- Introduce some new Layer classes. - Introduce paintChildWith* methods. - Convert paint() methods to use paintChildWith* where appropriate. - Fix paintBounds logic in Layer world. - Introduce Layer.replaceWith(), so that it's clearer what's going on. - Make RenderObjects have a ContainerLayer, not a PictureLayer. - Introduce a PaintingContext.replacingLayer() constructor to highlight where we are creating a layer just to replace an older one. - Rename some layer-related methods and fields for clarity: requiresCompositing -> hasLayer hasCompositedDescendant -> needsCompositing updateCompositing -> updateCompositingBits _needsCompositingUpdate -> _needsCompositingBitsUpdate markNeedsCompositingUpdate -> markNeedsCompositingBitsUpdate - After updating compositing bits, if we find that the bit changed, we now call markNeedsPaint(). - Reorder markNeedsPaint() logic for clarity. - Make flushPaint() start at the deepest node. - Make _compositeChild() avoid repainting children with hasLayer that aren't dirty, instead it just reuses their existing layer. - Made RenderView reuse the RenderObject layer instead of having its own. - Made RenderView have hasLayer set to true. - Add various asserts and comments.
SKY SDK
Sky and Sky's SDK are designed as layered frameworks, where each layer depends on the ones below it but could be replaced wholesale.
The bottom-most layer is the Sky Platform, which is exposed to Dart
code as various dart: packages,
including dart:sky.
The base/ directory contains libraries that extend these core APIs to provide base classes for tree structures (base/node.dart), hit testing (base/hit_test.dart), debugging (base/debug.dart), and task scheduling (base/scheduler.dart).
Above this are the files in the painting/ directory, which provide APIs related to drawing graphics, and in the animation/ directory, which provide core primitives for animating values.
Layout primitives are provided in the next layer, found in the
rendering/ directory. They use dart:sky and the
APIs exposed in painting/ to provide a retained-mode layout and
rendering model for applications or documents.
Widgets are provided by the files in the widgets/ directory, using a reactive framework. They use data given in the theme/ directory to select styles consistent with Material Design.
Text input widgets are layered on this mechanism and can be found in the editing/ directory.
Alongside the above is the mojo/ directory, which contains anything that uses the Mojo IPC mechanism, typically as part of wrapping host operating system features. Some of those Host APIs are implemented in the host system's preferred language.
Here is a diagram summarising all this:
+-----------------------------+ ------
| YOUR APP |
| +--------------------+--+
| | editing/ | |
| +--+-------------------++ |
| | widgets/ (theme/) | |
| ++---------------------++ | Dart
| | rendering/ | |
+-+---------+------------+ |
| painting/ | animation/ | |
+---------------+--------+ |
| base/ | mojo/ |
+------------+--+-+----+------+ -------
| dart:sky | | | Host |
+--------+---+ | | APIs | C++
| Skia | Dart | +------+ ObjC
+--------+--------+ | Java
| Mojo |
+-----------------------------+ -------
| Host Operating System | C/C++
+-----------------------------+ -------
TODO(ianh): document dart:sky and the Host APIs somewhere
Sky Engine API
The Sky engine API provides efficient, immutable wrappers for common Skia C++ types, notably Color, Point, and Rect. Because these wrappers are immutable, they are suitable for storage in final member variables of widget classes. More complex Skia wrappers such as Paint and RRect are mutable, to more closely match the Skia APIs. We recommend constructing wrappers for complex Skia classes dynamically during the painting phase based on the underlying state of the widget.