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https://github.com/flutter/flutter.git
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432 lines
17 KiB
C++
432 lines
17 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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#include "flutter/sky/engine/core/rendering/RenderObject.h"
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#include "flutter/sky/engine/core/rendering/style/ShadowData.h"
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#include "flutter/sky/engine/platform/geometry/LayoutRect.h"
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namespace blink {
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// Modes for some of the line-related functions.
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enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
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// FIXME(sky): Remove this enum
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enum LineDirectionMode { HorizontalLine };
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typedef unsigned BorderEdgeFlags;
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enum BackgroundBleedAvoidance {
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BackgroundBleedNone,
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BackgroundBleedShrinkBackground,
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BackgroundBleedClipBackground,
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BackgroundBleedBackgroundOverBorder
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};
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enum ContentChangeType { CanvasChanged, CanvasContextChanged };
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// This class is the base for all objects that adhere to the CSS box model as
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// described at http://www.w3.org/TR/CSS21/box.html
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class RenderBoxModelObject : public RenderObject {
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public:
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RenderBoxModelObject();
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virtual ~RenderBoxModelObject();
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LayoutSize relativePositionOffset() const;
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LayoutSize relativePositionLogicalOffset() const {
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return relativePositionOffset();
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}
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// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines
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// (RenderFlow) to return the remaining width on a given line (and the height
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// of a single line).
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virtual LayoutUnit offsetLeft() const;
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virtual LayoutUnit offsetTop() const;
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virtual LayoutUnit offsetWidth() const = 0;
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virtual LayoutUnit offsetHeight() const = 0;
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int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); }
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int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); }
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virtual int pixelSnappedOffsetWidth() const;
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virtual int pixelSnappedOffsetHeight() const;
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// This will work on inlines to return the bounding box of all of the lines'
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// border boxes.
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virtual IntRect borderBoundingBox() const = 0;
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// These return the CSS computed padding values.
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LayoutUnit computedCSSPaddingTop() const {
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return computedCSSPadding(style()->paddingTop());
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}
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LayoutUnit computedCSSPaddingBottom() const {
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return computedCSSPadding(style()->paddingBottom());
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}
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LayoutUnit computedCSSPaddingLeft() const {
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return computedCSSPadding(style()->paddingLeft());
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}
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LayoutUnit computedCSSPaddingRight() const {
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return computedCSSPadding(style()->paddingRight());
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}
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LayoutUnit computedCSSPaddingBefore() const {
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return computedCSSPadding(style()->paddingBefore());
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}
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LayoutUnit computedCSSPaddingAfter() const {
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return computedCSSPadding(style()->paddingAfter());
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}
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LayoutUnit computedCSSPaddingStart() const {
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return computedCSSPadding(style()->paddingStart());
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}
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LayoutUnit computedCSSPaddingEnd() const {
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return computedCSSPadding(style()->paddingEnd());
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}
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// These functions are used during layout. Table cells
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// override them to include some extra intrinsic padding.
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virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
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virtual LayoutUnit paddingBottom() const {
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return computedCSSPaddingBottom();
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}
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virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
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virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
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virtual LayoutUnit paddingBefore() const {
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return computedCSSPaddingBefore();
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}
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virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
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virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
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virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
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virtual int borderTop() const { return style()->borderTopWidth(); }
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virtual int borderBottom() const { return style()->borderBottomWidth(); }
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virtual int borderLeft() const { return style()->borderLeftWidth(); }
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virtual int borderRight() const { return style()->borderRightWidth(); }
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virtual int borderBefore() const { return style()->borderBeforeWidth(); }
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virtual int borderAfter() const { return style()->borderAfterWidth(); }
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virtual int borderStart() const { return style()->borderStartWidth(); }
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virtual int borderEnd() const { return style()->borderEndWidth(); }
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int borderWidth() const { return borderLeft() + borderRight(); }
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int borderHeight() const { return borderTop() + borderBottom(); }
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LayoutUnit borderAndPaddingStart() const {
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return borderStart() + paddingStart();
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}
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LayoutUnit borderAndPaddingBefore() const {
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return borderBefore() + paddingBefore();
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}
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LayoutUnit borderAndPaddingAfter() const {
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return borderAfter() + paddingAfter();
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}
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LayoutUnit borderAndPaddingHeight() const {
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return borderTop() + borderBottom() + paddingTop() + paddingBottom();
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}
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LayoutUnit borderAndPaddingWidth() const {
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return borderLeft() + borderRight() + paddingLeft() + paddingRight();
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}
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LayoutUnit borderAndPaddingLogicalHeight() const {
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return borderAndPaddingBefore() + borderAndPaddingAfter();
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}
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LayoutUnit borderAndPaddingLogicalWidth() const {
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return borderStart() + borderEnd() + paddingStart() + paddingEnd();
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}
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LayoutUnit borderAndPaddingLogicalLeft() const {
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return borderLeft() + paddingLeft();
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}
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LayoutUnit borderLogicalLeft() const { return borderLeft(); }
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LayoutUnit borderLogicalRight() const { return borderRight(); }
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LayoutUnit borderLogicalWidth() const { return borderStart() + borderEnd(); }
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LayoutUnit borderLogicalHeight() const {
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return borderBefore() + borderAfter();
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}
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LayoutUnit paddingLogicalLeft() const { return paddingLeft(); }
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LayoutUnit paddingLogicalRight() const { return paddingRight(); }
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LayoutUnit paddingLogicalWidth() const {
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return paddingStart() + paddingEnd();
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}
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LayoutUnit paddingLogicalHeight() const {
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return paddingBefore() + paddingAfter();
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}
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virtual LayoutUnit marginTop() const = 0;
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virtual LayoutUnit marginBottom() const = 0;
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virtual LayoutUnit marginLeft() const = 0;
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virtual LayoutUnit marginRight() const = 0;
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virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0;
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LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
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LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
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LayoutUnit marginLogicalHeight() const {
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return marginBefore() + marginAfter();
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}
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LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
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bool hasInlineDirectionBordersPaddingOrMargin() const {
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return hasInlineDirectionBordersOrPadding() || marginStart() || marginEnd();
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}
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bool hasInlineDirectionBordersOrPadding() const {
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return borderStart() || borderEnd() || paddingStart() || paddingEnd();
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}
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LayoutUnit containingBlockLogicalWidthForContent() const;
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void paintBorder(const PaintInfo&,
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const LayoutRect&,
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const RenderStyle*,
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BackgroundBleedAvoidance = BackgroundBleedNone,
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bool includeLogicalLeftEdge = true,
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bool includeLogicalRightEdge = true);
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void paintBoxShadow(const PaintInfo&,
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const LayoutRect&,
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const RenderStyle*,
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ShadowStyle,
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bool includeLogicalLeftEdge = true,
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bool includeLogicalRightEdge = true);
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void paintFillLayerExtended(const PaintInfo&,
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const Color&,
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const FillLayer&,
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const LayoutRect&,
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BackgroundBleedAvoidance,
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InlineFlowBox* = 0,
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const LayoutSize& = LayoutSize(),
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RenderObject* backgroundObject = 0,
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bool skipBaseColor = false);
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bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance,
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InlineFlowBox* = 0) const;
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// Overridden by subclasses to determine line height and baseline position.
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virtual LayoutUnit lineHeight(
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bool firstLine,
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LineDirectionMode,
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LinePositionMode = PositionOnContainingLine) const = 0;
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virtual int baselinePosition(
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FontBaseline,
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bool firstLine,
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LineDirectionMode,
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LinePositionMode = PositionOnContainingLine) const = 0;
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virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags,
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TransformState&) const override;
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virtual const RenderObject* pushMappingToContainer(
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const RenderBox* ancestorToStopAt,
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RenderGeometryMap&) const override;
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void collectSelfPaintingLayers(Vector<RenderBox*>& layers);
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virtual void setSelectionState(SelectionState) override;
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protected:
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class BackgroundImageGeometry {
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public:
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BackgroundImageGeometry() : m_hasNonLocalGeometry(false) {}
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IntPoint destOrigin() const { return m_destOrigin; }
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void setDestOrigin(const IntPoint& destOrigin) {
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m_destOrigin = destOrigin;
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}
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IntRect destRect() const { return m_destRect; }
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void setDestRect(const IntRect& destRect) { m_destRect = destRect; }
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// Returns the phase relative to the destination rectangle.
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IntPoint relativePhase() const;
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IntPoint phase() const { return m_phase; }
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void setPhase(const IntPoint& phase) { m_phase = phase; }
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IntSize tileSize() const { return m_tileSize; }
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void setTileSize(const IntSize& tileSize) { m_tileSize = tileSize; }
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// Space-size represents extra width and height that may be added to
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// the image if used as a pattern with repeat: space
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IntSize spaceSize() const { return m_repeatSpacing; }
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void setSpaceSize(const IntSize& repeatSpacing) {
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m_repeatSpacing = repeatSpacing;
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}
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void setPhaseX(int x) { m_phase.setX(x); }
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void setPhaseY(int y) { m_phase.setY(y); }
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void setNoRepeatX(int xOffset);
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void setNoRepeatY(int yOffset);
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void useFixedAttachment(const IntPoint& attachmentPoint);
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void clip(const IntRect&);
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void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) {
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m_hasNonLocalGeometry = hasNonLocalGeometry;
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}
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bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }
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private:
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IntRect m_destRect;
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IntPoint m_destOrigin;
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IntPoint m_phase;
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IntSize m_tileSize;
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IntSize m_repeatSpacing;
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bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies
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// that we can't always cheaply compute
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// destRect.
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};
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LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const;
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void getBorderEdgeInfo(class BorderEdge[],
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const RenderStyle*,
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bool includeLogicalLeftEdge = true,
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bool includeLogicalRightEdge = true) const;
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bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const;
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bool borderObscuresBackground() const;
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RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(
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GraphicsContext*,
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const LayoutRect&,
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BackgroundBleedAvoidance,
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InlineFlowBox*,
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const LayoutSize&,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge) const;
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LayoutRect borderInnerRectAdjustedForBleedAvoidance(
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GraphicsContext*,
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const LayoutRect&,
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BackgroundBleedAvoidance) const;
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LayoutRect localCaretRectForEmptyElement(LayoutUnit width,
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LayoutUnit textIndentOffset);
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static void clipRoundedInnerRect(GraphicsContext*,
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const LayoutRect&,
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const RoundedRect& clipRect);
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bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
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void paintRootBackgroundColor(const PaintInfo&,
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const LayoutRect&,
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const Color&);
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public:
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static bool shouldAntialiasLines(GraphicsContext*);
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// These functions are only used internally to manipulate the render tree
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// structure via remove/insert/appendChildNode.
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void moveChildTo(RenderBoxModelObject* toBoxModelObject,
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RenderObject* child,
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RenderObject* beforeChild,
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bool fullRemoveInsert);
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void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject,
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RenderObject* beforeChild,
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bool fullRemoveInsert);
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IntSize calculateImageIntrinsicDimensions(
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StyleImage*,
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const IntSize& scaledPositioningAreaSize) const;
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private:
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LayoutUnit computedCSSPadding(const Length&) const;
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virtual bool isBoxModelObject() const override final { return true; }
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IntSize calculateFillTileSize(const FillLayer&,
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const IntSize& scaledPositioningAreaSize) const;
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RoundedRect getBackgroundRoundedRect(const LayoutRect&,
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InlineFlowBox*,
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LayoutUnit inlineBoxWidth,
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LayoutUnit inlineBoxHeight,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge) const;
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void clipBorderSidePolygon(GraphicsContext*,
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const RoundedRect& outerBorder,
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const RoundedRect& innerBorder,
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BoxSide,
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bool firstEdgeMatches,
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bool secondEdgeMatches);
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void clipBorderSideForComplexInnerPath(GraphicsContext*,
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const RoundedRect&,
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const RoundedRect&,
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BoxSide,
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const class BorderEdge[]);
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void paintOneBorderSide(GraphicsContext*,
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const RenderStyle*,
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const RoundedRect& outerBorder,
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const RoundedRect& innerBorder,
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const IntRect& sideRect,
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BoxSide,
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BoxSide adjacentSide1,
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BoxSide adjacentSide2,
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const class BorderEdge[],
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const Path*,
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BackgroundBleedAvoidance,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge,
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bool antialias,
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const Color* overrideColor = 0);
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void paintTranslucentBorderSides(GraphicsContext*,
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const RenderStyle*,
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const RoundedRect& outerBorder,
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const RoundedRect& innerBorder,
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const IntPoint& innerBorderAdjustment,
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const class BorderEdge[],
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BorderEdgeFlags,
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BackgroundBleedAvoidance,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge,
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bool antialias = false);
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void paintBorderSides(GraphicsContext*,
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const RenderStyle*,
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const RoundedRect& outerBorder,
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const RoundedRect& innerBorder,
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const IntPoint& innerBorderAdjustment,
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const class BorderEdge[],
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BorderEdgeFlags,
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BackgroundBleedAvoidance,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge,
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bool antialias = false,
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const Color* overrideColor = 0);
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void drawBoxSideFromPath(GraphicsContext*,
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const LayoutRect&,
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const Path&,
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const class BorderEdge[],
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float thickness,
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float drawThickness,
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BoxSide,
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const RenderStyle*,
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Color,
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EBorderStyle,
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BackgroundBleedAvoidance,
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bool includeLogicalLeftEdge,
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bool includeLogicalRightEdge);
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBoxModelObject, isBoxModelObject());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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