flutter_flutter/shell/android/platform_view.h
Adam Barth 67b59fadb9 Make android directory for Android-specific bits of SkyShell
This CL prepares us to create an iOS version of SkyShell by moving the
Android-specific bits into an android directory.

R=chinmaygarde@google.com

Review URL: https://codereview.chromium.org/1139873004
2015-05-19 09:41:44 -07:00

58 lines
1.4 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_SKY_VIEW_H_
#define SKY_SHELL_SKY_VIEW_H_
#include "base/android/jni_weak_ref.h"
#include "base/android/scoped_java_ref.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "sky/shell/ui_delegate.h"
struct ANativeWindow;
namespace sky {
namespace shell {
class PlatformView {
public:
struct Config {
base::WeakPtr<UIDelegate> ui_delegate;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner;
};
static bool Register(JNIEnv* env);
explicit PlatformView(const Config& config);
~PlatformView();
void ConnectToViewportObserver(
mojo::InterfaceRequest<ViewportObserver> request);
// Called from Java
void Detach(JNIEnv* env, jobject obj);
void SurfaceCreated(JNIEnv* env, jobject obj, jobject jsurface);
void SurfaceDestroyed(JNIEnv* env, jobject obj);
void SurfaceSetSize(JNIEnv* env,
jobject obj,
jint width,
jint height,
jfloat density);
private:
void ReleaseWindow();
Config config_;
ANativeWindow* window_;
DISALLOW_COPY_AND_ASSIGN(PlatformView);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_SKY_VIEW_H_