Ben Konyi 64f18f2cb6 Roll src/third_party/dart b11308657c..fde6a5917e (8 commits)
fde6a5917e [vm, compiler] Unoptimized megamorphic calls.
e20da9c220 Fix order of resolving / writing / reading of function / method declarations.
5218970024 Update README.md
cfdcfe2bfe Update DeclarationsTracker when a context options change.
181685b852 Allow disabling individual server features.
e114fc3453 [release] Prepare changelog and version file for 2.3.1 and 2.3.2-dev.0.0
9b017a1ced [dart/vm] Peephole optimizer (window size one) on stack code
2b6b0e00d9 Fix resolveToBound for nullability
2019-05-21 22:16:26 -07:00
2019-05-06 11:31:23 -07:00
2018-11-06 17:15:11 -08:00
2019-05-07 16:10:21 -07:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%