Adam Barth 67b59fadb9 Make android directory for Android-specific bits of SkyShell
This CL prepares us to create an iOS version of SkyShell by moving the
Android-specific bits into an android directory.

R=chinmaygarde@google.com

Review URL: https://codereview.chromium.org/1139873004
2015-05-19 09:41:44 -07:00

53 lines
1.2 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_SHELL_H_
#define SKY_SHELL_SHELL_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/threading/thread.h"
namespace sky {
namespace shell {
class Engine;
class PlatformView;
class Rasterizer;
class ServiceProviderContext;
class Shell {
public:
~Shell();
static void Init(
scoped_ptr<ServiceProviderContext> service_provider_context);
static Shell& Shared();
PlatformView* view() const { return view_.get(); }
private:
explicit Shell(scoped_ptr<ServiceProviderContext> service_provider_context);
void InitGPU(const base::Thread::Options& options);
void InitUI(const base::Thread::Options& options);
void InitView();
scoped_ptr<base::Thread> gpu_thread_;
scoped_ptr<base::Thread> ui_thread_;
scoped_ptr<PlatformView> view_;
scoped_ptr<Rasterizer> rasterizer_;
scoped_ptr<Engine> engine_;
scoped_ptr<ServiceProviderContext> service_provider_context_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_SHELL_H_