flutter_flutter/engine/src/flutter/shell/gpu/gpu_surface_software.h
Chinmay Garde 7132a8a12d Avoid root surface acquisition during custom composition with software renderer. (flutter/engine#11394)
Uses the same technique used during OpenGL composition to elide root surface access. The refactoring of this approach is tracked in https://github.com/flutter/flutter/issues/38466

Fixes https://github.com/flutter/flutter/issues/39009.
2019-08-23 13:52:06 -07:00

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1.5 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_
#define FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/shell/common/surface.h"
#include "flutter/shell/gpu/gpu_surface_software_delegate.h"
namespace flutter {
class GPUSurfaceSoftware : public Surface {
public:
GPUSurfaceSoftware(GPUSurfaceSoftwareDelegate* delegate,
bool render_to_surface);
~GPUSurfaceSoftware() override;
// |Surface|
bool IsValid() override;
// |Surface|
std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override;
// |Surface|
SkMatrix GetRootTransformation() const override;
// |Surface|
GrContext* GetContext() override;
// |Surface|
flutter::ExternalViewEmbedder* GetExternalViewEmbedder() override;
private:
GPUSurfaceSoftwareDelegate* delegate_;
// TODO(38466): Refactor GPU surface APIs take into account the fact that an
// external view embedder may want to render to the root surface. This is a
// hack to make avoid allocating resources for the root surface when an
// external view embedder is present.
const bool render_to_surface_;
fml::WeakPtrFactory<GPUSurfaceSoftware> weak_factory_;
FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceSoftware);
};
} // namespace flutter
#endif // FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_