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267 lines
7.9 KiB
C++
267 lines
7.9 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/common/rasterizer.h"
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#include <utility>
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#include "third_party/skia/include/core/SkEncodedImageFormat.h"
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#include "third_party/skia/include/core/SkImageEncoder.h"
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#include "third_party/skia/include/core/SkPictureRecorder.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/core/SkSurfaceCharacterization.h"
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#include "third_party/skia/src/utils/SkBase64.h"
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namespace shell {
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Rasterizer::Rasterizer(blink::TaskRunners task_runners)
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: Rasterizer(std::move(task_runners),
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std::make_unique<flow::CompositorContext>()) {}
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Rasterizer::Rasterizer(
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blink::TaskRunners task_runners,
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std::unique_ptr<flow::CompositorContext> compositor_context)
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: task_runners_(std::move(task_runners)),
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compositor_context_(std::move(compositor_context)),
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weak_factory_(this) {
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FXL_DCHECK(compositor_context_);
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}
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Rasterizer::~Rasterizer() = default;
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fml::WeakPtr<Rasterizer> Rasterizer::GetWeakPtr() const {
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return weak_factory_.GetWeakPtr();
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}
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void Rasterizer::Setup(std::unique_ptr<Surface> surface) {
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surface_ = std::move(surface);
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compositor_context_->OnGrContextCreated();
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}
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void Rasterizer::Teardown() {
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compositor_context_->OnGrContextDestroyed();
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surface_.reset();
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last_layer_tree_.reset();
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}
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flow::TextureRegistry* Rasterizer::GetTextureRegistry() {
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return &compositor_context_->texture_registry();
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}
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flow::LayerTree* Rasterizer::GetLastLayerTree() {
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return last_layer_tree_.get();
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}
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void Rasterizer::DrawLastLayerTree() {
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if (!last_layer_tree_ || !surface_) {
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return;
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}
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DrawToSurface(*last_layer_tree_);
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}
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void Rasterizer::Draw(
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fxl::RefPtr<flutter::Pipeline<flow::LayerTree>> pipeline) {
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TRACE_EVENT0("flutter", "GPURasterizer::Draw");
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flutter::Pipeline<flow::LayerTree>::Consumer consumer =
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std::bind(&Rasterizer::DoDraw, this, std::placeholders::_1);
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// Consume as many pipeline items as possible. But yield the event loop
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// between successive tries.
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switch (pipeline->Consume(consumer)) {
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case flutter::PipelineConsumeResult::MoreAvailable: {
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task_runners_.GetGPUTaskRunner()->PostTask(
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[weak_this = weak_factory_.GetWeakPtr(), pipeline]() {
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if (weak_this) {
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weak_this->Draw(pipeline);
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}
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});
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break;
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}
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default:
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break;
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}
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}
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void Rasterizer::DoDraw(std::unique_ptr<flow::LayerTree> layer_tree) {
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if (!layer_tree || !surface_) {
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return;
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}
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if (DrawToSurface(*layer_tree)) {
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last_layer_tree_ = std::move(layer_tree);
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}
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}
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bool Rasterizer::DrawToSurface(flow::LayerTree& layer_tree) {
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FXL_DCHECK(surface_);
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auto frame = surface_->AcquireFrame(layer_tree.frame_size());
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if (frame == nullptr) {
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return false;
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}
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// There is no way for the compositor to know how long the layer tree
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// construction took. Fortunately, the layer tree does. Grab that time
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// for instrumentation.
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compositor_context_->engine_time().SetLapTime(layer_tree.construction_time());
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auto canvas = frame->SkiaCanvas();
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auto compositor_frame =
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compositor_context_->AcquireFrame(surface_->GetContext(), canvas, true);
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if (canvas) {
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canvas->clear(SK_ColorBLACK);
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}
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if (compositor_frame && compositor_frame->Raster(layer_tree, false)) {
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frame->Submit();
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FireNextFrameCallbackIfPresent();
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return true;
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}
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return false;
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}
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static sk_sp<SkPicture> ScreenshotLayerTreeAsPicture(
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flow::LayerTree* tree,
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flow::CompositorContext& compositor_context) {
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FXL_DCHECK(tree != nullptr);
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SkPictureRecorder recorder;
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recorder.beginRecording(
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SkRect::MakeWH(tree->frame_size().width(), tree->frame_size().height()));
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auto frame = compositor_context.AcquireFrame(
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nullptr, recorder.getRecordingCanvas(), false);
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frame->Raster(*tree, true);
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return recorder.finishRecordingAsPicture();
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}
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static sk_sp<SkSurface> CreateSnapshotSurface(GrContext* surface_context,
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const SkISize& size) {
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const auto image_info = SkImageInfo::MakeN32Premul(size);
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if (surface_context) {
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// There is a rendering surface that may contain textures that are going to
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// be referenced in the layer tree about to be drawn.
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return SkSurface::MakeRenderTarget(surface_context, //
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SkBudgeted::kNo, //
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image_info //
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);
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}
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// There is no rendering surface, assume no GPU textures are present and
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// create a raster surface.
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return SkSurface::MakeRaster(image_info);
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}
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static sk_sp<SkData> ScreenshotLayerTreeAsImage(
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flow::LayerTree* tree,
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flow::CompositorContext& compositor_context,
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GrContext* surface_context,
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bool compressed) {
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// Attempt to create a snapshot surface depending on whether we have access to
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// a valid GPU rendering context.
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auto snapshot_surface =
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CreateSnapshotSurface(surface_context, tree->frame_size());
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if (snapshot_surface == nullptr) {
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return nullptr;
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}
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// Draw the current layer tree into the snapshot surface.
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auto canvas = snapshot_surface->getCanvas();
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auto frame = compositor_context.AcquireFrame(surface_context, canvas, false);
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canvas->clear(SK_ColorBLACK);
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frame->Raster(*tree, true);
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canvas->flush();
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// Prepare an image from the surface, this image may potentially be on th GPU.
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auto potentially_gpu_snapshot = snapshot_surface->makeImageSnapshot();
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if (!potentially_gpu_snapshot) {
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return nullptr;
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}
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// Copy the GPU image snapshot into CPU memory.
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auto cpu_snapshot = potentially_gpu_snapshot->makeRasterImage();
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if (!cpu_snapshot) {
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return nullptr;
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}
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// If the caller want the pixels to be compressed, there is a Skia utilitiy to
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// compress to PNG. Use that.
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if (compressed) {
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return cpu_snapshot->encodeToData();
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}
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// Copy it into a bitmap and return the same.
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SkPixmap pixmap;
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if (!cpu_snapshot->peekPixels(&pixmap)) {
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return nullptr;
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}
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return SkData::MakeWithCopy(pixmap.addr32(), pixmap.computeByteSize());
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}
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Rasterizer::Screenshot Rasterizer::ScreenshotLastLayerTree(
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Rasterizer::ScreenshotType type,
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bool base64_encode) {
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auto layer_tree = GetLastLayerTree();
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if (layer_tree == nullptr) {
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FXL_DLOG(INFO) << "Last layer tree was null when screenshotting.";
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return {};
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}
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sk_sp<SkData> data = nullptr;
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GrContext* surface_context = surface_ ? surface_->GetContext() : nullptr;
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switch (type) {
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case ScreenshotType::SkiaPicture:
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data = ScreenshotLayerTreeAsPicture(layer_tree, *compositor_context_)
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->serialize();
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break;
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case ScreenshotType::UncompressedImage:
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data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
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surface_context, false);
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break;
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case ScreenshotType::CompressedImage:
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data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
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surface_context, true);
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break;
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}
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if (data == nullptr) {
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FXL_DLOG(INFO) << "Sceenshot data was null.";
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return {};
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}
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if (base64_encode) {
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size_t b64_size = SkBase64::Encode(data->data(), data->size(), nullptr);
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auto b64_data = SkData::MakeUninitialized(b64_size);
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SkBase64::Encode(data->data(), data->size(), b64_data->writable_data());
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return Rasterizer::Screenshot{b64_data, layer_tree->frame_size()};
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}
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return Rasterizer::Screenshot{data, layer_tree->frame_size()};
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}
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void Rasterizer::SetNextFrameCallback(fxl::Closure callback) {
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next_frame_callback_ = callback;
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}
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void Rasterizer::FireNextFrameCallbackIfPresent() {
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if (!next_frame_callback_) {
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return;
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}
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// It is safe for the callback to set a new callback.
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auto callback = next_frame_callback_;
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next_frame_callback_ = nullptr;
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callback();
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}
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} // namespace shell
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