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This CL plumbs the data pipe from the network stack all the way to the parser thread. We now drain the data pipe on the parser thread, which means network bytes don't need to transit the main thread to reach the parser. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/664573004
261 lines
8.6 KiB
C++
261 lines
8.6 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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* Copyright (C) 2011, 2014 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/parser/HTMLTreeBuilder.h"
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#include "bindings/core/v8/ExceptionStatePlaceholder.h"
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#include "core/HTMLNames.h"
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#include "core/dom/DocumentFragment.h"
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#include "core/html/HTMLDocument.h"
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#include "core/html/HTMLTemplateElement.h"
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#include "core/html/parser/AtomicHTMLToken.h"
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#include "core/html/parser/HTMLDocumentParser.h"
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#include "core/html/parser/HTMLParserIdioms.h"
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#include "core/html/parser/HTMLToken.h"
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#include "core/html/parser/HTMLTokenizer.h"
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namespace blink {
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static TextPosition uninitializedPositionValue1()
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{
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return TextPosition(OrdinalNumber::fromOneBasedInt(-1), OrdinalNumber::first());
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}
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HTMLTreeBuilder::HTMLTreeBuilder(HTMLDocumentParser* parser, HTMLDocument* document, bool, const HTMLParserOptions& options)
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:
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#if ENABLE(ASSERT)
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m_isAttached(true),
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#endif
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m_tree(document)
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, m_insertionMode(HTMLMode)
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, m_originalInsertionMode(HTMLMode)
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, m_parser(parser)
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, m_scriptToProcessStartPosition(uninitializedPositionValue1())
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, m_options(options)
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{
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m_tree.openElements()->pushRootNode(document);
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}
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// FIXME: Member variables should be grouped into self-initializing structs to
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// minimize code duplication between these constructors.
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HTMLTreeBuilder::HTMLTreeBuilder(HTMLDocumentParser* parser, DocumentFragment* fragment, Element* contextElement, const HTMLParserOptions& options)
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:
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#if ENABLE(ASSERT)
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m_isAttached(true),
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#endif
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m_fragmentContext(fragment, contextElement)
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, m_tree(fragment)
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, m_insertionMode(HTMLMode)
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, m_originalInsertionMode(HTMLMode)
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, m_parser(parser)
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, m_scriptToProcessStartPosition(uninitializedPositionValue1())
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, m_options(options)
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{
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ASSERT(isMainThread());
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ASSERT(contextElement);
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// Steps 4.2-4.6 of the HTML5 Fragment Case parsing algorithm:
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-end.html#fragment-case
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// For efficiency, we skip step 4.2 ("Let root be a new html element with no attributes")
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// and instead use the DocumentFragment as a root node.
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m_tree.openElements()->pushRootNode(fragment);
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}
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HTMLTreeBuilder::~HTMLTreeBuilder()
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{
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}
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void HTMLTreeBuilder::trace(Visitor* visitor)
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{
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visitor->trace(m_fragmentContext);
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visitor->trace(m_tree);
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visitor->trace(m_parser);
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visitor->trace(m_scriptToProcess);
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}
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void HTMLTreeBuilder::detach()
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{
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#if ENABLE(ASSERT)
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// This call makes little sense in fragment mode, but for consistency
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// DocumentParser expects detach() to always be called before it's destroyed.
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m_isAttached = false;
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#endif
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// HTMLConstructionSite might be on the callstack when detach() is called
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// otherwise we'd just call m_tree.clear() here instead.
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m_tree.detach();
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}
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HTMLTreeBuilder::FragmentParsingContext::FragmentParsingContext()
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: m_fragment(nullptr)
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{
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}
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HTMLTreeBuilder::FragmentParsingContext::FragmentParsingContext(DocumentFragment* fragment, Element* contextElement)
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: m_fragment(fragment)
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{
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ASSERT(!fragment->hasChildren());
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}
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HTMLTreeBuilder::FragmentParsingContext::~FragmentParsingContext()
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{
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}
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void HTMLTreeBuilder::FragmentParsingContext::trace(Visitor* visitor)
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{
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visitor->trace(m_fragment);
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}
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PassRefPtrWillBeRawPtr<Element> HTMLTreeBuilder::takeScriptToProcess(TextPosition& scriptStartPosition)
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{
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ASSERT(m_scriptToProcess);
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ASSERT(!m_tree.hasPendingTasks());
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// Unpause ourselves, callers may pause us again when processing the script.
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// The HTML5 spec is written as though scripts are executed inside the tree
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// builder. We pause the parser to exit the tree builder, and then resume
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// before running scripts.
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scriptStartPosition = m_scriptToProcessStartPosition;
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m_scriptToProcessStartPosition = uninitializedPositionValue1();
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return m_scriptToProcess.release();
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}
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void HTMLTreeBuilder::constructTree(AtomicHTMLToken* token)
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{
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const HTMLToken::Type type = token->type();
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if (type == HTMLToken::Character) {
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processCharacter(token);
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return;
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}
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// Any non-character token needs to cause us to flush any pending text immediately.
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// NOTE: flush() can cause any queued tasks to execute, possibly re-entering the parser.
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m_tree.flush();
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if (type == HTMLToken::StartTag) {
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processStartTag(token);
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} else if (type == HTMLToken::EndTag) {
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processEndTag(token);
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} else if (type == HTMLToken::EndOfFile) {
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processEndOfFile(token);
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} else {
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// We ignore Comments.
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ASSERT(type == HTMLToken::Comment);
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}
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m_tree.executeQueuedTasks();
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// We might be detached now.
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}
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void HTMLTreeBuilder::processStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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const AtomicString& name = token->name();
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if (name == HTMLNames::styleTag) {
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processGenericRawTextStartTag(token);
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} else if (name == HTMLNames::scriptTag) {
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processScriptStartTag(token);
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} else if (token->selfClosing()) {
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m_tree.insertSelfClosingHTMLElement(token);
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} else {
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m_tree.insertHTMLElement(token);
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}
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}
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void HTMLTreeBuilder::processEndTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::EndTag);
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const InsertionMode mode = insertionMode();
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if (mode == HTMLMode) {
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HTMLElementStack::ElementRecord* record = m_tree.openElements()->topRecord();
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while (record->next()) {
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RefPtrWillBeRawPtr<Element> element = record->element();
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if (element->hasLocalName(token->name())) {
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m_tree.openElements()->popUntilPopped(element.get());
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ASSERT(m_tree.openElements()->topNode());
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return;
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}
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record = record->next();
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}
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return;
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}
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ASSERT(mode == TextMode);
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if (token->name() == HTMLNames::scriptTag) {
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// Pause ourselves so that parsing stops until the script can be processed by the caller.
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ASSERT(m_tree.currentElement()->hasLocalName(HTMLNames::scriptTag.localName()));
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m_scriptToProcess = m_tree.currentElement();
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m_tree.openElements()->pop();
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setInsertionMode(m_originalInsertionMode);
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return;
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}
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m_tree.openElements()->pop();
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setInsertionMode(m_originalInsertionMode);
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}
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void HTMLTreeBuilder::processCharacter(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::Character);
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m_tree.insertTextNode(token->characters());
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}
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void HTMLTreeBuilder::processEndOfFile(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::EndOfFile);
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m_tree.processEndOfFile();
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}
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void HTMLTreeBuilder::processGenericRawTextStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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m_tree.insertHTMLElement(token);
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m_originalInsertionMode = m_insertionMode;
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setInsertionMode(TextMode);
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}
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void HTMLTreeBuilder::processScriptStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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m_tree.insertScriptElement(token);
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m_originalInsertionMode = m_insertionMode;
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TextPosition position = m_parser->textPosition();
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m_scriptToProcessStartPosition = position;
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setInsertionMode(TextMode);
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}
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void HTMLTreeBuilder::finished()
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{
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if (isParsingFragment())
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return;
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ASSERT(m_isAttached);
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// Warning, this may detach the parser. Do not do anything else after this.
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m_tree.finishedParsing();
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}
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} // namespace blink
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