flutter_flutter/sky/engine/core/rendering/RenderLayerClipper.cpp
Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
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2017-09-12 15:36:20 -07:00

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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
* All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "flutter/sky/engine/core/rendering/RenderLayerClipper.h"
#include "flutter/sky/engine/core/rendering/RenderLayer.h"
#include "flutter/sky/engine/core/rendering/RenderView.h"
namespace blink {
RenderLayerClipper::RenderLayerClipper(RenderBox& renderer)
: m_renderer(renderer) {}
ClipRects* RenderLayerClipper::clipRectsIfCached(
const ClipRectsContext& context) const {
ASSERT(context.usesCache());
if (!m_cache)
return 0;
ClipRectsCache::Entry& entry = m_cache->get(context.cacheSlot);
// FIXME: We used to ASSERT that we always got a consistent root layer.
// We should add a test that has an inconsistent root. See
// http://crbug.com/366118 for an example.
if (context.rootLayer != entry.root)
return 0;
#ifdef CHECK_CACHED_CLIP_RECTS
// This code is useful to check cached clip rects, but is too expensive to
// leave enabled in debug builds by default.
ClipRectsContext tempContext(context);
tempContext.cacheSlot = UncachedClipRects;
ClipRects clipRects;
calculateClipRects(tempContext, clipRects);
ASSERT(clipRects == *entry.clipRects);
#endif
return entry.clipRects.get();
}
ClipRects* RenderLayerClipper::storeClipRectsInCache(
const ClipRectsContext& context,
ClipRects* parentClipRects,
const ClipRects& clipRects) const {
ClipRectsCache::Entry& entry = cache().get(context.cacheSlot);
entry.root = context.rootLayer;
if (parentClipRects) {
// If our clip rects match the clip rects of our parent, we share storage.
if (clipRects == *parentClipRects) {
entry.clipRects = parentClipRects;
return parentClipRects;
}
}
entry.clipRects = ClipRects::create(clipRects);
return entry.clipRects.get();
}
ClipRects* RenderLayerClipper::getClipRects(
const ClipRectsContext& context) const {
if (ClipRects* result = clipRectsIfCached(context))
return result;
// Note that it's important that we call getClipRects on our parent
// before we call calculateClipRects so that calculateClipRects will hit
// the cache.
ClipRects* parentClipRects = 0;
if (context.rootLayer != m_renderer.layer() && m_renderer.layer()->parent())
parentClipRects =
m_renderer.layer()->parent()->clipper().getClipRects(context);
ClipRects clipRects;
calculateClipRects(context, clipRects);
return storeClipRectsInCache(context, parentClipRects, clipRects);
}
void RenderLayerClipper::clearClipRectsIncludingDescendants() {
m_cache = nullptr;
for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer;
layer = layer->nextSibling())
layer->clipper().clearClipRectsIncludingDescendants();
}
void RenderLayerClipper::clearClipRectsIncludingDescendants(
ClipRectsCacheSlot cacheSlot) {
if (m_cache)
m_cache->clear(cacheSlot);
for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer;
layer = layer->nextSibling())
layer->clipper().clearClipRectsIncludingDescendants(cacheSlot);
}
LayoutRect RenderLayerClipper::localClipRect() const {
// FIXME: border-radius not accounted for.
RenderLayer* clippingRootLayer = clippingRootForPainting();
LayoutRect layerBounds;
ClipRect backgroundRect;
ClipRectsContext context(clippingRootLayer, PaintingClipRects);
calculateRects(context, PaintInfo::infiniteRect(), layerBounds,
backgroundRect);
LayoutRect clipRect = backgroundRect.rect();
if (clipRect == PaintInfo::infiniteRect())
return clipRect;
LayoutPoint clippingRootOffset;
m_renderer.layer()->convertToLayerCoords(clippingRootLayer,
clippingRootOffset);
clipRect.moveBy(-clippingRootOffset);
return clipRect;
}
void RenderLayerClipper::calculateRects(
const ClipRectsContext& context,
const LayoutRect& paintDirtyRect,
LayoutRect& layerBounds,
ClipRect& backgroundRect,
const LayoutPoint* offsetFromRoot) const {
bool isClippingRoot = m_renderer.layer() == context.rootLayer;
if (!isClippingRoot && m_renderer.layer()->parent()) {
backgroundRect = backgroundClipRect(context);
backgroundRect.move(roundedIntSize(context.subPixelAccumulation));
backgroundRect.intersect(paintDirtyRect);
} else {
backgroundRect = paintDirtyRect;
}
LayoutPoint offset;
if (offsetFromRoot)
offset = *offsetFromRoot;
else
m_renderer.layer()->convertToLayerCoords(context.rootLayer, offset);
layerBounds = LayoutRect(offset, m_renderer.layer()->size());
// Update the clip rects that will be passed to child layers.
if (m_renderer.hasOverflowClip()) {
// If we establish an overflow clip at all, then go ahead and make sure our
// background rect is intersected with our layer's bounds including our
// visual overflow, since any visual overflow like box-shadow or
// border-outset is not clipped by overflow:auto/hidden.
if (m_renderer.hasVisualOverflow()) {
// FIXME: Perhaps we should be propagating the borderbox as the clip rect
// for children, even though
// we may need to inflate our clip specifically for shadows or
// outsets.
// FIXME: Does not do the right thing with CSS regions yet, since we don't
// yet factor in the individual region boxes as overflow.
LayoutRect layerBoundsWithVisualOverflow =
m_renderer.visualOverflowRect();
layerBoundsWithVisualOverflow.moveBy(offset);
backgroundRect.intersect(layerBoundsWithVisualOverflow);
} else {
LayoutRect bounds = m_renderer.borderBoxRect();
bounds.moveBy(offset);
backgroundRect.intersect(bounds);
}
}
// CSS clip (different than clipping due to overflow) can clip to any box,
// even if it falls outside of the border box.
if (m_renderer.hasClip()) {
// Clip applies to *us* as well, so go ahead and update the damageRect.
LayoutRect newPosClip = m_renderer.clipRect(offset);
backgroundRect.intersect(newPosClip);
}
}
void RenderLayerClipper::calculateClipRects(const ClipRectsContext& context,
ClipRects& clipRects) const {
if (!m_renderer.layer()->parent()) {
// The root layer's clip rect is always infinite.
clipRects.reset(PaintInfo::infiniteRect());
return;
}
bool isClippingRoot = m_renderer.layer() == context.rootLayer;
// For transformed layers, the root layer was shifted to be us, so there is no
// need to examine the parent. We want to cache clip rects with us as the
// root.
RenderLayer* parentLayer = !isClippingRoot ? m_renderer.layer()->parent() : 0;
// Ensure that our parent's clip has been calculated so that we can examine
// the values.
if (parentLayer) {
// FIXME: Why don't we just call getClipRects here?
if (context.usesCache() &&
parentLayer->clipper().cachedClipRects(context)) {
clipRects = *parentLayer->clipper().cachedClipRects(context);
} else {
parentLayer->clipper().calculateClipRects(context, clipRects);
}
} else {
clipRects.reset(PaintInfo::infiniteRect());
}
if (m_renderer.style()->position() == AbsolutePosition) {
clipRects.setOverflowClipRect(clipRects.posClipRect());
}
// This offset cannot use convertToLayerCoords, because sometimes our
// rootLayer may be across some transformed layer boundary, for example, in
// the RenderLayerCompositor overlapMap, where clipRects are needed in view
// space.
LayoutPoint offset = roundedLayoutPoint(m_renderer.localToContainerPoint(
FloatPoint(), context.rootLayer->renderer()));
if (m_renderer.hasOverflowClip()) {
ClipRect newOverflowClip = m_renderer.overflowClipRect(offset);
newOverflowClip.setHasRadius(m_renderer.style()->hasBorderRadius());
clipRects.setOverflowClipRect(
intersection(newOverflowClip, clipRects.overflowClipRect()));
if (m_renderer.isPositioned())
clipRects.setPosClipRect(
intersection(newOverflowClip, clipRects.posClipRect()));
}
if (m_renderer.hasClip()) {
LayoutRect newClip = m_renderer.clipRect(offset);
clipRects.setPosClipRect(intersection(newClip, clipRects.posClipRect()));
clipRects.setOverflowClipRect(
intersection(newClip, clipRects.overflowClipRect()));
}
}
ClipRect RenderLayerClipper::backgroundClipRect(
const ClipRectsContext& context) const {
ASSERT(m_renderer.layer()->parent());
ClipRects parentClipRects;
if (m_renderer.layer() == context.rootLayer)
parentClipRects.reset(PaintInfo::infiniteRect());
else
m_renderer.layer()->parent()->clipper().getOrCalculateClipRects(
context, parentClipRects);
if (m_renderer.style()->position() == AbsolutePosition)
return parentClipRects.posClipRect();
return parentClipRects.overflowClipRect();
}
void RenderLayerClipper::getOrCalculateClipRects(
const ClipRectsContext& context,
ClipRects& clipRects) const {
if (context.usesCache())
clipRects = *getClipRects(context);
else
calculateClipRects(context, clipRects);
}
RenderLayer* RenderLayerClipper::clippingRootForPainting() const {
const RenderLayer* current = m_renderer.layer();
while (current) {
if (current->isRootLayer())
return const_cast<RenderLayer*>(current);
current = current->compositingContainer();
ASSERT(current);
if (current->renderer()->transform())
return const_cast<RenderLayer*>(current);
}
ASSERT_NOT_REACHED();
return 0;
}
} // namespace blink