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242 lines
8.5 KiB
C++
242 lines
8.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_DIFF_CONTEXT_H_
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#define FLUTTER_FLOW_DIFF_CONTEXT_H_
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#include <functional>
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#include <map>
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#include <optional>
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#include <vector>
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#include "flutter/flow/paint_region.h"
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#include "flutter/fml/logging.h"
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#include "flutter/fml/macros.h"
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#include "third_party/skia/include/core/SkMatrix.h"
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#include "third_party/skia/include/core/SkRect.h"
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namespace flutter {
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class Layer;
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// Represents area that needs to be updated in front buffer (frame_damage) and
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// area that is going to be painted to in back buffer (buffer_damage).
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struct Damage {
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// This is the damage between current and previous frame;
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// If embedder supports partial update, this is the region that needs to be
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// repainted.
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// Corresponds to "surface damage" from EGL_KHR_partial_update.
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SkIRect frame_damage;
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// Reflects actual change to target framebuffer; This is frame_damage +
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// damage previously acumulated for target framebuffer.
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// All drawing will be clipped to this region. Knowing the affected area
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// upfront may be useful for tile based GPUs.
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// Corresponds to "buffer damage" from EGL_KHR_partial_update.
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SkIRect buffer_damage;
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};
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// Layer Unique Id to PaintRegion
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using PaintRegionMap = std::map<uint64_t, PaintRegion>;
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// Tracks state during tree diffing process and computes resulting damage
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class DiffContext {
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public:
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explicit DiffContext(SkISize frame_size,
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double device_pixel_aspect_ratio,
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PaintRegionMap& this_frame_paint_region_map,
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const PaintRegionMap& last_frame_paint_region_map);
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// Starts a new subtree.
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void BeginSubtree();
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// Ends current subtree; All modifications to state (transform, cullrect,
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// dirty) will be restored
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void EndSubtree();
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// Creates subtree in current scope and closes it on scope exit
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class AutoSubtreeRestore {
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FML_DISALLOW_COPY_ASSIGN_AND_MOVE(AutoSubtreeRestore);
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public:
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explicit AutoSubtreeRestore(DiffContext* context) : context_(context) {
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context->BeginSubtree();
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}
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~AutoSubtreeRestore() { context_->EndSubtree(); }
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private:
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DiffContext* context_;
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};
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// Pushes additional transform for current subtree
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void PushTransform(const SkMatrix& transform);
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// Pushes cull rect for current subtree
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bool PushCullRect(const SkRect& clip);
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// Function that adjusts layer bounds (in device coordinates) depending
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// on filter.
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using FilterBoundsAdjustment = std::function<SkRect(SkRect)>;
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// Pushes filter bounds adjustment to current subtree. Every layer in this
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// subtree will have bounds adjusted by this function.
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void PushFilterBoundsAdjustment(FilterBoundsAdjustment filter);
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// Returns transform matrix for current subtree
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const SkMatrix& GetTransform() const { return state_.transform; }
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// Overrides transform matrix for current subtree
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void SetTransform(const SkMatrix& transform);
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// Return cull rect for current subtree (in local coordinates)
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SkRect GetCullRect() const;
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// Sets the dirty flag on current subtree;
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//
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// previous_paint_region, which should represent region of previous subtree
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// at this level will be added to damage area.
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//
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// Each paint region added to dirty subtree (through AddPaintRegion) is also
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// added to damage.
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void MarkSubtreeDirty(
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const PaintRegion& previous_paint_region = PaintRegion());
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void MarkSubtreeDirty(const SkRect& previous_paint_region);
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bool IsSubtreeDirty() const { return state_.dirty; }
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// Add layer bounds to current paint region; rect is in "local" (layer)
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// coordinates.
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void AddLayerBounds(const SkRect& rect);
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// Add entire paint region of retained layer for current subtree. This can
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// only be used in subtrees that are not dirty, otherwise ancestor transforms
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// or clips may result in different paint region.
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void AddExistingPaintRegion(const PaintRegion& region);
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// The idea of readback region is that if any part of the readback region
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// needs to be repainted, then the whole readback region must be repainted;
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//
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// Readback rect is in screen coordinates.
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void AddReadbackRegion(const SkIRect& rect);
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// Returns the paint region for current subtree; Each rect in paint region is
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// in screen coordinates; Once a layer accumulates the paint regions of its
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// children, this PaintRegion value can be associated with the current layer
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// using DiffContext::SetLayerPaintRegion.
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PaintRegion CurrentSubtreeRegion() const;
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// Computes final damage
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//
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// additional_damage is the previously accumulated frame_damage for
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// current framebuffer
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Damage ComputeDamage(const SkIRect& additional_damage) const;
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double frame_device_pixel_ratio() const { return frame_device_pixel_ratio_; };
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// Adds the region to current damage. Used for removed layers, where instead
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// of diffing the layer its paint region is direcly added to damage.
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void AddDamage(const PaintRegion& damage);
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// Associates the paint region with specified layer and current layer tree.
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// The paint region can not be stored directly in layer itself, because same
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// retained layer instance can possibly paint in different locations depending
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// on ancestor layers.
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void SetLayerPaintRegion(const Layer* layer, const PaintRegion& region);
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// Retrieves the paint region associated with specified layer and previous
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// frame layer tree.
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PaintRegion GetOldLayerPaintRegion(const Layer* layer) const;
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class Statistics {
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public:
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// Picture replaced by different picture
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void AddNewPicture() { ++new_pictures_; }
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// Picture that would require deep comparison but was considered too complex
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// to serialize and thus was treated as new picture
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void AddPictureTooComplexToCompare() { ++pictures_too_complex_to_compare_; }
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// Picture that has identical instance between frames
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void AddSameInstancePicture() { ++same_instance_pictures_; };
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// Picture that had to be serialized to compare for equality
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void AddDeepComparePicture() { ++deep_compare_pictures_; }
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// Picture that had to be serialized to compare (different instances),
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// but were equal
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void AddDifferentInstanceButEqualPicture() {
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++different_instance_but_equal_pictures_;
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};
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// Logs the statistics to trace counter
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void LogStatistics();
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private:
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int new_pictures_ = 0;
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int pictures_too_complex_to_compare_ = 0;
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int same_instance_pictures_ = 0;
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int deep_compare_pictures_ = 0;
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int different_instance_but_equal_pictures_ = 0;
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};
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Statistics& statistics() { return statistics_; }
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private:
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struct State {
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State();
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bool dirty;
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SkRect cull_rect; // in screen coordinates
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// In order to replicate paint process closely, we need both the original
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// transform, and the overriden transform (set for layers that need to paint
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// on integer coordinates). The reason for this is that during paint the
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// transform matrix is overriden only after layer passes the cull check
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// first (with original transform). So to cull layer we use transform, but
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// to get paint coordinates we use transform_override. Child layers are
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// painted after transform override, so if set we use transform_override as
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// base when diffing child layers.
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SkMatrix transform;
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std::optional<SkMatrix> transform_override;
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size_t rect_index_;
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// Whether this subtree has filter bounds adjustment function. If so,
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// it will need to be removed from stack when subtree is closed.
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bool has_filter_bounds_adjustment;
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};
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std::shared_ptr<std::vector<SkRect>> rects_;
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State state_;
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SkISize frame_size_;
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double frame_device_pixel_ratio_;
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std::vector<State> state_stack_;
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std::vector<FilterBoundsAdjustment> filter_bounds_adjustment_stack_;
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// Applies the filter bounds adjustment stack on provided rect.
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// Rect must be in device coordinates.
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SkRect ApplyFilterBoundsAdjustment(SkRect rect) const;
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SkRect damage_ = SkRect::MakeEmpty();
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PaintRegionMap& this_frame_paint_region_map_;
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const PaintRegionMap& last_frame_paint_region_map_;
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void AddDamage(const SkRect& rect);
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struct Readback {
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// Index of rects_ entry that this readback belongs to. Used to
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// determine if subtree has any readback
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size_t position;
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// readback area, in screen coordinates
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SkIRect rect;
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};
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std::vector<Readback> readbacks_;
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Statistics statistics_;
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_DIFF_CONTEXT_H_
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