flutter_flutter/engine/core/html/parser/MarkupTokenizerInlines.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

101 lines
4.3 KiB
C++

/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
* Copyright (C) 2009 Torch Mobile, Inc. http://www.torchmobile.com/
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MarkupTokenizerInlines_h
#define MarkupTokenizerInlines_h
#include "sky/engine/platform/text/SegmentedString.h"
namespace blink {
inline bool isTokenizerWhitespace(UChar cc)
{
return cc == ' ' || cc == '\x0A';
}
inline bool isTokenizerTagName(UChar cc)
{
if (cc >= 'a' && cc <= 'z')
return true;
if (cc >= 'A' && cc <= 'Z')
return true;
if (cc >= '0' && cc <= '9')
return true;
return cc == '-' || cc == '_' || cc == '.';
}
inline void advanceStringAndASSERTIgnoringCase(SegmentedString& source, const char* expectedCharacters)
{
while (*expectedCharacters)
source.advanceAndASSERTIgnoringCase(*expectedCharacters++);
}
inline void advanceStringAndASSERT(SegmentedString& source, const char* expectedCharacters)
{
while (*expectedCharacters)
source.advanceAndASSERT(*expectedCharacters++);
}
#define BEGIN_STATE(prefix, stateName) case prefix::stateName: stateName:
#define END_STATE() ASSERT_NOT_REACHED(); break;
// We use this macro when the HTML5 spec says "reconsume the current input
// character in the <mumble> state."
#define RECONSUME_IN(prefix, stateName) \
do { \
m_state = prefix::stateName; \
goto stateName; \
} while (false)
// We use this macro when the HTML5 spec says "consume the next input
// character ... and switch to the <mumble> state."
#define ADVANCE_TO(prefix, stateName) \
do { \
m_state = prefix::stateName; \
if (!m_inputStreamPreprocessor.advance(source)) \
return haveBufferedCharacterToken(); \
cc = m_inputStreamPreprocessor.nextInputCharacter(); \
goto stateName; \
} while (false)
// Sometimes there's more complicated logic in the spec that separates when
// we consume the next input character and when we switch to a particular
// state. We handle those cases by advancing the source directly and using
// this macro to switch to the indicated state.
#define SWITCH_TO(prefix, stateName) \
do { \
m_state = prefix::stateName; \
if (source.isEmpty() || !m_inputStreamPreprocessor.peek(source)) \
return haveBufferedCharacterToken(); \
cc = m_inputStreamPreprocessor.nextInputCharacter(); \
goto stateName; \
} while (false)
}
#endif // MarkupTokenizerInlines_h