Ben Konyi 623dca0537 Roll src/third_party/dart b23817105c..cc63d6e647 (8 commits)
cc63d6e647 dart fix support for control_flow_collection fixes
6d941f8099 Add manifest file error codes to master list of errors
e9765499cc Support for name offset, code offset/length, documentation.
cb894430ae error code associations for ui as code lints
29a6ad3beb Lazy AstBinaryReader is always lazy.
8f3608ca25 Enable ddb to run with experiments
de6a7feb24 [vm] Add assertion to check if number of type arguments was calculated before setting type parameters
86734d476b [infra] Remove obsolete tools/infra/config directory
2019-04-08 19:17:09 -07:00
2019-04-05 15:37:14 -07:00
2019-04-08 11:21:19 -07:00
2018-11-06 17:15:11 -08:00
2018-11-07 12:24:35 -08:00
2019-03-29 16:34:02 -04:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%