flutter_flutter/engine/core/css/resolver/StyleResolverState.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

133 lines
5.7 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef StyleResolverState_h
#define StyleResolverState_h
#include "gen/sky/core/CSSPropertyNames.h"
#include "sky/engine/core/css/CSSToLengthConversionData.h"
#include "sky/engine/core/css/resolver/CSSToStyleMap.h"
#include "sky/engine/core/css/resolver/ElementResolveContext.h"
#include "sky/engine/core/css/resolver/ElementStyleResources.h"
#include "sky/engine/core/css/resolver/FontBuilder.h"
#include "sky/engine/core/dom/Document.h"
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
#include "sky/engine/core/rendering/style/StyleInheritedData.h"
namespace blink {
class CSSAnimationUpdate;
class FontDescription;
class StyleRule;
class StyleResolverState {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(StyleResolverState);
public:
StyleResolverState(Document&, Element*, RenderStyle* parentStyle = 0);
~StyleResolverState();
// In FontFaceSet and CanvasRenderingContext2D, we don't have an element to grab the document from.
// This is why we have to store the document separately.
Document& document() const { return *m_document; }
// These are all just pass-through methods to ElementResolveContext.
Element* element() const { return m_elementContext.element(); }
const ContainerNode* parentNode() const { return m_elementContext.parentNode(); }
const RenderStyle* rootElementStyle() const { return m_elementContext.rootElementStyle(); }
bool distributedToInsertionPoint() const { return m_elementContext.distributedToInsertionPoint(); }
const ElementResolveContext& elementContext() const { return m_elementContext; }
void setStyle(PassRefPtr<RenderStyle> style) { m_style = style; m_cssToLengthConversionData.setStyle(m_style.get()); }
const RenderStyle* style() const { return m_style.get(); }
RenderStyle* style() { return m_style.get(); }
PassRefPtr<RenderStyle> takeStyle() { return m_style.release(); }
const CSSToLengthConversionData& cssToLengthConversionData() const { return m_cssToLengthConversionData; }
void setAnimationUpdate(PassOwnPtr<CSSAnimationUpdate>);
const CSSAnimationUpdate* animationUpdate() { return m_animationUpdate.get(); }
PassOwnPtr<CSSAnimationUpdate> takeAnimationUpdate();
void setParentStyle(PassRefPtr<RenderStyle> parentStyle) { m_parentStyle = parentStyle; }
const RenderStyle* parentStyle() const { return m_parentStyle.get(); }
RenderStyle* parentStyle() { return m_parentStyle.get(); }
// Holds all attribute names found while applying "content" properties that contain an "attr()" value.
Vector<AtomicString>& contentAttrValues() { return m_contentAttrValues; }
void setLineHeightValue(CSSValue* value) { m_lineHeightValue = value; }
CSSValue* lineHeightValue() { return m_lineHeightValue; }
ElementStyleResources& elementStyleResources() { return m_elementStyleResources; }
const CSSToStyleMap& styleMap() const { return m_styleMap; }
CSSToStyleMap& styleMap() { return m_styleMap; }
// FIXME: Once styleImage can be made to not take a StyleResolverState
// this convenience function should be removed. As-is, without this, call
// sites are extremely verbose.
PassRefPtr<StyleImage> styleImage(CSSPropertyID propertyId, CSSValue* value)
{
return m_elementStyleResources.styleImage(document(), document().textLinkColors(), style()->color(), propertyId, value);
}
FontBuilder& fontBuilder() { return m_fontBuilder; }
// FIXME: These exist as a primitive way to track mutations to font-related properties
// on a RenderStyle. As designed, these are very error-prone, as some callers
// set these directly on the RenderStyle w/o telling us. Presumably we'll
// want to design a better wrapper around RenderStyle for tracking these mutations
// and separate it from StyleResolverState.
const FontDescription& parentFontDescription() { return m_parentStyle->fontDescription(); }
void setTextOrientation(TextOrientation textOrientation) { m_fontBuilder.didChangeFontParameters(m_style->setTextOrientation(textOrientation)); }
private:
ElementResolveContext m_elementContext;
RawPtr<Document> m_document;
// m_style is the primary output for each element's style resolve.
RefPtr<RenderStyle> m_style;
CSSToLengthConversionData m_cssToLengthConversionData;
// m_parentStyle is not always just element->parentNode()->style()
// so we keep it separate from m_elementContext.
RefPtr<RenderStyle> m_parentStyle;
OwnPtr<CSSAnimationUpdate> m_animationUpdate;
RawPtr<CSSValue> m_lineHeightValue;
FontBuilder m_fontBuilder;
ElementStyleResources m_elementStyleResources;
// CSSToStyleMap is a pure-logic class and only contains
// a back-pointer to this object.
CSSToStyleMap m_styleMap;
Vector<AtomicString> m_contentAttrValues;
};
} // namespace blink
#endif // StyleResolverState_h