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311 lines
11 KiB
C++
311 lines
11 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
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* All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#include "flutter/sky/engine/core/rendering/RenderLayerClipper.h"
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#include "flutter/sky/engine/core/rendering/RenderLayer.h"
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#include "flutter/sky/engine/core/rendering/RenderView.h"
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namespace blink {
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RenderLayerClipper::RenderLayerClipper(RenderBox& renderer)
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: m_renderer(renderer) {}
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ClipRects* RenderLayerClipper::clipRectsIfCached(
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const ClipRectsContext& context) const {
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ASSERT(context.usesCache());
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if (!m_cache)
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return 0;
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ClipRectsCache::Entry& entry = m_cache->get(context.cacheSlot);
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// FIXME: We used to ASSERT that we always got a consistent root layer.
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// We should add a test that has an inconsistent root. See
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// http://crbug.com/366118 for an example.
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if (context.rootLayer != entry.root)
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return 0;
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#ifdef CHECK_CACHED_CLIP_RECTS
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// This code is useful to check cached clip rects, but is too expensive to
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// leave enabled in debug builds by default.
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ClipRectsContext tempContext(context);
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tempContext.cacheSlot = UncachedClipRects;
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ClipRects clipRects;
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calculateClipRects(tempContext, clipRects);
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ASSERT(clipRects == *entry.clipRects);
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#endif
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return entry.clipRects.get();
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}
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ClipRects* RenderLayerClipper::storeClipRectsInCache(
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const ClipRectsContext& context,
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ClipRects* parentClipRects,
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const ClipRects& clipRects) const {
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ClipRectsCache::Entry& entry = cache().get(context.cacheSlot);
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entry.root = context.rootLayer;
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if (parentClipRects) {
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// If our clip rects match the clip rects of our parent, we share storage.
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if (clipRects == *parentClipRects) {
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entry.clipRects = parentClipRects;
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return parentClipRects;
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}
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}
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entry.clipRects = ClipRects::create(clipRects);
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return entry.clipRects.get();
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}
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ClipRects* RenderLayerClipper::getClipRects(
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const ClipRectsContext& context) const {
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if (ClipRects* result = clipRectsIfCached(context))
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return result;
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// Note that it's important that we call getClipRects on our parent
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// before we call calculateClipRects so that calculateClipRects will hit
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// the cache.
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ClipRects* parentClipRects = 0;
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if (context.rootLayer != m_renderer.layer() && m_renderer.layer()->parent())
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parentClipRects =
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m_renderer.layer()->parent()->clipper().getClipRects(context);
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ClipRects clipRects;
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calculateClipRects(context, clipRects);
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return storeClipRectsInCache(context, parentClipRects, clipRects);
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}
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void RenderLayerClipper::clearClipRectsIncludingDescendants() {
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m_cache = nullptr;
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for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer;
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layer = layer->nextSibling())
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layer->clipper().clearClipRectsIncludingDescendants();
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}
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void RenderLayerClipper::clearClipRectsIncludingDescendants(
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ClipRectsCacheSlot cacheSlot) {
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if (m_cache)
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m_cache->clear(cacheSlot);
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for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer;
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layer = layer->nextSibling())
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layer->clipper().clearClipRectsIncludingDescendants(cacheSlot);
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}
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LayoutRect RenderLayerClipper::localClipRect() const {
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// FIXME: border-radius not accounted for.
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RenderLayer* clippingRootLayer = clippingRootForPainting();
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LayoutRect layerBounds;
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ClipRect backgroundRect;
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ClipRectsContext context(clippingRootLayer, PaintingClipRects);
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calculateRects(context, PaintInfo::infiniteRect(), layerBounds,
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backgroundRect);
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LayoutRect clipRect = backgroundRect.rect();
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if (clipRect == PaintInfo::infiniteRect())
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return clipRect;
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LayoutPoint clippingRootOffset;
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m_renderer.layer()->convertToLayerCoords(clippingRootLayer,
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clippingRootOffset);
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clipRect.moveBy(-clippingRootOffset);
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return clipRect;
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}
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void RenderLayerClipper::calculateRects(
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const ClipRectsContext& context,
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const LayoutRect& paintDirtyRect,
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LayoutRect& layerBounds,
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ClipRect& backgroundRect,
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const LayoutPoint* offsetFromRoot) const {
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bool isClippingRoot = m_renderer.layer() == context.rootLayer;
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if (!isClippingRoot && m_renderer.layer()->parent()) {
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backgroundRect = backgroundClipRect(context);
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backgroundRect.move(roundedIntSize(context.subPixelAccumulation));
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backgroundRect.intersect(paintDirtyRect);
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} else {
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backgroundRect = paintDirtyRect;
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}
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LayoutPoint offset;
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if (offsetFromRoot)
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offset = *offsetFromRoot;
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else
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m_renderer.layer()->convertToLayerCoords(context.rootLayer, offset);
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layerBounds = LayoutRect(offset, m_renderer.layer()->size());
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// Update the clip rects that will be passed to child layers.
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if (m_renderer.hasOverflowClip()) {
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// If we establish an overflow clip at all, then go ahead and make sure our
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// background rect is intersected with our layer's bounds including our
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// visual overflow, since any visual overflow like box-shadow or
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// border-outset is not clipped by overflow:auto/hidden.
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if (m_renderer.hasVisualOverflow()) {
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// FIXME: Perhaps we should be propagating the borderbox as the clip rect
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// for children, even though
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// we may need to inflate our clip specifically for shadows or
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// outsets.
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// FIXME: Does not do the right thing with CSS regions yet, since we don't
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// yet factor in the individual region boxes as overflow.
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LayoutRect layerBoundsWithVisualOverflow =
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m_renderer.visualOverflowRect();
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layerBoundsWithVisualOverflow.moveBy(offset);
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backgroundRect.intersect(layerBoundsWithVisualOverflow);
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} else {
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LayoutRect bounds = m_renderer.borderBoxRect();
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bounds.moveBy(offset);
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backgroundRect.intersect(bounds);
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}
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}
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// CSS clip (different than clipping due to overflow) can clip to any box,
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// even if it falls outside of the border box.
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if (m_renderer.hasClip()) {
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// Clip applies to *us* as well, so go ahead and update the damageRect.
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LayoutRect newPosClip = m_renderer.clipRect(offset);
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backgroundRect.intersect(newPosClip);
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}
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}
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void RenderLayerClipper::calculateClipRects(const ClipRectsContext& context,
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ClipRects& clipRects) const {
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if (!m_renderer.layer()->parent()) {
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// The root layer's clip rect is always infinite.
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clipRects.reset(PaintInfo::infiniteRect());
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return;
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}
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bool isClippingRoot = m_renderer.layer() == context.rootLayer;
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// For transformed layers, the root layer was shifted to be us, so there is no
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// need to examine the parent. We want to cache clip rects with us as the
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// root.
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RenderLayer* parentLayer = !isClippingRoot ? m_renderer.layer()->parent() : 0;
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// Ensure that our parent's clip has been calculated so that we can examine
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// the values.
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if (parentLayer) {
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// FIXME: Why don't we just call getClipRects here?
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if (context.usesCache() &&
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parentLayer->clipper().cachedClipRects(context)) {
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clipRects = *parentLayer->clipper().cachedClipRects(context);
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} else {
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parentLayer->clipper().calculateClipRects(context, clipRects);
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}
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} else {
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clipRects.reset(PaintInfo::infiniteRect());
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}
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if (m_renderer.style()->position() == AbsolutePosition) {
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clipRects.setOverflowClipRect(clipRects.posClipRect());
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}
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// This offset cannot use convertToLayerCoords, because sometimes our
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// rootLayer may be across some transformed layer boundary, for example, in
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// the RenderLayerCompositor overlapMap, where clipRects are needed in view
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// space.
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LayoutPoint offset = roundedLayoutPoint(m_renderer.localToContainerPoint(
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FloatPoint(), context.rootLayer->renderer()));
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if (m_renderer.hasOverflowClip()) {
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ClipRect newOverflowClip = m_renderer.overflowClipRect(offset);
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newOverflowClip.setHasRadius(m_renderer.style()->hasBorderRadius());
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clipRects.setOverflowClipRect(
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intersection(newOverflowClip, clipRects.overflowClipRect()));
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if (m_renderer.isPositioned())
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clipRects.setPosClipRect(
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intersection(newOverflowClip, clipRects.posClipRect()));
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}
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if (m_renderer.hasClip()) {
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LayoutRect newClip = m_renderer.clipRect(offset);
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clipRects.setPosClipRect(intersection(newClip, clipRects.posClipRect()));
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clipRects.setOverflowClipRect(
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intersection(newClip, clipRects.overflowClipRect()));
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}
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}
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ClipRect RenderLayerClipper::backgroundClipRect(
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const ClipRectsContext& context) const {
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ASSERT(m_renderer.layer()->parent());
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ClipRects parentClipRects;
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if (m_renderer.layer() == context.rootLayer)
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parentClipRects.reset(PaintInfo::infiniteRect());
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else
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m_renderer.layer()->parent()->clipper().getOrCalculateClipRects(
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context, parentClipRects);
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if (m_renderer.style()->position() == AbsolutePosition)
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return parentClipRects.posClipRect();
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return parentClipRects.overflowClipRect();
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}
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void RenderLayerClipper::getOrCalculateClipRects(
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const ClipRectsContext& context,
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ClipRects& clipRects) const {
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if (context.usesCache())
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clipRects = *getClipRects(context);
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else
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calculateClipRects(context, clipRects);
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}
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RenderLayer* RenderLayerClipper::clippingRootForPainting() const {
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const RenderLayer* current = m_renderer.layer();
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while (current) {
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if (current->isRootLayer())
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return const_cast<RenderLayer*>(current);
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current = current->compositingContainer();
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ASSERT(current);
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if (current->renderer()->transform())
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return const_cast<RenderLayer*>(current);
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}
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ASSERT_NOT_REACHED();
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return 0;
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}
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} // namespace blink
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