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synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
729 lines
26 KiB
C++
729 lines
26 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef InlineIterator_h
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#define InlineIterator_h
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#include "sky/engine/core/rendering/BidiRun.h"
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#include "sky/engine/core/rendering/RenderBlockFlow.h"
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#include "sky/engine/core/rendering/RenderInline.h"
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#include "sky/engine/core/rendering/RenderText.h"
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#include "sky/engine/wtf/StdLibExtras.h"
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namespace blink {
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// This class is used to RenderInline subtrees, stepping by character within the
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// text children. InlineIterator will use bidiNext to find the next RenderText
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// optionally notifying a BidiResolver every time it steps into/out of a RenderInline.
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class InlineIterator {
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public:
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enum IncrementRule {
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FastIncrementInIsolatedRenderer,
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FastIncrementInTextNode
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};
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InlineIterator()
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: m_root(0)
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, m_obj(0)
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, m_nextBreakablePosition(-1)
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, m_pos(0)
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{
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}
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InlineIterator(RenderObject* root, RenderObject* o, unsigned p)
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: m_root(root)
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, m_obj(o)
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, m_nextBreakablePosition(-1)
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, m_pos(p)
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{
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}
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void clear() { moveTo(0, 0); }
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void moveToStartOf(RenderObject* object)
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{
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moveTo(object, 0);
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}
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void moveTo(RenderObject* object, unsigned offset, int nextBreak = -1)
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{
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m_obj = object;
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m_pos = offset;
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m_nextBreakablePosition = nextBreak;
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}
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RenderObject* object() const { return m_obj; }
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void setObject(RenderObject* object) { m_obj = object; }
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int nextBreakablePosition() const { return m_nextBreakablePosition; }
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void setNextBreakablePosition(int position) { m_nextBreakablePosition = position; }
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unsigned offset() const { return m_pos; }
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void setOffset(unsigned position) { m_pos = position; }
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RenderObject* root() const { return m_root; }
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void fastIncrementInTextNode();
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void increment(InlineBidiResolver* = 0, IncrementRule = FastIncrementInTextNode);
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bool atEnd() const;
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inline bool atTextParagraphSeparator() const
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{
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return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRenderText(m_obj)->textLength()
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&& toRenderText(m_obj)->characterAt(m_pos) == '\n';
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}
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inline bool atParagraphSeparator() const
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{
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return atTextParagraphSeparator();
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}
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UChar characterAt(unsigned) const;
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UChar current() const;
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UChar previousInSameNode() const;
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ALWAYS_INLINE WTF::Unicode::Direction direction() const;
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private:
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RenderObject* m_root;
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RenderObject* m_obj;
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int m_nextBreakablePosition;
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unsigned m_pos;
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};
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inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
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{
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return it1.offset() == it2.offset() && it1.object() == it2.object();
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}
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inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
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{
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return it1.offset() != it2.offset() || it1.object() != it2.object();
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}
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static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi)
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{
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using namespace WTF::Unicode;
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if (unicodeBidi == Embed)
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return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding;
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return dir == RTL ? RightToLeftOverride : LeftToRightOverride;
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}
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template <class Observer>
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static inline void notifyObserverEnteredObject(Observer* observer, RenderObject* object)
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{
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if (!observer || !object || !object->isRenderInline())
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return;
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RenderStyle* style = object->style();
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EUnicodeBidi unicodeBidi = style->unicodeBidi();
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if (unicodeBidi == UBNormal) {
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// http://dev.w3.org/csswg/css3-writing-modes/#unicode-bidi
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// "The element does not open an additional level of embedding with respect to the bidirectional algorithm."
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// Thus we ignore any possible dir= attribute on the span.
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return;
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}
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if (isIsolated(unicodeBidi)) {
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// Make sure that explicit embeddings are committed before we enter the isolated content.
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observer->commitExplicitEmbedding(observer->runs());
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observer->enterIsolate();
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// Embedding/Override characters implied by dir= will be handled when
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// we process the isolated span, not when laying out the "parent" run.
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return;
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}
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if (!observer->inIsolate())
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observer->embed(embedCharFromDirection(style->direction(), unicodeBidi), FromStyleOrDOM);
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}
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template <class Observer>
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static inline void notifyObserverWillExitObject(Observer* observer, RenderObject* object)
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{
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if (!observer || !object || !object->isRenderInline())
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return;
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EUnicodeBidi unicodeBidi = object->style()->unicodeBidi();
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if (unicodeBidi == UBNormal)
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return; // Nothing to do for unicode-bidi: normal
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if (isIsolated(unicodeBidi)) {
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observer->exitIsolate();
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return;
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}
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// Otherwise we pop any embed/override character we added when we opened this tag.
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if (!observer->inIsolate())
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observer->embed(WTF::Unicode::PopDirectionalFormat, FromStyleOrDOM);
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}
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static inline bool isIteratorTarget(RenderObject* object)
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{
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ASSERT(object); // The iterator will of course return 0, but its not an expected argument to this function.
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return object->isText() || object->isOutOfFlowPositioned() || object->isReplaced();
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}
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// This enum is only used for bidiNextShared()
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enum EmptyInlineBehavior {
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SkipEmptyInlines,
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IncludeEmptyInlines,
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};
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static bool isEmptyInline(RenderObject* object)
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{
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if (!object->isRenderInline())
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return false;
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for (RenderObject* curr = toRenderInline(object)->firstChild(); curr; curr = curr->nextSibling()) {
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if (curr->isFloatingOrOutOfFlowPositioned())
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continue;
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if (curr->isText() && toRenderText(curr)->isAllCollapsibleWhitespace())
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continue;
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if (!isEmptyInline(curr))
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return false;
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}
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return true;
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}
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// FIXME: This function is misleadingly named. It has little to do with bidi.
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// This function will iterate over inlines within a block, optionally notifying
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// a bidi resolver as it enters/exits inlines (so it can push/pop embedding levels).
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template <class Observer>
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static inline RenderObject* bidiNextShared(RenderObject* root, RenderObject* current, Observer* observer = 0, EmptyInlineBehavior emptyInlineBehavior = SkipEmptyInlines, bool* endOfInlinePtr = 0)
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{
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RenderObject* next = 0;
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// oldEndOfInline denotes if when we last stopped iterating if we were at the end of an inline.
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bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
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bool endOfInline = false;
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while (current) {
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next = 0;
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if (!oldEndOfInline && !isIteratorTarget(current)) {
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next = current->slowFirstChild();
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notifyObserverEnteredObject(observer, next);
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}
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// We hit this when either current has no children, or when current is not a renderer we care about.
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if (!next) {
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// If it is a renderer we care about, and we're doing our inline-walk, return it.
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if (emptyInlineBehavior == IncludeEmptyInlines && !oldEndOfInline && current->isRenderInline()) {
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next = current;
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endOfInline = true;
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break;
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}
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while (current && current != root) {
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notifyObserverWillExitObject(observer, current);
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next = current->nextSibling();
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if (next) {
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notifyObserverEnteredObject(observer, next);
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break;
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}
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current = current->parent();
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if (emptyInlineBehavior == IncludeEmptyInlines && current && current != root && current->isRenderInline()) {
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next = current;
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endOfInline = true;
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break;
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}
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}
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}
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if (!next)
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break;
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if (isIteratorTarget(next)
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|| ((emptyInlineBehavior == IncludeEmptyInlines || isEmptyInline(next)) // Always return EMPTY inlines.
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&& next->isRenderInline()))
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break;
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current = next;
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}
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if (endOfInlinePtr)
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*endOfInlinePtr = endOfInline;
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return next;
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}
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template <class Observer>
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static inline RenderObject* bidiNextSkippingEmptyInlines(RenderObject* root, RenderObject* current, Observer* observer)
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{
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// The SkipEmptyInlines callers never care about endOfInlinePtr.
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return bidiNextShared(root, current, observer, SkipEmptyInlines);
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}
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// This makes callers cleaner as they don't have to specify a type for the observer when not providing one.
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static inline RenderObject* bidiNextSkippingEmptyInlines(RenderObject* root, RenderObject* current)
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{
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InlineBidiResolver* observer = 0;
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return bidiNextSkippingEmptyInlines(root, current, observer);
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}
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static inline RenderObject* bidiNextIncludingEmptyInlines(RenderObject* root, RenderObject* current, bool* endOfInlinePtr = 0)
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{
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InlineBidiResolver* observer = 0; // Callers who include empty inlines, never use an observer.
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return bidiNextShared(root, current, observer, IncludeEmptyInlines, endOfInlinePtr);
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}
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static inline RenderObject* bidiFirstSkippingEmptyInlines(RenderBlockFlow* root, BidiRunList<BidiRun>& runs, InlineBidiResolver* resolver = 0)
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{
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RenderObject* o = root->firstChild();
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if (!o)
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return 0;
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if (o->isRenderInline()) {
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notifyObserverEnteredObject(resolver, o);
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if (!isEmptyInline(o))
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o = bidiNextSkippingEmptyInlines(root, o, resolver);
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else {
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// Never skip empty inlines.
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if (resolver)
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resolver->commitExplicitEmbedding(runs);
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return o;
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}
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}
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// FIXME: Unify this with the bidiNext call above.
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if (o && !isIteratorTarget(o))
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o = bidiNextSkippingEmptyInlines(root, o, resolver);
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if (resolver)
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resolver->commitExplicitEmbedding(runs);
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return o;
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}
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// FIXME: This method needs to be renamed when bidiNext finds a good name.
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static inline RenderObject* bidiFirstIncludingEmptyInlines(RenderBlock* root)
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{
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RenderObject* o = root->firstChild();
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// If either there are no children to walk, or the first one is correct
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// then just return it.
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if (!o || o->isRenderInline() || isIteratorTarget(o))
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return o;
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return bidiNextIncludingEmptyInlines(root, o);
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}
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inline void InlineIterator::fastIncrementInTextNode()
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{
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ASSERT(m_obj);
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ASSERT(m_obj->isText());
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ASSERT(m_pos <= toRenderText(m_obj)->textLength());
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if (m_pos < INT_MAX)
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m_pos++;
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}
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// FIXME: This is used by RenderBlockFlow for simplified layout, and has nothing to do with bidi
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// it shouldn't use functions called bidiFirst and bidiNext.
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class InlineWalker {
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public:
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InlineWalker(RenderBlock* root)
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: m_root(root)
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, m_current(0)
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, m_atEndOfInline(false)
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{
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// FIXME: This class should be taught how to do the SkipEmptyInlines codepath as well.
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m_current = bidiFirstIncludingEmptyInlines(m_root);
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}
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RenderBlock* root() { return m_root; }
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RenderObject* current() { return m_current; }
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bool atEndOfInline() { return m_atEndOfInline; }
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bool atEnd() const { return !m_current; }
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RenderObject* advance()
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{
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// FIXME: Support SkipEmptyInlines and observer parameters.
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m_current = bidiNextIncludingEmptyInlines(m_root, m_current, &m_atEndOfInline);
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return m_current;
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}
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private:
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RenderBlock* m_root;
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RenderObject* m_current;
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bool m_atEndOfInline;
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};
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static inline bool endOfLineHasIsolatedObjectAncestor(const InlineIterator& isolatedIterator, const InlineIterator& ancestorItertor)
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{
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if (!isolatedIterator.object() || !isIsolated(isolatedIterator.object()->style()->unicodeBidi()))
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return false;
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RenderObject* innerIsolatedObject = isolatedIterator.object();
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while (innerIsolatedObject && innerIsolatedObject != isolatedIterator.root()) {
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if (innerIsolatedObject == ancestorItertor.object())
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return true;
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innerIsolatedObject = innerIsolatedObject->parent();
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}
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return false;
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}
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inline void InlineIterator::increment(InlineBidiResolver* resolver, IncrementRule rule)
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{
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if (!m_obj)
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return;
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if (rule == FastIncrementInIsolatedRenderer
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&& resolver && resolver->inIsolate()
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&& !endOfLineHasIsolatedObjectAncestor(resolver->endOfLine(), resolver->position())) {
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moveTo(bidiNextSkippingEmptyInlines(m_root, m_obj, resolver), 0);
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return;
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}
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if (m_obj->isText()) {
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fastIncrementInTextNode();
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if (m_pos < toRenderText(m_obj)->textLength())
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return;
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}
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// bidiNext can return 0, so use moveTo instead of moveToStartOf
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moveTo(bidiNextSkippingEmptyInlines(m_root, m_obj, resolver), 0);
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}
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inline bool InlineIterator::atEnd() const
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{
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return !m_obj;
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}
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inline UChar InlineIterator::characterAt(unsigned index) const
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{
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if (!m_obj || !m_obj->isText())
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return 0;
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return toRenderText(m_obj)->characterAt(index);
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}
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inline UChar InlineIterator::current() const
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{
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return characterAt(m_pos);
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}
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inline UChar InlineIterator::previousInSameNode() const
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{
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if (!m_pos)
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return 0;
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return characterAt(m_pos - 1);
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}
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ALWAYS_INLINE WTF::Unicode::Direction InlineIterator::direction() const
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{
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if (UChar c = current())
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return WTF::Unicode::direction(c);
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return WTF::Unicode::OtherNeutral;
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}
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template<>
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inline void InlineBidiResolver::increment()
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{
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m_current.increment(this, InlineIterator::FastIncrementInIsolatedRenderer);
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}
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template <>
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inline bool InlineBidiResolver::isEndOfLine(const InlineIterator& end)
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{
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bool inEndOfLine = m_current == end || m_current.atEnd() || (inIsolate() && m_current.object() == end.object());
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if (inIsolate() && inEndOfLine) {
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m_current.moveTo(m_current.object(), end.offset(), m_current.nextBreakablePosition());
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m_last = m_current;
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updateStatusLastFromCurrentDirection(WTF::Unicode::OtherNeutral);
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}
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return inEndOfLine;
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}
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static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
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{
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if (character == ' ' || character == '\t' || character == softHyphen)
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return true;
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if (character == '\n')
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return !renderer->style()->preserveNewline();
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return false;
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}
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template <typename CharacterType>
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static inline int findFirstTrailingSpace(RenderText* lastText, const CharacterType* characters, int start, int stop)
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{
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int firstSpace = stop;
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while (firstSpace > start) {
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UChar current = characters[firstSpace - 1];
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if (!isCollapsibleSpace(current, lastText))
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break;
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firstSpace--;
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}
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return firstSpace;
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}
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template <>
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inline int InlineBidiResolver::findFirstTrailingSpaceAtRun(BidiRun* run)
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{
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ASSERT(run);
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RenderObject* lastObject = run->m_object;
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if (!lastObject->isText())
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return run->m_stop;
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RenderText* lastText = toRenderText(lastObject);
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int firstSpace;
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if (lastText->is8Bit())
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firstSpace = findFirstTrailingSpace(lastText, lastText->characters8(), run->start(), run->stop());
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else
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firstSpace = findFirstTrailingSpace(lastText, lastText->characters16(), run->start(), run->stop());
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return firstSpace;
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}
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template <>
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inline BidiRun* InlineBidiResolver::addTrailingRun(BidiRunList<BidiRun>& runs, int start, int stop, BidiRun* run, BidiContext* context, TextDirection direction) const
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{
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BidiRun* newTrailingRun = new BidiRun(start, stop, run->m_object, context, WTF::Unicode::OtherNeutral);
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if (direction == LTR)
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runs.addRun(newTrailingRun);
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else
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runs.prependRun(newTrailingRun);
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return newTrailingRun;
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}
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template <>
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inline bool InlineBidiResolver::needsToApplyL1Rule(BidiRunList<BidiRun>& runs)
|
|
{
|
|
if (!runs.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
|
|
|| !runs.logicallyLastRun()->m_object->style()->autoWrap())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static inline bool isIsolatedInline(RenderObject* object)
|
|
{
|
|
ASSERT(object);
|
|
return object->isRenderInline() && isIsolated(object->style()->unicodeBidi());
|
|
}
|
|
|
|
static inline RenderObject* highestContainingIsolateWithinRoot(RenderObject* object, RenderObject* root)
|
|
{
|
|
ASSERT(object);
|
|
RenderObject* containingIsolateObj = 0;
|
|
while (object && object != root) {
|
|
if (isIsolatedInline(object))
|
|
containingIsolateObj = object;
|
|
|
|
object = object->parent();
|
|
}
|
|
return containingIsolateObj;
|
|
}
|
|
|
|
static inline unsigned numberOfIsolateAncestors(const InlineIterator& iter)
|
|
{
|
|
RenderObject* object = iter.object();
|
|
if (!object)
|
|
return 0;
|
|
unsigned count = 0;
|
|
while (object && object != iter.root()) {
|
|
if (isIsolatedInline(object))
|
|
count++;
|
|
object = object->parent();
|
|
}
|
|
return count;
|
|
}
|
|
|
|
// FIXME: This belongs on InlineBidiResolver, except it's a template specialization
|
|
// of BidiResolver which knows nothing about RenderObjects.
|
|
static inline BidiRun* addPlaceholderRunForIsolatedInline(InlineBidiResolver& resolver, RenderObject* obj, unsigned pos)
|
|
{
|
|
ASSERT(obj);
|
|
BidiRun* isolatedRun = new BidiRun(pos, pos, obj, resolver.context(), resolver.dir());
|
|
resolver.runs().addRun(isolatedRun);
|
|
// FIXME: isolatedRuns() could be a hash of object->run and then we could cheaply
|
|
// ASSERT here that we didn't create multiple objects for the same inline.
|
|
resolver.isolatedRuns().append(isolatedRun);
|
|
return isolatedRun;
|
|
}
|
|
|
|
static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
|
|
{
|
|
return new BidiRun(start, end, obj, resolver.context(), resolver.dir());
|
|
}
|
|
|
|
enum AppendRunBehavior {
|
|
AppendingFakeRun,
|
|
AppendingRunsForObject
|
|
};
|
|
|
|
class IsolateTracker {
|
|
public:
|
|
explicit IsolateTracker(BidiRunList<BidiRun>& runs, unsigned nestedIsolateCount)
|
|
: m_nestedIsolateCount(nestedIsolateCount)
|
|
, m_haveAddedFakeRunForRootIsolate(false)
|
|
, m_runs(runs)
|
|
{
|
|
}
|
|
|
|
void setMidpointStateForRootIsolate(const LineMidpointState& midpointState)
|
|
{
|
|
m_midpointStateForRootIsolate = midpointState;
|
|
}
|
|
|
|
void enterIsolate() { m_nestedIsolateCount++; }
|
|
void exitIsolate()
|
|
{
|
|
ASSERT(m_nestedIsolateCount >= 1);
|
|
m_nestedIsolateCount--;
|
|
if (!inIsolate())
|
|
m_haveAddedFakeRunForRootIsolate = false;
|
|
}
|
|
bool inIsolate() const { return m_nestedIsolateCount; }
|
|
|
|
// We don't care if we encounter bidi directional overrides.
|
|
void embed(WTF::Unicode::Direction, BidiEmbeddingSource) { }
|
|
void commitExplicitEmbedding(BidiRunList<BidiRun>&) { }
|
|
BidiRunList<BidiRun>& runs() { return m_runs; }
|
|
|
|
void addFakeRunIfNecessary(RenderObject* obj, unsigned pos, unsigned end, InlineBidiResolver& resolver)
|
|
{
|
|
// We only need to add a fake run for a given isolated span once during each call to createBidiRunsForLine.
|
|
// We'll be called for every span inside the isolated span so we just ignore subsequent calls.
|
|
// We also avoid creating a fake run until we hit a child that warrants one, e.g. we skip floats.
|
|
if (RenderBlockFlow::shouldSkipCreatingRunsForObject(obj))
|
|
return;
|
|
if (!m_haveAddedFakeRunForRootIsolate) {
|
|
BidiRun* run = addPlaceholderRunForIsolatedInline(resolver, obj, pos);
|
|
resolver.setMidpointStateForIsolatedRun(run, m_midpointStateForRootIsolate);
|
|
m_haveAddedFakeRunForRootIsolate = true;
|
|
}
|
|
// obj and pos together denote a single position in the inline, from which the parsing of the isolate will start.
|
|
// We don't need to mark the end of the run because this is implicit: it is either endOfLine or the end of the
|
|
// isolate, when we call createBidiRunsForLine it will stop at whichever comes first.
|
|
}
|
|
|
|
private:
|
|
unsigned m_nestedIsolateCount;
|
|
bool m_haveAddedFakeRunForRootIsolate;
|
|
LineMidpointState m_midpointStateForRootIsolate;
|
|
BidiRunList<BidiRun>& m_runs;
|
|
};
|
|
|
|
static void inline appendRunObjectIfNecessary(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, AppendRunBehavior behavior, IsolateTracker& tracker)
|
|
{
|
|
if (behavior == AppendingFakeRun)
|
|
tracker.addFakeRunIfNecessary(obj, start, end, resolver);
|
|
else
|
|
resolver.runs().addRun(createRun(start, end, obj, resolver));
|
|
}
|
|
|
|
static void adjustMidpointsAndAppendRunsForObjectIfNeeded(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, AppendRunBehavior behavior, IsolateTracker& tracker)
|
|
{
|
|
if (start > end || RenderBlockFlow::shouldSkipCreatingRunsForObject(obj))
|
|
return;
|
|
|
|
LineMidpointState& lineMidpointState = resolver.midpointState();
|
|
bool haveNextMidpoint = (lineMidpointState.currentMidpoint() < lineMidpointState.numMidpoints());
|
|
InlineIterator nextMidpoint;
|
|
if (haveNextMidpoint)
|
|
nextMidpoint = lineMidpointState.midpoints()[lineMidpointState.currentMidpoint()];
|
|
if (lineMidpointState.betweenMidpoints()) {
|
|
if (!(haveNextMidpoint && nextMidpoint.object() == obj))
|
|
return;
|
|
// This is a new start point. Stop ignoring objects and
|
|
// adjust our start.
|
|
lineMidpointState.setBetweenMidpoints(false);
|
|
start = nextMidpoint.offset();
|
|
lineMidpointState.incrementCurrentMidpoint();
|
|
if (start < end)
|
|
return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, resolver, behavior, tracker);
|
|
} else {
|
|
if (!haveNextMidpoint || (obj != nextMidpoint.object())) {
|
|
appendRunObjectIfNecessary(obj, start, end, resolver, behavior, tracker);
|
|
return;
|
|
}
|
|
|
|
// An end midpoint has been encountered within our object. We
|
|
// need to go ahead and append a run with our endpoint.
|
|
if (nextMidpoint.offset() + 1 <= end) {
|
|
lineMidpointState.setBetweenMidpoints(true);
|
|
lineMidpointState.incrementCurrentMidpoint();
|
|
if (nextMidpoint.offset() != UINT_MAX) { // UINT_MAX means stop at the object and don't nclude any of it.
|
|
if (nextMidpoint.offset() + 1 > start)
|
|
appendRunObjectIfNecessary(obj, start, nextMidpoint.offset() + 1, resolver, behavior, tracker);
|
|
return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMidpoint.offset() + 1, end, resolver, behavior, tracker);
|
|
}
|
|
} else {
|
|
appendRunObjectIfNecessary(obj, start, end, resolver, behavior, tracker);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void addFakeRunIfNecessary(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, IsolateTracker& tracker)
|
|
{
|
|
tracker.setMidpointStateForRootIsolate(resolver.midpointState());
|
|
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), resolver, AppendingFakeRun, tracker);
|
|
}
|
|
|
|
template <>
|
|
inline void InlineBidiResolver::appendRun(BidiRunList<BidiRun>& runs)
|
|
{
|
|
if (!m_emptyRun && !m_eor.atEnd() && !m_reachedEndOfLine) {
|
|
// Keep track of when we enter/leave "unicode-bidi: isolate" inlines.
|
|
// Initialize our state depending on if we're starting in the middle of such an inline.
|
|
// FIXME: Could this initialize from this->inIsolate() instead of walking up the render tree?
|
|
IsolateTracker isolateTracker(runs, numberOfIsolateAncestors(m_sor));
|
|
int start = m_sor.offset();
|
|
RenderObject* obj = m_sor.object();
|
|
while (obj && obj != m_eor.object() && obj != m_endOfRunAtEndOfLine.object()) {
|
|
if (isolateTracker.inIsolate())
|
|
addFakeRunIfNecessary(obj, start, obj->length(), *this, isolateTracker);
|
|
else
|
|
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), *this, AppendingRunsForObject, isolateTracker);
|
|
// FIXME: start/obj should be an InlineIterator instead of two separate variables.
|
|
start = 0;
|
|
obj = bidiNextSkippingEmptyInlines(m_sor.root(), obj, &isolateTracker);
|
|
}
|
|
bool isEndOfLine = obj == m_endOfLine.object() && !m_endOfLine.offset();
|
|
if (obj && !isEndOfLine) {
|
|
unsigned pos = obj == m_eor.object() ? m_eor.offset() : INT_MAX;
|
|
if (obj == m_endOfRunAtEndOfLine.object() && m_endOfRunAtEndOfLine.offset() <= pos) {
|
|
m_reachedEndOfLine = true;
|
|
pos = m_endOfRunAtEndOfLine.offset();
|
|
}
|
|
// It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
|
|
int end = obj->length() ? pos + 1 : 0;
|
|
if (isolateTracker.inIsolate())
|
|
addFakeRunIfNecessary(obj, start, end, *this, isolateTracker);
|
|
else
|
|
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, *this, AppendingRunsForObject, isolateTracker);
|
|
}
|
|
|
|
if (isEndOfLine)
|
|
m_reachedEndOfLine = true;
|
|
// If isolateTrack is inIsolate, the next |start of run| can not be the current isolated renderer.
|
|
if (isolateTracker.inIsolate())
|
|
m_eor.moveTo(bidiNextSkippingEmptyInlines(m_eor.root(), m_eor.object()), 0);
|
|
else
|
|
m_eor.increment();
|
|
m_sor = m_eor;
|
|
}
|
|
|
|
m_direction = WTF::Unicode::OtherNeutral;
|
|
m_status.eor = WTF::Unicode::OtherNeutral;
|
|
}
|
|
|
|
}
|
|
|
|
#endif // InlineIterator_h
|