Dan Field 0b43647aeb
Manually roll engine to d60f298d9e7755b8f8204646e7ff03a846f5436c (#50812)
flutter/engine@d60f298 Manual roll of Dart 0299903f3e...edd64e6d5c (flutter/engine#16604)
flutter/engine@22d08d1 Set the current GL context to the most recently acquired Surface (flutter/engine#16572)
flutter/engine@c210c3d Roll src/third_party/skia 3bf3b92dfab0..55f040bcb943 (3 commits) (flutter/engine#16587)
2020-02-14 09:58:51 -08:00
..
2019-11-27 15:04:02 -08:00

Dart SDK dependency

The bin/internal/engine.version file controls which version of the Flutter engine to use. The file contains the commit hash of a commit in the https://github.com/flutter/engine repository. That hash must have successfully been compiled on https://build.chromium.org/p/client.flutter/ and had its artifacts (the binaries that run on Android and iOS, the compiler, etc) successfully uploaded to Google Cloud Storage.

The /bin/internal/engine.merge_method file controls how we merge a pull request created by the engine auto-roller. If it's squash, there's only one commit for a pull request no matter how many engine commits there are inside that pull request. If it's rebase, the number of commits in the framework is equal to the number of engine commits in the pull request. The latter method makes it easier to detect regressions but costs more test resources.