flutter_flutter/engine/core/animation/TimingCalculationsTest.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

215 lines
9.6 KiB
C++

/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#include "sky/engine/config.h"
#include "sky/engine/core/animation/TimingCalculations.h"
#include <gtest/gtest.h>
using namespace blink;
namespace {
TEST(AnimationTimingCalculationsTest, ActiveTime)
{
Timing timing;
// calculateActiveTime(activeDuration, fillMode, localTime, parentPhase, phase, timing)
// Before Phase
timing.startDelay = 10;
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing));
EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing));
// Active Phase
timing.startDelay = 10;
// Active, and parent Before
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
// Active, and parent After
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
// Active, and parent Active
EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseActive, AnimationNode::PhaseActive, timing));
// After Phase
timing.startDelay = 10;
EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing));
EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing));
EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
// None
EXPECT_TRUE(isNull(calculateActiveTime(32, Timing::FillModeNone, nullValue(), AnimationNode::PhaseNone, AnimationNode::PhaseNone, timing)));
}
TEST(AnimationTimingCalculationsTest, ScaledActiveTime)
{
Timing timing;
// calculateScaledActiveTime(activeDuration, activeTime, startOffset, timing)
// if the active time is null
EXPECT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing)));
// if the playback rate is negative
timing.playbackRate = -1;
EXPECT_EQ(35, calculateScaledActiveTime(40, 10, 5, timing));
// otherwise
timing.playbackRate = 0;
EXPECT_EQ(5, calculateScaledActiveTime(40, 10, 5, timing));
timing.playbackRate = 1;
EXPECT_EQ(15, calculateScaledActiveTime(40, 10, 5, timing));
// infinte activeTime
timing.playbackRate = 0;
EXPECT_EQ(0, calculateScaledActiveTime(std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity(), 0, timing));
timing.playbackRate = 1;
EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateScaledActiveTime(std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity(), 0, timing));
}
TEST(AnimationTimingCalculationsTest, IterationTime)
{
Timing timing;
// calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, timing)
// if the scaled active time is null
EXPECT_TRUE(isNull(calculateIterationTime(1, 1, nullValue(), 1, timing)));
// if (complex-conditions)...
EXPECT_EQ(12, calculateIterationTime(12, 12, 12, 0, timing));
// otherwise
timing.iterationCount = 10;
EXPECT_EQ(5, calculateIterationTime(10, 100, 25, 4, timing));
EXPECT_EQ(7, calculateIterationTime(11, 110, 29, 1, timing));
timing.iterationStart = 1.1;
EXPECT_EQ(8, calculateIterationTime(12, 120, 20, 7, timing));
}
TEST(AnimationTimingCalculationsTest, CurrentIteration)
{
Timing timing;
// calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, timing)
// if the scaled active time is null
EXPECT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing)));
// if the scaled active time is zero
EXPECT_EQ(0, calculateCurrentIteration(1, 1, 0, timing));
// if the iteration time equals the iteration duration
timing.iterationStart = 4;
timing.iterationCount = 7;
EXPECT_EQ(10, calculateCurrentIteration(5, 5, 9, timing));
// otherwise
EXPECT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing));
}
TEST(AnimationTimingCalculationsTest, DirectedTime)
{
Timing timing;
// calculateDirectedTime(currentIteration, iterationDuration, iterationTime, timing)
// if the iteration time is null
EXPECT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing)));
// forwards
EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternate;
EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(2, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternateReverse;
EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(3, 20, 17, timing));
// reverse
timing.direction = Timing::PlaybackDirectionReverse;
EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternate;
EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(3, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternateReverse;
EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(2, 20, 17, timing));
}
TEST(AnimationTimingCalculationsTest, TransformedTime)
{
Timing timing;
// calculateTransformedTime(currentIteration, iterationDuration, iterationTime, timing)
// Iteration time is null
EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
// PlaybackDirectionForwards
EXPECT_EQ(12, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(12, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionForwards with timing function
timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd);
EXPECT_EQ(10, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(10, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse
timing.timingFunction = Timing::defaults().timingFunction;
timing.direction = Timing::PlaybackDirectionReverse;
EXPECT_EQ(8, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(8, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse with timing function
timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd);
EXPECT_EQ(5, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(5, calculateTransformedTime(1, 20, 12, timing));
// Timing function when directed time is null.
EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
// Timing function when iterationDuration is infinity
timing.direction = Timing::PlaybackDirectionNormal;
EXPECT_EQ(0, calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 0, timing));
EXPECT_EQ(1, calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 1, timing));
timing.direction = Timing::PlaybackDirectionReverse;
EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 0, timing));
EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 1, timing));
}
}