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The developer has full control of Sky. We don't need to track whether something was caused by a user gesture. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/868933003
194 lines
7.5 KiB
C++
194 lines
7.5 KiB
C++
/*
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* Copyright (C) 2008 Apple Inc. All Rights Reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/frame/DOMTimer.h"
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#include "sky/engine/core/dom/ExecutionContext.h"
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#include "sky/engine/core/inspector/InspectorTraceEvents.h"
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#include "sky/engine/platform/Logging.h"
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#include "sky/engine/platform/TraceEvent.h"
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#include "sky/engine/wtf/CurrentTime.h"
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namespace blink {
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static const int maxTimerNestingLevel = 5;
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static const double oneMillisecond = 0.001;
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// Chromium uses a minimum timer interval of 4ms. We'd like to go
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// lower; however, there are poorly coded websites out there which do
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// create CPU-spinning loops. Using 4ms prevents the CPU from
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// spinning too busily and provides a balance between CPU spinning and
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// the smallest possible interval timer.
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static const double minimumInterval = 0.004;
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static int timerNestingLevel = 0;
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double DOMTimer::hiddenPageAlignmentInterval()
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{
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// Timers on hidden pages are aligned so that they fire once per
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// second at most.
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return 1.0;
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}
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double DOMTimer::visiblePageAlignmentInterval()
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{
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// Alignment does not apply to timers on visible pages.
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return 0;
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}
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int DOMTimer::install(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot)
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{
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int timeoutID = context->installNewTimeout(action, timeout, singleShot);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerInstall", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorTimerInstallEvent::data(context, timeoutID, timeout, singleShot));
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.stack"), "CallStack", TRACE_EVENT_SCOPE_PROCESS, "stack", InspectorCallStackEvent::currentCallStack());
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WTF_LOG(Timers, "DOMTimer::install: timeoutID = %d, timeout = %d, singleShot = %d", timeoutID, timeout, singleShot ? 1 : 0);
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return timeoutID;
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}
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void DOMTimer::removeByID(ExecutionContext* context, int timeoutID)
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{
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WTF_LOG(Timers, "DOMTimer::removeByID: timeoutID = %d", timeoutID);
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context->removeTimeoutByID(timeoutID);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerRemove", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorTimerRemoveEvent::data(context, timeoutID));
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.stack"), "CallStack", TRACE_EVENT_SCOPE_PROCESS, "stack", InspectorCallStackEvent::currentCallStack());
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}
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DOMTimer::DOMTimer(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot, int timeoutID)
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: SuspendableTimer(context)
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, m_timeoutID(timeoutID)
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, m_nestingLevel(timerNestingLevel + 1)
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, m_action(action)
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{
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ASSERT(timeoutID > 0);
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double intervalMilliseconds = std::max(oneMillisecond, interval * oneMillisecond);
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if (intervalMilliseconds < minimumInterval && m_nestingLevel >= maxTimerNestingLevel)
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intervalMilliseconds = minimumInterval;
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if (singleShot)
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startOneShot(intervalMilliseconds, FROM_HERE);
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else
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startRepeating(intervalMilliseconds, FROM_HERE);
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}
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DOMTimer::~DOMTimer()
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{
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}
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int DOMTimer::timeoutID() const
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{
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return m_timeoutID;
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}
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void DOMTimer::fired()
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{
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ExecutionContext* context = executionContext();
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timerNestingLevel = m_nestingLevel;
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ASSERT(!context->activeDOMObjectsAreSuspended());
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TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerFire", "data", InspectorTimerFireEvent::data(context, m_timeoutID));
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// Simple case for non-one-shot timers.
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if (isActive()) {
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if (repeatInterval() && repeatInterval() < minimumInterval) {
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m_nestingLevel++;
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if (m_nestingLevel >= maxTimerNestingLevel)
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augmentRepeatInterval(minimumInterval - repeatInterval());
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}
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WTF_LOG(Timers, "DOMTimer::fired: m_timeoutID = %d, repeatInterval = %f, m_action = %p", m_timeoutID, repeatInterval(), m_action.get());
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// No access to member variables after this point, it can delete the timer.
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m_action->execute(context);
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return;
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}
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WTF_LOG(Timers, "DOMTimer::fired: m_timeoutID = %d, one-shot, m_action = %p", m_timeoutID, m_action.get());
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// Delete timer before executing the action for one-shot timers.
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OwnPtr<ScheduledAction> action = m_action.release();
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// This timer is being deleted; no access to member variables allowed after this point.
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context->removeTimeoutByID(m_timeoutID);
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action->execute(context);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorUpdateCountersEvent::data());
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timerNestingLevel = 0;
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}
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void DOMTimer::contextDestroyed()
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{
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SuspendableTimer::contextDestroyed();
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}
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void DOMTimer::stop()
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{
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SuspendableTimer::stop();
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// Need to release JS objects potentially protected by ScheduledAction
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// because they can form circular references back to the ExecutionContext
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// which will cause a memory leak.
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m_action.clear();
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}
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double DOMTimer::alignedFireTime(double fireTime) const
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{
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double alignmentInterval = executionContext()->timerAlignmentInterval();
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if (alignmentInterval) {
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double currentTime = monotonicallyIncreasingTime();
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if (fireTime <= currentTime)
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return fireTime;
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// When a repeating timer is scheduled for exactly the
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// background page alignment interval, because it's impossible
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// for the timer to be rescheduled instantaneously, it misses
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// every other fire time. Avoid this by looking at the next
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// fire time rounded both down and up.
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double alignedTimeRoundedDown = floor(fireTime / alignmentInterval) * alignmentInterval;
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double alignedTimeRoundedUp = ceil(fireTime / alignmentInterval) * alignmentInterval;
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// If the version rounded down is in the past, discard it
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// immediately.
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if (alignedTimeRoundedDown <= currentTime)
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return alignedTimeRoundedUp;
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// Only use the rounded-down time if it's within a certain
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// tolerance of the fire time. This avoids speeding up timers
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// on background pages in the common case.
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if (fireTime - alignedTimeRoundedDown < minimumInterval)
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return alignedTimeRoundedDown;
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return alignedTimeRoundedUp;
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}
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return fireTime;
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}
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} // namespace blink
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