stuartmorgan 84c62b4c7d
Build Windows shell (#8331)
Enables the build of the Windows shell, based on the same GLFW code used
by the current Linux shell.
2019-03-27 23:38:44 -04:00

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# Copyright 2013 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Publishes client wrapper files to the output directory for distribution.
# This can be used multiple times to combine various portions of a wrapper
# library into one cohesive library for clients to consume.
#
# Files that should be built by clients go into 'sources', while headers meant
# to be included by the consuming code go into 'public'.
#
# All public code is assumed to be in the 'flutter' namespace.
template("publish_client_wrapper") {
template_target_name = target_name
publish_dir_root = "$root_out_dir/cpp_client_wrapper"
namespace = "flutter"
group(template_target_name) {
deps = [
":${template_target_name}_publish_includes",
":${template_target_name}_publish_sources",
]
}
copy("${template_target_name}_publish_includes") {
visibility = [
":$template_target_name",
":${template_target_name}_publish_sources",
]
sources = invoker.public
outputs = [
"$publish_dir_root/include/$namespace/{{source_file_part}}",
]
}
copy("${template_target_name}_publish_sources") {
visibility = [ ":$template_target_name" ]
sources = invoker.sources
outputs = [
"$publish_dir_root/{{source_file_part}}",
]
# GN on Windows appears to do #include checks even for copy
# targets, so add the dependency to the headers to satisfy
# the check.
deps = [
":${template_target_name}_publish_includes",
]
}
}