Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00

3340 lines
134 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc.
* All rights reserved.
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "flutter/sky/engine/core/rendering/RenderBox.h"
#include <math.h>
#include <algorithm>
#include "flutter/sky/engine/core/rendering/HitTestResult.h"
#include "flutter/sky/engine/core/rendering/HitTestingTransformState.h"
#include "flutter/sky/engine/core/rendering/PaintInfo.h"
#include "flutter/sky/engine/core/rendering/RenderFlexibleBox.h"
#include "flutter/sky/engine/core/rendering/RenderGeometryMap.h"
#include "flutter/sky/engine/core/rendering/RenderInline.h"
#include "flutter/sky/engine/core/rendering/RenderLayer.h"
#include "flutter/sky/engine/core/rendering/RenderView.h"
#include "flutter/sky/engine/platform/LengthFunctions.h"
#include "flutter/sky/engine/platform/geometry/FloatQuad.h"
#include "flutter/sky/engine/platform/geometry/TransformState.h"
#include "flutter/sky/engine/platform/graphics/GraphicsContextStateSaver.h"
namespace blink {
RenderBox::RenderBox()
: m_intrinsicContentLogicalHeight(-1),
m_minPreferredLogicalWidth(-1),
m_maxPreferredLogicalWidth(-1) {
setIsBox();
}
void RenderBox::willBeDestroyed() {
clearOverrideSize();
RenderBlock::removePercentHeightDescendantIfNeeded(this);
RenderBoxModelObject::willBeDestroyed();
destroyLayer();
}
void RenderBox::destroyLayer() {
setHasLayer(false);
m_layer = nullptr;
}
void RenderBox::createLayer(LayerType type) {
ASSERT(!m_layer);
m_layer = adoptPtr(new RenderLayer(this, type));
setHasLayer(true);
m_layer->insertOnlyThisLayer();
}
bool RenderBox::hasSelfPaintingLayer() const {
return m_layer && m_layer->isSelfPaintingLayer();
}
void RenderBox::removeFloatingOrPositionedChildFromBlockLists() {
ASSERT(isFloatingOrOutOfFlowPositioned());
if (documentBeingDestroyed())
return;
if (isOutOfFlowPositioned())
RenderBlock::removePositionedObject(this);
}
void RenderBox::styleWillChange(StyleDifference diff,
const RenderStyle& newStyle) {
RenderStyle* oldStyle = style();
if (oldStyle && parent()) {
// When a layout hint happens and an object's position style changes, we
// have to do a layout to dirty the render tree using the old position value
// now.
if (diff.needsFullLayout() && oldStyle->position() != newStyle.position()) {
markContainingBlocksForLayout();
if (newStyle.hasOutOfFlowPosition())
parent()->setChildNeedsLayout();
}
if (oldStyle->hasAutoClip() != newStyle.hasAutoClip() ||
oldStyle->clip() != newStyle.clip())
layer()->clipper().clearClipRectsIncludingDescendants();
}
RenderBoxModelObject::styleWillChange(diff, newStyle);
}
void RenderBox::styleDidChange(StyleDifference diff,
const RenderStyle* oldStyle) {
bool hadTransform = hasTransform();
RenderObject::styleDidChange(diff, oldStyle);
updateFromStyle();
LayerType type = layerTypeRequired();
if (type != NoLayer) {
if (!layer()) {
createLayer(type);
if (parent() && !needsLayout()) {
// FIXME: We should call a specialized version of this function.
layer()->updateLayerPositionsAfterLayout();
}
}
} else if (layer() && layer()->parent()) {
setHasTransform(false); // Either a transform wasn't specified or the
// object doesn't support transforms, so just null
// out the bit.
layer()
->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
if (hadTransform)
setNeedsLayoutAndPrefWidthsRecalc();
}
if (layer()) {
// FIXME: Ideally we shouldn't need this setter but we can't easily infer an
// overflow-only layer from the style.
layer()->setLayerType(type);
layer()->styleChanged(diff, oldStyle);
}
updateTransform(oldStyle);
if (needsLayout() && oldStyle)
RenderBlock::removePercentHeightDescendantIfNeeded(this);
}
void RenderBox::updateTransformationMatrix() {
if (m_transform) {
m_transform->makeIdentity();
style()->applyTransform(*m_transform, pixelSnappedBorderBoxRect().size(),
RenderStyle::IncludeTransformOrigin);
// FIXME(sky): We shouldn't need to do this once Skia has 4x4 matrix
// support. Until then, 3d transforms don't work right.
m_transform->makeAffine();
}
}
void RenderBox::updateTransform(const RenderStyle* oldStyle) {
if (oldStyle && style()->transformDataEquivalent(*oldStyle))
return;
// hasTransform() on the renderer is also true when there is transform-style:
// preserve-3d or perspective set, so check style too.
bool localHasTransform = hasTransform() && style()->hasTransform();
bool had3DTransform = has3DTransform();
bool hadTransform = m_transform;
if (localHasTransform != hadTransform) {
if (localHasTransform)
m_transform = adoptPtr(new TransformationMatrix);
else
m_transform.clear();
// Layers with transforms act as clip rects roots, so clear the cached clip
// rects here.
if (layer())
layer()->clipper().clearClipRectsIncludingDescendants();
}
updateTransformationMatrix();
if (layer() && had3DTransform != has3DTransform())
layer()->dirty3DTransformedDescendantStatus();
}
// TODO(ojan): Inline this into styleDidChange,
void RenderBox::updateFromStyle() {
RenderStyle* styleToUse = style();
setHasBoxDecorationBackground(hasBackground() || styleToUse->hasBorder() ||
styleToUse->boxShadow());
setInline(styleToUse->isDisplayInlineType());
setPositionState(styleToUse->position());
if (isRenderView()) {
// TODO(ojan): Merge this into the same call above.
setHasBoxDecorationBackground(true);
} else if (isRenderBlock()) {
// TODO(esprehn): Why do we not want to set this on the RenderView?
setHasOverflowClip(!styleToUse->isOverflowVisible());
}
setHasTransform(styleToUse->hasTransformRelatedProperty());
}
void RenderBox::layout() {
ASSERT(needsLayout());
RenderObject* child = slowFirstChild();
if (!child) {
clearNeedsLayout();
return;
}
while (child) {
child->layoutIfNeeded();
ASSERT(!child->needsLayout());
child = child->nextSibling();
}
clearNeedsLayout();
}
// More IE extensions. clientWidth and clientHeight represent the interior of
// an object excluding border and scrollbar.
LayoutUnit RenderBox::clientWidth() const {
return width() - borderLeft() - borderRight();
}
LayoutUnit RenderBox::clientHeight() const {
return height() - borderTop() - borderBottom();
}
int RenderBox::pixelSnappedClientWidth() const {
return snapSizeToPixel(clientWidth(), x() + clientLeft());
}
int RenderBox::pixelSnappedClientHeight() const {
return snapSizeToPixel(clientHeight(), y() + clientTop());
}
int RenderBox::pixelSnappedOffsetWidth() const {
return snapSizeToPixel(offsetWidth(), x() + clientLeft());
}
int RenderBox::pixelSnappedOffsetHeight() const {
return snapSizeToPixel(offsetHeight(), y() + clientTop());
}
void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) const {
quads.append(localToAbsoluteQuad(
FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */));
}
void RenderBox::updateLayerTransformAfterLayout() {
// Transform-origin depends on box size, so we need to update the transform
// after layout.
updateTransformationMatrix();
}
LayoutUnit RenderBox::constrainLogicalWidthByMinMax(LayoutUnit logicalWidth,
LayoutUnit availableWidth,
RenderBlock* cb) const {
RenderStyle* styleToUse = style();
if (!styleToUse->logicalMaxWidth().isMaxSizeNone())
logicalWidth = std::min(
logicalWidth,
computeLogicalWidthUsing(MaxSize, styleToUse->logicalMaxWidth(),
availableWidth, cb));
return std::max(logicalWidth, computeLogicalWidthUsing(
MinSize, styleToUse->logicalMinWidth(),
availableWidth, cb));
}
LayoutUnit RenderBox::constrainLogicalHeightByMinMax(
LayoutUnit logicalHeight,
LayoutUnit intrinsicContentHeight) const {
RenderStyle* styleToUse = style();
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
LayoutUnit maxH = computeLogicalHeightUsing(styleToUse->logicalMaxHeight(),
intrinsicContentHeight);
if (maxH != -1)
logicalHeight = std::min(logicalHeight, maxH);
}
return std::max(logicalHeight,
computeLogicalHeightUsing(styleToUse->logicalMinHeight(),
intrinsicContentHeight));
}
LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(
LayoutUnit logicalHeight,
LayoutUnit intrinsicContentHeight) const {
RenderStyle* styleToUse = style();
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
LayoutUnit maxH = computeContentLogicalHeight(
styleToUse->logicalMaxHeight(), intrinsicContentHeight);
if (maxH != -1)
logicalHeight = std::min(logicalHeight, maxH);
}
return std::max(logicalHeight,
computeContentLogicalHeight(styleToUse->logicalMinHeight(),
intrinsicContentHeight));
}
IntRect RenderBox::absoluteContentBox() const {
// This is wrong with transforms and flipped writing modes.
IntRect rect = pixelSnappedIntRect(contentBoxRect());
FloatPoint absPos = localToAbsolute();
rect.move(absPos.x(), absPos.y());
return rect;
}
FloatQuad RenderBox::absoluteContentQuad() const {
LayoutRect rect = contentBoxRect();
return localToAbsoluteQuad(FloatRect(rect));
}
FloatPoint RenderBox::perspectiveOrigin() const {
if (!hasTransform())
return FloatPoint();
const LayoutRect borderBox = borderBoxRect();
return FloatPoint(floatValueForLength(style()->perspectiveOriginX(),
borderBox.width().toFloat()),
floatValueForLength(style()->perspectiveOriginY(),
borderBox.height().toFloat()));
}
void RenderBox::addFocusRingRects(Vector<IntRect>& rects,
const LayoutPoint& additionalOffset,
const RenderBox*) const {
if (!size().isEmpty())
rects.append(pixelSnappedIntRect(additionalOffset, size()));
}
bool RenderBox::needsPreferredWidthsRecalculation() const {
return style()->paddingStart().isPercent() ||
style()->paddingEnd().isPercent();
}
void RenderBox::computeIntrinsicLogicalWidths(
LayoutUnit& minLogicalWidth,
LayoutUnit& maxLogicalWidth) const {
minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
}
LayoutUnit RenderBox::minPreferredLogicalWidth() const {
if (preferredLogicalWidthsDirty()) {
#if ENABLE(ASSERT)
SetLayoutNeededForbiddenScope layoutForbiddenScope(
const_cast<RenderBox&>(*this));
#endif
const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
}
return m_minPreferredLogicalWidth;
}
LayoutUnit RenderBox::maxPreferredLogicalWidth() const {
if (preferredLogicalWidthsDirty()) {
#if ENABLE(ASSERT)
SetLayoutNeededForbiddenScope layoutForbiddenScope(
const_cast<RenderBox&>(*this));
#endif
const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
}
return m_maxPreferredLogicalWidth;
}
void RenderBox::setMinPreferredLogicalWidth(LayoutUnit width) {
m_minPreferredLogicalWidth = width;
}
void RenderBox::setMaxPreferredLogicalWidth(LayoutUnit width) {
m_maxPreferredLogicalWidth = width;
}
bool RenderBox::hasOverrideHeight() const {
return m_rareData && m_rareData->m_overrideLogicalContentHeight != -1;
}
bool RenderBox::hasOverrideWidth() const {
return m_rareData && m_rareData->m_overrideLogicalContentWidth != -1;
}
void RenderBox::setOverrideLogicalContentHeight(LayoutUnit height) {
ASSERT(height >= 0);
ensureRareData().m_overrideLogicalContentHeight = height;
}
void RenderBox::setOverrideLogicalContentWidth(LayoutUnit width) {
ASSERT(width >= 0);
ensureRareData().m_overrideLogicalContentWidth = width;
}
void RenderBox::clearOverrideLogicalContentHeight() {
if (m_rareData)
m_rareData->m_overrideLogicalContentHeight = -1;
}
void RenderBox::clearOverrideLogicalContentWidth() {
if (m_rareData)
m_rareData->m_overrideLogicalContentWidth = -1;
}
void RenderBox::clearOverrideSize() {
clearOverrideLogicalContentHeight();
clearOverrideLogicalContentWidth();
}
LayoutUnit RenderBox::overrideLogicalContentWidth() const {
ASSERT(hasOverrideWidth());
return m_rareData->m_overrideLogicalContentWidth;
}
LayoutUnit RenderBox::overrideLogicalContentHeight() const {
ASSERT(hasOverrideHeight());
return m_rareData->m_overrideLogicalContentHeight;
}
LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(
LayoutUnit width) const {
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
if (style()->boxSizing() == CONTENT_BOX)
return width + bordersPlusPadding;
return std::max(width, bordersPlusPadding);
}
LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(
LayoutUnit height) const {
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
if (style()->boxSizing() == CONTENT_BOX)
return height + bordersPlusPadding;
return std::max(height, bordersPlusPadding);
}
LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(
LayoutUnit width) const {
if (style()->boxSizing() == BORDER_BOX)
width -= borderAndPaddingLogicalWidth();
return std::max<LayoutUnit>(0, width);
}
LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(
LayoutUnit height) const {
if (style()->boxSizing() == BORDER_BOX)
height -= borderAndPaddingLogicalHeight();
return std::max<LayoutUnit>(0, height);
}
bool RenderBox::nodeAtPoint(const HitTestRequest& request,
HitTestResult& result,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset) {
LayoutPoint adjustedLocation = accumulatedOffset + location();
// Check kids first.
for (RenderObject* child = slowLastChild(); child;
child = child->previousSibling()) {
if ((!child->hasLayer() ||
!toRenderBox(child)->layer()->isSelfPaintingLayer()) &&
child->nodeAtPoint(request, result, locationInContainer,
adjustedLocation)) {
updateHitTestResult(
result, locationInContainer.point() - toLayoutSize(adjustedLocation));
return true;
}
}
// Check our bounds next.
LayoutRect boundsRect = borderBoxRect();
boundsRect.moveBy(adjustedLocation);
if (visibleToHitTestRequest(request) &&
locationInContainer.intersects(boundsRect)) {
updateHitTestResult(
result, locationInContainer.point() - toLayoutSize(adjustedLocation));
return true;
}
return false;
}
PassRefPtr<HitTestingTransformState> RenderBox::createLocalTransformState(
RenderLayer* rootLayer,
RenderLayer* containerLayer,
const LayoutRect& hitTestRect,
const HitTestLocation& hitTestLocation,
const HitTestingTransformState* containerTransformState) const {
RefPtr<HitTestingTransformState> transformState;
LayoutPoint offset;
if (containerTransformState) {
// If we're already computing transform state, then it's relative to the
// container (which we know is non-null).
transformState = HitTestingTransformState::create(*containerTransformState);
layer()->convertToLayerCoords(containerLayer, offset);
} else {
// If this is the first time we need to make transform state, then base it
// off of hitTestLocation, which is relative to rootLayer.
transformState = HitTestingTransformState::create(
hitTestLocation.transformedPoint(), hitTestLocation.transformedRect(),
FloatQuad(hitTestRect));
layer()->convertToLayerCoords(rootLayer, offset);
}
RenderObject* containerRenderer =
containerLayer ? containerLayer->renderer() : 0;
if (shouldUseTransformFromContainer(containerRenderer)) {
TransformationMatrix containerTransform;
getTransformFromContainer(containerRenderer, toLayoutSize(offset),
containerTransform);
transformState->applyTransform(
containerTransform, HitTestingTransformState::AccumulateTransform);
} else {
transformState->translate(offset.x(), offset.y(),
HitTestingTransformState::AccumulateTransform);
}
return transformState;
}
// Compute the z-offset of the point in the transformState.
// This is effectively projecting a ray normal to the plane of ancestor, finding
// where that ray intersects target, and computing the z delta between those two
// points.
static double computeZOffset(const HitTestingTransformState& transformState) {
// We got an affine transform, so no z-offset
if (transformState.m_accumulatedTransform.isAffine())
return 0;
// Flatten the point into the target plane
FloatPoint targetPoint = transformState.mappedPoint();
// Now map the point back through the transform, which computes Z.
FloatPoint3D backmappedPoint =
transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetPoint));
return backmappedPoint.z();
}
static bool isHitCandidate(bool canDepthSort,
double* zOffset,
const HitTestingTransformState* transformState) {
// The hit layer is depth-sorting with other layers, so just say that it was
// hit.
if (canDepthSort)
return true;
// We need to look at z-depth to decide if this layer was hit.
if (zOffset) {
ASSERT(transformState);
// This is actually computing our z, but that's OK because the hitLayer is
// coplanar with us.
double childZOffset = computeZOffset(*transformState);
if (childZOffset > *zOffset) {
*zOffset = childZOffset;
return true;
}
return false;
}
return true;
}
static inline bool forwardCompareZIndex(RenderBox* first, RenderBox* second) {
return first->style()->zIndex() < second->style()->zIndex();
}
// hitTestLocation and hitTestRect are relative to rootLayer.
// A 'flattening' layer is one preserves3D() == false.
// transformState.m_accumulatedTransform holds the transform from the containing
// flattening layer. transformState.m_lastPlanarPoint is the hitTestLocation in
// the plane of the containing flattening layer. transformState.m_lastPlanarQuad
// is the hitTestRect as a quad in the plane of the containing flattening layer.
//
// If zOffset is non-null (which indicates that the caller wants z offset
// information),
// *zOffset on return is the z offset of the hit point relative to the
// containing flattening layer.
bool RenderBox::hitTestLayer(RenderLayer* rootLayer,
RenderLayer* containerLayer,
const HitTestRequest& request,
HitTestResult& result,
const LayoutRect& hitTestRect,
const HitTestLocation& hitTestLocation,
const HitTestingTransformState* transformState,
double* zOffset) {
ASSERT(layer()->isSelfPaintingLayer());
// The natural thing would be to keep HitTestingTransformState on the stack,
// but it's big, so we heap-allocate.
RefPtr<HitTestingTransformState> localTransformState;
LayoutRect localHitTestRect = hitTestRect;
HitTestLocation localHitTestLocation = hitTestLocation;
// We need transform state for the first time, or to offset the container
// state, or to accumulate the new transform.
if (transform() || transformState || layer()->has3DTransformedDescendant() ||
style()->preserves3D())
localTransformState =
createLocalTransformState(rootLayer, containerLayer, localHitTestRect,
localHitTestLocation, transformState);
// Apply a transform if we have one.
if (transform()) {
// The RenderView cannot have transforms.
ASSERT(parent());
// Make sure the parent's clip rects have been calculated.
ClipRect clipRect = layer()->clipper().backgroundClipRect(
ClipRectsContext(rootLayer, RootRelativeClipRects));
// Go ahead and test the enclosing clip now.
if (!clipRect.intersects(localHitTestLocation))
return 0;
// If the transform can't be inverted, then don't hit test this layer at
// all.
if (!localTransformState->m_accumulatedTransform.isInvertible())
return 0;
// Compute the point and the hit test rect in the coords of this layer by
// using the values from the transformState, which store the point and quad
// in the coords of the last flattened layer, and the accumulated transform
// which lets up map through preserve-3d layers.
//
// We can't just map hitTestLocation and hitTestRect because they may have
// been flattened (losing z) by our container.
FloatPoint localPoint = localTransformState->mappedPoint();
FloatQuad localPointQuad = localTransformState->mappedQuad();
localHitTestRect = localTransformState->boundsOfMappedArea();
if (localHitTestLocation.isRectBasedTest())
localHitTestLocation = HitTestLocation(localPoint, localPointQuad);
else
localHitTestLocation = HitTestLocation(localPoint);
// Now do a hit test with the root layer shifted to be us.
rootLayer = layer();
}
// Ensure our lists and 3d status are up-to-date.
layer()->stackingNode()->updateLayerListsIfNeeded();
layer()->update3DTransformedDescendantStatus();
RefPtr<HitTestingTransformState> unflattenedTransformState =
localTransformState;
if (localTransformState && !style()->preserves3D()) {
// Keep a copy of the pre-flattening state, for computing z-offsets for the
// container
unflattenedTransformState =
HitTestingTransformState::create(*localTransformState);
// This layer is flattening, so flatten the state passed to descendants.
localTransformState->flatten();
}
// The following are used for keeping track of the z-depth of the hit point of
// 3d-transformed descendants.
double localZOffset = -std::numeric_limits<double>::infinity();
double* zOffsetForDescendantsPtr = 0;
double* zOffsetForContentsPtr = 0;
bool depthSortDescendants = false;
if (style()->preserves3D()) {
depthSortDescendants = true;
// Our layers can depth-test with our container, so share the z depth
// pointer with the container, if it passed one down.
zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset;
zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset;
} else if (zOffset) {
zOffsetForDescendantsPtr = 0;
// Container needs us to give back a z offset for the hit layer.
zOffsetForContentsPtr = zOffset;
}
Vector<RenderBox*> layers;
collectSelfPaintingLayers(layers);
// Hit testing needs to walk in the backwards direction from paint.
// Forward compare and then reverse instead of just reverse comparing
// so that elements with the same z-index are walked in reverse tree order.
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
layers.reverse();
bool hitLayer = false;
for (auto& currentLayer : layers) {
HitTestResult tempResult(result.hitTestLocation());
bool localHitLayer = currentLayer->hitTestLayer(
rootLayer, layer(), request, tempResult, localHitTestRect,
localHitTestLocation, localTransformState.get(),
zOffsetForDescendantsPtr);
// If it a rect-based test, we can safely append the temporary result since
// it might had hit nodes but not necesserily had hitLayer set.
if (result.isRectBasedTest())
result.append(tempResult);
if (localHitLayer && isHitCandidate(depthSortDescendants, zOffset,
unflattenedTransformState.get())) {
hitLayer = localHitLayer;
if (!result.isRectBasedTest())
result = tempResult;
if (!depthSortDescendants)
return true;
}
}
LayoutRect layerBounds;
ClipRect contentRect;
ClipRectsContext clipRectsContext(rootLayer, RootRelativeClipRects);
layer()->clipper().calculateRects(clipRectsContext, localHitTestRect,
layerBounds, contentRect);
// Next we want to see if the mouse pos is inside the child RenderObjects of
// the layer.
if (contentRect.intersects(localHitTestLocation)) {
// Hit test with a temporary HitTestResult, because we only want to commit
// to 'result' if we know we're frontmost.
HitTestResult tempResult(result.hitTestLocation());
if (hitTestNonLayerDescendants(request, tempResult, layerBounds,
localHitTestLocation) &&
isHitCandidate(false, zOffsetForContentsPtr,
unflattenedTransformState.get())) {
if (result.isRectBasedTest())
result.append(tempResult);
else
result = tempResult;
if (!depthSortDescendants)
return true;
// Foreground can depth-sort with descendant layers, so keep this as a
// candidate.
hitLayer = true;
} else if (result.isRectBasedTest()) {
result.append(tempResult);
}
}
return hitLayer;
}
bool RenderBox::hitTestNonLayerDescendants(
const HitTestRequest& request,
HitTestResult& result,
const LayoutRect& layerBounds,
const HitTestLocation& hitTestLocation) {
return hitTest(request, result, hitTestLocation,
toLayoutPoint(layerBounds.location() - location()));
}
// --------------------- painting stuff -------------------------------
void RenderBox::paintLayer(GraphicsContext* context,
const LayerPaintingInfo& paintingInfo) {
// If this layer is totally invisible then there is nothing to paint.
// TODO(ojan): Return false from isSelfPainting and then ASSERT(!opacity())
// here.
if (!opacity())
return;
if (!transform()) {
paintLayerContents(context, paintingInfo);
return;
}
// The RenderView can't be transformed in Sky.
ASSERT(layer()->parent());
// If the transform can't be inverted, then don't paint anything.
if (!transform()->isInvertible())
return;
// Make sure the parent's clip rects have been calculated.
ClipRectsContext clipRectsContext(paintingInfo.rootLayer, PaintingClipRects);
ClipRect clipRect = layer()->clipper().backgroundClipRect(clipRectsContext);
clipRect.intersect(paintingInfo.paintDirtyRect);
// Push the parent coordinate space's clip.
layer()->parent()->clipToRect(paintingInfo, context, clipRect);
// This involves subtracting out the position of the layer in our current
// coordinate space, but preserving the accumulated error for sub-pixel
// layout.
LayoutPoint delta;
layer()->convertToLayerCoords(paintingInfo.rootLayer, delta);
TransformationMatrix localTransform(*transform());
IntPoint roundedDelta = roundedIntPoint(delta);
localTransform.translateRight(roundedDelta.x(), roundedDelta.y());
LayoutSize adjustedSubPixelAccumulation =
paintingInfo.subPixelAccumulation + (delta - roundedDelta);
// Apply the transform.
GraphicsContextStateSaver stateSaver(*context, false);
if (!localTransform.isIdentity()) {
stateSaver.save();
context->concatCTM(localTransform.toAffineTransform());
}
// Now do a paint with the root layer shifted to be us.
LayerPaintingInfo transformedPaintingInfo(
layer(),
enclosingIntRect(
localTransform.inverse().mapRect(paintingInfo.paintDirtyRect)),
adjustedSubPixelAccumulation);
paintLayerContents(context, transformedPaintingInfo);
// Restore the clip.
layer()->parent()->restoreClip(context, paintingInfo.paintDirtyRect,
clipRect);
}
static LayoutRect transparencyClipBox(const RenderLayer*,
const RenderLayer* rootLayer,
const LayoutSize& subPixelAccumulation);
static void expandClipRectForDescendantsAndReflection(
LayoutRect& clipRect,
const RenderLayer* layer,
const RenderLayer* rootLayer,
const LayoutSize& subPixelAccumulation) {
// Note: we don't have to walk z-order lists since transparent elements always
// establish a stacking container. This means we can just walk the layer tree
// directly.
for (RenderLayer* curr = layer->firstChild(); curr;
curr = curr->nextSibling())
clipRect.unite(transparencyClipBox(curr, rootLayer, subPixelAccumulation));
}
static LayoutRect transparencyClipBox(const RenderLayer* layer,
const RenderLayer* rootLayer,
const LayoutSize& subPixelAccumulation) {
// FIXME: Although this function completely ignores CSS-imposed clipping, we
// did already intersect with the paintDirtyRect, and that should cut down on
// the amount we have to paint. Still it would be better to respect clips.
if (rootLayer != layer && layer->renderer()->transform()) {
// The best we can do here is to use enclosed bounding boxes to establish a
// "fuzzy" enough clip to encompass the transformed layer and all of its
// children.
const RenderLayer* rootLayerForTransform = rootLayer;
LayoutPoint delta;
layer->convertToLayerCoords(rootLayerForTransform, delta);
delta.move(subPixelAccumulation);
IntPoint pixelSnappedDelta = roundedIntPoint(delta);
TransformationMatrix transform;
transform.translate(pixelSnappedDelta.x(), pixelSnappedDelta.y());
transform = transform * *layer->renderer()->transform();
// We don't use fragment boxes when collecting a transformed layer's
// bounding box, since it always paints unfragmented.y
LayoutRect clipRect = layer->physicalBoundingBox(layer);
expandClipRectForDescendantsAndReflection(clipRect, layer, layer,
subPixelAccumulation);
LayoutRect result = transform.mapRect(clipRect);
return result;
}
LayoutRect clipRect = layer->physicalBoundingBox(rootLayer);
expandClipRectForDescendantsAndReflection(clipRect, layer, rootLayer,
subPixelAccumulation);
clipRect.move(subPixelAccumulation);
return clipRect;
}
void RenderBox::paintLayerContents(GraphicsContext* context,
const LayerPaintingInfo& paintingInfo) {
float deviceScaleFactor = 1.0f;
context->setDeviceScaleFactor(deviceScaleFactor);
LayoutPoint offsetFromRoot;
layer()->convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);
LayerPaintingInfo localPaintingInfo(paintingInfo);
LayoutRect layerBounds;
ClipRect contentRect;
ClipRectsContext clipRectsContext(localPaintingInfo.rootLayer,
PaintingClipRects,
localPaintingInfo.subPixelAccumulation);
layer()->clipper().calculateRects(clipRectsContext,
localPaintingInfo.paintDirtyRect,
layerBounds, contentRect, &offsetFromRoot);
if (!layer()->intersectsDamageRect(layerBounds, contentRect.rect(),
localPaintingInfo.rootLayer,
&offsetFromRoot))
return;
LayoutRect rootRelativeBounds;
// Apply clip-path to context.
GraphicsContextStateSaver clipStateSaver(*context, false);
// Clip-path, like border radius, must not be applied to the contents of a
// composited-scrolling container. It must, however, still be applied to the
// mask layer, so that the compositor can properly mask the scrolling contents
// and scrollbars.
if (hasClipPath()) {
ASSERT(style()->clipPath());
if (style()->clipPath()->type() == ClipPathOperation::SHAPE) {
// Removed.
}
}
if (isTransparent()) {
context->save();
LayoutRect clipRect = intersection(
paintingInfo.paintDirtyRect,
transparencyClipBox(layer(), localPaintingInfo.rootLayer,
localPaintingInfo.subPixelAccumulation));
context->clip(clipRect);
context->beginTransparencyLayer(opacity());
}
layer()->clipToRect(localPaintingInfo, context, contentRect);
LayoutPoint layerLocation = toPoint(layerBounds.location() - location() +
localPaintingInfo.subPixelAccumulation);
Vector<RenderBox*> layers;
PaintInfo paintInfo(context, pixelSnappedIntRect(contentRect.rect()),
localPaintingInfo.rootLayer->renderer());
paint(paintInfo, layerLocation, layers);
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
for (auto& box : layers) {
box->paintLayer(context, paintingInfo);
}
layer()->restoreClip(context, localPaintingInfo.paintDirtyRect, contentRect);
if (isTransparent()) {
context->endLayer();
context->restore();
}
}
void RenderBox::paint(PaintInfo& paintInfo,
const LayoutPoint& paintOffset,
Vector<RenderBox*>& layers) {
LayoutPoint adjustedPaintOffset = paintOffset + location();
for (RenderObject* child = slowFirstChild(); child;
child = child->nextSibling())
child->paint(paintInfo, adjustedPaintOffset, layers);
}
BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(
GraphicsContext* context,
const BoxDecorationData& boxDecorationData) const {
if (!boxDecorationData.hasBackground || !boxDecorationData.hasBorder ||
!style()->hasBorderRadius())
return BackgroundBleedNone;
// FIXME: See crbug.com/382491. getCTM does not accurately reflect the scale
// at the time content is rasterized, and should not be relied on to make
// decisions about bleeding.
AffineTransform ctm = context->getCTM();
FloatSize contextScaling(static_cast<float>(ctm.xScale()),
static_cast<float>(ctm.yScale()));
// Because RoundedRect uses IntRect internally the inset applied by the
// BackgroundBleedShrinkBackground strategy cannot be less than one integer
// layout coordinate, even with subpixel layout enabled. To take that into
// account, we clamp the contextScaling to 1.0 for the following test so
// that borderObscuresBackgroundEdge can only return true if the border
// widths are greater than 2 in both layout coordinates and screen
// coordinates.
// This precaution will become obsolete if RoundedRect is ever promoted to
// a sub-pixel representation.
if (contextScaling.width() > 1)
contextScaling.setWidth(1);
if (contextScaling.height() > 1)
contextScaling.setHeight(1);
if (borderObscuresBackgroundEdge(contextScaling))
return BackgroundBleedShrinkBackground;
if (borderObscuresBackground() && backgroundHasOpaqueTopLayer())
return BackgroundBleedBackgroundOverBorder;
return BackgroundBleedClipBackground;
}
void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo,
const LayoutPoint& paintOffset) {
LayoutRect paintRect = borderBoxRect();
paintRect.moveBy(paintOffset);
paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
}
void RenderBox::paintBoxDecorationBackgroundWithRect(
PaintInfo& paintInfo,
const LayoutPoint& paintOffset,
const LayoutRect& paintRect) {
RenderStyle* style = this->style();
BoxDecorationData boxDecorationData(*style);
BackgroundBleedAvoidance bleedAvoidance =
determineBackgroundBleedAvoidance(paintInfo.context, boxDecorationData);
// FIXME: Should eventually give the theme control over whether the box shadow
// should paint, since controls could have custom shadows of their own.
if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
paintBoxShadow(paintInfo, paintRect, style, Normal);
GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
if (bleedAvoidance == BackgroundBleedClipBackground) {
stateSaver.save();
RoundedRect border = style->getRoundedBorderFor(paintRect);
paintInfo.context->clipRoundedRect(border);
}
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor,
bleedAvoidance);
paintBoxShadow(paintInfo, paintRect, style, Inset);
// The theme will tell us whether or not we should also paint the CSS border.
if (boxDecorationData.hasBorder &&
bleedAvoidance != BackgroundBleedBackgroundOverBorder)
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
}
void RenderBox::paintBackground(const PaintInfo& paintInfo,
const LayoutRect& paintRect,
const Color& backgroundColor,
BackgroundBleedAvoidance bleedAvoidance) {
paintFillLayers(paintInfo, backgroundColor, style()->backgroundLayers(),
paintRect, bleedAvoidance);
}
bool RenderBox::backgroundHasOpaqueTopLayer() const {
const FillLayer& fillLayer = style()->backgroundLayers();
if (fillLayer.clip() != BorderFillBox)
return false;
if (fillLayer.hasOpaqueImage(this) && fillLayer.hasRepeatXY() &&
fillLayer.image()->canRender(*this))
return true;
// If there is only one layer and no image, check whether the background color
// is opaque
if (!fillLayer.next() && !fillLayer.hasImage()) {
Color bgColor = style()->resolveColor(style()->backgroundColor());
if (bgColor.alpha() == 255)
return true;
}
return false;
}
void RenderBox::paintFillLayers(const PaintInfo& paintInfo,
const Color& c,
const FillLayer& fillLayer,
const LayoutRect& rect,
BackgroundBleedAvoidance bleedAvoidance,
RenderObject* backgroundObject) {
Vector<const FillLayer*, 8> layers;
const FillLayer* curLayer = &fillLayer;
bool shouldDrawBackgroundInSeparateBuffer = false;
while (curLayer) {
layers.append(curLayer);
// Stop traversal when an opaque layer is encountered.
// FIXME : It would be possible for the following occlusion culling test to
// be more aggressive on layers with no repeat by testing whether the image
// covers the layout rect. Testing that here would imply duplicating a lot
// of calculations that are currently done in
// RenderBoxModelObject::paintFillLayerExtended. A more efficient solution
// might be to move the layer recursion into paintFillLayerExtended, or to
// compute the layer geometry here and pass it down.
if (!shouldDrawBackgroundInSeparateBuffer &&
curLayer->blendMode() != WebBlendModeNormal)
shouldDrawBackgroundInSeparateBuffer = true;
// The clipOccludesNextLayers condition must be evaluated first to avoid
// short-circuiting.
if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer) &&
curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(*this) &&
curLayer->hasRepeatXY() &&
curLayer->blendMode() == WebBlendModeNormal &&
!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
break;
curLayer = curLayer->next();
}
GraphicsContext* context = paintInfo.context;
if (!context)
shouldDrawBackgroundInSeparateBuffer = false;
// FIXME(sky): Propagate this constant.
bool skipBaseColor = false;
if (shouldDrawBackgroundInSeparateBuffer)
context->beginTransparencyLayer(1);
Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend();
for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin();
it != topLayer; ++it)
paintFillLayer(paintInfo, c, **it, rect, bleedAvoidance, backgroundObject,
skipBaseColor);
if (shouldDrawBackgroundInSeparateBuffer)
context->endLayer();
}
void RenderBox::paintFillLayer(const PaintInfo& paintInfo,
const Color& c,
const FillLayer& fillLayer,
const LayoutRect& rect,
BackgroundBleedAvoidance bleedAvoidance,
RenderObject* backgroundObject,
bool skipBaseColor) {
paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0,
LayoutSize(), backgroundObject, skipBaseColor);
}
bool RenderBox::pushContentsClip(PaintInfo& paintInfo,
const LayoutPoint& accumulatedOffset,
ContentsClipBehavior contentsClipBehavior) {
bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
if (!isOverflowClip)
return false;
LayoutRect clipRect = overflowClipRect(accumulatedOffset);
RoundedRect clipRoundedRect(0, 0, 0, 0);
bool hasBorderRadius = style()->hasBorderRadius();
if (hasBorderRadius)
clipRoundedRect = style()->getRoundedInnerBorderFor(
LayoutRect(accumulatedOffset, size()));
if (contentsClipBehavior == SkipContentsClipIfPossible) {
LayoutRect contentsVisualOverflow = contentsVisualOverflowRect();
if (contentsVisualOverflow.isEmpty())
return false;
LayoutRect conservativeClipRect = clipRect;
if (hasBorderRadius)
conservativeClipRect.intersect(clipRoundedRect.radiusCenterRect());
conservativeClipRect.moveBy(-accumulatedOffset);
if (conservativeClipRect.contains(contentsVisualOverflow))
return false;
}
paintInfo.context->save();
if (hasBorderRadius)
paintInfo.context->clipRoundedRect(clipRoundedRect);
paintInfo.context->clip(pixelSnappedIntRect(clipRect));
return true;
}
void RenderBox::popContentsClip(PaintInfo& paintInfo,
const LayoutPoint& accumulatedOffset) {
ASSERT(hasOverflowClip() && !layer()->isSelfPaintingLayer());
paintInfo.context->restore();
}
LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location) {
LayoutRect clipRect = borderBoxRect();
clipRect.setLocation(location + clipRect.location() +
LayoutSize(borderLeft(), borderTop()));
clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(),
borderTop() + borderBottom()));
return clipRect;
}
LayoutRect RenderBox::clipRect(const LayoutPoint& location) {
LayoutRect borderBoxRect = this->borderBoxRect();
LayoutRect clipRect =
LayoutRect(borderBoxRect.location() + location, borderBoxRect.size());
if (!style()->clipLeft().isAuto()) {
LayoutUnit c = valueForLength(style()->clipLeft(), borderBoxRect.width());
clipRect.move(c, 0);
clipRect.contract(c, 0);
}
if (!style()->clipRight().isAuto())
clipRect.contract(width() - valueForLength(style()->clipRight(), width()),
0);
if (!style()->clipTop().isAuto()) {
LayoutUnit c = valueForLength(style()->clipTop(), borderBoxRect.height());
clipRect.move(0, c);
clipRect.contract(0, c);
}
if (!style()->clipBottom().isAuto())
clipRect.contract(
0, height() - valueForLength(style()->clipBottom(), height()));
return clipRect;
}
LayoutUnit RenderBox::containingBlockLogicalHeightForContent(
AvailableLogicalHeightType heightType) const {
return containingBlock()->availableLogicalHeight(heightType);
}
void RenderBox::mapLocalToContainer(const RenderBox* paintInvalidationContainer,
TransformState& transformState,
MapCoordinatesFlags mode) const {
if (paintInvalidationContainer == this)
return;
bool containerSkipped;
RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
if (!o)
return;
LayoutSize containerOffset =
offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
bool preserve3D = mode & UseTransforms &&
(o->style()->preserves3D() || style()->preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D
? TransformState::AccumulateTransform
: TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(),
preserve3D ? TransformState::AccumulateTransform
: TransformState::FlattenTransform);
if (containerSkipped) {
// There can't be a transform between paintInvalidationContainer and o,
// because transforms create containers, so it should be safe to just
// subtract the delta between the paintInvalidationContainer and o.
LayoutSize containerOffset =
paintInvalidationContainer->offsetFromAncestorContainer(o);
transformState.move(-containerOffset.width(), -containerOffset.height(),
preserve3D ? TransformState::AccumulateTransform
: TransformState::FlattenTransform);
return;
}
mode &= ~ApplyContainerFlip;
o->mapLocalToContainer(paintInvalidationContainer, transformState, mode);
}
LayoutSize RenderBox::offsetFromContainer(const RenderObject* o,
const LayoutPoint& point,
bool* offsetDependsOnPoint) const {
ASSERT(o == container());
if (!isInline() || isReplaced())
return locationOffset();
return LayoutSize();
}
InlineBox* RenderBox::createInlineBox() {
return new InlineBox(*this);
}
void RenderBox::dirtyLineBoxes(bool fullLayout) {
if (inlineBoxWrapper()) {
if (fullLayout) {
inlineBoxWrapper()->destroy();
ASSERT(m_rareData);
m_rareData->m_inlineBoxWrapper = 0;
} else {
inlineBoxWrapper()->dirtyLineBoxes();
}
}
}
void RenderBox::positionLineBox(InlineBox* box) {
if (isOutOfFlowPositioned()) {
box->remove(DontMarkLineBoxes);
box->destroy();
} else if (isReplaced()) {
setLocation(roundedLayoutPoint(box->topLeft()));
setInlineBoxWrapper(box);
}
}
void RenderBox::deleteLineBoxWrapper() {
if (inlineBoxWrapper()) {
if (!documentBeingDestroyed())
inlineBoxWrapper()->remove();
inlineBoxWrapper()->destroy();
ASSERT(m_rareData);
m_rareData->m_inlineBoxWrapper = 0;
}
}
void RenderBox::updateLogicalWidth() {
LogicalExtentComputedValues computedValues;
computeLogicalWidth(computedValues);
setLogicalWidth(computedValues.m_extent);
setLogicalLeft(computedValues.m_position);
setMarginStart(computedValues.m_margins.m_start);
setMarginEnd(computedValues.m_margins.m_end);
}
void RenderBox::computeLogicalWidth(
LogicalExtentComputedValues& computedValues) const {
computedValues.m_extent = logicalWidth();
computedValues.m_position = logicalLeft();
computedValues.m_margins.m_start = marginStart();
computedValues.m_margins.m_end = marginEnd();
if (isOutOfFlowPositioned()) {
// FIXME: This calculation is not patched for block-flow yet.
// https://bugs.webkit.org/show_bug.cgi?id=46500
computePositionedLogicalWidth(computedValues);
return;
}
if (hasOverrideWidth()) {
computedValues.m_extent =
overrideLogicalContentWidth() + borderAndPaddingLogicalWidth();
return;
}
bool treatAsReplaced = shouldComputeSizeAsReplaced();
RenderStyle* styleToUse = style();
Length logicalWidthLength = treatAsReplaced
? Length(computeReplacedLogicalWidth(), Fixed)
: styleToUse->logicalWidth();
RenderBlock* cb = containingBlock();
LayoutUnit containerLogicalWidth =
std::max<LayoutUnit>(0, containingBlockLogicalWidthForContent());
if (isInline() && !isInlineBlock()) {
// just calculate margins
computedValues.m_margins.m_start =
minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth);
computedValues.m_margins.m_end =
minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth);
if (treatAsReplaced)
computedValues.m_extent =
std::max<LayoutUnit>(floatValueForLength(logicalWidthLength, 0) +
borderAndPaddingLogicalWidth(),
minPreferredLogicalWidth());
return;
}
// Width calculations
if (treatAsReplaced)
computedValues.m_extent =
logicalWidthLength.value() + borderAndPaddingLogicalWidth();
else {
LayoutUnit preferredWidth = computeLogicalWidthUsing(
MainOrPreferredSize, styleToUse->logicalWidth(), containerLogicalWidth,
cb);
computedValues.m_extent = constrainLogicalWidthByMinMax(
preferredWidth, containerLogicalWidth, cb);
}
// Margin calculations.
computeMarginsForDirection(
InlineDirection, cb, containerLogicalWidth, computedValues.m_extent,
computedValues.m_margins.m_start, computedValues.m_margins.m_end,
style()->marginStart(), style()->marginEnd());
if (containerLogicalWidth &&
containerLogicalWidth !=
(computedValues.m_extent + computedValues.m_margins.m_start +
computedValues.m_margins.m_end) &&
!isInline() && !cb->isFlexibleBox()) {
LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent -
cb->marginStartForChild(this);
bool hasInvertedDirection = cb->style()->isLeftToRightDirection() !=
style()->isLeftToRightDirection();
if (hasInvertedDirection)
computedValues.m_margins.m_start = newMargin;
else
computedValues.m_margins.m_end = newMargin;
}
}
LayoutUnit RenderBox::fillAvailableMeasure(
LayoutUnit availableLogicalWidth) const {
LayoutUnit marginStart =
minimumValueForLength(style()->marginStart(), availableLogicalWidth);
LayoutUnit marginEnd =
minimumValueForLength(style()->marginEnd(), availableLogicalWidth);
return availableLogicalWidth - marginStart - marginEnd;
}
LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(
const Length& logicalWidthLength,
LayoutUnit availableLogicalWidth,
LayoutUnit borderAndPadding) const {
if (logicalWidthLength.type() == FillAvailable)
return fillAvailableMeasure(availableLogicalWidth);
LayoutUnit minLogicalWidth = 0;
LayoutUnit maxLogicalWidth = 0;
computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
if (logicalWidthLength.type() == MinContent)
return minLogicalWidth + borderAndPadding;
if (logicalWidthLength.type() == MaxContent)
return maxLogicalWidth + borderAndPadding;
if (logicalWidthLength.type() == FitContent) {
minLogicalWidth += borderAndPadding;
maxLogicalWidth += borderAndPadding;
return std::max(
minLogicalWidth,
std::min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth)));
}
ASSERT_NOT_REACHED();
return 0;
}
LayoutUnit RenderBox::computeLogicalWidthUsing(SizeType widthType,
const Length& logicalWidth,
LayoutUnit availableLogicalWidth,
const RenderBlock* cb) const {
if (!logicalWidth.isIntrinsicOrAuto()) {
// FIXME: If the containing block flow is perpendicular to our direction we
// need to use the available logical height instead.
return adjustBorderBoxLogicalWidthForBoxSizing(
valueForLength(logicalWidth, availableLogicalWidth));
}
if (logicalWidth.isIntrinsic())
return computeIntrinsicLogicalWidthUsing(
logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth());
LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth);
if (widthType == MainOrPreferredSize &&
sizesLogicalWidthToFitContent(logicalWidth))
return std::max(minPreferredLogicalWidth(),
std::min(maxPreferredLogicalWidth(), logicalWidthResult));
return logicalWidthResult;
}
static bool columnFlexItemHasStretchAlignment(const RenderObject* flexitem) {
RenderObject* parent = flexitem->parent();
// auto margins mean we don't stretch. Note that this function will only be
// used for widths, so we don't have to check marginBefore/marginAfter.
ASSERT(parent->style()->isColumnFlexDirection());
if (flexitem->style()->marginStart().isAuto() ||
flexitem->style()->marginEnd().isAuto())
return false;
return flexitem->style()->alignSelf() == ItemPositionStretch ||
(flexitem->style()->alignSelf() == ItemPositionAuto &&
parent->style()->alignItems() == ItemPositionStretch);
}
bool RenderBox::sizesLogicalWidthToFitContent(
const Length& logicalWidth) const {
if (isInlineBlock())
return true;
if (logicalWidth.type() == Intrinsic)
return true;
// Flexible box items should shrink wrap, so we lay them out at their
// intrinsic widths. In the case of columns that have a stretch alignment, we
// go ahead and layout at the stretched size to avoid an extra layout when
// applying alignment.
if (parent()->isFlexibleBox()) {
// For multiline columns, we need to apply align-content first, so we can't
// stretch now.
if (!parent()->style()->isColumnFlexDirection() ||
parent()->style()->flexWrap() != FlexNoWrap)
return true;
if (!columnFlexItemHasStretchAlignment(this))
return true;
}
return false;
}
void RenderBox::computeMarginsForDirection(MarginDirection flowDirection,
const RenderBlock* containingBlock,
LayoutUnit containerWidth,
LayoutUnit childWidth,
LayoutUnit& marginStart,
LayoutUnit& marginEnd,
Length marginStartLength,
Length marginEndLength) const {
if (flowDirection == BlockDirection || isInline()) {
// Margins are calculated with respect to the logical width of
// the containing block (8.3)
// Inline blocks/tables and floats don't have their margins increased.
marginStart = minimumValueForLength(marginStartLength, containerWidth);
marginEnd = minimumValueForLength(marginEndLength, containerWidth);
return;
}
if (containingBlock->isFlexibleBox()) {
// We need to let flexbox handle the margin adjustment - otherwise, flexbox
// will think we're wider than we actually are and calculate line sizes
// wrong. See also http://dev.w3.org/csswg/css-flexbox/#auto-margins
if (marginStartLength.isAuto())
marginStartLength.setValue(0);
if (marginEndLength.isAuto())
marginEndLength.setValue(0);
}
LayoutUnit marginStartWidth =
minimumValueForLength(marginStartLength, containerWidth);
LayoutUnit marginEndWidth =
minimumValueForLength(marginEndLength, containerWidth);
// CSS 2.1 (10.3.3): "If 'width' is not 'auto' and 'border-left-width' +
// 'padding-left' + 'width' + 'padding-right' + 'border-right-width' (plus any
// of 'margin-left' or 'margin-right' that are not 'auto') is larger than the
// width of the containing block, then any 'auto' values for 'margin-left' or
// 'margin-right' are, for the following rules, treated as zero.
LayoutUnit marginBoxWidth =
childWidth + (!style()->width().isAuto()
? marginStartWidth + marginEndWidth
: LayoutUnit());
// CSS 2.1: "If both 'margin-left' and 'margin-right' are 'auto', their used
// values are equal. This horizontally centers the element with respect to the
// edges of the containing block."
if (marginStartLength.isAuto() && marginEndLength.isAuto() &&
marginBoxWidth < containerWidth) {
// Other browsers center the margin box for align=center elements so we
// match them here.
LayoutUnit centeredMarginBoxStart = std::max<LayoutUnit>(
0,
(containerWidth - childWidth - marginStartWidth - marginEndWidth) / 2);
marginStart = centeredMarginBoxStart + marginStartWidth;
marginEnd = containerWidth - childWidth - marginStart + marginEndWidth;
return;
}
// CSS 2.1: "If there is exactly one value specified as 'auto', its used value
// follows from the equality."
if (marginEndLength.isAuto() && marginBoxWidth < containerWidth) {
marginStart = marginStartWidth;
marginEnd = containerWidth - childWidth - marginStart;
return;
}
if (marginStartLength.isAuto() && marginBoxWidth < containerWidth) {
marginEnd = marginEndWidth;
marginStart = containerWidth - childWidth - marginEnd;
return;
}
// Either no auto margins, or our margin box width is >= the container width,
// auto margins will just turn into 0.
marginStart = marginStartWidth;
marginEnd = marginEndWidth;
}
void RenderBox::updateLogicalHeight() {
m_intrinsicContentLogicalHeight = contentLogicalHeight();
LogicalExtentComputedValues computedValues;
computeLogicalHeight(logicalHeight(), logicalTop(), computedValues);
setLogicalHeight(computedValues.m_extent);
setLogicalTop(computedValues.m_position);
setMarginBefore(computedValues.m_margins.m_before);
setMarginAfter(computedValues.m_margins.m_after);
}
void RenderBox::computeLogicalHeight(
LayoutUnit logicalHeight,
LayoutUnit logicalTop,
LogicalExtentComputedValues& computedValues) const {
computedValues.m_extent = logicalHeight;
computedValues.m_position = logicalTop;
// Cell height is managed by the table and inline non-replaced elements do not
// support a height property.
if (isInline() && !isReplaced())
return;
Length h;
if (isOutOfFlowPositioned())
computePositionedLogicalHeight(computedValues);
else {
RenderBlock* cb = containingBlock();
// If we are perpendicular to our containing block then we need to resolve
// our block-start and block-end margins so that if they are 'auto' we are
// centred or aligned within the inline flow containing block: this is done
// by computing the margins as though they are inline. Note that as this is
// the 'sizing phase' we are using our own writing mode rather than the
// containing block's. We use the containing block's writing mode when
// figuring out the block-direction margins for positioning in
// |computeAndSetBlockDirectionMargins| (i.e. margin collapsing etc.). See
// http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
// FIXME(sky): Remove MarginDirection enum.
MarginDirection flowDirection = BlockDirection;
bool treatAsReplaced = shouldComputeSizeAsReplaced();
bool checkMinMaxHeight = false;
// The parent box is flexing us, so it has increased or decreased our
// height. We have to grab our cached flexible height.
// FIXME: Account for block-flow in flexible boxes.
// https://bugs.webkit.org/show_bug.cgi?id=46418
if (hasOverrideHeight() && parent()->isFlexibleBox())
h = Length(overrideLogicalContentHeight(), Fixed);
else if (treatAsReplaced)
h = Length(computeReplacedLogicalHeight(), Fixed);
else {
h = style()->logicalHeight();
checkMinMaxHeight = true;
}
LayoutUnit heightResult;
if (checkMinMaxHeight) {
heightResult = computeLogicalHeightUsing(
style()->logicalHeight(),
computedValues.m_extent - borderAndPaddingLogicalHeight());
if (heightResult == -1)
heightResult = computedValues.m_extent;
heightResult = constrainLogicalHeightByMinMax(
heightResult,
computedValues.m_extent - borderAndPaddingLogicalHeight());
} else {
// The only times we don't check min/max height are when a fixed length
// has been given as an override. Just use that. The value has already
// been adjusted for box-sizing.
ASSERT(h.isFixed());
heightResult = h.value() + borderAndPaddingLogicalHeight();
}
computedValues.m_extent = heightResult;
computeMarginsForDirection(
flowDirection, cb, containingBlockLogicalWidthForContent(),
computedValues.m_extent, computedValues.m_margins.m_before,
computedValues.m_margins.m_after, style()->marginBefore(),
style()->marginAfter());
}
}
LayoutUnit RenderBox::computeLogicalHeightUsing(
const Length& height,
LayoutUnit intrinsicContentHeight) const {
LayoutUnit logicalHeight =
computeContentLogicalHeightUsing(height, intrinsicContentHeight);
if (logicalHeight != -1)
logicalHeight = adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight);
return logicalHeight;
}
LayoutUnit RenderBox::computeContentLogicalHeight(
const Length& height,
LayoutUnit intrinsicContentHeight) const {
LayoutUnit heightIncludingScrollbar =
computeContentLogicalHeightUsing(height, intrinsicContentHeight);
if (heightIncludingScrollbar == -1)
return -1;
return std::max<LayoutUnit>(
0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
}
LayoutUnit RenderBox::computeIntrinsicLogicalContentHeightUsing(
const Length& logicalHeightLength,
LayoutUnit intrinsicContentHeight,
LayoutUnit borderAndPadding) const {
// FIXME(cbiesinger): The css-sizing spec is considering changing what
// min-content/max-content should resolve to. If that happens, this code will
// have to change.
if (logicalHeightLength.isMinContent() ||
logicalHeightLength.isMaxContent() ||
logicalHeightLength.isFitContent()) {
if (isReplaced())
return intrinsicSize().height();
if (m_intrinsicContentLogicalHeight != -1)
return m_intrinsicContentLogicalHeight;
return intrinsicContentHeight;
}
if (logicalHeightLength.isFillAvailable())
return containingBlock()->availableLogicalHeight(
ExcludeMarginBorderPadding) -
borderAndPadding;
ASSERT_NOT_REACHED();
return 0;
}
LayoutUnit RenderBox::computeContentLogicalHeightUsing(
const Length& height,
LayoutUnit intrinsicContentHeight) const {
// FIXME(cbiesinger): The css-sizing spec is considering changing what
// min-content/max-content should resolve to. If that happens, this code will
// have to change.
if (height.isIntrinsic()) {
if (intrinsicContentHeight == -1)
return -1; // Intrinsic height isn't available.
return computeIntrinsicLogicalContentHeightUsing(
height, intrinsicContentHeight, borderAndPaddingLogicalHeight());
}
if (height.isFixed())
return height.value();
return -1;
}
// FIXME(sky): Remove
bool RenderBox::skipContainingBlockForPercentHeightCalculation(
const RenderBox* containingBlock) const {
return false;
}
LayoutUnit RenderBox::computeReplacedLogicalWidth(
ShouldComputePreferred shouldComputePreferred) const {
return computeReplacedLogicalWidthRespectingMinMaxWidth(
computeReplacedLogicalWidthUsing(style()->logicalWidth()),
shouldComputePreferred);
}
LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(
LayoutUnit logicalWidth,
ShouldComputePreferred shouldComputePreferred) const {
LayoutUnit minLogicalWidth =
(shouldComputePreferred == ComputePreferred &&
style()->logicalMinWidth().isPercent()) ||
style()->logicalMinWidth().isMaxSizeNone()
? logicalWidth
: computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
LayoutUnit maxLogicalWidth =
(shouldComputePreferred == ComputePreferred &&
style()->logicalMaxWidth().isPercent()) ||
style()->logicalMaxWidth().isMaxSizeNone()
? logicalWidth
: computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth));
}
LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(
const Length& logicalWidth) const {
switch (logicalWidth.type()) {
case Fixed:
return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth.value());
case MinContent:
case MaxContent: {
// MinContent/MaxContent don't need the availableLogicalWidth argument.
LayoutUnit availableLogicalWidth = 0;
return computeIntrinsicLogicalWidthUsing(logicalWidth,
availableLogicalWidth,
borderAndPaddingLogicalWidth()) -
borderAndPaddingLogicalWidth();
}
case FitContent:
case FillAvailable:
case Percent:
case Calculated: {
// FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced
// element's block-flow is perpendicular to the containing block's
// block-flow. https://bugs.webkit.org/show_bug.cgi?id=46496
const LayoutUnit cw = isOutOfFlowPositioned()
? containingBlockLogicalWidthForPositioned(
toRenderBoxModelObject(container()))
: containingBlockLogicalWidthForContent();
Length containerLogicalWidth = containingBlock()->style()->logicalWidth();
// FIXME: Handle cases when containing block width is calculated or
// viewport percent. https://bugs.webkit.org/show_bug.cgi?id=91071
if (logicalWidth.isIntrinsic())
return computeIntrinsicLogicalWidthUsing(
logicalWidth, cw, borderAndPaddingLogicalWidth()) -
borderAndPaddingLogicalWidth();
if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() ||
containerLogicalWidth.isPercent())))
return adjustContentBoxLogicalWidthForBoxSizing(
minimumValueForLength(logicalWidth, cw));
return 0;
}
case Intrinsic:
case MinIntrinsic:
case Auto:
case MaxSizeNone:
return intrinsicLogicalWidth();
case DeviceWidth:
case DeviceHeight:
break;
}
ASSERT_NOT_REACHED();
return 0;
}
LayoutUnit RenderBox::computeReplacedLogicalHeight() const {
return computeReplacedLogicalHeightRespectingMinMaxHeight(
computeReplacedLogicalHeightUsing(style()->logicalHeight()));
}
bool RenderBox::logicalHeightComputesAsNone(SizeType sizeType) const {
ASSERT(sizeType == MinSize || sizeType == MaxSize);
Length logicalHeight = sizeType == MinSize ? style()->logicalMinHeight()
: style()->logicalMaxHeight();
Length initialLogicalHeight = sizeType == MinSize
? RenderStyle::initialMinSize()
: RenderStyle::initialMaxSize();
if (logicalHeight == initialLogicalHeight)
return true;
if (!logicalHeight.isPercent() || isOutOfFlowPositioned())
return false;
return containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight();
}
LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(
LayoutUnit logicalHeight) const {
// If the height of the containing block is not specified explicitly (i.e., it
// depends on content height), and this element is not absolutely positioned,
// the percentage value is treated as '0' (for 'min-height') or 'none' (for
// 'max-height').
LayoutUnit minLogicalHeight;
if (!logicalHeightComputesAsNone(MinSize))
minLogicalHeight =
computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
LayoutUnit maxLogicalHeight = logicalHeight;
if (!logicalHeightComputesAsNone(MaxSize))
maxLogicalHeight =
computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight));
}
LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(
const Length& logicalHeight) const {
switch (logicalHeight.type()) {
case Fixed:
return adjustContentBoxLogicalHeightForBoxSizing(logicalHeight.value());
case Percent:
case Calculated: {
RenderObject* cb =
isOutOfFlowPositioned() ? container() : containingBlock();
if (cb->isRenderBlock())
toRenderBlock(cb)->addPercentHeightDescendant(
const_cast<RenderBox*>(this));
// FIXME: This calculation is not patched for block-flow yet.
// https://bugs.webkit.org/show_bug.cgi?id=46500
if (cb->isOutOfFlowPositioned() && cb->style()->height().isAuto() &&
!(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
ASSERT_WITH_SECURITY_IMPLICATION(cb->isRenderBlock());
RenderBlock* block = toRenderBlock(cb);
LogicalExtentComputedValues computedValues;
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
LayoutUnit newContentHeight =
computedValues.m_extent - block->borderAndPaddingLogicalHeight();
LayoutUnit newHeight =
block->adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
return adjustContentBoxLogicalHeightForBoxSizing(
valueForLength(logicalHeight, newHeight));
}
// FIXME: availableLogicalHeight() is wrong if the replaced element's
// block-flow is perpendicular to the containing block's block-flow.
// https://bugs.webkit.org/show_bug.cgi?id=46496
LayoutUnit availableHeight;
if (isOutOfFlowPositioned())
availableHeight = containingBlockLogicalHeightForPositioned(
toRenderBoxModelObject(cb));
else {
availableHeight =
containingBlockLogicalHeightForContent(IncludeMarginBorderPadding);
// It is necessary to use the border-box to match WinIE's broken
// box model. This is essential for sizing inside
// table cells using percentage heights.
// FIXME: This needs to be made block-flow-aware. If the cell and image
// are perpendicular block-flows, this isn't right.
// https://bugs.webkit.org/show_bug.cgi?id=46997
while (cb && !cb->isRenderView() &&
(cb->style()->logicalHeight().isAuto() ||
cb->style()->logicalHeight().isPercent())) {
toRenderBlock(cb)->addPercentHeightDescendant(
const_cast<RenderBox*>(this));
cb = cb->containingBlock();
}
}
return adjustContentBoxLogicalHeightForBoxSizing(
valueForLength(logicalHeight, availableHeight));
}
case MinContent:
case MaxContent:
case FitContent:
case FillAvailable:
return adjustContentBoxLogicalHeightForBoxSizing(
computeIntrinsicLogicalContentHeightUsing(logicalHeight,
intrinsicLogicalHeight(),
borderAndPaddingHeight()));
default:
return intrinsicLogicalHeight();
}
}
LayoutUnit RenderBox::availableLogicalHeight(
AvailableLogicalHeightType heightType) const {
// http://www.w3.org/TR/CSS2/visudet.html#propdef-height - We are interested
// in the content height.
return constrainContentBoxLogicalHeightByMinMax(
availableLogicalHeightUsing(style()->logicalHeight(), heightType), -1);
}
LayoutUnit RenderBox::availableLogicalHeightUsing(
const Length& h,
AvailableLogicalHeightType heightType) const {
if (isRenderView()) {
ASSERT_NOT_REACHED();
return LayoutUnit();
}
if (h.isPercent() && isOutOfFlowPositioned()) {
// FIXME: This is wrong if the containingBlock has a perpendicular writing
// mode.
LayoutUnit availableHeight =
containingBlockLogicalHeightForPositioned(containingBlock());
return adjustContentBoxLogicalHeightForBoxSizing(
valueForLength(h, availableHeight));
}
LayoutUnit heightIncludingScrollbar = computeContentLogicalHeightUsing(h, -1);
if (heightIncludingScrollbar != -1)
return std::max<LayoutUnit>(
0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
// FIXME: Check logicalTop/logicalBottom here to correctly handle vertical
// writing-mode. https://bugs.webkit.org/show_bug.cgi?id=46500
if (isRenderBlock() && isOutOfFlowPositioned() &&
style()->height().isAuto() &&
!(style()->top().isAuto() || style()->bottom().isAuto())) {
RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
LogicalExtentComputedValues computedValues;
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
LayoutUnit newContentHeight =
computedValues.m_extent - block->borderAndPaddingLogicalHeight();
return adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
}
// FIXME: This is wrong if the containingBlock has a perpendicular writing
// mode.
LayoutUnit availableHeight =
containingBlockLogicalHeightForContent(heightType);
if (heightType == ExcludeMarginBorderPadding) {
// FIXME: Margin collapsing hasn't happened yet, so this incorrectly removes
// collapsed margins.
availableHeight -=
marginBefore() + marginAfter() + borderAndPaddingLogicalHeight();
}
return availableHeight;
}
void RenderBox::computeAndSetBlockDirectionMargins(
const RenderBlock* containingBlock) {
LayoutUnit marginBefore;
LayoutUnit marginAfter;
computeMarginsForDirection(
BlockDirection, containingBlock, containingBlockLogicalWidthForContent(),
logicalHeight(), marginBefore, marginAfter,
style()->marginBeforeUsing(containingBlock->style()),
style()->marginAfterUsing(containingBlock->style()));
// Note that in this 'positioning phase' of the layout we are using the
// containing block's writing mode rather than our own when calculating
// margins. See
// http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
containingBlock->setMarginBeforeForChild(this, marginBefore);
containingBlock->setMarginAfterForChild(this, marginAfter);
}
LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(
const RenderBoxModelObject* containingBlock) const {
ASSERT(containingBlock->isBox());
return toRenderBox(containingBlock)->clientLogicalWidth();
}
LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(
const RenderBoxModelObject* containingBlock) const {
ASSERT(containingBlock->isBox());
const RenderBlock* cb = containingBlock->isRenderBlock()
? toRenderBlock(containingBlock)
: containingBlock->containingBlock();
return cb->clientLogicalHeight();
}
static void computePositionedStaticDistance(Length& leftOrTop,
Length& rightOrBottom) {
if (!leftOrTop.isAuto() || !rightOrBottom.isAuto())
return;
leftOrTop.setValue(Fixed, 0);
}
void RenderBox::computePositionedLogicalWidth(
LogicalExtentComputedValues& computedValues) const {
if (isReplaced()) {
computePositionedLogicalWidthReplaced(computedValues);
return;
}
// QUESTIONS
// FIXME 1: Should we still deal with these the cases of 'left' or 'right'
// having the type 'static' in determining whether to calculate the static
// distance? NOTE: 'static' is not a legal value for 'left' or 'right' as of
// CSS 2.1.
// FIXME 2: Can perhaps optimize out cases when max-width/min-width are
// greater than or less than the computed width(). Be careful of box-sizing
// and percentage issues.
// The following is based off of the W3C Working Draft from April 11, 2006 of
// CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
// <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
// (block-style-comments in this function and in
// computePositionedLogicalWidthUsing() correspond to text from the spec)
// We don't use containingBlock(), since we may be positioned by an enclosing
// relative positioned inline.
const RenderBoxModelObject* containerBlock =
toRenderBoxModelObject(container());
const LayoutUnit containerLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
// Use the container block's direction except when calculating the static
// distance This conforms with the reference results for
// abspos-replaced-width-margin-000.htm of the CSS 2.1 test suite
TextDirection containerDirection = containerBlock->style()->direction();
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
const Length marginLogicalLeft = style()->marginLeft();
const Length marginLogicalRight = style()->marginRight();
Length logicalLeftLength = style()->logicalLeft();
Length logicalRightLength = style()->logicalRight();
/*---------------------------------------------------------------------------*\
* For the purposes of this section and the next, the term "static position"
* (of an element) refers, roughly, to the position an element would have had
* in the normal flow. More precisely:
*
* * The static position for 'left' is the distance from the left edge of the
* containing block to the left margin edge of a hypothetical box that would
* have been the first box of the element if its 'position' property had
* been 'static' and 'float' had been 'none'. The value is negative if the
* hypothetical box is to the left of the containing block.
* * The static position for 'right' is the distance from the right edge of
the
* containing block to the right margin edge of the same hypothetical box as
* above. The value is positive if the hypothetical box is to the left of
the
* containing block's edge.
*
* But rather than actually calculating the dimensions of that hypothetical
box,
* user agents are free to make a guess at its probable position.
*
* For the purposes of calculating the static position, the containing block
of
* fixed positioned elements is the initial containing block instead of the
* viewport, and all scrollable boxes should be assumed to be scrolled to
their
* origin.
\*---------------------------------------------------------------------------*/
// see FIXME 1
// Calculate the static distance if needed.
computePositionedStaticDistance(logicalLeftLength, logicalRightLength);
// Calculate constraint equation values for 'width' case.
computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock,
containerDirection, containerLogicalWidth,
bordersPlusPadding, logicalLeftLength,
logicalRightLength, marginLogicalLeft,
marginLogicalRight, computedValues);
// Calculate constraint equation values for 'max-width' case.
if (!style()->logicalMaxWidth().isMaxSizeNone()) {
LogicalExtentComputedValues maxValues;
computePositionedLogicalWidthUsing(
style()->logicalMaxWidth(), containerBlock, containerDirection,
containerLogicalWidth, bordersPlusPadding, logicalLeftLength,
logicalRightLength, marginLogicalLeft, marginLogicalRight, maxValues);
if (computedValues.m_extent > maxValues.m_extent) {
computedValues.m_extent = maxValues.m_extent;
computedValues.m_position = maxValues.m_position;
computedValues.m_margins.m_start = maxValues.m_margins.m_start;
computedValues.m_margins.m_end = maxValues.m_margins.m_end;
}
}
// Calculate constraint equation values for 'min-width' case.
if (!style()->logicalMinWidth().isZero() ||
style()->logicalMinWidth().isIntrinsic()) {
LogicalExtentComputedValues minValues;
computePositionedLogicalWidthUsing(
style()->logicalMinWidth(), containerBlock, containerDirection,
containerLogicalWidth, bordersPlusPadding, logicalLeftLength,
logicalRightLength, marginLogicalLeft, marginLogicalRight, minValues);
if (computedValues.m_extent < minValues.m_extent) {
computedValues.m_extent = minValues.m_extent;
computedValues.m_position = minValues.m_position;
computedValues.m_margins.m_start = minValues.m_margins.m_start;
computedValues.m_margins.m_end = minValues.m_margins.m_end;
}
}
computedValues.m_extent += bordersPlusPadding;
}
static void computeLogicalLeftPositionedOffset(
LayoutUnit& logicalLeftPos,
const RenderBox* child,
LayoutUnit logicalWidthValue,
const RenderBoxModelObject* containerBlock,
LayoutUnit containerLogicalWidth) {
// FIXME(sky): Remove
logicalLeftPos += containerBlock->borderLeft();
}
void RenderBox::shrinkToFitWidth(
const LayoutUnit availableSpace,
const LayoutUnit logicalLeftValue,
const LayoutUnit bordersPlusPadding,
LogicalExtentComputedValues& computedValues) const {
// FIXME: would it be better to have shrink-to-fit in one step?
LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
LayoutUnit preferredMinWidth =
minPreferredLogicalWidth() - bordersPlusPadding;
LayoutUnit availableWidth = availableSpace - logicalLeftValue;
computedValues.m_extent =
std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
}
void RenderBox::computePositionedLogicalWidthUsing(
Length logicalWidth,
const RenderBoxModelObject* containerBlock,
TextDirection containerDirection,
LayoutUnit containerLogicalWidth,
LayoutUnit bordersPlusPadding,
const Length& logicalLeft,
const Length& logicalRight,
const Length& marginLogicalLeft,
const Length& marginLogicalRight,
LogicalExtentComputedValues& computedValues) const {
if (logicalWidth.isIntrinsic())
logicalWidth =
Length(computeIntrinsicLogicalWidthUsing(
logicalWidth, containerLogicalWidth, bordersPlusPadding) -
bordersPlusPadding,
Fixed);
// 'left' and 'right' cannot both be 'auto' because one would of been
// converted to the static position already
ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
LayoutUnit logicalLeftValue = 0;
const LayoutUnit containerRelativeLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
bool logicalLeftIsAuto = logicalLeft.isAuto();
bool logicalRightIsAuto = logicalRight.isAuto();
LayoutUnit& marginLogicalLeftValue = style()->isLeftToRightDirection()
? computedValues.m_margins.m_start
: computedValues.m_margins.m_end;
LayoutUnit& marginLogicalRightValue = style()->isLeftToRightDirection()
? computedValues.m_margins.m_end
: computedValues.m_margins.m_start;
if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
/*-----------------------------------------------------------------------*\
* If none of the three is 'auto': If both 'margin-left' and 'margin-
* right' are 'auto', solve the equation under the extra constraint that
* the two margins get equal values, unless this would make them negative,
* in which case when direction of the containing block is 'ltr' ('rtl'),
* set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
* ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
* solve the equation for that value. If the values are over-constrained,
* ignore the value for 'left' (in case the 'direction' property of the
* containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
* and solve for that value.
\*-----------------------------------------------------------------------*/
// NOTE: It is not necessary to solve for 'right' in the over constrained
// case because the value is not used for any further calculations.
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
valueForLength(logicalWidth, containerLogicalWidth));
const LayoutUnit availableSpace =
containerLogicalWidth -
(logicalLeftValue + computedValues.m_extent +
valueForLength(logicalRight, containerLogicalWidth) +
bordersPlusPadding);
// Margins are now the only unknown
if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
// Both margins auto, solve for equality
if (availableSpace >= 0) {
marginLogicalLeftValue = availableSpace / 2; // split the difference
marginLogicalRightValue =
availableSpace -
marginLogicalLeftValue; // account for odd valued differences
} else {
// Use the containing block's direction rather than the parent block's
// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
if (containerDirection == LTR) {
marginLogicalLeftValue = 0;
marginLogicalRightValue = availableSpace; // will be negative
} else {
marginLogicalLeftValue = availableSpace; // will be negative
marginLogicalRightValue = 0;
}
}
} else if (marginLogicalLeft.isAuto()) {
// Solve for left margin
marginLogicalRightValue =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
} else if (marginLogicalRight.isAuto()) {
// Solve for right margin
marginLogicalLeftValue =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
} else {
// Over-constrained, solve for left if direction is RTL
marginLogicalLeftValue =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightValue =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
// Use the containing block's direction rather than the parent block's
// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
if (containerDirection == RTL)
logicalLeftValue = (availableSpace + logicalLeftValue) -
marginLogicalLeftValue - marginLogicalRightValue;
}
} else {
/*--------------------------------------------------------------------*\
* Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
* to 0, and pick the one of the following six rules that applies.
*
* 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
* width is shrink-to-fit. Then solve for 'left'
*
* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
* ------------------------------------------------------------------
* 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
* the 'direction' property of the containing block is 'ltr' set
* 'left' to the static position, otherwise set 'right' to the
* static position. Then solve for 'left' (if 'direction is 'rtl')
* or 'right' (if 'direction' is 'ltr').
* ------------------------------------------------------------------
*
* 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
* width is shrink-to-fit . Then solve for 'right'
* 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
* for 'left'
* 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
* for 'width'
* 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
* for 'right'
*
* Calculation of the shrink-to-fit width is similar to calculating the
* width of a table cell using the automatic table layout algorithm.
* Roughly: calculate the preferred width by formatting the content
* without breaking lines other than where explicit line breaks occur,
* and also calculate the preferred minimum width, e.g., by trying all
* possible line breaks. CSS 2.1 does not define the exact algorithm.
* Thirdly, calculate the available width: this is found by solving
* for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
* to 0.
*
* Then the shrink-to-fit width is:
* min(max(preferred minimum width, available width), preferred width).
\*--------------------------------------------------------------------*/
// NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
// because the value is not used for any further calculations.
// Calculate margins, 'auto' margins are ignored.
marginLogicalLeftValue =
minimumValueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightValue = minimumValueForLength(
marginLogicalRight, containerRelativeLogicalWidth);
const LayoutUnit availableSpace =
containerLogicalWidth -
(marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
// FIXME: Is there a faster way to find the correct case?
// Use rule/case that applies.
if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
// RULE 1: (use shrink-to-fit for width, and solve of left)
LayoutUnit logicalRightValue =
valueForLength(logicalRight, containerLogicalWidth);
// FIXME: would it be better to have shrink-to-fit in one step?
LayoutUnit preferredWidth =
maxPreferredLogicalWidth() - bordersPlusPadding;
LayoutUnit preferredMinWidth =
minPreferredLogicalWidth() - bordersPlusPadding;
LayoutUnit availableWidth = availableSpace - logicalRightValue;
computedValues.m_extent =
std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
logicalLeftValue =
availableSpace - (computedValues.m_extent + logicalRightValue);
} else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
// RULE 3: (use shrink-to-fit for width, and no need solve of right)
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
shrinkToFitWidth(availableSpace, logicalLeftValue, bordersPlusPadding,
computedValues);
} else if (logicalLeftIsAuto && !logicalWidthIsAuto &&
!logicalRightIsAuto) {
// RULE 4: (solve for left)
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
valueForLength(logicalWidth, containerLogicalWidth));
logicalLeftValue = availableSpace -
(computedValues.m_extent +
valueForLength(logicalRight, containerLogicalWidth));
} else if (!logicalLeftIsAuto && logicalWidthIsAuto &&
!logicalRightIsAuto) {
// RULE 5: (solve for width)
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
computedValues.m_extent =
availableSpace -
(logicalLeftValue +
valueForLength(logicalRight, containerLogicalWidth));
} else if (!logicalLeftIsAuto && !logicalWidthIsAuto &&
logicalRightIsAuto) {
// RULE 6: (no need solve for right)
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
valueForLength(logicalWidth, containerLogicalWidth));
}
}
// Use computed values to calculate the horizontal position.
// FIXME: This hack is needed to calculate the logical left position for a
// 'rtl' relatively positioned, inline because right now, it is using the
// logical left position of the first line box when really it should use the
// last line box. When this is fixed elsewhere, this block should be removed.
if (containerBlock->isRenderInline() &&
!containerBlock->style()->isLeftToRightDirection()) {
const RenderInline* flow = toRenderInline(containerBlock);
InlineFlowBox* firstLine = flow->firstLineBox();
InlineFlowBox* lastLine = flow->lastLineBox();
if (firstLine && lastLine && firstLine != lastLine) {
computedValues.m_position =
logicalLeftValue + marginLogicalLeftValue +
lastLine->borderLogicalLeft() +
(lastLine->logicalLeft() - firstLine->logicalLeft());
return;
}
}
computedValues.m_position = logicalLeftValue + marginLogicalLeftValue;
computeLogicalLeftPositionedOffset(computedValues.m_position, this,
computedValues.m_extent, containerBlock,
containerLogicalWidth);
}
void RenderBox::computePositionedLogicalHeight(
LogicalExtentComputedValues& computedValues) const {
if (isReplaced()) {
computePositionedLogicalHeightReplaced(computedValues);
return;
}
// The following is based off of the W3C Working Draft from April 11, 2006 of
// CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
// (block-style-comments in this function and in
// computePositionedLogicalHeightUsing() correspond to text from the spec)
// We don't use containingBlock(), since we may be positioned by an enclosing
// relpositioned inline.
const RenderBoxModelObject* containerBlock =
toRenderBoxModelObject(container());
const LayoutUnit containerLogicalHeight =
containingBlockLogicalHeightForPositioned(containerBlock);
RenderStyle* styleToUse = style();
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
const Length marginBefore = styleToUse->marginBefore();
const Length marginAfter = styleToUse->marginAfter();
Length logicalTopLength = styleToUse->logicalTop();
Length logicalBottomLength = styleToUse->logicalBottom();
/*---------------------------------------------------------------------------*\
* For the purposes of this section and the next, the term "static position"
* (of an element) refers, roughly, to the position an element would have had
* in the normal flow. More precisely, the static position for 'top' is the
* distance from the top edge of the containing block to the top margin edge
* of a hypothetical box that would have been the first box of the element if
* its 'position' property had been 'static' and 'float' had been 'none'. The
* value is negative if the hypothetical box is above the containing block.
*
* But rather than actually calculating the dimensions of that hypothetical
* box, user agents are free to make a guess at its probable position.
*
* For the purposes of calculating the static position, the containing block
* of fixed positioned elements is the initial containing block instead of
* the viewport.
\*---------------------------------------------------------------------------*/
// see FIXME 1
// Calculate the static distance if needed.
computePositionedStaticDistance(logicalTopLength, logicalBottomLength);
// Calculate constraint equation values for 'height' case.
LayoutUnit logicalHeight = computedValues.m_extent;
computePositionedLogicalHeightUsing(
styleToUse->logicalHeight(), containerBlock, containerLogicalHeight,
bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength,
marginBefore, marginAfter, computedValues);
// Avoid doing any work in the common case (where the values of min-height and
// max-height are their defaults). see FIXME 2
// Calculate constraint equation values for 'max-height' case.
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
LogicalExtentComputedValues maxValues;
computePositionedLogicalHeightUsing(
styleToUse->logicalMaxHeight(), containerBlock, containerLogicalHeight,
bordersPlusPadding, logicalHeight, logicalTopLength,
logicalBottomLength, marginBefore, marginAfter, maxValues);
if (computedValues.m_extent > maxValues.m_extent) {
computedValues.m_extent = maxValues.m_extent;
computedValues.m_position = maxValues.m_position;
computedValues.m_margins.m_before = maxValues.m_margins.m_before;
computedValues.m_margins.m_after = maxValues.m_margins.m_after;
}
}
// Calculate constraint equation values for 'min-height' case.
if (!styleToUse->logicalMinHeight().isZero() ||
styleToUse->logicalMinHeight().isIntrinsic()) {
LogicalExtentComputedValues minValues;
computePositionedLogicalHeightUsing(
styleToUse->logicalMinHeight(), containerBlock, containerLogicalHeight,
bordersPlusPadding, logicalHeight, logicalTopLength,
logicalBottomLength, marginBefore, marginAfter, minValues);
if (computedValues.m_extent < minValues.m_extent) {
computedValues.m_extent = minValues.m_extent;
computedValues.m_position = minValues.m_position;
computedValues.m_margins.m_before = minValues.m_margins.m_before;
computedValues.m_margins.m_after = minValues.m_margins.m_after;
}
}
// Set final height value.
computedValues.m_extent += bordersPlusPadding;
}
static void computeLogicalTopPositionedOffset(
LayoutUnit& logicalTopPos,
const RenderBox* child,
LayoutUnit logicalHeightValue,
const RenderBoxModelObject* containerBlock,
LayoutUnit containerLogicalHeight) {
// FIXME(sky): Remove
logicalTopPos += containerBlock->borderTop();
}
void RenderBox::computePositionedLogicalHeightUsing(
Length logicalHeightLength,
const RenderBoxModelObject* containerBlock,
LayoutUnit containerLogicalHeight,
LayoutUnit bordersPlusPadding,
LayoutUnit logicalHeight,
const Length& logicalTop,
const Length& logicalBottom,
const Length& marginBefore,
const Length& marginAfter,
LogicalExtentComputedValues& computedValues) const {
// 'top' and 'bottom' cannot both be 'auto' because 'top would of been
// converted to the static position in computePositionedLogicalHeight()
ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
LayoutUnit logicalHeightValue;
LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding;
const LayoutUnit containerRelativeLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
LayoutUnit logicalTopValue = 0;
bool logicalHeightIsAuto = logicalHeightLength.isAuto();
bool logicalTopIsAuto = logicalTop.isAuto();
bool logicalBottomIsAuto = logicalBottom.isAuto();
LayoutUnit resolvedLogicalHeight;
if (logicalHeightLength.isIntrinsic())
resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(
logicalHeightLength, contentLogicalHeight, bordersPlusPadding);
else
resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(
valueForLength(logicalHeightLength, containerLogicalHeight));
if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
/*-----------------------------------------------------------------------*\
* If none of the three are 'auto': If both 'margin-top' and 'margin-
* bottom' are 'auto', solve the equation under the extra constraint that
* the two margins get equal values. If one of 'margin-top' or 'margin-
* bottom' is 'auto', solve the equation for that value. If the values
* are over-constrained, ignore the value for 'bottom' and solve for that
* value.
\*-----------------------------------------------------------------------*/
// NOTE: It is not necessary to solve for 'bottom' in the over constrained
// case because the value is not used for any further calculations.
logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
const LayoutUnit availableSpace =
containerLogicalHeight -
(logicalTopValue + logicalHeightValue +
valueForLength(logicalBottom, containerLogicalHeight) +
bordersPlusPadding);
// Margins are now the only unknown
if (marginBefore.isAuto() && marginAfter.isAuto()) {
// Both margins auto, solve for equality
// NOTE: This may result in negative values.
computedValues.m_margins.m_before =
availableSpace / 2; // split the difference
computedValues.m_margins.m_after =
availableSpace - computedValues.m_margins
.m_before; // account for odd valued differences
} else if (marginBefore.isAuto()) {
// Solve for top margin
computedValues.m_margins.m_after =
valueForLength(marginAfter, containerRelativeLogicalWidth);
computedValues.m_margins.m_before =
availableSpace - computedValues.m_margins.m_after;
} else if (marginAfter.isAuto()) {
// Solve for bottom margin
computedValues.m_margins.m_before =
valueForLength(marginBefore, containerRelativeLogicalWidth);
computedValues.m_margins.m_after =
availableSpace - computedValues.m_margins.m_before;
} else {
// Over-constrained, (no need solve for bottom)
computedValues.m_margins.m_before =
valueForLength(marginBefore, containerRelativeLogicalWidth);
computedValues.m_margins.m_after =
valueForLength(marginAfter, containerRelativeLogicalWidth);
}
} else {
/*--------------------------------------------------------------------*\
* Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
* to 0, and pick the one of the following six rules that applies.
*
* 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
* the height is based on the content, and solve for 'top'.
*
* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
* ------------------------------------------------------------------
* 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
* set 'top' to the static position, and solve for 'bottom'.
* ------------------------------------------------------------------
*
* 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
* the height is based on the content, and solve for 'bottom'.
* 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
* solve for 'top'.
* 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
* solve for 'height'.
* 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
* solve for 'bottom'.
\*--------------------------------------------------------------------*/
// NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
// because the value is not used for any further calculations.
// Calculate margins, 'auto' margins are ignored.
computedValues.m_margins.m_before =
minimumValueForLength(marginBefore, containerRelativeLogicalWidth);
computedValues.m_margins.m_after =
minimumValueForLength(marginAfter, containerRelativeLogicalWidth);
const LayoutUnit availableSpace =
containerLogicalHeight -
(computedValues.m_margins.m_before + computedValues.m_margins.m_after +
bordersPlusPadding);
// Use rule/case that applies.
if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
// RULE 1: (height is content based, solve of top)
logicalHeightValue = contentLogicalHeight;
logicalTopValue = availableSpace -
(logicalHeightValue +
valueForLength(logicalBottom, containerLogicalHeight));
} else if (!logicalTopIsAuto && logicalHeightIsAuto &&
logicalBottomIsAuto) {
// RULE 3: (height is content based, no need solve of bottom)
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
logicalHeightValue = contentLogicalHeight;
} else if (logicalTopIsAuto && !logicalHeightIsAuto &&
!logicalBottomIsAuto) {
// RULE 4: (solve of top)
logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = availableSpace -
(logicalHeightValue +
valueForLength(logicalBottom, containerLogicalHeight));
} else if (!logicalTopIsAuto && logicalHeightIsAuto &&
!logicalBottomIsAuto) {
// RULE 5: (solve of height)
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
logicalHeightValue = std::max<LayoutUnit>(
0, availableSpace -
(logicalTopValue +
valueForLength(logicalBottom, containerLogicalHeight)));
} else if (!logicalTopIsAuto && !logicalHeightIsAuto &&
logicalBottomIsAuto) {
// RULE 6: (no need solve of bottom)
logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
}
}
computedValues.m_extent = logicalHeightValue;
// Use computed values to calculate the vertical position.
computedValues.m_position =
logicalTopValue + computedValues.m_margins.m_before;
computeLogicalTopPositionedOffset(computedValues.m_position, this,
logicalHeightValue, containerBlock,
containerLogicalHeight);
}
void RenderBox::computePositionedLogicalWidthReplaced(
LogicalExtentComputedValues& computedValues) const {
// The following is based off of the W3C Working Draft from April 11, 2006 of
// CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
// (block-style-comments in this function correspond to text from the spec and
// the numbers correspond to numbers in spec)
// We don't use containingBlock(), since we may be positioned by an enclosing
// relative positioned inline.
const RenderBoxModelObject* containerBlock =
toRenderBoxModelObject(container());
const LayoutUnit containerLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
const LayoutUnit containerRelativeLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
// To match WinIE, in quirks mode use the parent's 'direction' property
// instead of the the container block's.
TextDirection containerDirection = containerBlock->style()->direction();
// Variables to solve.
Length logicalLeft = style()->logicalLeft();
Length logicalRight = style()->logicalRight();
Length marginLogicalLeft = style()->marginLeft();
Length marginLogicalRight = style()->marginRight();
LayoutUnit& marginLogicalLeftAlias = style()->isLeftToRightDirection()
? computedValues.m_margins.m_start
: computedValues.m_margins.m_end;
LayoutUnit& marginLogicalRightAlias = style()->isLeftToRightDirection()
? computedValues.m_margins.m_end
: computedValues.m_margins.m_start;
/*-----------------------------------------------------------------------*\
* 1. The used value of 'width' is determined as for inline replaced
* elements.
\*-----------------------------------------------------------------------*/
// NOTE: This value of width is final in that the min/max width calculations
// are dealt with in computeReplacedWidth(). This means that the steps to
// produce correct max/min in the non-replaced version, are not necessary.
computedValues.m_extent =
computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth();
const LayoutUnit availableSpace =
containerLogicalWidth - computedValues.m_extent;
/*-----------------------------------------------------------------------*\
* 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
* of the containing block is 'ltr', set 'left' to the static position;
* else if 'direction' is 'rtl', set 'right' to the static position.
\*-----------------------------------------------------------------------*/
// see FIXME 1
computePositionedStaticDistance(logicalLeft, logicalRight);
/*-----------------------------------------------------------------------*\
* 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
* or 'margin-right' with '0'.
\*-----------------------------------------------------------------------*/
if (logicalLeft.isAuto() || logicalRight.isAuto()) {
if (marginLogicalLeft.isAuto())
marginLogicalLeft.setValue(Fixed, 0);
if (marginLogicalRight.isAuto())
marginLogicalRight.setValue(Fixed, 0);
}
/*-----------------------------------------------------------------------*\
* 4. If at this point both 'margin-left' and 'margin-right' are still
* 'auto', solve the equation under the extra constraint that the two
* margins must get equal values, unless this would make them negative,
* in which case when the direction of the containing block is 'ltr'
* ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
* 'margin-right' ('margin-left').
\*-----------------------------------------------------------------------*/
LayoutUnit logicalLeftValue = 0;
LayoutUnit logicalRightValue = 0;
if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
// 'left' and 'right' cannot be 'auto' due to step 3
ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
LayoutUnit difference =
availableSpace - (logicalLeftValue + logicalRightValue);
if (difference > 0) {
marginLogicalLeftAlias = difference / 2; // split the difference
marginLogicalRightAlias =
difference -
marginLogicalLeftAlias; // account for odd valued differences
} else {
// Use the containing block's direction rather than the parent block's
// per CSS 2.1 reference test abspos-replaced-width-margin-000.
if (containerDirection == LTR) {
marginLogicalLeftAlias = 0;
marginLogicalRightAlias = difference; // will be negative
} else {
marginLogicalLeftAlias = difference; // will be negative
marginLogicalRightAlias = 0;
}
}
/*-----------------------------------------------------------------------*\
* 5. If at this point there is an 'auto' left, solve the equation for
* that value.
\*-----------------------------------------------------------------------*/
} else if (logicalLeft.isAuto()) {
marginLogicalLeftAlias =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightAlias =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
// Solve for 'left'
logicalLeftValue =
availableSpace -
(logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
} else if (logicalRight.isAuto()) {
marginLogicalLeftAlias =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightAlias =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
// Solve for 'right'
logicalRightValue =
availableSpace -
(logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
} else if (marginLogicalLeft.isAuto()) {
marginLogicalRightAlias =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
// Solve for 'margin-left'
marginLogicalLeftAlias =
availableSpace -
(logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
} else if (marginLogicalRight.isAuto()) {
marginLogicalLeftAlias =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
// Solve for 'margin-right'
marginLogicalRightAlias =
availableSpace -
(logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
} else {
// Nothing is 'auto', just calculate the values.
marginLogicalLeftAlias =
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
marginLogicalRightAlias =
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
// If the containing block is right-to-left, then push the left position as
// far to the right as possible
if (containerDirection == RTL) {
int totalLogicalWidth = computedValues.m_extent + logicalLeftValue +
logicalRightValue + marginLogicalLeftAlias +
marginLogicalRightAlias;
logicalLeftValue =
containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
}
}
/*-----------------------------------------------------------------------*\
* 6. If at this point the values are over-constrained, ignore the value
* for either 'left' (in case the 'direction' property of the
* containing block is 'rtl') or 'right' (in case 'direction' is
* 'ltr') and solve for that value.
\*-----------------------------------------------------------------------*/
// NOTE: Constraints imposed by the width of the containing block and its
// content have already been accounted for above.
// FIXME: Deal with differing writing modes here. Our offset needs to be in
// the containing block's coordinate space, so that can make the result here
// rather complicated to compute.
// Use computed values to calculate the horizontal position.
// FIXME: This hack is needed to calculate the logical left position for a
// 'rtl' relatively positioned, inline containing block because right now, it
// is using the logical left position of the first line box when really it
// should use the last line box. When this is fixed elsewhere, this block
// should be removed.
if (containerBlock->isRenderInline() &&
!containerBlock->style()->isLeftToRightDirection()) {
const RenderInline* flow = toRenderInline(containerBlock);
InlineFlowBox* firstLine = flow->firstLineBox();
InlineFlowBox* lastLine = flow->lastLineBox();
if (firstLine && lastLine && firstLine != lastLine) {
computedValues.m_position =
logicalLeftValue + marginLogicalLeftAlias +
lastLine->borderLogicalLeft() +
(lastLine->logicalLeft() - firstLine->logicalLeft());
return;
}
}
LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
computeLogicalLeftPositionedOffset(logicalLeftPos, this,
computedValues.m_extent, containerBlock,
containerLogicalWidth);
computedValues.m_position = logicalLeftPos;
}
void RenderBox::computePositionedLogicalHeightReplaced(
LogicalExtentComputedValues& computedValues) const {
// The following is based off of the W3C Working Draft from April 11, 2006 of
// CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
// (block-style-comments in this function correspond to text from the spec and
// the numbers correspond to numbers in spec)
// We don't use containingBlock(), since we may be positioned by an enclosing
// relpositioned inline.
const RenderBoxModelObject* containerBlock =
toRenderBoxModelObject(container());
const LayoutUnit containerLogicalHeight =
containingBlockLogicalHeightForPositioned(containerBlock);
const LayoutUnit containerRelativeLogicalWidth =
containingBlockLogicalWidthForPositioned(containerBlock);
// Variables to solve.
Length marginBefore = style()->marginBefore();
Length marginAfter = style()->marginAfter();
LayoutUnit& marginBeforeAlias = computedValues.m_margins.m_before;
LayoutUnit& marginAfterAlias = computedValues.m_margins.m_after;
Length logicalTop = style()->logicalTop();
Length logicalBottom = style()->logicalBottom();
/*-----------------------------------------------------------------------*\
* 1. The used value of 'height' is determined as for inline replaced
* elements.
\*-----------------------------------------------------------------------*/
// NOTE: This value of height is final in that the min/max height calculations
// are dealt with in computeReplacedHeight(). This means that the steps to
// produce correct max/min in the non-replaced version, are not necessary.
computedValues.m_extent =
computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight();
const LayoutUnit availableSpace =
containerLogicalHeight - computedValues.m_extent;
/*-----------------------------------------------------------------------*\
* 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
* with the element's static position.
\*-----------------------------------------------------------------------*/
// see FIXME 1
computePositionedStaticDistance(logicalTop, logicalBottom);
/*-----------------------------------------------------------------------*\
* 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
* 'margin-bottom' with '0'.
\*-----------------------------------------------------------------------*/
// FIXME: The spec. says that this step should only be taken when bottom is
// auto, but if only top is auto, this makes step 4 impossible.
if (logicalTop.isAuto() || logicalBottom.isAuto()) {
if (marginBefore.isAuto())
marginBefore.setValue(Fixed, 0);
if (marginAfter.isAuto())
marginAfter.setValue(Fixed, 0);
}
/*-----------------------------------------------------------------------*\
* 4. If at this point both 'margin-top' and 'margin-bottom' are still
* 'auto', solve the equation under the extra constraint that the two
* margins must get equal values.
\*-----------------------------------------------------------------------*/
LayoutUnit logicalTopValue = 0;
LayoutUnit logicalBottomValue = 0;
if (marginBefore.isAuto() && marginAfter.isAuto()) {
// 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
LayoutUnit difference =
availableSpace - (logicalTopValue + logicalBottomValue);
// NOTE: This may result in negative values.
marginBeforeAlias = difference / 2; // split the difference
marginAfterAlias =
difference - marginBeforeAlias; // account for odd valued differences
/*-----------------------------------------------------------------------*\
* 5. If at this point there is only one 'auto' left, solve the equation
* for that value.
\*-----------------------------------------------------------------------*/
} else if (logicalTop.isAuto()) {
marginBeforeAlias =
valueForLength(marginBefore, containerRelativeLogicalWidth);
marginAfterAlias =
valueForLength(marginAfter, containerRelativeLogicalWidth);
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
// Solve for 'top'
logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias +
marginAfterAlias);
} else if (logicalBottom.isAuto()) {
marginBeforeAlias =
valueForLength(marginBefore, containerRelativeLogicalWidth);
marginAfterAlias =
valueForLength(marginAfter, containerRelativeLogicalWidth);
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
// Solve for 'bottom'
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
// use the value.
} else if (marginBefore.isAuto()) {
marginAfterAlias =
valueForLength(marginAfter, containerRelativeLogicalWidth);
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
// Solve for 'margin-top'
marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue +
marginAfterAlias);
} else if (marginAfter.isAuto()) {
marginBeforeAlias =
valueForLength(marginBefore, containerRelativeLogicalWidth);
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
// Solve for 'margin-bottom'
marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue +
marginBeforeAlias);
} else {
// Nothing is 'auto', just calculate the values.
marginBeforeAlias =
valueForLength(marginBefore, containerRelativeLogicalWidth);
marginAfterAlias =
valueForLength(marginAfter, containerRelativeLogicalWidth);
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
// use the value.
}
/*-----------------------------------------------------------------------*\
* 6. If at this point the values are over-constrained, ignore the value
* for 'bottom' and solve for that value.
\*-----------------------------------------------------------------------*/
// NOTE: It is not necessary to do this step because we don't end up using
// the value of 'bottom' regardless of whether the values are over-constrained
// or not.
// Use computed values to calculate the vertical position.
LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias;
computeLogicalTopPositionedOffset(logicalTopPos, this,
computedValues.m_extent, containerBlock,
containerLogicalHeight);
computedValues.m_position = logicalTopPos;
}
LayoutRect RenderBox::localCaretRect(InlineBox* box,
int caretOffset,
LayoutUnit* extraWidthToEndOfLine) {
// VisiblePositions at offsets inside containers either a) refer to the
// positions before/after those containers (tables and select elements) or b)
// refer to the position inside an empty block. They never refer to children.
// FIXME: Paint the carets inside empty blocks differently than the carets
// before/after elements.
LayoutRect rect(location(), LayoutSize(caretWidth, height()));
bool ltr =
box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
if ((!caretOffset) ^ ltr)
rect.move(LayoutSize(width() - caretWidth, 0));
if (box) {
RootInlineBox& rootBox = box->root();
LayoutUnit top = rootBox.lineTop();
rect.setY(top);
rect.setHeight(rootBox.lineBottom() - top);
}
// If height of box is smaller than font height, use the latter one,
// otherwise the caret might become invisible.
//
// Also, if the box is not a replaced element, always use the font height.
// This prevents the "big caret" bug described in:
// <rdar://problem/3777804> Deleting all content in a document can result in
// giant tall-as-window insertion point
//
// FIXME: ignoring :first-line, missing good reason to take care of
LayoutUnit fontHeight = style()->fontMetrics().height();
if (fontHeight > rect.height() || !isReplaced())
rect.setHeight(fontHeight);
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = x() + width() - rect.maxX();
// Move to local coords
rect.moveBy(-location());
return rect;
}
PositionWithAffinity RenderBox::positionForPoint(const LayoutPoint& point) {
// no children...return this render object's element, if there is one, and
// offset 0
RenderObject* firstChild = slowFirstChild();
if (!firstChild)
return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
// Pass off to the closest child.
LayoutUnit minDist = LayoutUnit::max();
RenderBox* closestRenderer = 0;
LayoutPoint adjustedPoint = point;
for (RenderObject* renderObject = firstChild; renderObject;
renderObject = renderObject->nextSibling()) {
if (!renderObject->slowFirstChild() && !renderObject->isInline() &&
!renderObject->isRenderParagraph())
continue;
if (!renderObject->isBox())
continue;
RenderBox* renderer = toRenderBox(renderObject);
LayoutUnit top =
renderer->borderTop() + renderer->paddingTop() + renderer->y();
LayoutUnit bottom = top + renderer->contentHeight();
LayoutUnit left =
renderer->borderLeft() + renderer->paddingLeft() + renderer->x();
LayoutUnit right = left + renderer->contentWidth();
if (point.x() <= right && point.x() >= left && point.y() <= top &&
point.y() >= bottom)
return renderer->positionForPoint(point - renderer->locationOffset());
// Find the distance from (x, y) to the box. Split the space around the box
// into 8 pieces and use a different compare depending on which piece (x, y)
// is in.
LayoutPoint cmp;
if (point.x() > right) {
if (point.y() < top)
cmp = LayoutPoint(right, top);
else if (point.y() > bottom)
cmp = LayoutPoint(right, bottom);
else
cmp = LayoutPoint(right, point.y());
} else if (point.x() < left) {
if (point.y() < top)
cmp = LayoutPoint(left, top);
else if (point.y() > bottom)
cmp = LayoutPoint(left, bottom);
else
cmp = LayoutPoint(left, point.y());
} else {
if (point.y() < top)
cmp = LayoutPoint(point.x(), top);
else
cmp = LayoutPoint(point.x(), bottom);
}
LayoutSize difference = cmp - point;
LayoutUnit dist = difference.width() * difference.width() +
difference.height() * difference.height();
if (dist < minDist) {
closestRenderer = renderer;
minDist = dist;
}
}
if (closestRenderer)
return closestRenderer->positionForPoint(adjustedPoint -
closestRenderer->locationOffset());
return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
}
void RenderBox::addVisualEffectOverflow() {
if (!style()->hasVisualOverflowingEffect())
return;
// Add in the final overflow with shadows, outsets and outline combined.
LayoutRect visualEffectOverflow = borderBoxRect();
visualEffectOverflow.expand(computeVisualEffectOverflowExtent());
addVisualOverflow(visualEffectOverflow);
}
LayoutBoxExtent RenderBox::computeVisualEffectOverflowExtent() const {
ASSERT(style()->hasVisualOverflowingEffect());
LayoutUnit top;
LayoutUnit right;
LayoutUnit bottom;
LayoutUnit left;
if (style()->boxShadow()) {
style()->getBoxShadowExtent(top, right, bottom, left);
// Box shadow extent's top and left are negative when extend to left and top
// direction, respectively. Negate to make them positive.
top = -top;
left = -left;
}
if (style()->hasOutline()) {
if (style()->outlineStyleIsAuto()) {
// The result focus ring rects are in coordinates of this object's border
// box.
Vector<IntRect> focusRingRects;
addFocusRingRects(focusRingRects, LayoutPoint(), this);
IntRect rect = unionRect(focusRingRects);
int outlineSize = GraphicsContext::focusRingOutsetExtent(
style()->outlineOffset(), style()->outlineWidth());
top = std::max<LayoutUnit>(top, -rect.y() + outlineSize);
right = std::max<LayoutUnit>(right, rect.maxX() - width() + outlineSize);
bottom =
std::max<LayoutUnit>(bottom, rect.maxY() - height() + outlineSize);
left = std::max<LayoutUnit>(left, -rect.x() + outlineSize);
} else {
LayoutUnit outlineSize = style()->outlineSize();
top = std::max(top, outlineSize);
right = std::max(right, outlineSize);
bottom = std::max(bottom, outlineSize);
left = std::max(left, outlineSize);
}
}
return LayoutBoxExtent(top, right, bottom, left);
}
void RenderBox::addOverflowFromChild(RenderBox* child,
const LayoutSize& delta) {
// Only propagate layout overflow from the child if the child isn't clipping
// its overflow. If it is, then its overflow is internal to it, and we don't
// care about it. layoutOverflowRectForPropagation takes care of this and
// just propagates the border box rect instead.
LayoutRect childLayoutOverflowRect =
child->layoutOverflowRectForPropagation();
childLayoutOverflowRect.move(delta);
addLayoutOverflow(childLayoutOverflowRect);
// Add in visual overflow from the child. Even if the child clips its
// overflow, it may still have visual overflow of its own set from box shadows
// or reflections. It is unnecessary to propagate this overflow if we are
// clipping our own overflow.
if (child->hasSelfPaintingLayer())
return;
LayoutRect childVisualOverflowRect = child->visualOverflowRect();
childVisualOverflowRect.move(delta);
addContentsVisualOverflow(childVisualOverflowRect);
}
void RenderBox::addLayoutOverflow(const LayoutRect& rect) {
LayoutRect clientBox = paddingBoxRect();
if (clientBox.contains(rect) || rect.isEmpty())
return;
// For overflow clip objects, we don't want to propagate overflow into
// unreachable areas.
LayoutRect overflowRect(rect);
if (hasOverflowClip() || isRenderView()) {
// Overflow is in the block's coordinate space and thus is flipped for
// horizontal-bt and vertical-rl writing modes. At this stage that is
// actually a simplification, since we can treat horizontal-tb/bt as the
// same and vertical-lr/rl as the same.
bool hasTopOverflow = false;
bool hasLeftOverflow = !style()->isLeftToRightDirection();
if (isFlexibleBox() && style()->isReverseFlexDirection()) {
RenderFlexibleBox* flexibleBox = toRenderFlexibleBox(this);
if (flexibleBox->isHorizontalFlow())
hasLeftOverflow = true;
else
hasTopOverflow = true;
}
if (!hasTopOverflow)
overflowRect.shiftYEdgeTo(std::max(overflowRect.y(), clientBox.y()));
else
overflowRect.shiftMaxYEdgeTo(
std::min(overflowRect.maxY(), clientBox.maxY()));
if (!hasLeftOverflow)
overflowRect.shiftXEdgeTo(std::max(overflowRect.x(), clientBox.x()));
else
overflowRect.shiftMaxXEdgeTo(
std::min(overflowRect.maxX(), clientBox.maxX()));
// Now re-test with the adjusted rectangle and see if it has become
// unreachable or fully contained.
if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
return;
}
if (!m_overflow)
m_overflow = adoptPtr(new RenderOverflow(clientBox, borderBoxRect()));
m_overflow->addLayoutOverflow(overflowRect);
}
void RenderBox::addVisualOverflow(const LayoutRect& rect) {
LayoutRect borderBox = borderBoxRect();
if (borderBox.contains(rect) || rect.isEmpty())
return;
if (!m_overflow)
m_overflow = adoptPtr(new RenderOverflow(paddingBoxRect(), borderBox));
m_overflow->addVisualOverflow(rect);
}
void RenderBox::addContentsVisualOverflow(const LayoutRect& rect) {
if (!hasOverflowClip()) {
addVisualOverflow(rect);
return;
}
if (!m_overflow)
m_overflow =
adoptPtr(new RenderOverflow(paddingBoxRect(), borderBoxRect()));
m_overflow->addContentsVisualOverflow(rect);
}
void RenderBox::clearLayoutOverflow() {
if (!m_overflow)
return;
if (!hasVisualOverflow() && contentsVisualOverflowRect().isEmpty()) {
clearAllOverflows();
return;
}
m_overflow->setLayoutOverflow(paddingBoxRect());
}
LayoutUnit RenderBox::lineHeight(bool /*firstLine*/,
LineDirectionMode direction,
LinePositionMode /*linePositionMode*/) const {
if (isReplaced())
return direction == HorizontalLine
? m_marginBox.top() + height() + m_marginBox.bottom()
: m_marginBox.right() + width() + m_marginBox.left();
return 0;
}
int RenderBox::baselinePosition(FontBaseline baselineType,
bool /*firstLine*/,
LineDirectionMode direction,
LinePositionMode linePositionMode) const {
ASSERT(linePositionMode == PositionOnContainingLine);
if (isReplaced()) {
int result = direction == HorizontalLine
? m_marginBox.top() + height() + m_marginBox.bottom()
: m_marginBox.right() + width() + m_marginBox.left();
if (baselineType == AlphabeticBaseline)
return result;
return result - result / 2;
}
return 0;
}
RenderLayer* RenderBox::enclosingFloatPaintingLayer() const {
const RenderObject* curr = this;
while (curr) {
RenderLayer* layer =
curr->hasLayer() && curr->isBox() ? toRenderBox(curr)->layer() : 0;
if (layer && layer->isSelfPaintingLayer())
return layer;
curr = curr->parent();
}
return 0;
}
LayoutRect RenderBox::layoutOverflowRectForPropagation() const {
// Only propagate interior layout overflow if we don't clip it.
LayoutRect rect = borderBoxRect();
rect.expand(LayoutSize(LayoutUnit(), marginAfter()));
if (!hasOverflowClip())
rect.unite(layoutOverflowRect());
if (transform())
rect = transform()->mapRect(rect);
return rect;
}
LayoutUnit RenderBox::offsetLeft() const {
return adjustedPositionRelativeToOffsetParent(location()).x();
}
LayoutUnit RenderBox::offsetTop() const {
return adjustedPositionRelativeToOffsetParent(location()).y();
}
bool RenderBox::hasRelativeLogicalHeight() const {
return style()->logicalHeight().isPercent() ||
style()->logicalMinHeight().isPercent() ||
style()->logicalMaxHeight().isPercent();
}
RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) {
backgroundColor = style.resolveColor(style.backgroundColor());
hasBackground = backgroundColor.alpha() || style.hasBackgroundImage();
ASSERT(hasBackground == style.hasBackground());
hasBorder = style.hasBorder();
}
} // namespace blink