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In Sky there's no UA rules so we don't need to keep track of the range of UA vs Author rules for running applyMatchedProperties later. R=ojan@chromium.org Review URL: https://codereview.chromium.org/863883002
133 lines
4.8 KiB
C++
133 lines
4.8 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_
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#define SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_
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#include "sky/engine/core/css/RuleSet.h"
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#include "sky/engine/core/css/SelectorChecker.h"
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#include "sky/engine/core/css/resolver/ElementResolveContext.h"
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#include "sky/engine/core/css/resolver/MatchRequest.h"
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#include "sky/engine/core/css/resolver/MatchResult.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class CSSStyleSheet;
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class ScopedStyleResolver;
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typedef unsigned CascadeOrder;
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const CascadeOrder ignoreCascadeOrder = 0;
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class MatchedRule {
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ALLOW_ONLY_INLINE_ALLOCATION();
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public:
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MatchedRule(const RuleData* ruleData, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet)
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: m_ruleData(ruleData)
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, m_parentStyleSheet(parentStyleSheet)
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{
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ASSERT(m_ruleData);
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static const unsigned BitsForPositionInRuleData = 18;
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static const unsigned BitsForStyleSheetIndex = 32;
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m_position = ((uint64_t)cascadeOrder << (BitsForStyleSheetIndex + BitsForPositionInRuleData)) + ((uint64_t)styleSheetIndex << BitsForPositionInRuleData)+ m_ruleData->position();
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}
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const RuleData* ruleData() const { return m_ruleData; }
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uint64_t position() const { return m_position; }
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const CSSStyleSheet* parentStyleSheet() const { return m_parentStyleSheet; }
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private:
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// FIXME: Oilpan: RuleData is in the oilpan heap and this pointer
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// really should be traced. However, RuleData objects are
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// allocated inside larger TerminatedArray objects and we cannot
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// trace a raw rule data pointer at this point.
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const RuleData* m_ruleData;
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uint64_t m_position;
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RawPtr<const CSSStyleSheet> m_parentStyleSheet;
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};
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} // namespace blink
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WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(blink::MatchedRule);
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namespace blink {
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// FIXME: oilpan: when transition types are gone this class can be replaced with HeapVector.
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class StyleRuleList final : public RefCounted<StyleRuleList> {
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public:
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static PassRefPtr<StyleRuleList> create() { return adoptRef(new StyleRuleList()); }
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Vector<RawPtr<StyleRule> > m_list;
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};
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// ElementRuleCollector is designed to be used as a stack object.
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// Create one, ask what rules the ElementResolveContext matches
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// and then let it go out of scope.
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// FIXME: Currently it modifies the RenderStyle but should not!
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class ElementRuleCollector {
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STACK_ALLOCATED();
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WTF_MAKE_NONCOPYABLE(ElementRuleCollector);
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public:
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ElementRuleCollector(const ElementResolveContext&, RenderStyle* = 0);
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~ElementRuleCollector();
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MatchResult& matchedResult();
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void collectMatchingRules(const MatchRequest&, CascadeOrder = ignoreCascadeOrder);
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void collectMatchingHostRules(const MatchRequest&, CascadeOrder cascadeOrder = ignoreCascadeOrder);
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void sortAndTransferMatchedRules();
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void clearMatchedRules();
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void addElementStyleProperties(const StylePropertySet*, bool isCacheable = true);
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private:
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void collectRuleIfMatches(const RuleData&, CascadeOrder, const MatchRequest&);
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template<typename RuleDataListType>
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void collectMatchingRulesForList(const RuleDataListType* rules, CascadeOrder cascadeOrder, const MatchRequest& matchRequest)
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{
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if (!rules)
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return;
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for (typename RuleDataListType::const_iterator it = rules->begin(), end = rules->end(); it != end; ++it)
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collectRuleIfMatches(*it, cascadeOrder, matchRequest);
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}
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bool ruleMatches(const RuleData&);
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void sortMatchedRules();
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void addMatchedRule(const RuleData*, CascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet);
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private:
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const ElementResolveContext& m_context;
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RefPtr<RenderStyle> m_style; // FIXME: This can be mutated during matching!
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OwnPtr<Vector<MatchedRule, 32> > m_matchedRules;
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// Output.
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MatchResult m_result;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_
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