flutter_flutter/shell/platform/windows/flutter_windows_winuwp.cc
James Clarke e005b315d0
Windows: Add CoreWindow implementation of FlutterWindowsView (Flutter#70205) (#23573)
* Windows: Add CoreWindow implementation of FlutterWindowsView (Flutter#70205)
2021-01-26 21:12:38 -08:00

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1.8 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include <io.h>
#include <algorithm>
#include <cassert>
#include <chrono>
#include <cstdlib>
#include <filesystem>
#include <iostream>
#include <memory>
#include <vector>
#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/plugin_registrar.h"
#include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h"
#include "flutter/shell/platform/windows/flutter_window_winuwp.h" // nogncheck
// Returns the engine corresponding to the given opaque API handle.
static flutter::FlutterWindowsEngine* EngineFromHandle(
FlutterDesktopEngineRef ref) {
return reinterpret_cast<flutter::FlutterWindowsEngine*>(ref);
}
FlutterDesktopViewControllerRef
FlutterDesktopViewControllerCreateFromCoreWindow(
ABI::Windows::UI::Core::CoreWindow* window,
FlutterDesktopEngineRef engine) {
std::unique_ptr<flutter::WindowBindingHandler> window_wrapper =
std::make_unique<flutter::FlutterWindowWinUWP>(window);
auto state = std::make_unique<FlutterDesktopViewControllerState>();
state->view =
std::make_unique<flutter::FlutterWindowsView>(std::move(window_wrapper));
state->view->CreateRenderSurface();
// Take ownership of the engine, starting it if necessary.
state->view->SetEngine(
std::unique_ptr<flutter::FlutterWindowsEngine>(EngineFromHandle(engine)));
if (!state->view->GetEngine()->running()) {
if (!state->view->GetEngine()->RunWithEntrypoint(nullptr)) {
return nullptr;
}
}
// Must happen after engine is running.
state->view->SendInitialBounds();
return state.release();
}