flutter_flutter/engine/core/fetch/ResourceClientWalker.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

70 lines
2.5 KiB
C++

/*
Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
This class provides all functionality needed for loading images, style sheets and html
pages from the web. It has a memory cache for these objects.
*/
#ifndef ResourceClientWalker_h
#define ResourceClientWalker_h
#include "sky/engine/core/fetch/ResourceClient.h"
#include "sky/engine/wtf/HashCountedSet.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
// Call this "walker" instead of iterator so people won't expect Qt or STL-style iterator interface.
// Just keep calling next() on this. It's safe from deletions of items.
template<typename T> class ResourceClientWalker {
public:
ResourceClientWalker(const HashCountedSet<ResourceClient*>& set)
: m_clientSet(set), m_clientVector(set.size()), m_index(0)
{
typedef HashCountedSet<ResourceClient*>::const_iterator Iterator;
Iterator end = set.end();
size_t clientIndex = 0;
for (Iterator current = set.begin(); current != end; ++current)
m_clientVector[clientIndex++] = current->key;
}
T* next()
{
size_t size = m_clientVector.size();
while (m_index < size) {
ResourceClient* next = m_clientVector[m_index++];
if (m_clientSet.contains(next)) {
ASSERT(T::expectedType() == ResourceClient::expectedType() || next->resourceClientType() == T::expectedType());
return static_cast<T*>(next);
}
}
return 0;
}
private:
const HashCountedSet<ResourceClient*>& m_clientSet;
Vector<ResourceClient*> m_clientVector;
size_t m_index;
};
}
#endif