flutter_flutter/sky/engine/core/rendering/RenderBoxModelObject.h
Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
#include "flutter/sky/engine/core/rendering/RenderObject.h"
#include "flutter/sky/engine/core/rendering/style/ShadowData.h"
#include "flutter/sky/engine/platform/geometry/LayoutRect.h"
namespace blink {
// Modes for some of the line-related functions.
enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
// FIXME(sky): Remove this enum
enum LineDirectionMode { HorizontalLine };
typedef unsigned BorderEdgeFlags;
enum BackgroundBleedAvoidance {
BackgroundBleedNone,
BackgroundBleedShrinkBackground,
BackgroundBleedClipBackground,
BackgroundBleedBackgroundOverBorder
};
enum ContentChangeType { CanvasChanged, CanvasContextChanged };
// This class is the base for all objects that adhere to the CSS box model as
// described at http://www.w3.org/TR/CSS21/box.html
class RenderBoxModelObject : public RenderObject {
public:
RenderBoxModelObject();
virtual ~RenderBoxModelObject();
LayoutSize relativePositionOffset() const;
LayoutSize relativePositionLogicalOffset() const {
return relativePositionOffset();
}
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines
// (RenderFlow) to return the remaining width on a given line (and the height
// of a single line).
virtual LayoutUnit offsetLeft() const;
virtual LayoutUnit offsetTop() const;
virtual LayoutUnit offsetWidth() const = 0;
virtual LayoutUnit offsetHeight() const = 0;
int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); }
int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); }
virtual int pixelSnappedOffsetWidth() const;
virtual int pixelSnappedOffsetHeight() const;
// This will work on inlines to return the bounding box of all of the lines'
// border boxes.
virtual IntRect borderBoundingBox() const = 0;
// These return the CSS computed padding values.
LayoutUnit computedCSSPaddingTop() const {
return computedCSSPadding(style()->paddingTop());
}
LayoutUnit computedCSSPaddingBottom() const {
return computedCSSPadding(style()->paddingBottom());
}
LayoutUnit computedCSSPaddingLeft() const {
return computedCSSPadding(style()->paddingLeft());
}
LayoutUnit computedCSSPaddingRight() const {
return computedCSSPadding(style()->paddingRight());
}
LayoutUnit computedCSSPaddingBefore() const {
return computedCSSPadding(style()->paddingBefore());
}
LayoutUnit computedCSSPaddingAfter() const {
return computedCSSPadding(style()->paddingAfter());
}
LayoutUnit computedCSSPaddingStart() const {
return computedCSSPadding(style()->paddingStart());
}
LayoutUnit computedCSSPaddingEnd() const {
return computedCSSPadding(style()->paddingEnd());
}
// These functions are used during layout. Table cells
// override them to include some extra intrinsic padding.
virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
virtual LayoutUnit paddingBottom() const {
return computedCSSPaddingBottom();
}
virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
virtual LayoutUnit paddingBefore() const {
return computedCSSPaddingBefore();
}
virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
virtual int borderTop() const { return style()->borderTopWidth(); }
virtual int borderBottom() const { return style()->borderBottomWidth(); }
virtual int borderLeft() const { return style()->borderLeftWidth(); }
virtual int borderRight() const { return style()->borderRightWidth(); }
virtual int borderBefore() const { return style()->borderBeforeWidth(); }
virtual int borderAfter() const { return style()->borderAfterWidth(); }
virtual int borderStart() const { return style()->borderStartWidth(); }
virtual int borderEnd() const { return style()->borderEndWidth(); }
int borderWidth() const { return borderLeft() + borderRight(); }
int borderHeight() const { return borderTop() + borderBottom(); }
LayoutUnit borderAndPaddingStart() const {
return borderStart() + paddingStart();
}
LayoutUnit borderAndPaddingBefore() const {
return borderBefore() + paddingBefore();
}
LayoutUnit borderAndPaddingAfter() const {
return borderAfter() + paddingAfter();
}
LayoutUnit borderAndPaddingHeight() const {
return borderTop() + borderBottom() + paddingTop() + paddingBottom();
}
LayoutUnit borderAndPaddingWidth() const {
return borderLeft() + borderRight() + paddingLeft() + paddingRight();
}
LayoutUnit borderAndPaddingLogicalHeight() const {
return borderAndPaddingBefore() + borderAndPaddingAfter();
}
LayoutUnit borderAndPaddingLogicalWidth() const {
return borderStart() + borderEnd() + paddingStart() + paddingEnd();
}
LayoutUnit borderAndPaddingLogicalLeft() const {
return borderLeft() + paddingLeft();
}
LayoutUnit borderLogicalLeft() const { return borderLeft(); }
LayoutUnit borderLogicalRight() const { return borderRight(); }
LayoutUnit borderLogicalWidth() const { return borderStart() + borderEnd(); }
LayoutUnit borderLogicalHeight() const {
return borderBefore() + borderAfter();
}
LayoutUnit paddingLogicalLeft() const { return paddingLeft(); }
LayoutUnit paddingLogicalRight() const { return paddingRight(); }
LayoutUnit paddingLogicalWidth() const {
return paddingStart() + paddingEnd();
}
LayoutUnit paddingLogicalHeight() const {
return paddingBefore() + paddingAfter();
}
virtual LayoutUnit marginTop() const = 0;
virtual LayoutUnit marginBottom() const = 0;
virtual LayoutUnit marginLeft() const = 0;
virtual LayoutUnit marginRight() const = 0;
virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0;
LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
LayoutUnit marginLogicalHeight() const {
return marginBefore() + marginAfter();
}
LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
bool hasInlineDirectionBordersPaddingOrMargin() const {
return hasInlineDirectionBordersOrPadding() || marginStart() || marginEnd();
}
bool hasInlineDirectionBordersOrPadding() const {
return borderStart() || borderEnd() || paddingStart() || paddingEnd();
}
LayoutUnit containingBlockLogicalWidthForContent() const;
void paintBorder(const PaintInfo&,
const LayoutRect&,
const RenderStyle*,
BackgroundBleedAvoidance = BackgroundBleedNone,
bool includeLogicalLeftEdge = true,
bool includeLogicalRightEdge = true);
void paintBoxShadow(const PaintInfo&,
const LayoutRect&,
const RenderStyle*,
ShadowStyle,
bool includeLogicalLeftEdge = true,
bool includeLogicalRightEdge = true);
void paintFillLayerExtended(const PaintInfo&,
const Color&,
const FillLayer&,
const LayoutRect&,
BackgroundBleedAvoidance,
InlineFlowBox* = 0,
const LayoutSize& = LayoutSize(),
RenderObject* backgroundObject = 0,
bool skipBaseColor = false);
bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance,
InlineFlowBox* = 0) const;
// Overridden by subclasses to determine line height and baseline position.
virtual LayoutUnit lineHeight(
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const = 0;
virtual int baselinePosition(
FontBaseline,
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const = 0;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags,
TransformState&) const override;
virtual const RenderObject* pushMappingToContainer(
const RenderBox* ancestorToStopAt,
RenderGeometryMap&) const override;
void collectSelfPaintingLayers(Vector<RenderBox*>& layers);
virtual void setSelectionState(SelectionState) override;
protected:
class BackgroundImageGeometry {
public:
BackgroundImageGeometry() : m_hasNonLocalGeometry(false) {}
IntPoint destOrigin() const { return m_destOrigin; }
void setDestOrigin(const IntPoint& destOrigin) {
m_destOrigin = destOrigin;
}
IntRect destRect() const { return m_destRect; }
void setDestRect(const IntRect& destRect) { m_destRect = destRect; }
// Returns the phase relative to the destination rectangle.
IntPoint relativePhase() const;
IntPoint phase() const { return m_phase; }
void setPhase(const IntPoint& phase) { m_phase = phase; }
IntSize tileSize() const { return m_tileSize; }
void setTileSize(const IntSize& tileSize) { m_tileSize = tileSize; }
// Space-size represents extra width and height that may be added to
// the image if used as a pattern with repeat: space
IntSize spaceSize() const { return m_repeatSpacing; }
void setSpaceSize(const IntSize& repeatSpacing) {
m_repeatSpacing = repeatSpacing;
}
void setPhaseX(int x) { m_phase.setX(x); }
void setPhaseY(int y) { m_phase.setY(y); }
void setNoRepeatX(int xOffset);
void setNoRepeatY(int yOffset);
void useFixedAttachment(const IntPoint& attachmentPoint);
void clip(const IntRect&);
void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) {
m_hasNonLocalGeometry = hasNonLocalGeometry;
}
bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }
private:
IntRect m_destRect;
IntPoint m_destOrigin;
IntPoint m_phase;
IntSize m_tileSize;
IntSize m_repeatSpacing;
bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies
// that we can't always cheaply compute
// destRect.
};
LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const;
void getBorderEdgeInfo(class BorderEdge[],
const RenderStyle*,
bool includeLogicalLeftEdge = true,
bool includeLogicalRightEdge = true) const;
bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const;
bool borderObscuresBackground() const;
RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(
GraphicsContext*,
const LayoutRect&,
BackgroundBleedAvoidance,
InlineFlowBox*,
const LayoutSize&,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge) const;
LayoutRect borderInnerRectAdjustedForBleedAvoidance(
GraphicsContext*,
const LayoutRect&,
BackgroundBleedAvoidance) const;
LayoutRect localCaretRectForEmptyElement(LayoutUnit width,
LayoutUnit textIndentOffset);
static void clipRoundedInnerRect(GraphicsContext*,
const LayoutRect&,
const RoundedRect& clipRect);
bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
void paintRootBackgroundColor(const PaintInfo&,
const LayoutRect&,
const Color&);
public:
static bool shouldAntialiasLines(GraphicsContext*);
// These functions are only used internally to manipulate the render tree
// structure via remove/insert/appendChildNode.
void moveChildTo(RenderBoxModelObject* toBoxModelObject,
RenderObject* child,
RenderObject* beforeChild,
bool fullRemoveInsert);
void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject,
RenderObject* beforeChild,
bool fullRemoveInsert);
IntSize calculateImageIntrinsicDimensions(
StyleImage*,
const IntSize& scaledPositioningAreaSize) const;
private:
LayoutUnit computedCSSPadding(const Length&) const;
virtual bool isBoxModelObject() const override final { return true; }
IntSize calculateFillTileSize(const FillLayer&,
const IntSize& scaledPositioningAreaSize) const;
RoundedRect getBackgroundRoundedRect(const LayoutRect&,
InlineFlowBox*,
LayoutUnit inlineBoxWidth,
LayoutUnit inlineBoxHeight,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge) const;
void clipBorderSidePolygon(GraphicsContext*,
const RoundedRect& outerBorder,
const RoundedRect& innerBorder,
BoxSide,
bool firstEdgeMatches,
bool secondEdgeMatches);
void clipBorderSideForComplexInnerPath(GraphicsContext*,
const RoundedRect&,
const RoundedRect&,
BoxSide,
const class BorderEdge[]);
void paintOneBorderSide(GraphicsContext*,
const RenderStyle*,
const RoundedRect& outerBorder,
const RoundedRect& innerBorder,
const IntRect& sideRect,
BoxSide,
BoxSide adjacentSide1,
BoxSide adjacentSide2,
const class BorderEdge[],
const Path*,
BackgroundBleedAvoidance,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge,
bool antialias,
const Color* overrideColor = 0);
void paintTranslucentBorderSides(GraphicsContext*,
const RenderStyle*,
const RoundedRect& outerBorder,
const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment,
const class BorderEdge[],
BorderEdgeFlags,
BackgroundBleedAvoidance,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge,
bool antialias = false);
void paintBorderSides(GraphicsContext*,
const RenderStyle*,
const RoundedRect& outerBorder,
const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment,
const class BorderEdge[],
BorderEdgeFlags,
BackgroundBleedAvoidance,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge,
bool antialias = false,
const Color* overrideColor = 0);
void drawBoxSideFromPath(GraphicsContext*,
const LayoutRect&,
const Path&,
const class BorderEdge[],
float thickness,
float drawThickness,
BoxSide,
const RenderStyle*,
Color,
EBorderStyle,
BackgroundBleedAvoidance,
bool includeLogicalLeftEdge,
bool includeLogicalRightEdge);
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBoxModelObject, isBoxModelObject());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_