flutter_flutter/content_handler/accessibility_bridge.h
Chinmay Garde 5b5d920746
Use interface handles for transferring ownership of channels across threads. (#5107)
* Scenic is used on the GPU thread and is owned by the session connection held by the rasterizer.
* The view container is used to initialize the mozart bindings on the UI thread.
* Accessibility bridge is used on the platform thread.
2018-04-26 18:40:53 -07:00

45 lines
1.3 KiB
C++

// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <map>
#include <fuchsia/cpp/modular.h>
#include "flutter/lib/ui/semantics/semantics_node.h"
#include "lib/fxl/macros.h"
namespace flutter {
// Maintain an up-to-date list of SemanticsNodes on screen, and communicate
// with the Context Service.
class AccessibilityBridge final {
public:
AccessibilityBridge(fidl::InterfaceHandle<modular::ContextWriter> writer);
~AccessibilityBridge();
// Update the internal representation of the semantics nodes, and write the
// semantics to Context Service.
void UpdateSemantics(const blink::SemanticsNodeUpdates& update);
private:
modular::ContextWriterPtr writer_;
std::map<int, blink::SemanticsNode> semantics_nodes_;
// Walk the semantics node tree starting at |id|, and store the id of each
// visited child in |visited_nodes|.
void UpdateVisitedForNodeAndChildren(const int id,
std::vector<int>* visited_nodes);
// Remove any node from |semantics_nodes_| that doesn't have an id in
// |visited_nodes|.
void EraseUnvisitedNodes(const std::vector<int>& visited_nodes);
FXL_DISALLOW_COPY_AND_ASSIGN(AccessibilityBridge);
};
} // namespace flutter