mirror of
https://github.com/flutter/flutter.git
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3340 lines
134 KiB
C++
3340 lines
134 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
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* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
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* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc.
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* All rights reserved.
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* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "flutter/sky/engine/core/rendering/RenderBox.h"
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#include <math.h>
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#include <algorithm>
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#include "flutter/sky/engine/core/rendering/HitTestResult.h"
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#include "flutter/sky/engine/core/rendering/HitTestingTransformState.h"
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#include "flutter/sky/engine/core/rendering/PaintInfo.h"
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#include "flutter/sky/engine/core/rendering/RenderFlexibleBox.h"
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#include "flutter/sky/engine/core/rendering/RenderGeometryMap.h"
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#include "flutter/sky/engine/core/rendering/RenderInline.h"
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#include "flutter/sky/engine/core/rendering/RenderLayer.h"
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#include "flutter/sky/engine/core/rendering/RenderView.h"
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#include "flutter/sky/engine/platform/LengthFunctions.h"
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#include "flutter/sky/engine/platform/geometry/FloatQuad.h"
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#include "flutter/sky/engine/platform/geometry/TransformState.h"
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#include "flutter/sky/engine/platform/graphics/GraphicsContextStateSaver.h"
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namespace blink {
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RenderBox::RenderBox()
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: m_intrinsicContentLogicalHeight(-1),
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m_minPreferredLogicalWidth(-1),
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m_maxPreferredLogicalWidth(-1) {
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setIsBox();
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}
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void RenderBox::willBeDestroyed() {
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clearOverrideSize();
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RenderBlock::removePercentHeightDescendantIfNeeded(this);
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RenderBoxModelObject::willBeDestroyed();
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destroyLayer();
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}
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void RenderBox::destroyLayer() {
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setHasLayer(false);
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m_layer = nullptr;
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}
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void RenderBox::createLayer(LayerType type) {
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ASSERT(!m_layer);
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m_layer = adoptPtr(new RenderLayer(this, type));
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setHasLayer(true);
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m_layer->insertOnlyThisLayer();
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}
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bool RenderBox::hasSelfPaintingLayer() const {
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return m_layer && m_layer->isSelfPaintingLayer();
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}
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void RenderBox::removeFloatingOrPositionedChildFromBlockLists() {
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ASSERT(isFloatingOrOutOfFlowPositioned());
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if (documentBeingDestroyed())
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return;
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if (isOutOfFlowPositioned())
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RenderBlock::removePositionedObject(this);
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}
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void RenderBox::styleWillChange(StyleDifference diff,
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const RenderStyle& newStyle) {
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RenderStyle* oldStyle = style();
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if (oldStyle && parent()) {
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// When a layout hint happens and an object's position style changes, we
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// have to do a layout to dirty the render tree using the old position value
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// now.
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if (diff.needsFullLayout() && oldStyle->position() != newStyle.position()) {
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markContainingBlocksForLayout();
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if (newStyle.hasOutOfFlowPosition())
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parent()->setChildNeedsLayout();
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}
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if (oldStyle->hasAutoClip() != newStyle.hasAutoClip() ||
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oldStyle->clip() != newStyle.clip())
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layer()->clipper().clearClipRectsIncludingDescendants();
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}
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RenderBoxModelObject::styleWillChange(diff, newStyle);
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}
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void RenderBox::styleDidChange(StyleDifference diff,
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const RenderStyle* oldStyle) {
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bool hadTransform = hasTransform();
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RenderObject::styleDidChange(diff, oldStyle);
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updateFromStyle();
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LayerType type = layerTypeRequired();
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if (type != NoLayer) {
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if (!layer()) {
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createLayer(type);
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if (parent() && !needsLayout()) {
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// FIXME: We should call a specialized version of this function.
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layer()->updateLayerPositionsAfterLayout();
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}
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}
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} else if (layer() && layer()->parent()) {
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setHasTransform(false); // Either a transform wasn't specified or the
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// object doesn't support transforms, so just null
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// out the bit.
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layer()
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->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
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if (hadTransform)
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setNeedsLayoutAndPrefWidthsRecalc();
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}
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if (layer()) {
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// FIXME: Ideally we shouldn't need this setter but we can't easily infer an
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// overflow-only layer from the style.
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layer()->setLayerType(type);
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layer()->styleChanged(diff, oldStyle);
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}
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updateTransform(oldStyle);
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if (needsLayout() && oldStyle)
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RenderBlock::removePercentHeightDescendantIfNeeded(this);
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}
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void RenderBox::updateTransformationMatrix() {
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if (m_transform) {
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m_transform->makeIdentity();
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style()->applyTransform(*m_transform, pixelSnappedBorderBoxRect().size(),
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RenderStyle::IncludeTransformOrigin);
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// FIXME(sky): We shouldn't need to do this once Skia has 4x4 matrix
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// support. Until then, 3d transforms don't work right.
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m_transform->makeAffine();
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}
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}
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void RenderBox::updateTransform(const RenderStyle* oldStyle) {
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if (oldStyle && style()->transformDataEquivalent(*oldStyle))
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return;
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// hasTransform() on the renderer is also true when there is transform-style:
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// preserve-3d or perspective set, so check style too.
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bool localHasTransform = hasTransform() && style()->hasTransform();
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bool had3DTransform = has3DTransform();
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bool hadTransform = m_transform;
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if (localHasTransform != hadTransform) {
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if (localHasTransform)
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m_transform = adoptPtr(new TransformationMatrix);
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else
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m_transform.clear();
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// Layers with transforms act as clip rects roots, so clear the cached clip
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// rects here.
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if (layer())
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layer()->clipper().clearClipRectsIncludingDescendants();
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}
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updateTransformationMatrix();
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if (layer() && had3DTransform != has3DTransform())
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layer()->dirty3DTransformedDescendantStatus();
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}
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// TODO(ojan): Inline this into styleDidChange,
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void RenderBox::updateFromStyle() {
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RenderStyle* styleToUse = style();
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setHasBoxDecorationBackground(hasBackground() || styleToUse->hasBorder() ||
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styleToUse->boxShadow());
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setInline(styleToUse->isDisplayInlineType());
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setPositionState(styleToUse->position());
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if (isRenderView()) {
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// TODO(ojan): Merge this into the same call above.
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setHasBoxDecorationBackground(true);
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} else if (isRenderBlock()) {
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// TODO(esprehn): Why do we not want to set this on the RenderView?
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setHasOverflowClip(!styleToUse->isOverflowVisible());
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}
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setHasTransform(styleToUse->hasTransformRelatedProperty());
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}
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void RenderBox::layout() {
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ASSERT(needsLayout());
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RenderObject* child = slowFirstChild();
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if (!child) {
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clearNeedsLayout();
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return;
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}
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while (child) {
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child->layoutIfNeeded();
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ASSERT(!child->needsLayout());
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child = child->nextSibling();
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}
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clearNeedsLayout();
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}
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// More IE extensions. clientWidth and clientHeight represent the interior of
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// an object excluding border and scrollbar.
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LayoutUnit RenderBox::clientWidth() const {
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return width() - borderLeft() - borderRight();
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}
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LayoutUnit RenderBox::clientHeight() const {
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return height() - borderTop() - borderBottom();
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}
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int RenderBox::pixelSnappedClientWidth() const {
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return snapSizeToPixel(clientWidth(), x() + clientLeft());
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}
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int RenderBox::pixelSnappedClientHeight() const {
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return snapSizeToPixel(clientHeight(), y() + clientTop());
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}
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int RenderBox::pixelSnappedOffsetWidth() const {
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return snapSizeToPixel(offsetWidth(), x() + clientLeft());
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}
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int RenderBox::pixelSnappedOffsetHeight() const {
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return snapSizeToPixel(offsetHeight(), y() + clientTop());
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}
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void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) const {
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quads.append(localToAbsoluteQuad(
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FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */));
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}
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void RenderBox::updateLayerTransformAfterLayout() {
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// Transform-origin depends on box size, so we need to update the transform
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// after layout.
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updateTransformationMatrix();
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}
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LayoutUnit RenderBox::constrainLogicalWidthByMinMax(LayoutUnit logicalWidth,
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LayoutUnit availableWidth,
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RenderBlock* cb) const {
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RenderStyle* styleToUse = style();
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if (!styleToUse->logicalMaxWidth().isMaxSizeNone())
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logicalWidth = std::min(
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logicalWidth,
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computeLogicalWidthUsing(MaxSize, styleToUse->logicalMaxWidth(),
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availableWidth, cb));
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return std::max(logicalWidth, computeLogicalWidthUsing(
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MinSize, styleToUse->logicalMinWidth(),
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availableWidth, cb));
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}
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LayoutUnit RenderBox::constrainLogicalHeightByMinMax(
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LayoutUnit logicalHeight,
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LayoutUnit intrinsicContentHeight) const {
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RenderStyle* styleToUse = style();
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if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
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LayoutUnit maxH = computeLogicalHeightUsing(styleToUse->logicalMaxHeight(),
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intrinsicContentHeight);
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if (maxH != -1)
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logicalHeight = std::min(logicalHeight, maxH);
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}
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return std::max(logicalHeight,
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computeLogicalHeightUsing(styleToUse->logicalMinHeight(),
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intrinsicContentHeight));
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}
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LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(
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LayoutUnit logicalHeight,
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LayoutUnit intrinsicContentHeight) const {
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RenderStyle* styleToUse = style();
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if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
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LayoutUnit maxH = computeContentLogicalHeight(
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styleToUse->logicalMaxHeight(), intrinsicContentHeight);
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if (maxH != -1)
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logicalHeight = std::min(logicalHeight, maxH);
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}
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return std::max(logicalHeight,
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computeContentLogicalHeight(styleToUse->logicalMinHeight(),
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intrinsicContentHeight));
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}
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IntRect RenderBox::absoluteContentBox() const {
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// This is wrong with transforms and flipped writing modes.
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IntRect rect = pixelSnappedIntRect(contentBoxRect());
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FloatPoint absPos = localToAbsolute();
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rect.move(absPos.x(), absPos.y());
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return rect;
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}
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FloatQuad RenderBox::absoluteContentQuad() const {
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LayoutRect rect = contentBoxRect();
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return localToAbsoluteQuad(FloatRect(rect));
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}
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FloatPoint RenderBox::perspectiveOrigin() const {
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if (!hasTransform())
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return FloatPoint();
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const LayoutRect borderBox = borderBoxRect();
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return FloatPoint(floatValueForLength(style()->perspectiveOriginX(),
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borderBox.width().toFloat()),
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floatValueForLength(style()->perspectiveOriginY(),
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borderBox.height().toFloat()));
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}
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void RenderBox::addFocusRingRects(Vector<IntRect>& rects,
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const LayoutPoint& additionalOffset,
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const RenderBox*) const {
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if (!size().isEmpty())
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rects.append(pixelSnappedIntRect(additionalOffset, size()));
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}
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bool RenderBox::needsPreferredWidthsRecalculation() const {
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return style()->paddingStart().isPercent() ||
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style()->paddingEnd().isPercent();
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}
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void RenderBox::computeIntrinsicLogicalWidths(
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LayoutUnit& minLogicalWidth,
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LayoutUnit& maxLogicalWidth) const {
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minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
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maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
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}
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LayoutUnit RenderBox::minPreferredLogicalWidth() const {
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if (preferredLogicalWidthsDirty()) {
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#if ENABLE(ASSERT)
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SetLayoutNeededForbiddenScope layoutForbiddenScope(
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const_cast<RenderBox&>(*this));
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#endif
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const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
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}
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return m_minPreferredLogicalWidth;
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}
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LayoutUnit RenderBox::maxPreferredLogicalWidth() const {
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if (preferredLogicalWidthsDirty()) {
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#if ENABLE(ASSERT)
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SetLayoutNeededForbiddenScope layoutForbiddenScope(
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const_cast<RenderBox&>(*this));
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#endif
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const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
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}
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return m_maxPreferredLogicalWidth;
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}
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void RenderBox::setMinPreferredLogicalWidth(LayoutUnit width) {
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m_minPreferredLogicalWidth = width;
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}
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void RenderBox::setMaxPreferredLogicalWidth(LayoutUnit width) {
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m_maxPreferredLogicalWidth = width;
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}
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bool RenderBox::hasOverrideHeight() const {
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return m_rareData && m_rareData->m_overrideLogicalContentHeight != -1;
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}
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bool RenderBox::hasOverrideWidth() const {
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return m_rareData && m_rareData->m_overrideLogicalContentWidth != -1;
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}
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void RenderBox::setOverrideLogicalContentHeight(LayoutUnit height) {
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ASSERT(height >= 0);
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ensureRareData().m_overrideLogicalContentHeight = height;
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}
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void RenderBox::setOverrideLogicalContentWidth(LayoutUnit width) {
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ASSERT(width >= 0);
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ensureRareData().m_overrideLogicalContentWidth = width;
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}
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void RenderBox::clearOverrideLogicalContentHeight() {
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if (m_rareData)
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m_rareData->m_overrideLogicalContentHeight = -1;
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}
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void RenderBox::clearOverrideLogicalContentWidth() {
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if (m_rareData)
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m_rareData->m_overrideLogicalContentWidth = -1;
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}
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void RenderBox::clearOverrideSize() {
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clearOverrideLogicalContentHeight();
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clearOverrideLogicalContentWidth();
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}
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LayoutUnit RenderBox::overrideLogicalContentWidth() const {
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ASSERT(hasOverrideWidth());
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return m_rareData->m_overrideLogicalContentWidth;
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}
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LayoutUnit RenderBox::overrideLogicalContentHeight() const {
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ASSERT(hasOverrideHeight());
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return m_rareData->m_overrideLogicalContentHeight;
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}
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LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(
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LayoutUnit width) const {
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LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
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if (style()->boxSizing() == CONTENT_BOX)
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return width + bordersPlusPadding;
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return std::max(width, bordersPlusPadding);
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}
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LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(
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LayoutUnit height) const {
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LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
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if (style()->boxSizing() == CONTENT_BOX)
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return height + bordersPlusPadding;
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return std::max(height, bordersPlusPadding);
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}
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LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(
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LayoutUnit width) const {
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if (style()->boxSizing() == BORDER_BOX)
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width -= borderAndPaddingLogicalWidth();
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return std::max<LayoutUnit>(0, width);
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}
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LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(
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LayoutUnit height) const {
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if (style()->boxSizing() == BORDER_BOX)
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height -= borderAndPaddingLogicalHeight();
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return std::max<LayoutUnit>(0, height);
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}
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bool RenderBox::nodeAtPoint(const HitTestRequest& request,
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HitTestResult& result,
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const HitTestLocation& locationInContainer,
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const LayoutPoint& accumulatedOffset) {
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LayoutPoint adjustedLocation = accumulatedOffset + location();
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// Check kids first.
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for (RenderObject* child = slowLastChild(); child;
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child = child->previousSibling()) {
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if ((!child->hasLayer() ||
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!toRenderBox(child)->layer()->isSelfPaintingLayer()) &&
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child->nodeAtPoint(request, result, locationInContainer,
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adjustedLocation)) {
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updateHitTestResult(
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result, locationInContainer.point() - toLayoutSize(adjustedLocation));
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return true;
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}
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}
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// Check our bounds next.
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LayoutRect boundsRect = borderBoxRect();
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boundsRect.moveBy(adjustedLocation);
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if (visibleToHitTestRequest(request) &&
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locationInContainer.intersects(boundsRect)) {
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updateHitTestResult(
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result, locationInContainer.point() - toLayoutSize(adjustedLocation));
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return true;
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}
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return false;
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}
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PassRefPtr<HitTestingTransformState> RenderBox::createLocalTransformState(
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RenderLayer* rootLayer,
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RenderLayer* containerLayer,
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const LayoutRect& hitTestRect,
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const HitTestLocation& hitTestLocation,
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const HitTestingTransformState* containerTransformState) const {
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RefPtr<HitTestingTransformState> transformState;
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LayoutPoint offset;
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if (containerTransformState) {
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// If we're already computing transform state, then it's relative to the
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// container (which we know is non-null).
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transformState = HitTestingTransformState::create(*containerTransformState);
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layer()->convertToLayerCoords(containerLayer, offset);
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} else {
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// If this is the first time we need to make transform state, then base it
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// off of hitTestLocation, which is relative to rootLayer.
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transformState = HitTestingTransformState::create(
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hitTestLocation.transformedPoint(), hitTestLocation.transformedRect(),
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FloatQuad(hitTestRect));
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layer()->convertToLayerCoords(rootLayer, offset);
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}
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RenderObject* containerRenderer =
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containerLayer ? containerLayer->renderer() : 0;
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if (shouldUseTransformFromContainer(containerRenderer)) {
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TransformationMatrix containerTransform;
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getTransformFromContainer(containerRenderer, toLayoutSize(offset),
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containerTransform);
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transformState->applyTransform(
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containerTransform, HitTestingTransformState::AccumulateTransform);
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} else {
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transformState->translate(offset.x(), offset.y(),
|
|
HitTestingTransformState::AccumulateTransform);
|
|
}
|
|
|
|
return transformState;
|
|
}
|
|
|
|
// Compute the z-offset of the point in the transformState.
|
|
// This is effectively projecting a ray normal to the plane of ancestor, finding
|
|
// where that ray intersects target, and computing the z delta between those two
|
|
// points.
|
|
static double computeZOffset(const HitTestingTransformState& transformState) {
|
|
// We got an affine transform, so no z-offset
|
|
if (transformState.m_accumulatedTransform.isAffine())
|
|
return 0;
|
|
|
|
// Flatten the point into the target plane
|
|
FloatPoint targetPoint = transformState.mappedPoint();
|
|
|
|
// Now map the point back through the transform, which computes Z.
|
|
FloatPoint3D backmappedPoint =
|
|
transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetPoint));
|
|
return backmappedPoint.z();
|
|
}
|
|
|
|
static bool isHitCandidate(bool canDepthSort,
|
|
double* zOffset,
|
|
const HitTestingTransformState* transformState) {
|
|
// The hit layer is depth-sorting with other layers, so just say that it was
|
|
// hit.
|
|
if (canDepthSort)
|
|
return true;
|
|
|
|
// We need to look at z-depth to decide if this layer was hit.
|
|
if (zOffset) {
|
|
ASSERT(transformState);
|
|
// This is actually computing our z, but that's OK because the hitLayer is
|
|
// coplanar with us.
|
|
double childZOffset = computeZOffset(*transformState);
|
|
if (childZOffset > *zOffset) {
|
|
*zOffset = childZOffset;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline bool forwardCompareZIndex(RenderBox* first, RenderBox* second) {
|
|
return first->style()->zIndex() < second->style()->zIndex();
|
|
}
|
|
|
|
// hitTestLocation and hitTestRect are relative to rootLayer.
|
|
// A 'flattening' layer is one preserves3D() == false.
|
|
// transformState.m_accumulatedTransform holds the transform from the containing
|
|
// flattening layer. transformState.m_lastPlanarPoint is the hitTestLocation in
|
|
// the plane of the containing flattening layer. transformState.m_lastPlanarQuad
|
|
// is the hitTestRect as a quad in the plane of the containing flattening layer.
|
|
//
|
|
// If zOffset is non-null (which indicates that the caller wants z offset
|
|
// information),
|
|
// *zOffset on return is the z offset of the hit point relative to the
|
|
// containing flattening layer.
|
|
bool RenderBox::hitTestLayer(RenderLayer* rootLayer,
|
|
RenderLayer* containerLayer,
|
|
const HitTestRequest& request,
|
|
HitTestResult& result,
|
|
const LayoutRect& hitTestRect,
|
|
const HitTestLocation& hitTestLocation,
|
|
const HitTestingTransformState* transformState,
|
|
double* zOffset) {
|
|
ASSERT(layer()->isSelfPaintingLayer());
|
|
|
|
// The natural thing would be to keep HitTestingTransformState on the stack,
|
|
// but it's big, so we heap-allocate.
|
|
RefPtr<HitTestingTransformState> localTransformState;
|
|
|
|
LayoutRect localHitTestRect = hitTestRect;
|
|
HitTestLocation localHitTestLocation = hitTestLocation;
|
|
|
|
// We need transform state for the first time, or to offset the container
|
|
// state, or to accumulate the new transform.
|
|
if (transform() || transformState || layer()->has3DTransformedDescendant() ||
|
|
style()->preserves3D())
|
|
localTransformState =
|
|
createLocalTransformState(rootLayer, containerLayer, localHitTestRect,
|
|
localHitTestLocation, transformState);
|
|
|
|
// Apply a transform if we have one.
|
|
if (transform()) {
|
|
// The RenderView cannot have transforms.
|
|
ASSERT(parent());
|
|
// Make sure the parent's clip rects have been calculated.
|
|
ClipRect clipRect = layer()->clipper().backgroundClipRect(
|
|
ClipRectsContext(rootLayer, RootRelativeClipRects));
|
|
// Go ahead and test the enclosing clip now.
|
|
if (!clipRect.intersects(localHitTestLocation))
|
|
return 0;
|
|
|
|
// If the transform can't be inverted, then don't hit test this layer at
|
|
// all.
|
|
if (!localTransformState->m_accumulatedTransform.isInvertible())
|
|
return 0;
|
|
|
|
// Compute the point and the hit test rect in the coords of this layer by
|
|
// using the values from the transformState, which store the point and quad
|
|
// in the coords of the last flattened layer, and the accumulated transform
|
|
// which lets up map through preserve-3d layers.
|
|
//
|
|
// We can't just map hitTestLocation and hitTestRect because they may have
|
|
// been flattened (losing z) by our container.
|
|
FloatPoint localPoint = localTransformState->mappedPoint();
|
|
FloatQuad localPointQuad = localTransformState->mappedQuad();
|
|
localHitTestRect = localTransformState->boundsOfMappedArea();
|
|
if (localHitTestLocation.isRectBasedTest())
|
|
localHitTestLocation = HitTestLocation(localPoint, localPointQuad);
|
|
else
|
|
localHitTestLocation = HitTestLocation(localPoint);
|
|
|
|
// Now do a hit test with the root layer shifted to be us.
|
|
rootLayer = layer();
|
|
}
|
|
|
|
// Ensure our lists and 3d status are up-to-date.
|
|
layer()->stackingNode()->updateLayerListsIfNeeded();
|
|
layer()->update3DTransformedDescendantStatus();
|
|
|
|
RefPtr<HitTestingTransformState> unflattenedTransformState =
|
|
localTransformState;
|
|
if (localTransformState && !style()->preserves3D()) {
|
|
// Keep a copy of the pre-flattening state, for computing z-offsets for the
|
|
// container
|
|
unflattenedTransformState =
|
|
HitTestingTransformState::create(*localTransformState);
|
|
// This layer is flattening, so flatten the state passed to descendants.
|
|
localTransformState->flatten();
|
|
}
|
|
|
|
// The following are used for keeping track of the z-depth of the hit point of
|
|
// 3d-transformed descendants.
|
|
double localZOffset = -std::numeric_limits<double>::infinity();
|
|
double* zOffsetForDescendantsPtr = 0;
|
|
double* zOffsetForContentsPtr = 0;
|
|
|
|
bool depthSortDescendants = false;
|
|
if (style()->preserves3D()) {
|
|
depthSortDescendants = true;
|
|
// Our layers can depth-test with our container, so share the z depth
|
|
// pointer with the container, if it passed one down.
|
|
zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset;
|
|
zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset;
|
|
} else if (zOffset) {
|
|
zOffsetForDescendantsPtr = 0;
|
|
// Container needs us to give back a z offset for the hit layer.
|
|
zOffsetForContentsPtr = zOffset;
|
|
}
|
|
|
|
Vector<RenderBox*> layers;
|
|
collectSelfPaintingLayers(layers);
|
|
// Hit testing needs to walk in the backwards direction from paint.
|
|
// Forward compare and then reverse instead of just reverse comparing
|
|
// so that elements with the same z-index are walked in reverse tree order.
|
|
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
|
|
layers.reverse();
|
|
|
|
bool hitLayer = false;
|
|
for (auto& currentLayer : layers) {
|
|
HitTestResult tempResult(result.hitTestLocation());
|
|
bool localHitLayer = currentLayer->hitTestLayer(
|
|
rootLayer, layer(), request, tempResult, localHitTestRect,
|
|
localHitTestLocation, localTransformState.get(),
|
|
zOffsetForDescendantsPtr);
|
|
|
|
// If it a rect-based test, we can safely append the temporary result since
|
|
// it might had hit nodes but not necesserily had hitLayer set.
|
|
if (result.isRectBasedTest())
|
|
result.append(tempResult);
|
|
|
|
if (localHitLayer && isHitCandidate(depthSortDescendants, zOffset,
|
|
unflattenedTransformState.get())) {
|
|
hitLayer = localHitLayer;
|
|
if (!result.isRectBasedTest())
|
|
result = tempResult;
|
|
if (!depthSortDescendants)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
LayoutRect layerBounds;
|
|
ClipRect contentRect;
|
|
ClipRectsContext clipRectsContext(rootLayer, RootRelativeClipRects);
|
|
layer()->clipper().calculateRects(clipRectsContext, localHitTestRect,
|
|
layerBounds, contentRect);
|
|
|
|
// Next we want to see if the mouse pos is inside the child RenderObjects of
|
|
// the layer.
|
|
if (contentRect.intersects(localHitTestLocation)) {
|
|
// Hit test with a temporary HitTestResult, because we only want to commit
|
|
// to 'result' if we know we're frontmost.
|
|
HitTestResult tempResult(result.hitTestLocation());
|
|
if (hitTestNonLayerDescendants(request, tempResult, layerBounds,
|
|
localHitTestLocation) &&
|
|
isHitCandidate(false, zOffsetForContentsPtr,
|
|
unflattenedTransformState.get())) {
|
|
if (result.isRectBasedTest())
|
|
result.append(tempResult);
|
|
else
|
|
result = tempResult;
|
|
if (!depthSortDescendants)
|
|
return true;
|
|
// Foreground can depth-sort with descendant layers, so keep this as a
|
|
// candidate.
|
|
hitLayer = true;
|
|
} else if (result.isRectBasedTest()) {
|
|
result.append(tempResult);
|
|
}
|
|
}
|
|
|
|
return hitLayer;
|
|
}
|
|
|
|
bool RenderBox::hitTestNonLayerDescendants(
|
|
const HitTestRequest& request,
|
|
HitTestResult& result,
|
|
const LayoutRect& layerBounds,
|
|
const HitTestLocation& hitTestLocation) {
|
|
return hitTest(request, result, hitTestLocation,
|
|
toLayoutPoint(layerBounds.location() - location()));
|
|
}
|
|
|
|
// --------------------- painting stuff -------------------------------
|
|
|
|
void RenderBox::paintLayer(GraphicsContext* context,
|
|
const LayerPaintingInfo& paintingInfo) {
|
|
// If this layer is totally invisible then there is nothing to paint.
|
|
// TODO(ojan): Return false from isSelfPainting and then ASSERT(!opacity())
|
|
// here.
|
|
if (!opacity())
|
|
return;
|
|
|
|
if (!transform()) {
|
|
paintLayerContents(context, paintingInfo);
|
|
return;
|
|
}
|
|
|
|
// The RenderView can't be transformed in Sky.
|
|
ASSERT(layer()->parent());
|
|
|
|
// If the transform can't be inverted, then don't paint anything.
|
|
if (!transform()->isInvertible())
|
|
return;
|
|
|
|
// Make sure the parent's clip rects have been calculated.
|
|
ClipRectsContext clipRectsContext(paintingInfo.rootLayer, PaintingClipRects);
|
|
ClipRect clipRect = layer()->clipper().backgroundClipRect(clipRectsContext);
|
|
clipRect.intersect(paintingInfo.paintDirtyRect);
|
|
|
|
// Push the parent coordinate space's clip.
|
|
layer()->parent()->clipToRect(paintingInfo, context, clipRect);
|
|
|
|
// This involves subtracting out the position of the layer in our current
|
|
// coordinate space, but preserving the accumulated error for sub-pixel
|
|
// layout.
|
|
LayoutPoint delta;
|
|
layer()->convertToLayerCoords(paintingInfo.rootLayer, delta);
|
|
TransformationMatrix localTransform(*transform());
|
|
IntPoint roundedDelta = roundedIntPoint(delta);
|
|
localTransform.translateRight(roundedDelta.x(), roundedDelta.y());
|
|
LayoutSize adjustedSubPixelAccumulation =
|
|
paintingInfo.subPixelAccumulation + (delta - roundedDelta);
|
|
|
|
// Apply the transform.
|
|
GraphicsContextStateSaver stateSaver(*context, false);
|
|
if (!localTransform.isIdentity()) {
|
|
stateSaver.save();
|
|
context->concatCTM(localTransform.toAffineTransform());
|
|
}
|
|
|
|
// Now do a paint with the root layer shifted to be us.
|
|
LayerPaintingInfo transformedPaintingInfo(
|
|
layer(),
|
|
enclosingIntRect(
|
|
localTransform.inverse().mapRect(paintingInfo.paintDirtyRect)),
|
|
adjustedSubPixelAccumulation);
|
|
paintLayerContents(context, transformedPaintingInfo);
|
|
|
|
// Restore the clip.
|
|
layer()->parent()->restoreClip(context, paintingInfo.paintDirtyRect,
|
|
clipRect);
|
|
}
|
|
|
|
static LayoutRect transparencyClipBox(const RenderLayer*,
|
|
const RenderLayer* rootLayer,
|
|
const LayoutSize& subPixelAccumulation);
|
|
|
|
static void expandClipRectForDescendantsAndReflection(
|
|
LayoutRect& clipRect,
|
|
const RenderLayer* layer,
|
|
const RenderLayer* rootLayer,
|
|
const LayoutSize& subPixelAccumulation) {
|
|
// Note: we don't have to walk z-order lists since transparent elements always
|
|
// establish a stacking container. This means we can just walk the layer tree
|
|
// directly.
|
|
for (RenderLayer* curr = layer->firstChild(); curr;
|
|
curr = curr->nextSibling())
|
|
clipRect.unite(transparencyClipBox(curr, rootLayer, subPixelAccumulation));
|
|
}
|
|
|
|
static LayoutRect transparencyClipBox(const RenderLayer* layer,
|
|
const RenderLayer* rootLayer,
|
|
const LayoutSize& subPixelAccumulation) {
|
|
// FIXME: Although this function completely ignores CSS-imposed clipping, we
|
|
// did already intersect with the paintDirtyRect, and that should cut down on
|
|
// the amount we have to paint. Still it would be better to respect clips.
|
|
|
|
if (rootLayer != layer && layer->renderer()->transform()) {
|
|
// The best we can do here is to use enclosed bounding boxes to establish a
|
|
// "fuzzy" enough clip to encompass the transformed layer and all of its
|
|
// children.
|
|
const RenderLayer* rootLayerForTransform = rootLayer;
|
|
LayoutPoint delta;
|
|
layer->convertToLayerCoords(rootLayerForTransform, delta);
|
|
|
|
delta.move(subPixelAccumulation);
|
|
IntPoint pixelSnappedDelta = roundedIntPoint(delta);
|
|
TransformationMatrix transform;
|
|
transform.translate(pixelSnappedDelta.x(), pixelSnappedDelta.y());
|
|
transform = transform * *layer->renderer()->transform();
|
|
|
|
// We don't use fragment boxes when collecting a transformed layer's
|
|
// bounding box, since it always paints unfragmented.y
|
|
LayoutRect clipRect = layer->physicalBoundingBox(layer);
|
|
expandClipRectForDescendantsAndReflection(clipRect, layer, layer,
|
|
subPixelAccumulation);
|
|
LayoutRect result = transform.mapRect(clipRect);
|
|
return result;
|
|
}
|
|
|
|
LayoutRect clipRect = layer->physicalBoundingBox(rootLayer);
|
|
expandClipRectForDescendantsAndReflection(clipRect, layer, rootLayer,
|
|
subPixelAccumulation);
|
|
clipRect.move(subPixelAccumulation);
|
|
return clipRect;
|
|
}
|
|
|
|
void RenderBox::paintLayerContents(GraphicsContext* context,
|
|
const LayerPaintingInfo& paintingInfo) {
|
|
float deviceScaleFactor = 1.0f;
|
|
context->setDeviceScaleFactor(deviceScaleFactor);
|
|
|
|
LayoutPoint offsetFromRoot;
|
|
layer()->convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);
|
|
|
|
LayerPaintingInfo localPaintingInfo(paintingInfo);
|
|
|
|
LayoutRect layerBounds;
|
|
ClipRect contentRect;
|
|
ClipRectsContext clipRectsContext(localPaintingInfo.rootLayer,
|
|
PaintingClipRects,
|
|
localPaintingInfo.subPixelAccumulation);
|
|
layer()->clipper().calculateRects(clipRectsContext,
|
|
localPaintingInfo.paintDirtyRect,
|
|
layerBounds, contentRect, &offsetFromRoot);
|
|
|
|
if (!layer()->intersectsDamageRect(layerBounds, contentRect.rect(),
|
|
localPaintingInfo.rootLayer,
|
|
&offsetFromRoot))
|
|
return;
|
|
|
|
LayoutRect rootRelativeBounds;
|
|
|
|
// Apply clip-path to context.
|
|
GraphicsContextStateSaver clipStateSaver(*context, false);
|
|
|
|
// Clip-path, like border radius, must not be applied to the contents of a
|
|
// composited-scrolling container. It must, however, still be applied to the
|
|
// mask layer, so that the compositor can properly mask the scrolling contents
|
|
// and scrollbars.
|
|
if (hasClipPath()) {
|
|
ASSERT(style()->clipPath());
|
|
if (style()->clipPath()->type() == ClipPathOperation::SHAPE) {
|
|
// Removed.
|
|
}
|
|
}
|
|
|
|
if (isTransparent()) {
|
|
context->save();
|
|
LayoutRect clipRect = intersection(
|
|
paintingInfo.paintDirtyRect,
|
|
transparencyClipBox(layer(), localPaintingInfo.rootLayer,
|
|
localPaintingInfo.subPixelAccumulation));
|
|
context->clip(clipRect);
|
|
context->beginTransparencyLayer(opacity());
|
|
}
|
|
|
|
layer()->clipToRect(localPaintingInfo, context, contentRect);
|
|
|
|
LayoutPoint layerLocation = toPoint(layerBounds.location() - location() +
|
|
localPaintingInfo.subPixelAccumulation);
|
|
|
|
Vector<RenderBox*> layers;
|
|
PaintInfo paintInfo(context, pixelSnappedIntRect(contentRect.rect()),
|
|
localPaintingInfo.rootLayer->renderer());
|
|
paint(paintInfo, layerLocation, layers);
|
|
|
|
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
|
|
for (auto& box : layers) {
|
|
box->paintLayer(context, paintingInfo);
|
|
}
|
|
|
|
layer()->restoreClip(context, localPaintingInfo.paintDirtyRect, contentRect);
|
|
|
|
if (isTransparent()) {
|
|
context->endLayer();
|
|
context->restore();
|
|
}
|
|
}
|
|
|
|
void RenderBox::paint(PaintInfo& paintInfo,
|
|
const LayoutPoint& paintOffset,
|
|
Vector<RenderBox*>& layers) {
|
|
LayoutPoint adjustedPaintOffset = paintOffset + location();
|
|
for (RenderObject* child = slowFirstChild(); child;
|
|
child = child->nextSibling())
|
|
child->paint(paintInfo, adjustedPaintOffset, layers);
|
|
}
|
|
|
|
BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(
|
|
GraphicsContext* context,
|
|
const BoxDecorationData& boxDecorationData) const {
|
|
if (!boxDecorationData.hasBackground || !boxDecorationData.hasBorder ||
|
|
!style()->hasBorderRadius())
|
|
return BackgroundBleedNone;
|
|
|
|
// FIXME: See crbug.com/382491. getCTM does not accurately reflect the scale
|
|
// at the time content is rasterized, and should not be relied on to make
|
|
// decisions about bleeding.
|
|
AffineTransform ctm = context->getCTM();
|
|
FloatSize contextScaling(static_cast<float>(ctm.xScale()),
|
|
static_cast<float>(ctm.yScale()));
|
|
|
|
// Because RoundedRect uses IntRect internally the inset applied by the
|
|
// BackgroundBleedShrinkBackground strategy cannot be less than one integer
|
|
// layout coordinate, even with subpixel layout enabled. To take that into
|
|
// account, we clamp the contextScaling to 1.0 for the following test so
|
|
// that borderObscuresBackgroundEdge can only return true if the border
|
|
// widths are greater than 2 in both layout coordinates and screen
|
|
// coordinates.
|
|
// This precaution will become obsolete if RoundedRect is ever promoted to
|
|
// a sub-pixel representation.
|
|
if (contextScaling.width() > 1)
|
|
contextScaling.setWidth(1);
|
|
if (contextScaling.height() > 1)
|
|
contextScaling.setHeight(1);
|
|
|
|
if (borderObscuresBackgroundEdge(contextScaling))
|
|
return BackgroundBleedShrinkBackground;
|
|
if (borderObscuresBackground() && backgroundHasOpaqueTopLayer())
|
|
return BackgroundBleedBackgroundOverBorder;
|
|
|
|
return BackgroundBleedClipBackground;
|
|
}
|
|
|
|
void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo,
|
|
const LayoutPoint& paintOffset) {
|
|
LayoutRect paintRect = borderBoxRect();
|
|
paintRect.moveBy(paintOffset);
|
|
paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
|
|
}
|
|
|
|
void RenderBox::paintBoxDecorationBackgroundWithRect(
|
|
PaintInfo& paintInfo,
|
|
const LayoutPoint& paintOffset,
|
|
const LayoutRect& paintRect) {
|
|
RenderStyle* style = this->style();
|
|
BoxDecorationData boxDecorationData(*style);
|
|
BackgroundBleedAvoidance bleedAvoidance =
|
|
determineBackgroundBleedAvoidance(paintInfo.context, boxDecorationData);
|
|
|
|
// FIXME: Should eventually give the theme control over whether the box shadow
|
|
// should paint, since controls could have custom shadows of their own.
|
|
if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
|
|
paintBoxShadow(paintInfo, paintRect, style, Normal);
|
|
|
|
GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
|
|
if (bleedAvoidance == BackgroundBleedClipBackground) {
|
|
stateSaver.save();
|
|
RoundedRect border = style->getRoundedBorderFor(paintRect);
|
|
paintInfo.context->clipRoundedRect(border);
|
|
}
|
|
|
|
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
|
|
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
|
|
|
|
paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor,
|
|
bleedAvoidance);
|
|
paintBoxShadow(paintInfo, paintRect, style, Inset);
|
|
|
|
// The theme will tell us whether or not we should also paint the CSS border.
|
|
if (boxDecorationData.hasBorder &&
|
|
bleedAvoidance != BackgroundBleedBackgroundOverBorder)
|
|
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
|
|
}
|
|
|
|
void RenderBox::paintBackground(const PaintInfo& paintInfo,
|
|
const LayoutRect& paintRect,
|
|
const Color& backgroundColor,
|
|
BackgroundBleedAvoidance bleedAvoidance) {
|
|
paintFillLayers(paintInfo, backgroundColor, style()->backgroundLayers(),
|
|
paintRect, bleedAvoidance);
|
|
}
|
|
|
|
bool RenderBox::backgroundHasOpaqueTopLayer() const {
|
|
const FillLayer& fillLayer = style()->backgroundLayers();
|
|
if (fillLayer.clip() != BorderFillBox)
|
|
return false;
|
|
|
|
if (fillLayer.hasOpaqueImage(this) && fillLayer.hasRepeatXY() &&
|
|
fillLayer.image()->canRender(*this))
|
|
return true;
|
|
|
|
// If there is only one layer and no image, check whether the background color
|
|
// is opaque
|
|
if (!fillLayer.next() && !fillLayer.hasImage()) {
|
|
Color bgColor = style()->resolveColor(style()->backgroundColor());
|
|
if (bgColor.alpha() == 255)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RenderBox::paintFillLayers(const PaintInfo& paintInfo,
|
|
const Color& c,
|
|
const FillLayer& fillLayer,
|
|
const LayoutRect& rect,
|
|
BackgroundBleedAvoidance bleedAvoidance,
|
|
RenderObject* backgroundObject) {
|
|
Vector<const FillLayer*, 8> layers;
|
|
const FillLayer* curLayer = &fillLayer;
|
|
bool shouldDrawBackgroundInSeparateBuffer = false;
|
|
while (curLayer) {
|
|
layers.append(curLayer);
|
|
// Stop traversal when an opaque layer is encountered.
|
|
// FIXME : It would be possible for the following occlusion culling test to
|
|
// be more aggressive on layers with no repeat by testing whether the image
|
|
// covers the layout rect. Testing that here would imply duplicating a lot
|
|
// of calculations that are currently done in
|
|
// RenderBoxModelObject::paintFillLayerExtended. A more efficient solution
|
|
// might be to move the layer recursion into paintFillLayerExtended, or to
|
|
// compute the layer geometry here and pass it down.
|
|
|
|
if (!shouldDrawBackgroundInSeparateBuffer &&
|
|
curLayer->blendMode() != WebBlendModeNormal)
|
|
shouldDrawBackgroundInSeparateBuffer = true;
|
|
|
|
// The clipOccludesNextLayers condition must be evaluated first to avoid
|
|
// short-circuiting.
|
|
if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer) &&
|
|
curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(*this) &&
|
|
curLayer->hasRepeatXY() &&
|
|
curLayer->blendMode() == WebBlendModeNormal &&
|
|
!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
|
|
break;
|
|
curLayer = curLayer->next();
|
|
}
|
|
|
|
GraphicsContext* context = paintInfo.context;
|
|
if (!context)
|
|
shouldDrawBackgroundInSeparateBuffer = false;
|
|
|
|
// FIXME(sky): Propagate this constant.
|
|
bool skipBaseColor = false;
|
|
if (shouldDrawBackgroundInSeparateBuffer)
|
|
context->beginTransparencyLayer(1);
|
|
|
|
Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend();
|
|
for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin();
|
|
it != topLayer; ++it)
|
|
paintFillLayer(paintInfo, c, **it, rect, bleedAvoidance, backgroundObject,
|
|
skipBaseColor);
|
|
|
|
if (shouldDrawBackgroundInSeparateBuffer)
|
|
context->endLayer();
|
|
}
|
|
|
|
void RenderBox::paintFillLayer(const PaintInfo& paintInfo,
|
|
const Color& c,
|
|
const FillLayer& fillLayer,
|
|
const LayoutRect& rect,
|
|
BackgroundBleedAvoidance bleedAvoidance,
|
|
RenderObject* backgroundObject,
|
|
bool skipBaseColor) {
|
|
paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0,
|
|
LayoutSize(), backgroundObject, skipBaseColor);
|
|
}
|
|
|
|
bool RenderBox::pushContentsClip(PaintInfo& paintInfo,
|
|
const LayoutPoint& accumulatedOffset,
|
|
ContentsClipBehavior contentsClipBehavior) {
|
|
bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
|
|
if (!isOverflowClip)
|
|
return false;
|
|
|
|
LayoutRect clipRect = overflowClipRect(accumulatedOffset);
|
|
RoundedRect clipRoundedRect(0, 0, 0, 0);
|
|
bool hasBorderRadius = style()->hasBorderRadius();
|
|
if (hasBorderRadius)
|
|
clipRoundedRect = style()->getRoundedInnerBorderFor(
|
|
LayoutRect(accumulatedOffset, size()));
|
|
|
|
if (contentsClipBehavior == SkipContentsClipIfPossible) {
|
|
LayoutRect contentsVisualOverflow = contentsVisualOverflowRect();
|
|
if (contentsVisualOverflow.isEmpty())
|
|
return false;
|
|
|
|
LayoutRect conservativeClipRect = clipRect;
|
|
if (hasBorderRadius)
|
|
conservativeClipRect.intersect(clipRoundedRect.radiusCenterRect());
|
|
conservativeClipRect.moveBy(-accumulatedOffset);
|
|
if (conservativeClipRect.contains(contentsVisualOverflow))
|
|
return false;
|
|
}
|
|
|
|
paintInfo.context->save();
|
|
if (hasBorderRadius)
|
|
paintInfo.context->clipRoundedRect(clipRoundedRect);
|
|
paintInfo.context->clip(pixelSnappedIntRect(clipRect));
|
|
return true;
|
|
}
|
|
|
|
void RenderBox::popContentsClip(PaintInfo& paintInfo,
|
|
const LayoutPoint& accumulatedOffset) {
|
|
ASSERT(hasOverflowClip() && !layer()->isSelfPaintingLayer());
|
|
paintInfo.context->restore();
|
|
}
|
|
|
|
LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location) {
|
|
LayoutRect clipRect = borderBoxRect();
|
|
clipRect.setLocation(location + clipRect.location() +
|
|
LayoutSize(borderLeft(), borderTop()));
|
|
clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(),
|
|
borderTop() + borderBottom()));
|
|
return clipRect;
|
|
}
|
|
|
|
LayoutRect RenderBox::clipRect(const LayoutPoint& location) {
|
|
LayoutRect borderBoxRect = this->borderBoxRect();
|
|
LayoutRect clipRect =
|
|
LayoutRect(borderBoxRect.location() + location, borderBoxRect.size());
|
|
|
|
if (!style()->clipLeft().isAuto()) {
|
|
LayoutUnit c = valueForLength(style()->clipLeft(), borderBoxRect.width());
|
|
clipRect.move(c, 0);
|
|
clipRect.contract(c, 0);
|
|
}
|
|
|
|
if (!style()->clipRight().isAuto())
|
|
clipRect.contract(width() - valueForLength(style()->clipRight(), width()),
|
|
0);
|
|
|
|
if (!style()->clipTop().isAuto()) {
|
|
LayoutUnit c = valueForLength(style()->clipTop(), borderBoxRect.height());
|
|
clipRect.move(0, c);
|
|
clipRect.contract(0, c);
|
|
}
|
|
|
|
if (!style()->clipBottom().isAuto())
|
|
clipRect.contract(
|
|
0, height() - valueForLength(style()->clipBottom(), height()));
|
|
|
|
return clipRect;
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalHeightForContent(
|
|
AvailableLogicalHeightType heightType) const {
|
|
return containingBlock()->availableLogicalHeight(heightType);
|
|
}
|
|
|
|
void RenderBox::mapLocalToContainer(const RenderBox* paintInvalidationContainer,
|
|
TransformState& transformState,
|
|
MapCoordinatesFlags mode) const {
|
|
if (paintInvalidationContainer == this)
|
|
return;
|
|
|
|
bool containerSkipped;
|
|
RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
|
|
if (!o)
|
|
return;
|
|
|
|
LayoutSize containerOffset =
|
|
offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
|
|
|
|
bool preserve3D = mode & UseTransforms &&
|
|
(o->style()->preserves3D() || style()->preserves3D());
|
|
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
|
|
TransformationMatrix t;
|
|
getTransformFromContainer(o, containerOffset, t);
|
|
transformState.applyTransform(t, preserve3D
|
|
? TransformState::AccumulateTransform
|
|
: TransformState::FlattenTransform);
|
|
} else
|
|
transformState.move(containerOffset.width(), containerOffset.height(),
|
|
preserve3D ? TransformState::AccumulateTransform
|
|
: TransformState::FlattenTransform);
|
|
|
|
if (containerSkipped) {
|
|
// There can't be a transform between paintInvalidationContainer and o,
|
|
// because transforms create containers, so it should be safe to just
|
|
// subtract the delta between the paintInvalidationContainer and o.
|
|
LayoutSize containerOffset =
|
|
paintInvalidationContainer->offsetFromAncestorContainer(o);
|
|
transformState.move(-containerOffset.width(), -containerOffset.height(),
|
|
preserve3D ? TransformState::AccumulateTransform
|
|
: TransformState::FlattenTransform);
|
|
return;
|
|
}
|
|
|
|
mode &= ~ApplyContainerFlip;
|
|
|
|
o->mapLocalToContainer(paintInvalidationContainer, transformState, mode);
|
|
}
|
|
|
|
LayoutSize RenderBox::offsetFromContainer(const RenderObject* o,
|
|
const LayoutPoint& point,
|
|
bool* offsetDependsOnPoint) const {
|
|
ASSERT(o == container());
|
|
if (!isInline() || isReplaced())
|
|
return locationOffset();
|
|
return LayoutSize();
|
|
}
|
|
|
|
InlineBox* RenderBox::createInlineBox() {
|
|
return new InlineBox(*this);
|
|
}
|
|
|
|
void RenderBox::dirtyLineBoxes(bool fullLayout) {
|
|
if (inlineBoxWrapper()) {
|
|
if (fullLayout) {
|
|
inlineBoxWrapper()->destroy();
|
|
ASSERT(m_rareData);
|
|
m_rareData->m_inlineBoxWrapper = 0;
|
|
} else {
|
|
inlineBoxWrapper()->dirtyLineBoxes();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderBox::positionLineBox(InlineBox* box) {
|
|
if (isOutOfFlowPositioned()) {
|
|
box->remove(DontMarkLineBoxes);
|
|
box->destroy();
|
|
} else if (isReplaced()) {
|
|
setLocation(roundedLayoutPoint(box->topLeft()));
|
|
setInlineBoxWrapper(box);
|
|
}
|
|
}
|
|
|
|
void RenderBox::deleteLineBoxWrapper() {
|
|
if (inlineBoxWrapper()) {
|
|
if (!documentBeingDestroyed())
|
|
inlineBoxWrapper()->remove();
|
|
inlineBoxWrapper()->destroy();
|
|
ASSERT(m_rareData);
|
|
m_rareData->m_inlineBoxWrapper = 0;
|
|
}
|
|
}
|
|
|
|
void RenderBox::updateLogicalWidth() {
|
|
LogicalExtentComputedValues computedValues;
|
|
computeLogicalWidth(computedValues);
|
|
|
|
setLogicalWidth(computedValues.m_extent);
|
|
setLogicalLeft(computedValues.m_position);
|
|
setMarginStart(computedValues.m_margins.m_start);
|
|
setMarginEnd(computedValues.m_margins.m_end);
|
|
}
|
|
|
|
void RenderBox::computeLogicalWidth(
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
computedValues.m_extent = logicalWidth();
|
|
computedValues.m_position = logicalLeft();
|
|
computedValues.m_margins.m_start = marginStart();
|
|
computedValues.m_margins.m_end = marginEnd();
|
|
|
|
if (isOutOfFlowPositioned()) {
|
|
// FIXME: This calculation is not patched for block-flow yet.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
computePositionedLogicalWidth(computedValues);
|
|
return;
|
|
}
|
|
|
|
if (hasOverrideWidth()) {
|
|
computedValues.m_extent =
|
|
overrideLogicalContentWidth() + borderAndPaddingLogicalWidth();
|
|
return;
|
|
}
|
|
|
|
bool treatAsReplaced = shouldComputeSizeAsReplaced();
|
|
|
|
RenderStyle* styleToUse = style();
|
|
Length logicalWidthLength = treatAsReplaced
|
|
? Length(computeReplacedLogicalWidth(), Fixed)
|
|
: styleToUse->logicalWidth();
|
|
|
|
RenderBlock* cb = containingBlock();
|
|
LayoutUnit containerLogicalWidth =
|
|
std::max<LayoutUnit>(0, containingBlockLogicalWidthForContent());
|
|
|
|
if (isInline() && !isInlineBlock()) {
|
|
// just calculate margins
|
|
computedValues.m_margins.m_start =
|
|
minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth);
|
|
computedValues.m_margins.m_end =
|
|
minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth);
|
|
if (treatAsReplaced)
|
|
computedValues.m_extent =
|
|
std::max<LayoutUnit>(floatValueForLength(logicalWidthLength, 0) +
|
|
borderAndPaddingLogicalWidth(),
|
|
minPreferredLogicalWidth());
|
|
return;
|
|
}
|
|
|
|
// Width calculations
|
|
if (treatAsReplaced)
|
|
computedValues.m_extent =
|
|
logicalWidthLength.value() + borderAndPaddingLogicalWidth();
|
|
else {
|
|
LayoutUnit preferredWidth = computeLogicalWidthUsing(
|
|
MainOrPreferredSize, styleToUse->logicalWidth(), containerLogicalWidth,
|
|
cb);
|
|
computedValues.m_extent = constrainLogicalWidthByMinMax(
|
|
preferredWidth, containerLogicalWidth, cb);
|
|
}
|
|
|
|
// Margin calculations.
|
|
computeMarginsForDirection(
|
|
InlineDirection, cb, containerLogicalWidth, computedValues.m_extent,
|
|
computedValues.m_margins.m_start, computedValues.m_margins.m_end,
|
|
style()->marginStart(), style()->marginEnd());
|
|
|
|
if (containerLogicalWidth &&
|
|
containerLogicalWidth !=
|
|
(computedValues.m_extent + computedValues.m_margins.m_start +
|
|
computedValues.m_margins.m_end) &&
|
|
!isInline() && !cb->isFlexibleBox()) {
|
|
LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent -
|
|
cb->marginStartForChild(this);
|
|
bool hasInvertedDirection = cb->style()->isLeftToRightDirection() !=
|
|
style()->isLeftToRightDirection();
|
|
if (hasInvertedDirection)
|
|
computedValues.m_margins.m_start = newMargin;
|
|
else
|
|
computedValues.m_margins.m_end = newMargin;
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::fillAvailableMeasure(
|
|
LayoutUnit availableLogicalWidth) const {
|
|
LayoutUnit marginStart =
|
|
minimumValueForLength(style()->marginStart(), availableLogicalWidth);
|
|
LayoutUnit marginEnd =
|
|
minimumValueForLength(style()->marginEnd(), availableLogicalWidth);
|
|
return availableLogicalWidth - marginStart - marginEnd;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(
|
|
const Length& logicalWidthLength,
|
|
LayoutUnit availableLogicalWidth,
|
|
LayoutUnit borderAndPadding) const {
|
|
if (logicalWidthLength.type() == FillAvailable)
|
|
return fillAvailableMeasure(availableLogicalWidth);
|
|
|
|
LayoutUnit minLogicalWidth = 0;
|
|
LayoutUnit maxLogicalWidth = 0;
|
|
computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
|
|
|
|
if (logicalWidthLength.type() == MinContent)
|
|
return minLogicalWidth + borderAndPadding;
|
|
|
|
if (logicalWidthLength.type() == MaxContent)
|
|
return maxLogicalWidth + borderAndPadding;
|
|
|
|
if (logicalWidthLength.type() == FitContent) {
|
|
minLogicalWidth += borderAndPadding;
|
|
maxLogicalWidth += borderAndPadding;
|
|
return std::max(
|
|
minLogicalWidth,
|
|
std::min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth)));
|
|
}
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeLogicalWidthUsing(SizeType widthType,
|
|
const Length& logicalWidth,
|
|
LayoutUnit availableLogicalWidth,
|
|
const RenderBlock* cb) const {
|
|
if (!logicalWidth.isIntrinsicOrAuto()) {
|
|
// FIXME: If the containing block flow is perpendicular to our direction we
|
|
// need to use the available logical height instead.
|
|
return adjustBorderBoxLogicalWidthForBoxSizing(
|
|
valueForLength(logicalWidth, availableLogicalWidth));
|
|
}
|
|
|
|
if (logicalWidth.isIntrinsic())
|
|
return computeIntrinsicLogicalWidthUsing(
|
|
logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth());
|
|
|
|
LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth);
|
|
|
|
if (widthType == MainOrPreferredSize &&
|
|
sizesLogicalWidthToFitContent(logicalWidth))
|
|
return std::max(minPreferredLogicalWidth(),
|
|
std::min(maxPreferredLogicalWidth(), logicalWidthResult));
|
|
return logicalWidthResult;
|
|
}
|
|
|
|
static bool columnFlexItemHasStretchAlignment(const RenderObject* flexitem) {
|
|
RenderObject* parent = flexitem->parent();
|
|
// auto margins mean we don't stretch. Note that this function will only be
|
|
// used for widths, so we don't have to check marginBefore/marginAfter.
|
|
ASSERT(parent->style()->isColumnFlexDirection());
|
|
if (flexitem->style()->marginStart().isAuto() ||
|
|
flexitem->style()->marginEnd().isAuto())
|
|
return false;
|
|
return flexitem->style()->alignSelf() == ItemPositionStretch ||
|
|
(flexitem->style()->alignSelf() == ItemPositionAuto &&
|
|
parent->style()->alignItems() == ItemPositionStretch);
|
|
}
|
|
|
|
bool RenderBox::sizesLogicalWidthToFitContent(
|
|
const Length& logicalWidth) const {
|
|
if (isInlineBlock())
|
|
return true;
|
|
|
|
if (logicalWidth.type() == Intrinsic)
|
|
return true;
|
|
|
|
// Flexible box items should shrink wrap, so we lay them out at their
|
|
// intrinsic widths. In the case of columns that have a stretch alignment, we
|
|
// go ahead and layout at the stretched size to avoid an extra layout when
|
|
// applying alignment.
|
|
if (parent()->isFlexibleBox()) {
|
|
// For multiline columns, we need to apply align-content first, so we can't
|
|
// stretch now.
|
|
if (!parent()->style()->isColumnFlexDirection() ||
|
|
parent()->style()->flexWrap() != FlexNoWrap)
|
|
return true;
|
|
if (!columnFlexItemHasStretchAlignment(this))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RenderBox::computeMarginsForDirection(MarginDirection flowDirection,
|
|
const RenderBlock* containingBlock,
|
|
LayoutUnit containerWidth,
|
|
LayoutUnit childWidth,
|
|
LayoutUnit& marginStart,
|
|
LayoutUnit& marginEnd,
|
|
Length marginStartLength,
|
|
Length marginEndLength) const {
|
|
if (flowDirection == BlockDirection || isInline()) {
|
|
// Margins are calculated with respect to the logical width of
|
|
// the containing block (8.3)
|
|
// Inline blocks/tables and floats don't have their margins increased.
|
|
marginStart = minimumValueForLength(marginStartLength, containerWidth);
|
|
marginEnd = minimumValueForLength(marginEndLength, containerWidth);
|
|
return;
|
|
}
|
|
|
|
if (containingBlock->isFlexibleBox()) {
|
|
// We need to let flexbox handle the margin adjustment - otherwise, flexbox
|
|
// will think we're wider than we actually are and calculate line sizes
|
|
// wrong. See also http://dev.w3.org/csswg/css-flexbox/#auto-margins
|
|
if (marginStartLength.isAuto())
|
|
marginStartLength.setValue(0);
|
|
if (marginEndLength.isAuto())
|
|
marginEndLength.setValue(0);
|
|
}
|
|
|
|
LayoutUnit marginStartWidth =
|
|
minimumValueForLength(marginStartLength, containerWidth);
|
|
LayoutUnit marginEndWidth =
|
|
minimumValueForLength(marginEndLength, containerWidth);
|
|
|
|
// CSS 2.1 (10.3.3): "If 'width' is not 'auto' and 'border-left-width' +
|
|
// 'padding-left' + 'width' + 'padding-right' + 'border-right-width' (plus any
|
|
// of 'margin-left' or 'margin-right' that are not 'auto') is larger than the
|
|
// width of the containing block, then any 'auto' values for 'margin-left' or
|
|
// 'margin-right' are, for the following rules, treated as zero.
|
|
LayoutUnit marginBoxWidth =
|
|
childWidth + (!style()->width().isAuto()
|
|
? marginStartWidth + marginEndWidth
|
|
: LayoutUnit());
|
|
|
|
// CSS 2.1: "If both 'margin-left' and 'margin-right' are 'auto', their used
|
|
// values are equal. This horizontally centers the element with respect to the
|
|
// edges of the containing block."
|
|
if (marginStartLength.isAuto() && marginEndLength.isAuto() &&
|
|
marginBoxWidth < containerWidth) {
|
|
// Other browsers center the margin box for align=center elements so we
|
|
// match them here.
|
|
LayoutUnit centeredMarginBoxStart = std::max<LayoutUnit>(
|
|
0,
|
|
(containerWidth - childWidth - marginStartWidth - marginEndWidth) / 2);
|
|
marginStart = centeredMarginBoxStart + marginStartWidth;
|
|
marginEnd = containerWidth - childWidth - marginStart + marginEndWidth;
|
|
return;
|
|
}
|
|
|
|
// CSS 2.1: "If there is exactly one value specified as 'auto', its used value
|
|
// follows from the equality."
|
|
if (marginEndLength.isAuto() && marginBoxWidth < containerWidth) {
|
|
marginStart = marginStartWidth;
|
|
marginEnd = containerWidth - childWidth - marginStart;
|
|
return;
|
|
}
|
|
|
|
if (marginStartLength.isAuto() && marginBoxWidth < containerWidth) {
|
|
marginEnd = marginEndWidth;
|
|
marginStart = containerWidth - childWidth - marginEnd;
|
|
return;
|
|
}
|
|
|
|
// Either no auto margins, or our margin box width is >= the container width,
|
|
// auto margins will just turn into 0.
|
|
marginStart = marginStartWidth;
|
|
marginEnd = marginEndWidth;
|
|
}
|
|
|
|
void RenderBox::updateLogicalHeight() {
|
|
m_intrinsicContentLogicalHeight = contentLogicalHeight();
|
|
|
|
LogicalExtentComputedValues computedValues;
|
|
computeLogicalHeight(logicalHeight(), logicalTop(), computedValues);
|
|
|
|
setLogicalHeight(computedValues.m_extent);
|
|
setLogicalTop(computedValues.m_position);
|
|
setMarginBefore(computedValues.m_margins.m_before);
|
|
setMarginAfter(computedValues.m_margins.m_after);
|
|
}
|
|
|
|
void RenderBox::computeLogicalHeight(
|
|
LayoutUnit logicalHeight,
|
|
LayoutUnit logicalTop,
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
computedValues.m_extent = logicalHeight;
|
|
computedValues.m_position = logicalTop;
|
|
|
|
// Cell height is managed by the table and inline non-replaced elements do not
|
|
// support a height property.
|
|
if (isInline() && !isReplaced())
|
|
return;
|
|
|
|
Length h;
|
|
if (isOutOfFlowPositioned())
|
|
computePositionedLogicalHeight(computedValues);
|
|
else {
|
|
RenderBlock* cb = containingBlock();
|
|
|
|
// If we are perpendicular to our containing block then we need to resolve
|
|
// our block-start and block-end margins so that if they are 'auto' we are
|
|
// centred or aligned within the inline flow containing block: this is done
|
|
// by computing the margins as though they are inline. Note that as this is
|
|
// the 'sizing phase' we are using our own writing mode rather than the
|
|
// containing block's. We use the containing block's writing mode when
|
|
// figuring out the block-direction margins for positioning in
|
|
// |computeAndSetBlockDirectionMargins| (i.e. margin collapsing etc.). See
|
|
// http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
|
|
// FIXME(sky): Remove MarginDirection enum.
|
|
MarginDirection flowDirection = BlockDirection;
|
|
|
|
bool treatAsReplaced = shouldComputeSizeAsReplaced();
|
|
bool checkMinMaxHeight = false;
|
|
|
|
// The parent box is flexing us, so it has increased or decreased our
|
|
// height. We have to grab our cached flexible height.
|
|
// FIXME: Account for block-flow in flexible boxes.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46418
|
|
if (hasOverrideHeight() && parent()->isFlexibleBox())
|
|
h = Length(overrideLogicalContentHeight(), Fixed);
|
|
else if (treatAsReplaced)
|
|
h = Length(computeReplacedLogicalHeight(), Fixed);
|
|
else {
|
|
h = style()->logicalHeight();
|
|
checkMinMaxHeight = true;
|
|
}
|
|
|
|
LayoutUnit heightResult;
|
|
if (checkMinMaxHeight) {
|
|
heightResult = computeLogicalHeightUsing(
|
|
style()->logicalHeight(),
|
|
computedValues.m_extent - borderAndPaddingLogicalHeight());
|
|
if (heightResult == -1)
|
|
heightResult = computedValues.m_extent;
|
|
heightResult = constrainLogicalHeightByMinMax(
|
|
heightResult,
|
|
computedValues.m_extent - borderAndPaddingLogicalHeight());
|
|
} else {
|
|
// The only times we don't check min/max height are when a fixed length
|
|
// has been given as an override. Just use that. The value has already
|
|
// been adjusted for box-sizing.
|
|
ASSERT(h.isFixed());
|
|
heightResult = h.value() + borderAndPaddingLogicalHeight();
|
|
}
|
|
|
|
computedValues.m_extent = heightResult;
|
|
computeMarginsForDirection(
|
|
flowDirection, cb, containingBlockLogicalWidthForContent(),
|
|
computedValues.m_extent, computedValues.m_margins.m_before,
|
|
computedValues.m_margins.m_after, style()->marginBefore(),
|
|
style()->marginAfter());
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeLogicalHeightUsing(
|
|
const Length& height,
|
|
LayoutUnit intrinsicContentHeight) const {
|
|
LayoutUnit logicalHeight =
|
|
computeContentLogicalHeightUsing(height, intrinsicContentHeight);
|
|
if (logicalHeight != -1)
|
|
logicalHeight = adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight);
|
|
return logicalHeight;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeContentLogicalHeight(
|
|
const Length& height,
|
|
LayoutUnit intrinsicContentHeight) const {
|
|
LayoutUnit heightIncludingScrollbar =
|
|
computeContentLogicalHeightUsing(height, intrinsicContentHeight);
|
|
if (heightIncludingScrollbar == -1)
|
|
return -1;
|
|
return std::max<LayoutUnit>(
|
|
0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeIntrinsicLogicalContentHeightUsing(
|
|
const Length& logicalHeightLength,
|
|
LayoutUnit intrinsicContentHeight,
|
|
LayoutUnit borderAndPadding) const {
|
|
// FIXME(cbiesinger): The css-sizing spec is considering changing what
|
|
// min-content/max-content should resolve to. If that happens, this code will
|
|
// have to change.
|
|
if (logicalHeightLength.isMinContent() ||
|
|
logicalHeightLength.isMaxContent() ||
|
|
logicalHeightLength.isFitContent()) {
|
|
if (isReplaced())
|
|
return intrinsicSize().height();
|
|
if (m_intrinsicContentLogicalHeight != -1)
|
|
return m_intrinsicContentLogicalHeight;
|
|
return intrinsicContentHeight;
|
|
}
|
|
if (logicalHeightLength.isFillAvailable())
|
|
return containingBlock()->availableLogicalHeight(
|
|
ExcludeMarginBorderPadding) -
|
|
borderAndPadding;
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeContentLogicalHeightUsing(
|
|
const Length& height,
|
|
LayoutUnit intrinsicContentHeight) const {
|
|
// FIXME(cbiesinger): The css-sizing spec is considering changing what
|
|
// min-content/max-content should resolve to. If that happens, this code will
|
|
// have to change.
|
|
if (height.isIntrinsic()) {
|
|
if (intrinsicContentHeight == -1)
|
|
return -1; // Intrinsic height isn't available.
|
|
return computeIntrinsicLogicalContentHeightUsing(
|
|
height, intrinsicContentHeight, borderAndPaddingLogicalHeight());
|
|
}
|
|
if (height.isFixed())
|
|
return height.value();
|
|
return -1;
|
|
}
|
|
|
|
// FIXME(sky): Remove
|
|
bool RenderBox::skipContainingBlockForPercentHeightCalculation(
|
|
const RenderBox* containingBlock) const {
|
|
return false;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidth(
|
|
ShouldComputePreferred shouldComputePreferred) const {
|
|
return computeReplacedLogicalWidthRespectingMinMaxWidth(
|
|
computeReplacedLogicalWidthUsing(style()->logicalWidth()),
|
|
shouldComputePreferred);
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(
|
|
LayoutUnit logicalWidth,
|
|
ShouldComputePreferred shouldComputePreferred) const {
|
|
LayoutUnit minLogicalWidth =
|
|
(shouldComputePreferred == ComputePreferred &&
|
|
style()->logicalMinWidth().isPercent()) ||
|
|
style()->logicalMinWidth().isMaxSizeNone()
|
|
? logicalWidth
|
|
: computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
|
|
LayoutUnit maxLogicalWidth =
|
|
(shouldComputePreferred == ComputePreferred &&
|
|
style()->logicalMaxWidth().isPercent()) ||
|
|
style()->logicalMaxWidth().isMaxSizeNone()
|
|
? logicalWidth
|
|
: computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
|
|
return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(
|
|
const Length& logicalWidth) const {
|
|
switch (logicalWidth.type()) {
|
|
case Fixed:
|
|
return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth.value());
|
|
case MinContent:
|
|
case MaxContent: {
|
|
// MinContent/MaxContent don't need the availableLogicalWidth argument.
|
|
LayoutUnit availableLogicalWidth = 0;
|
|
return computeIntrinsicLogicalWidthUsing(logicalWidth,
|
|
availableLogicalWidth,
|
|
borderAndPaddingLogicalWidth()) -
|
|
borderAndPaddingLogicalWidth();
|
|
}
|
|
case FitContent:
|
|
case FillAvailable:
|
|
case Percent:
|
|
case Calculated: {
|
|
// FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced
|
|
// element's block-flow is perpendicular to the containing block's
|
|
// block-flow. https://bugs.webkit.org/show_bug.cgi?id=46496
|
|
const LayoutUnit cw = isOutOfFlowPositioned()
|
|
? containingBlockLogicalWidthForPositioned(
|
|
toRenderBoxModelObject(container()))
|
|
: containingBlockLogicalWidthForContent();
|
|
Length containerLogicalWidth = containingBlock()->style()->logicalWidth();
|
|
// FIXME: Handle cases when containing block width is calculated or
|
|
// viewport percent. https://bugs.webkit.org/show_bug.cgi?id=91071
|
|
if (logicalWidth.isIntrinsic())
|
|
return computeIntrinsicLogicalWidthUsing(
|
|
logicalWidth, cw, borderAndPaddingLogicalWidth()) -
|
|
borderAndPaddingLogicalWidth();
|
|
if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() ||
|
|
containerLogicalWidth.isPercent())))
|
|
return adjustContentBoxLogicalWidthForBoxSizing(
|
|
minimumValueForLength(logicalWidth, cw));
|
|
return 0;
|
|
}
|
|
case Intrinsic:
|
|
case MinIntrinsic:
|
|
case Auto:
|
|
case MaxSizeNone:
|
|
return intrinsicLogicalWidth();
|
|
case DeviceWidth:
|
|
case DeviceHeight:
|
|
break;
|
|
}
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeight() const {
|
|
return computeReplacedLogicalHeightRespectingMinMaxHeight(
|
|
computeReplacedLogicalHeightUsing(style()->logicalHeight()));
|
|
}
|
|
|
|
bool RenderBox::logicalHeightComputesAsNone(SizeType sizeType) const {
|
|
ASSERT(sizeType == MinSize || sizeType == MaxSize);
|
|
Length logicalHeight = sizeType == MinSize ? style()->logicalMinHeight()
|
|
: style()->logicalMaxHeight();
|
|
Length initialLogicalHeight = sizeType == MinSize
|
|
? RenderStyle::initialMinSize()
|
|
: RenderStyle::initialMaxSize();
|
|
|
|
if (logicalHeight == initialLogicalHeight)
|
|
return true;
|
|
|
|
if (!logicalHeight.isPercent() || isOutOfFlowPositioned())
|
|
return false;
|
|
|
|
return containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight();
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(
|
|
LayoutUnit logicalHeight) const {
|
|
// If the height of the containing block is not specified explicitly (i.e., it
|
|
// depends on content height), and this element is not absolutely positioned,
|
|
// the percentage value is treated as '0' (for 'min-height') or 'none' (for
|
|
// 'max-height').
|
|
LayoutUnit minLogicalHeight;
|
|
if (!logicalHeightComputesAsNone(MinSize))
|
|
minLogicalHeight =
|
|
computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
|
|
LayoutUnit maxLogicalHeight = logicalHeight;
|
|
if (!logicalHeightComputesAsNone(MaxSize))
|
|
maxLogicalHeight =
|
|
computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
|
|
return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(
|
|
const Length& logicalHeight) const {
|
|
switch (logicalHeight.type()) {
|
|
case Fixed:
|
|
return adjustContentBoxLogicalHeightForBoxSizing(logicalHeight.value());
|
|
case Percent:
|
|
case Calculated: {
|
|
RenderObject* cb =
|
|
isOutOfFlowPositioned() ? container() : containingBlock();
|
|
if (cb->isRenderBlock())
|
|
toRenderBlock(cb)->addPercentHeightDescendant(
|
|
const_cast<RenderBox*>(this));
|
|
|
|
// FIXME: This calculation is not patched for block-flow yet.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
if (cb->isOutOfFlowPositioned() && cb->style()->height().isAuto() &&
|
|
!(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
|
|
ASSERT_WITH_SECURITY_IMPLICATION(cb->isRenderBlock());
|
|
RenderBlock* block = toRenderBlock(cb);
|
|
LogicalExtentComputedValues computedValues;
|
|
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
|
|
LayoutUnit newContentHeight =
|
|
computedValues.m_extent - block->borderAndPaddingLogicalHeight();
|
|
LayoutUnit newHeight =
|
|
block->adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
|
|
return adjustContentBoxLogicalHeightForBoxSizing(
|
|
valueForLength(logicalHeight, newHeight));
|
|
}
|
|
|
|
// FIXME: availableLogicalHeight() is wrong if the replaced element's
|
|
// block-flow is perpendicular to the containing block's block-flow.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46496
|
|
LayoutUnit availableHeight;
|
|
if (isOutOfFlowPositioned())
|
|
availableHeight = containingBlockLogicalHeightForPositioned(
|
|
toRenderBoxModelObject(cb));
|
|
else {
|
|
availableHeight =
|
|
containingBlockLogicalHeightForContent(IncludeMarginBorderPadding);
|
|
// It is necessary to use the border-box to match WinIE's broken
|
|
// box model. This is essential for sizing inside
|
|
// table cells using percentage heights.
|
|
// FIXME: This needs to be made block-flow-aware. If the cell and image
|
|
// are perpendicular block-flows, this isn't right.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46997
|
|
while (cb && !cb->isRenderView() &&
|
|
(cb->style()->logicalHeight().isAuto() ||
|
|
cb->style()->logicalHeight().isPercent())) {
|
|
toRenderBlock(cb)->addPercentHeightDescendant(
|
|
const_cast<RenderBox*>(this));
|
|
cb = cb->containingBlock();
|
|
}
|
|
}
|
|
return adjustContentBoxLogicalHeightForBoxSizing(
|
|
valueForLength(logicalHeight, availableHeight));
|
|
}
|
|
case MinContent:
|
|
case MaxContent:
|
|
case FitContent:
|
|
case FillAvailable:
|
|
return adjustContentBoxLogicalHeightForBoxSizing(
|
|
computeIntrinsicLogicalContentHeightUsing(logicalHeight,
|
|
intrinsicLogicalHeight(),
|
|
borderAndPaddingHeight()));
|
|
default:
|
|
return intrinsicLogicalHeight();
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::availableLogicalHeight(
|
|
AvailableLogicalHeightType heightType) const {
|
|
// http://www.w3.org/TR/CSS2/visudet.html#propdef-height - We are interested
|
|
// in the content height.
|
|
return constrainContentBoxLogicalHeightByMinMax(
|
|
availableLogicalHeightUsing(style()->logicalHeight(), heightType), -1);
|
|
}
|
|
|
|
LayoutUnit RenderBox::availableLogicalHeightUsing(
|
|
const Length& h,
|
|
AvailableLogicalHeightType heightType) const {
|
|
if (isRenderView()) {
|
|
ASSERT_NOT_REACHED();
|
|
return LayoutUnit();
|
|
}
|
|
|
|
if (h.isPercent() && isOutOfFlowPositioned()) {
|
|
// FIXME: This is wrong if the containingBlock has a perpendicular writing
|
|
// mode.
|
|
LayoutUnit availableHeight =
|
|
containingBlockLogicalHeightForPositioned(containingBlock());
|
|
return adjustContentBoxLogicalHeightForBoxSizing(
|
|
valueForLength(h, availableHeight));
|
|
}
|
|
|
|
LayoutUnit heightIncludingScrollbar = computeContentLogicalHeightUsing(h, -1);
|
|
if (heightIncludingScrollbar != -1)
|
|
return std::max<LayoutUnit>(
|
|
0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
|
|
|
|
// FIXME: Check logicalTop/logicalBottom here to correctly handle vertical
|
|
// writing-mode. https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
if (isRenderBlock() && isOutOfFlowPositioned() &&
|
|
style()->height().isAuto() &&
|
|
!(style()->top().isAuto() || style()->bottom().isAuto())) {
|
|
RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
|
|
LogicalExtentComputedValues computedValues;
|
|
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
|
|
LayoutUnit newContentHeight =
|
|
computedValues.m_extent - block->borderAndPaddingLogicalHeight();
|
|
return adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
|
|
}
|
|
|
|
// FIXME: This is wrong if the containingBlock has a perpendicular writing
|
|
// mode.
|
|
LayoutUnit availableHeight =
|
|
containingBlockLogicalHeightForContent(heightType);
|
|
if (heightType == ExcludeMarginBorderPadding) {
|
|
// FIXME: Margin collapsing hasn't happened yet, so this incorrectly removes
|
|
// collapsed margins.
|
|
availableHeight -=
|
|
marginBefore() + marginAfter() + borderAndPaddingLogicalHeight();
|
|
}
|
|
return availableHeight;
|
|
}
|
|
|
|
void RenderBox::computeAndSetBlockDirectionMargins(
|
|
const RenderBlock* containingBlock) {
|
|
LayoutUnit marginBefore;
|
|
LayoutUnit marginAfter;
|
|
computeMarginsForDirection(
|
|
BlockDirection, containingBlock, containingBlockLogicalWidthForContent(),
|
|
logicalHeight(), marginBefore, marginAfter,
|
|
style()->marginBeforeUsing(containingBlock->style()),
|
|
style()->marginAfterUsing(containingBlock->style()));
|
|
// Note that in this 'positioning phase' of the layout we are using the
|
|
// containing block's writing mode rather than our own when calculating
|
|
// margins. See
|
|
// http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
|
|
containingBlock->setMarginBeforeForChild(this, marginBefore);
|
|
containingBlock->setMarginAfterForChild(this, marginAfter);
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(
|
|
const RenderBoxModelObject* containingBlock) const {
|
|
ASSERT(containingBlock->isBox());
|
|
return toRenderBox(containingBlock)->clientLogicalWidth();
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(
|
|
const RenderBoxModelObject* containingBlock) const {
|
|
ASSERT(containingBlock->isBox());
|
|
const RenderBlock* cb = containingBlock->isRenderBlock()
|
|
? toRenderBlock(containingBlock)
|
|
: containingBlock->containingBlock();
|
|
return cb->clientLogicalHeight();
|
|
}
|
|
|
|
static void computePositionedStaticDistance(Length& leftOrTop,
|
|
Length& rightOrBottom) {
|
|
if (!leftOrTop.isAuto() || !rightOrBottom.isAuto())
|
|
return;
|
|
leftOrTop.setValue(Fixed, 0);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalWidth(
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
if (isReplaced()) {
|
|
computePositionedLogicalWidthReplaced(computedValues);
|
|
return;
|
|
}
|
|
|
|
// QUESTIONS
|
|
// FIXME 1: Should we still deal with these the cases of 'left' or 'right'
|
|
// having the type 'static' in determining whether to calculate the static
|
|
// distance? NOTE: 'static' is not a legal value for 'left' or 'right' as of
|
|
// CSS 2.1.
|
|
|
|
// FIXME 2: Can perhaps optimize out cases when max-width/min-width are
|
|
// greater than or less than the computed width(). Be careful of box-sizing
|
|
// and percentage issues.
|
|
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
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// <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
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// (block-style-comments in this function and in
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// computePositionedLogicalWidthUsing() correspond to text from the spec)
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// We don't use containingBlock(), since we may be positioned by an enclosing
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// relative positioned inline.
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const RenderBoxModelObject* containerBlock =
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toRenderBoxModelObject(container());
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const LayoutUnit containerLogicalWidth =
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containingBlockLogicalWidthForPositioned(containerBlock);
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// Use the container block's direction except when calculating the static
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// distance This conforms with the reference results for
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// abspos-replaced-width-margin-000.htm of the CSS 2.1 test suite
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TextDirection containerDirection = containerBlock->style()->direction();
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const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
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const Length marginLogicalLeft = style()->marginLeft();
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const Length marginLogicalRight = style()->marginRight();
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Length logicalLeftLength = style()->logicalLeft();
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Length logicalRightLength = style()->logicalRight();
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/*---------------------------------------------------------------------------*\
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* For the purposes of this section and the next, the term "static position"
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* (of an element) refers, roughly, to the position an element would have had
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* in the normal flow. More precisely:
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*
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* * The static position for 'left' is the distance from the left edge of the
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* containing block to the left margin edge of a hypothetical box that would
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* have been the first box of the element if its 'position' property had
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* been 'static' and 'float' had been 'none'. The value is negative if the
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* hypothetical box is to the left of the containing block.
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* * The static position for 'right' is the distance from the right edge of
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the
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* containing block to the right margin edge of the same hypothetical box as
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* above. The value is positive if the hypothetical box is to the left of
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the
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* containing block's edge.
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*
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* But rather than actually calculating the dimensions of that hypothetical
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box,
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* user agents are free to make a guess at its probable position.
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*
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* For the purposes of calculating the static position, the containing block
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of
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* fixed positioned elements is the initial containing block instead of the
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* viewport, and all scrollable boxes should be assumed to be scrolled to
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their
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* origin.
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\*---------------------------------------------------------------------------*/
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// see FIXME 1
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// Calculate the static distance if needed.
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computePositionedStaticDistance(logicalLeftLength, logicalRightLength);
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// Calculate constraint equation values for 'width' case.
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computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock,
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containerDirection, containerLogicalWidth,
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bordersPlusPadding, logicalLeftLength,
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logicalRightLength, marginLogicalLeft,
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marginLogicalRight, computedValues);
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// Calculate constraint equation values for 'max-width' case.
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if (!style()->logicalMaxWidth().isMaxSizeNone()) {
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LogicalExtentComputedValues maxValues;
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computePositionedLogicalWidthUsing(
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style()->logicalMaxWidth(), containerBlock, containerDirection,
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containerLogicalWidth, bordersPlusPadding, logicalLeftLength,
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logicalRightLength, marginLogicalLeft, marginLogicalRight, maxValues);
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if (computedValues.m_extent > maxValues.m_extent) {
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computedValues.m_extent = maxValues.m_extent;
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computedValues.m_position = maxValues.m_position;
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computedValues.m_margins.m_start = maxValues.m_margins.m_start;
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computedValues.m_margins.m_end = maxValues.m_margins.m_end;
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}
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}
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// Calculate constraint equation values for 'min-width' case.
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if (!style()->logicalMinWidth().isZero() ||
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style()->logicalMinWidth().isIntrinsic()) {
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LogicalExtentComputedValues minValues;
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computePositionedLogicalWidthUsing(
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style()->logicalMinWidth(), containerBlock, containerDirection,
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containerLogicalWidth, bordersPlusPadding, logicalLeftLength,
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logicalRightLength, marginLogicalLeft, marginLogicalRight, minValues);
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if (computedValues.m_extent < minValues.m_extent) {
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computedValues.m_extent = minValues.m_extent;
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computedValues.m_position = minValues.m_position;
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computedValues.m_margins.m_start = minValues.m_margins.m_start;
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computedValues.m_margins.m_end = minValues.m_margins.m_end;
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}
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}
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computedValues.m_extent += bordersPlusPadding;
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}
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static void computeLogicalLeftPositionedOffset(
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LayoutUnit& logicalLeftPos,
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const RenderBox* child,
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LayoutUnit logicalWidthValue,
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const RenderBoxModelObject* containerBlock,
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LayoutUnit containerLogicalWidth) {
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// FIXME(sky): Remove
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logicalLeftPos += containerBlock->borderLeft();
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}
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void RenderBox::shrinkToFitWidth(
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const LayoutUnit availableSpace,
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const LayoutUnit logicalLeftValue,
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const LayoutUnit bordersPlusPadding,
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LogicalExtentComputedValues& computedValues) const {
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// FIXME: would it be better to have shrink-to-fit in one step?
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LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
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LayoutUnit preferredMinWidth =
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minPreferredLogicalWidth() - bordersPlusPadding;
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LayoutUnit availableWidth = availableSpace - logicalLeftValue;
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computedValues.m_extent =
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std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
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}
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void RenderBox::computePositionedLogicalWidthUsing(
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Length logicalWidth,
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const RenderBoxModelObject* containerBlock,
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TextDirection containerDirection,
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LayoutUnit containerLogicalWidth,
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LayoutUnit bordersPlusPadding,
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const Length& logicalLeft,
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const Length& logicalRight,
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const Length& marginLogicalLeft,
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const Length& marginLogicalRight,
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LogicalExtentComputedValues& computedValues) const {
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if (logicalWidth.isIntrinsic())
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logicalWidth =
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Length(computeIntrinsicLogicalWidthUsing(
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logicalWidth, containerLogicalWidth, bordersPlusPadding) -
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bordersPlusPadding,
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Fixed);
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// 'left' and 'right' cannot both be 'auto' because one would of been
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// converted to the static position already
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ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
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LayoutUnit logicalLeftValue = 0;
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const LayoutUnit containerRelativeLogicalWidth =
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containingBlockLogicalWidthForPositioned(containerBlock);
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bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
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bool logicalLeftIsAuto = logicalLeft.isAuto();
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bool logicalRightIsAuto = logicalRight.isAuto();
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LayoutUnit& marginLogicalLeftValue = style()->isLeftToRightDirection()
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? computedValues.m_margins.m_start
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: computedValues.m_margins.m_end;
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LayoutUnit& marginLogicalRightValue = style()->isLeftToRightDirection()
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? computedValues.m_margins.m_end
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: computedValues.m_margins.m_start;
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if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
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/*-----------------------------------------------------------------------*\
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* If none of the three is 'auto': If both 'margin-left' and 'margin-
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* right' are 'auto', solve the equation under the extra constraint that
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* the two margins get equal values, unless this would make them negative,
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* in which case when direction of the containing block is 'ltr' ('rtl'),
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* set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
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* ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
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* solve the equation for that value. If the values are over-constrained,
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* ignore the value for 'left' (in case the 'direction' property of the
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* containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
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* and solve for that value.
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\*-----------------------------------------------------------------------*/
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// NOTE: It is not necessary to solve for 'right' in the over constrained
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// case because the value is not used for any further calculations.
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logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
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computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
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valueForLength(logicalWidth, containerLogicalWidth));
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const LayoutUnit availableSpace =
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containerLogicalWidth -
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(logicalLeftValue + computedValues.m_extent +
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valueForLength(logicalRight, containerLogicalWidth) +
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bordersPlusPadding);
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// Margins are now the only unknown
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if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
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// Both margins auto, solve for equality
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if (availableSpace >= 0) {
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marginLogicalLeftValue = availableSpace / 2; // split the difference
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marginLogicalRightValue =
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availableSpace -
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marginLogicalLeftValue; // account for odd valued differences
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} else {
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// Use the containing block's direction rather than the parent block's
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// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
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if (containerDirection == LTR) {
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marginLogicalLeftValue = 0;
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marginLogicalRightValue = availableSpace; // will be negative
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} else {
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marginLogicalLeftValue = availableSpace; // will be negative
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marginLogicalRightValue = 0;
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}
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}
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} else if (marginLogicalLeft.isAuto()) {
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// Solve for left margin
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marginLogicalRightValue =
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valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
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marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
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} else if (marginLogicalRight.isAuto()) {
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// Solve for right margin
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marginLogicalLeftValue =
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valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
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marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
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} else {
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// Over-constrained, solve for left if direction is RTL
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marginLogicalLeftValue =
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valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
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marginLogicalRightValue =
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valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
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// Use the containing block's direction rather than the parent block's
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// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
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if (containerDirection == RTL)
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logicalLeftValue = (availableSpace + logicalLeftValue) -
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marginLogicalLeftValue - marginLogicalRightValue;
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}
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} else {
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/*--------------------------------------------------------------------*\
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* Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
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* to 0, and pick the one of the following six rules that applies.
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*
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* 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
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* width is shrink-to-fit. Then solve for 'left'
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*
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* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
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* ------------------------------------------------------------------
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* 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
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* the 'direction' property of the containing block is 'ltr' set
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* 'left' to the static position, otherwise set 'right' to the
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* static position. Then solve for 'left' (if 'direction is 'rtl')
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* or 'right' (if 'direction' is 'ltr').
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* ------------------------------------------------------------------
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*
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* 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
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* width is shrink-to-fit . Then solve for 'right'
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* 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
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* for 'left'
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* 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
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* for 'width'
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* 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
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* for 'right'
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*
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* Calculation of the shrink-to-fit width is similar to calculating the
|
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* width of a table cell using the automatic table layout algorithm.
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* Roughly: calculate the preferred width by formatting the content
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* without breaking lines other than where explicit line breaks occur,
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* and also calculate the preferred minimum width, e.g., by trying all
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* possible line breaks. CSS 2.1 does not define the exact algorithm.
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* Thirdly, calculate the available width: this is found by solving
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* for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
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* to 0.
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*
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* Then the shrink-to-fit width is:
|
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* min(max(preferred minimum width, available width), preferred width).
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\*--------------------------------------------------------------------*/
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// NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
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// because the value is not used for any further calculations.
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// Calculate margins, 'auto' margins are ignored.
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marginLogicalLeftValue =
|
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minimumValueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
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marginLogicalRightValue = minimumValueForLength(
|
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marginLogicalRight, containerRelativeLogicalWidth);
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const LayoutUnit availableSpace =
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containerLogicalWidth -
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(marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
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|
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// FIXME: Is there a faster way to find the correct case?
|
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// Use rule/case that applies.
|
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if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
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// RULE 1: (use shrink-to-fit for width, and solve of left)
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LayoutUnit logicalRightValue =
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valueForLength(logicalRight, containerLogicalWidth);
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|
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// FIXME: would it be better to have shrink-to-fit in one step?
|
|
LayoutUnit preferredWidth =
|
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maxPreferredLogicalWidth() - bordersPlusPadding;
|
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LayoutUnit preferredMinWidth =
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minPreferredLogicalWidth() - bordersPlusPadding;
|
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LayoutUnit availableWidth = availableSpace - logicalRightValue;
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computedValues.m_extent =
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std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
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logicalLeftValue =
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availableSpace - (computedValues.m_extent + logicalRightValue);
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} else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
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// RULE 3: (use shrink-to-fit for width, and no need solve of right)
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logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
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shrinkToFitWidth(availableSpace, logicalLeftValue, bordersPlusPadding,
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computedValues);
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} else if (logicalLeftIsAuto && !logicalWidthIsAuto &&
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!logicalRightIsAuto) {
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// RULE 4: (solve for left)
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computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
|
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valueForLength(logicalWidth, containerLogicalWidth));
|
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logicalLeftValue = availableSpace -
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(computedValues.m_extent +
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valueForLength(logicalRight, containerLogicalWidth));
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} else if (!logicalLeftIsAuto && logicalWidthIsAuto &&
|
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!logicalRightIsAuto) {
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// RULE 5: (solve for width)
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logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
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computedValues.m_extent =
|
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availableSpace -
|
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(logicalLeftValue +
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valueForLength(logicalRight, containerLogicalWidth));
|
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} else if (!logicalLeftIsAuto && !logicalWidthIsAuto &&
|
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logicalRightIsAuto) {
|
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// RULE 6: (no need solve for right)
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logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
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computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(
|
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valueForLength(logicalWidth, containerLogicalWidth));
|
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}
|
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}
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|
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// Use computed values to calculate the horizontal position.
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|
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// FIXME: This hack is needed to calculate the logical left position for a
|
|
// 'rtl' relatively positioned, inline because right now, it is using the
|
|
// logical left position of the first line box when really it should use the
|
|
// last line box. When this is fixed elsewhere, this block should be removed.
|
|
if (containerBlock->isRenderInline() &&
|
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!containerBlock->style()->isLeftToRightDirection()) {
|
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const RenderInline* flow = toRenderInline(containerBlock);
|
|
InlineFlowBox* firstLine = flow->firstLineBox();
|
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InlineFlowBox* lastLine = flow->lastLineBox();
|
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if (firstLine && lastLine && firstLine != lastLine) {
|
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computedValues.m_position =
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logicalLeftValue + marginLogicalLeftValue +
|
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lastLine->borderLogicalLeft() +
|
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(lastLine->logicalLeft() - firstLine->logicalLeft());
|
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return;
|
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}
|
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}
|
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|
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computedValues.m_position = logicalLeftValue + marginLogicalLeftValue;
|
|
computeLogicalLeftPositionedOffset(computedValues.m_position, this,
|
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computedValues.m_extent, containerBlock,
|
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containerLogicalWidth);
|
|
}
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|
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void RenderBox::computePositionedLogicalHeight(
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
if (isReplaced()) {
|
|
computePositionedLogicalHeightReplaced(computedValues);
|
|
return;
|
|
}
|
|
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
|
|
// (block-style-comments in this function and in
|
|
// computePositionedLogicalHeightUsing() correspond to text from the spec)
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing
|
|
// relpositioned inline.
|
|
const RenderBoxModelObject* containerBlock =
|
|
toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalHeight =
|
|
containingBlockLogicalHeightForPositioned(containerBlock);
|
|
|
|
RenderStyle* styleToUse = style();
|
|
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
|
|
const Length marginBefore = styleToUse->marginBefore();
|
|
const Length marginAfter = styleToUse->marginAfter();
|
|
Length logicalTopLength = styleToUse->logicalTop();
|
|
Length logicalBottomLength = styleToUse->logicalBottom();
|
|
|
|
/*---------------------------------------------------------------------------*\
|
|
* For the purposes of this section and the next, the term "static position"
|
|
* (of an element) refers, roughly, to the position an element would have had
|
|
* in the normal flow. More precisely, the static position for 'top' is the
|
|
* distance from the top edge of the containing block to the top margin edge
|
|
* of a hypothetical box that would have been the first box of the element if
|
|
* its 'position' property had been 'static' and 'float' had been 'none'. The
|
|
* value is negative if the hypothetical box is above the containing block.
|
|
*
|
|
* But rather than actually calculating the dimensions of that hypothetical
|
|
* box, user agents are free to make a guess at its probable position.
|
|
*
|
|
* For the purposes of calculating the static position, the containing block
|
|
* of fixed positioned elements is the initial containing block instead of
|
|
* the viewport.
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
// see FIXME 1
|
|
// Calculate the static distance if needed.
|
|
computePositionedStaticDistance(logicalTopLength, logicalBottomLength);
|
|
|
|
// Calculate constraint equation values for 'height' case.
|
|
LayoutUnit logicalHeight = computedValues.m_extent;
|
|
computePositionedLogicalHeightUsing(
|
|
styleToUse->logicalHeight(), containerBlock, containerLogicalHeight,
|
|
bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength,
|
|
marginBefore, marginAfter, computedValues);
|
|
|
|
// Avoid doing any work in the common case (where the values of min-height and
|
|
// max-height are their defaults). see FIXME 2
|
|
|
|
// Calculate constraint equation values for 'max-height' case.
|
|
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
|
|
LogicalExtentComputedValues maxValues;
|
|
|
|
computePositionedLogicalHeightUsing(
|
|
styleToUse->logicalMaxHeight(), containerBlock, containerLogicalHeight,
|
|
bordersPlusPadding, logicalHeight, logicalTopLength,
|
|
logicalBottomLength, marginBefore, marginAfter, maxValues);
|
|
|
|
if (computedValues.m_extent > maxValues.m_extent) {
|
|
computedValues.m_extent = maxValues.m_extent;
|
|
computedValues.m_position = maxValues.m_position;
|
|
computedValues.m_margins.m_before = maxValues.m_margins.m_before;
|
|
computedValues.m_margins.m_after = maxValues.m_margins.m_after;
|
|
}
|
|
}
|
|
|
|
// Calculate constraint equation values for 'min-height' case.
|
|
if (!styleToUse->logicalMinHeight().isZero() ||
|
|
styleToUse->logicalMinHeight().isIntrinsic()) {
|
|
LogicalExtentComputedValues minValues;
|
|
|
|
computePositionedLogicalHeightUsing(
|
|
styleToUse->logicalMinHeight(), containerBlock, containerLogicalHeight,
|
|
bordersPlusPadding, logicalHeight, logicalTopLength,
|
|
logicalBottomLength, marginBefore, marginAfter, minValues);
|
|
|
|
if (computedValues.m_extent < minValues.m_extent) {
|
|
computedValues.m_extent = minValues.m_extent;
|
|
computedValues.m_position = minValues.m_position;
|
|
computedValues.m_margins.m_before = minValues.m_margins.m_before;
|
|
computedValues.m_margins.m_after = minValues.m_margins.m_after;
|
|
}
|
|
}
|
|
|
|
// Set final height value.
|
|
computedValues.m_extent += bordersPlusPadding;
|
|
}
|
|
|
|
static void computeLogicalTopPositionedOffset(
|
|
LayoutUnit& logicalTopPos,
|
|
const RenderBox* child,
|
|
LayoutUnit logicalHeightValue,
|
|
const RenderBoxModelObject* containerBlock,
|
|
LayoutUnit containerLogicalHeight) {
|
|
// FIXME(sky): Remove
|
|
logicalTopPos += containerBlock->borderTop();
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalHeightUsing(
|
|
Length logicalHeightLength,
|
|
const RenderBoxModelObject* containerBlock,
|
|
LayoutUnit containerLogicalHeight,
|
|
LayoutUnit bordersPlusPadding,
|
|
LayoutUnit logicalHeight,
|
|
const Length& logicalTop,
|
|
const Length& logicalBottom,
|
|
const Length& marginBefore,
|
|
const Length& marginAfter,
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
// 'top' and 'bottom' cannot both be 'auto' because 'top would of been
|
|
// converted to the static position in computePositionedLogicalHeight()
|
|
ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
|
|
|
|
LayoutUnit logicalHeightValue;
|
|
LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding;
|
|
|
|
const LayoutUnit containerRelativeLogicalWidth =
|
|
containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
LayoutUnit logicalTopValue = 0;
|
|
|
|
bool logicalHeightIsAuto = logicalHeightLength.isAuto();
|
|
bool logicalTopIsAuto = logicalTop.isAuto();
|
|
bool logicalBottomIsAuto = logicalBottom.isAuto();
|
|
|
|
LayoutUnit resolvedLogicalHeight;
|
|
if (logicalHeightLength.isIntrinsic())
|
|
resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(
|
|
logicalHeightLength, contentLogicalHeight, bordersPlusPadding);
|
|
else
|
|
resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(
|
|
valueForLength(logicalHeightLength, containerLogicalHeight));
|
|
|
|
if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
/*-----------------------------------------------------------------------*\
|
|
* If none of the three are 'auto': If both 'margin-top' and 'margin-
|
|
* bottom' are 'auto', solve the equation under the extra constraint that
|
|
* the two margins get equal values. If one of 'margin-top' or 'margin-
|
|
* bottom' is 'auto', solve the equation for that value. If the values
|
|
* are over-constrained, ignore the value for 'bottom' and solve for that
|
|
* value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: It is not necessary to solve for 'bottom' in the over constrained
|
|
// case because the value is not used for any further calculations.
|
|
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
|
|
const LayoutUnit availableSpace =
|
|
containerLogicalHeight -
|
|
(logicalTopValue + logicalHeightValue +
|
|
valueForLength(logicalBottom, containerLogicalHeight) +
|
|
bordersPlusPadding);
|
|
|
|
// Margins are now the only unknown
|
|
if (marginBefore.isAuto() && marginAfter.isAuto()) {
|
|
// Both margins auto, solve for equality
|
|
// NOTE: This may result in negative values.
|
|
computedValues.m_margins.m_before =
|
|
availableSpace / 2; // split the difference
|
|
computedValues.m_margins.m_after =
|
|
availableSpace - computedValues.m_margins
|
|
.m_before; // account for odd valued differences
|
|
} else if (marginBefore.isAuto()) {
|
|
// Solve for top margin
|
|
computedValues.m_margins.m_after =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_before =
|
|
availableSpace - computedValues.m_margins.m_after;
|
|
} else if (marginAfter.isAuto()) {
|
|
// Solve for bottom margin
|
|
computedValues.m_margins.m_before =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after =
|
|
availableSpace - computedValues.m_margins.m_before;
|
|
} else {
|
|
// Over-constrained, (no need solve for bottom)
|
|
computedValues.m_margins.m_before =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
}
|
|
} else {
|
|
/*--------------------------------------------------------------------*\
|
|
* Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
|
|
* to 0, and pick the one of the following six rules that applies.
|
|
*
|
|
* 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
|
|
* the height is based on the content, and solve for 'top'.
|
|
*
|
|
* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
|
|
* ------------------------------------------------------------------
|
|
* 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
|
|
* set 'top' to the static position, and solve for 'bottom'.
|
|
* ------------------------------------------------------------------
|
|
*
|
|
* 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
|
|
* the height is based on the content, and solve for 'bottom'.
|
|
* 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
|
|
* solve for 'top'.
|
|
* 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
|
|
* solve for 'height'.
|
|
* 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
|
|
* solve for 'bottom'.
|
|
\*--------------------------------------------------------------------*/
|
|
// NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
|
|
// because the value is not used for any further calculations.
|
|
|
|
// Calculate margins, 'auto' margins are ignored.
|
|
computedValues.m_margins.m_before =
|
|
minimumValueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after =
|
|
minimumValueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
|
|
const LayoutUnit availableSpace =
|
|
containerLogicalHeight -
|
|
(computedValues.m_margins.m_before + computedValues.m_margins.m_after +
|
|
bordersPlusPadding);
|
|
|
|
// Use rule/case that applies.
|
|
if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
// RULE 1: (height is content based, solve of top)
|
|
logicalHeightValue = contentLogicalHeight;
|
|
logicalTopValue = availableSpace -
|
|
(logicalHeightValue +
|
|
valueForLength(logicalBottom, containerLogicalHeight));
|
|
} else if (!logicalTopIsAuto && logicalHeightIsAuto &&
|
|
logicalBottomIsAuto) {
|
|
// RULE 3: (height is content based, no need solve of bottom)
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalHeightValue = contentLogicalHeight;
|
|
} else if (logicalTopIsAuto && !logicalHeightIsAuto &&
|
|
!logicalBottomIsAuto) {
|
|
// RULE 4: (solve of top)
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = availableSpace -
|
|
(logicalHeightValue +
|
|
valueForLength(logicalBottom, containerLogicalHeight));
|
|
} else if (!logicalTopIsAuto && logicalHeightIsAuto &&
|
|
!logicalBottomIsAuto) {
|
|
// RULE 5: (solve of height)
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalHeightValue = std::max<LayoutUnit>(
|
|
0, availableSpace -
|
|
(logicalTopValue +
|
|
valueForLength(logicalBottom, containerLogicalHeight)));
|
|
} else if (!logicalTopIsAuto && !logicalHeightIsAuto &&
|
|
logicalBottomIsAuto) {
|
|
// RULE 6: (no need solve of bottom)
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
}
|
|
}
|
|
computedValues.m_extent = logicalHeightValue;
|
|
|
|
// Use computed values to calculate the vertical position.
|
|
computedValues.m_position =
|
|
logicalTopValue + computedValues.m_margins.m_before;
|
|
computeLogicalTopPositionedOffset(computedValues.m_position, this,
|
|
logicalHeightValue, containerBlock,
|
|
containerLogicalHeight);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalWidthReplaced(
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
|
|
// (block-style-comments in this function correspond to text from the spec and
|
|
// the numbers correspond to numbers in spec)
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing
|
|
// relative positioned inline.
|
|
const RenderBoxModelObject* containerBlock =
|
|
toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalWidth =
|
|
containingBlockLogicalWidthForPositioned(containerBlock);
|
|
const LayoutUnit containerRelativeLogicalWidth =
|
|
containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
// To match WinIE, in quirks mode use the parent's 'direction' property
|
|
// instead of the the container block's.
|
|
TextDirection containerDirection = containerBlock->style()->direction();
|
|
|
|
// Variables to solve.
|
|
Length logicalLeft = style()->logicalLeft();
|
|
Length logicalRight = style()->logicalRight();
|
|
Length marginLogicalLeft = style()->marginLeft();
|
|
Length marginLogicalRight = style()->marginRight();
|
|
LayoutUnit& marginLogicalLeftAlias = style()->isLeftToRightDirection()
|
|
? computedValues.m_margins.m_start
|
|
: computedValues.m_margins.m_end;
|
|
LayoutUnit& marginLogicalRightAlias = style()->isLeftToRightDirection()
|
|
? computedValues.m_margins.m_end
|
|
: computedValues.m_margins.m_start;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 1. The used value of 'width' is determined as for inline replaced
|
|
* elements.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: This value of width is final in that the min/max width calculations
|
|
// are dealt with in computeReplacedWidth(). This means that the steps to
|
|
// produce correct max/min in the non-replaced version, are not necessary.
|
|
computedValues.m_extent =
|
|
computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth();
|
|
|
|
const LayoutUnit availableSpace =
|
|
containerLogicalWidth - computedValues.m_extent;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
|
|
* of the containing block is 'ltr', set 'left' to the static position;
|
|
* else if 'direction' is 'rtl', set 'right' to the static position.
|
|
\*-----------------------------------------------------------------------*/
|
|
// see FIXME 1
|
|
computePositionedStaticDistance(logicalLeft, logicalRight);
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
|
|
* or 'margin-right' with '0'.
|
|
\*-----------------------------------------------------------------------*/
|
|
if (logicalLeft.isAuto() || logicalRight.isAuto()) {
|
|
if (marginLogicalLeft.isAuto())
|
|
marginLogicalLeft.setValue(Fixed, 0);
|
|
if (marginLogicalRight.isAuto())
|
|
marginLogicalRight.setValue(Fixed, 0);
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 4. If at this point both 'margin-left' and 'margin-right' are still
|
|
* 'auto', solve the equation under the extra constraint that the two
|
|
* margins must get equal values, unless this would make them negative,
|
|
* in which case when the direction of the containing block is 'ltr'
|
|
* ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
|
|
* 'margin-right' ('margin-left').
|
|
\*-----------------------------------------------------------------------*/
|
|
LayoutUnit logicalLeftValue = 0;
|
|
LayoutUnit logicalRightValue = 0;
|
|
|
|
if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
|
|
// 'left' and 'right' cannot be 'auto' due to step 3
|
|
ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
|
|
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
LayoutUnit difference =
|
|
availableSpace - (logicalLeftValue + logicalRightValue);
|
|
if (difference > 0) {
|
|
marginLogicalLeftAlias = difference / 2; // split the difference
|
|
marginLogicalRightAlias =
|
|
difference -
|
|
marginLogicalLeftAlias; // account for odd valued differences
|
|
} else {
|
|
// Use the containing block's direction rather than the parent block's
|
|
// per CSS 2.1 reference test abspos-replaced-width-margin-000.
|
|
if (containerDirection == LTR) {
|
|
marginLogicalLeftAlias = 0;
|
|
marginLogicalRightAlias = difference; // will be negative
|
|
} else {
|
|
marginLogicalLeftAlias = difference; // will be negative
|
|
marginLogicalRightAlias = 0;
|
|
}
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 5. If at this point there is an 'auto' left, solve the equation for
|
|
* that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
} else if (logicalLeft.isAuto()) {
|
|
marginLogicalLeftAlias =
|
|
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias =
|
|
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'left'
|
|
logicalLeftValue =
|
|
availableSpace -
|
|
(logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
|
|
} else if (logicalRight.isAuto()) {
|
|
marginLogicalLeftAlias =
|
|
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias =
|
|
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
|
|
// Solve for 'right'
|
|
logicalRightValue =
|
|
availableSpace -
|
|
(logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
|
|
} else if (marginLogicalLeft.isAuto()) {
|
|
marginLogicalRightAlias =
|
|
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'margin-left'
|
|
marginLogicalLeftAlias =
|
|
availableSpace -
|
|
(logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
|
|
} else if (marginLogicalRight.isAuto()) {
|
|
marginLogicalLeftAlias =
|
|
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'margin-right'
|
|
marginLogicalRightAlias =
|
|
availableSpace -
|
|
(logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
|
|
} else {
|
|
// Nothing is 'auto', just calculate the values.
|
|
marginLogicalLeftAlias =
|
|
valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias =
|
|
valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
// If the containing block is right-to-left, then push the left position as
|
|
// far to the right as possible
|
|
if (containerDirection == RTL) {
|
|
int totalLogicalWidth = computedValues.m_extent + logicalLeftValue +
|
|
logicalRightValue + marginLogicalLeftAlias +
|
|
marginLogicalRightAlias;
|
|
logicalLeftValue =
|
|
containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
|
|
}
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 6. If at this point the values are over-constrained, ignore the value
|
|
* for either 'left' (in case the 'direction' property of the
|
|
* containing block is 'rtl') or 'right' (in case 'direction' is
|
|
* 'ltr') and solve for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: Constraints imposed by the width of the containing block and its
|
|
// content have already been accounted for above.
|
|
|
|
// FIXME: Deal with differing writing modes here. Our offset needs to be in
|
|
// the containing block's coordinate space, so that can make the result here
|
|
// rather complicated to compute.
|
|
|
|
// Use computed values to calculate the horizontal position.
|
|
|
|
// FIXME: This hack is needed to calculate the logical left position for a
|
|
// 'rtl' relatively positioned, inline containing block because right now, it
|
|
// is using the logical left position of the first line box when really it
|
|
// should use the last line box. When this is fixed elsewhere, this block
|
|
// should be removed.
|
|
if (containerBlock->isRenderInline() &&
|
|
!containerBlock->style()->isLeftToRightDirection()) {
|
|
const RenderInline* flow = toRenderInline(containerBlock);
|
|
InlineFlowBox* firstLine = flow->firstLineBox();
|
|
InlineFlowBox* lastLine = flow->lastLineBox();
|
|
if (firstLine && lastLine && firstLine != lastLine) {
|
|
computedValues.m_position =
|
|
logicalLeftValue + marginLogicalLeftAlias +
|
|
lastLine->borderLogicalLeft() +
|
|
(lastLine->logicalLeft() - firstLine->logicalLeft());
|
|
return;
|
|
}
|
|
}
|
|
|
|
LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
|
|
computeLogicalLeftPositionedOffset(logicalLeftPos, this,
|
|
computedValues.m_extent, containerBlock,
|
|
containerLogicalWidth);
|
|
computedValues.m_position = logicalLeftPos;
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalHeightReplaced(
|
|
LogicalExtentComputedValues& computedValues) const {
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
|
|
// (block-style-comments in this function correspond to text from the spec and
|
|
// the numbers correspond to numbers in spec)
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing
|
|
// relpositioned inline.
|
|
const RenderBoxModelObject* containerBlock =
|
|
toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalHeight =
|
|
containingBlockLogicalHeightForPositioned(containerBlock);
|
|
const LayoutUnit containerRelativeLogicalWidth =
|
|
containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
// Variables to solve.
|
|
Length marginBefore = style()->marginBefore();
|
|
Length marginAfter = style()->marginAfter();
|
|
LayoutUnit& marginBeforeAlias = computedValues.m_margins.m_before;
|
|
LayoutUnit& marginAfterAlias = computedValues.m_margins.m_after;
|
|
|
|
Length logicalTop = style()->logicalTop();
|
|
Length logicalBottom = style()->logicalBottom();
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 1. The used value of 'height' is determined as for inline replaced
|
|
* elements.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: This value of height is final in that the min/max height calculations
|
|
// are dealt with in computeReplacedHeight(). This means that the steps to
|
|
// produce correct max/min in the non-replaced version, are not necessary.
|
|
computedValues.m_extent =
|
|
computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight();
|
|
const LayoutUnit availableSpace =
|
|
containerLogicalHeight - computedValues.m_extent;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
|
|
* with the element's static position.
|
|
\*-----------------------------------------------------------------------*/
|
|
// see FIXME 1
|
|
computePositionedStaticDistance(logicalTop, logicalBottom);
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
|
|
* 'margin-bottom' with '0'.
|
|
\*-----------------------------------------------------------------------*/
|
|
// FIXME: The spec. says that this step should only be taken when bottom is
|
|
// auto, but if only top is auto, this makes step 4 impossible.
|
|
if (logicalTop.isAuto() || logicalBottom.isAuto()) {
|
|
if (marginBefore.isAuto())
|
|
marginBefore.setValue(Fixed, 0);
|
|
if (marginAfter.isAuto())
|
|
marginAfter.setValue(Fixed, 0);
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 4. If at this point both 'margin-top' and 'margin-bottom' are still
|
|
* 'auto', solve the equation under the extra constraint that the two
|
|
* margins must get equal values.
|
|
\*-----------------------------------------------------------------------*/
|
|
LayoutUnit logicalTopValue = 0;
|
|
LayoutUnit logicalBottomValue = 0;
|
|
|
|
if (marginBefore.isAuto() && marginAfter.isAuto()) {
|
|
// 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
|
|
ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
|
|
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
LayoutUnit difference =
|
|
availableSpace - (logicalTopValue + logicalBottomValue);
|
|
// NOTE: This may result in negative values.
|
|
marginBeforeAlias = difference / 2; // split the difference
|
|
marginAfterAlias =
|
|
difference - marginBeforeAlias; // account for odd valued differences
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 5. If at this point there is only one 'auto' left, solve the equation
|
|
* for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
} else if (logicalTop.isAuto()) {
|
|
marginBeforeAlias =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'top'
|
|
logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias +
|
|
marginAfterAlias);
|
|
} else if (logicalBottom.isAuto()) {
|
|
marginBeforeAlias =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
|
|
// Solve for 'bottom'
|
|
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
|
|
// use the value.
|
|
} else if (marginBefore.isAuto()) {
|
|
marginAfterAlias =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'margin-top'
|
|
marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue +
|
|
marginAfterAlias);
|
|
} else if (marginAfter.isAuto()) {
|
|
marginBeforeAlias =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'margin-bottom'
|
|
marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue +
|
|
marginBeforeAlias);
|
|
} else {
|
|
// Nothing is 'auto', just calculate the values.
|
|
marginBeforeAlias =
|
|
valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias =
|
|
valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
|
|
// use the value.
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 6. If at this point the values are over-constrained, ignore the value
|
|
* for 'bottom' and solve for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: It is not necessary to do this step because we don't end up using
|
|
// the value of 'bottom' regardless of whether the values are over-constrained
|
|
// or not.
|
|
|
|
// Use computed values to calculate the vertical position.
|
|
LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias;
|
|
computeLogicalTopPositionedOffset(logicalTopPos, this,
|
|
computedValues.m_extent, containerBlock,
|
|
containerLogicalHeight);
|
|
computedValues.m_position = logicalTopPos;
|
|
}
|
|
|
|
LayoutRect RenderBox::localCaretRect(InlineBox* box,
|
|
int caretOffset,
|
|
LayoutUnit* extraWidthToEndOfLine) {
|
|
// VisiblePositions at offsets inside containers either a) refer to the
|
|
// positions before/after those containers (tables and select elements) or b)
|
|
// refer to the position inside an empty block. They never refer to children.
|
|
// FIXME: Paint the carets inside empty blocks differently than the carets
|
|
// before/after elements.
|
|
|
|
LayoutRect rect(location(), LayoutSize(caretWidth, height()));
|
|
bool ltr =
|
|
box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
|
|
|
|
if ((!caretOffset) ^ ltr)
|
|
rect.move(LayoutSize(width() - caretWidth, 0));
|
|
|
|
if (box) {
|
|
RootInlineBox& rootBox = box->root();
|
|
LayoutUnit top = rootBox.lineTop();
|
|
rect.setY(top);
|
|
rect.setHeight(rootBox.lineBottom() - top);
|
|
}
|
|
|
|
// If height of box is smaller than font height, use the latter one,
|
|
// otherwise the caret might become invisible.
|
|
//
|
|
// Also, if the box is not a replaced element, always use the font height.
|
|
// This prevents the "big caret" bug described in:
|
|
// <rdar://problem/3777804> Deleting all content in a document can result in
|
|
// giant tall-as-window insertion point
|
|
//
|
|
// FIXME: ignoring :first-line, missing good reason to take care of
|
|
LayoutUnit fontHeight = style()->fontMetrics().height();
|
|
if (fontHeight > rect.height() || !isReplaced())
|
|
rect.setHeight(fontHeight);
|
|
|
|
if (extraWidthToEndOfLine)
|
|
*extraWidthToEndOfLine = x() + width() - rect.maxX();
|
|
|
|
// Move to local coords
|
|
rect.moveBy(-location());
|
|
|
|
return rect;
|
|
}
|
|
|
|
PositionWithAffinity RenderBox::positionForPoint(const LayoutPoint& point) {
|
|
// no children...return this render object's element, if there is one, and
|
|
// offset 0
|
|
RenderObject* firstChild = slowFirstChild();
|
|
if (!firstChild)
|
|
return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
|
|
|
|
// Pass off to the closest child.
|
|
LayoutUnit minDist = LayoutUnit::max();
|
|
RenderBox* closestRenderer = 0;
|
|
LayoutPoint adjustedPoint = point;
|
|
|
|
for (RenderObject* renderObject = firstChild; renderObject;
|
|
renderObject = renderObject->nextSibling()) {
|
|
if (!renderObject->slowFirstChild() && !renderObject->isInline() &&
|
|
!renderObject->isRenderParagraph())
|
|
continue;
|
|
|
|
if (!renderObject->isBox())
|
|
continue;
|
|
|
|
RenderBox* renderer = toRenderBox(renderObject);
|
|
|
|
LayoutUnit top =
|
|
renderer->borderTop() + renderer->paddingTop() + renderer->y();
|
|
LayoutUnit bottom = top + renderer->contentHeight();
|
|
LayoutUnit left =
|
|
renderer->borderLeft() + renderer->paddingLeft() + renderer->x();
|
|
LayoutUnit right = left + renderer->contentWidth();
|
|
|
|
if (point.x() <= right && point.x() >= left && point.y() <= top &&
|
|
point.y() >= bottom)
|
|
return renderer->positionForPoint(point - renderer->locationOffset());
|
|
|
|
// Find the distance from (x, y) to the box. Split the space around the box
|
|
// into 8 pieces and use a different compare depending on which piece (x, y)
|
|
// is in.
|
|
LayoutPoint cmp;
|
|
if (point.x() > right) {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(right, top);
|
|
else if (point.y() > bottom)
|
|
cmp = LayoutPoint(right, bottom);
|
|
else
|
|
cmp = LayoutPoint(right, point.y());
|
|
} else if (point.x() < left) {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(left, top);
|
|
else if (point.y() > bottom)
|
|
cmp = LayoutPoint(left, bottom);
|
|
else
|
|
cmp = LayoutPoint(left, point.y());
|
|
} else {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(point.x(), top);
|
|
else
|
|
cmp = LayoutPoint(point.x(), bottom);
|
|
}
|
|
|
|
LayoutSize difference = cmp - point;
|
|
|
|
LayoutUnit dist = difference.width() * difference.width() +
|
|
difference.height() * difference.height();
|
|
if (dist < minDist) {
|
|
closestRenderer = renderer;
|
|
minDist = dist;
|
|
}
|
|
}
|
|
|
|
if (closestRenderer)
|
|
return closestRenderer->positionForPoint(adjustedPoint -
|
|
closestRenderer->locationOffset());
|
|
return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
|
|
}
|
|
|
|
void RenderBox::addVisualEffectOverflow() {
|
|
if (!style()->hasVisualOverflowingEffect())
|
|
return;
|
|
|
|
// Add in the final overflow with shadows, outsets and outline combined.
|
|
LayoutRect visualEffectOverflow = borderBoxRect();
|
|
visualEffectOverflow.expand(computeVisualEffectOverflowExtent());
|
|
addVisualOverflow(visualEffectOverflow);
|
|
}
|
|
|
|
LayoutBoxExtent RenderBox::computeVisualEffectOverflowExtent() const {
|
|
ASSERT(style()->hasVisualOverflowingEffect());
|
|
|
|
LayoutUnit top;
|
|
LayoutUnit right;
|
|
LayoutUnit bottom;
|
|
LayoutUnit left;
|
|
|
|
if (style()->boxShadow()) {
|
|
style()->getBoxShadowExtent(top, right, bottom, left);
|
|
|
|
// Box shadow extent's top and left are negative when extend to left and top
|
|
// direction, respectively. Negate to make them positive.
|
|
top = -top;
|
|
left = -left;
|
|
}
|
|
|
|
if (style()->hasOutline()) {
|
|
if (style()->outlineStyleIsAuto()) {
|
|
// The result focus ring rects are in coordinates of this object's border
|
|
// box.
|
|
Vector<IntRect> focusRingRects;
|
|
addFocusRingRects(focusRingRects, LayoutPoint(), this);
|
|
IntRect rect = unionRect(focusRingRects);
|
|
|
|
int outlineSize = GraphicsContext::focusRingOutsetExtent(
|
|
style()->outlineOffset(), style()->outlineWidth());
|
|
top = std::max<LayoutUnit>(top, -rect.y() + outlineSize);
|
|
right = std::max<LayoutUnit>(right, rect.maxX() - width() + outlineSize);
|
|
bottom =
|
|
std::max<LayoutUnit>(bottom, rect.maxY() - height() + outlineSize);
|
|
left = std::max<LayoutUnit>(left, -rect.x() + outlineSize);
|
|
} else {
|
|
LayoutUnit outlineSize = style()->outlineSize();
|
|
top = std::max(top, outlineSize);
|
|
right = std::max(right, outlineSize);
|
|
bottom = std::max(bottom, outlineSize);
|
|
left = std::max(left, outlineSize);
|
|
}
|
|
}
|
|
|
|
return LayoutBoxExtent(top, right, bottom, left);
|
|
}
|
|
|
|
void RenderBox::addOverflowFromChild(RenderBox* child,
|
|
const LayoutSize& delta) {
|
|
// Only propagate layout overflow from the child if the child isn't clipping
|
|
// its overflow. If it is, then its overflow is internal to it, and we don't
|
|
// care about it. layoutOverflowRectForPropagation takes care of this and
|
|
// just propagates the border box rect instead.
|
|
LayoutRect childLayoutOverflowRect =
|
|
child->layoutOverflowRectForPropagation();
|
|
childLayoutOverflowRect.move(delta);
|
|
addLayoutOverflow(childLayoutOverflowRect);
|
|
|
|
// Add in visual overflow from the child. Even if the child clips its
|
|
// overflow, it may still have visual overflow of its own set from box shadows
|
|
// or reflections. It is unnecessary to propagate this overflow if we are
|
|
// clipping our own overflow.
|
|
if (child->hasSelfPaintingLayer())
|
|
return;
|
|
LayoutRect childVisualOverflowRect = child->visualOverflowRect();
|
|
childVisualOverflowRect.move(delta);
|
|
addContentsVisualOverflow(childVisualOverflowRect);
|
|
}
|
|
|
|
void RenderBox::addLayoutOverflow(const LayoutRect& rect) {
|
|
LayoutRect clientBox = paddingBoxRect();
|
|
if (clientBox.contains(rect) || rect.isEmpty())
|
|
return;
|
|
|
|
// For overflow clip objects, we don't want to propagate overflow into
|
|
// unreachable areas.
|
|
LayoutRect overflowRect(rect);
|
|
if (hasOverflowClip() || isRenderView()) {
|
|
// Overflow is in the block's coordinate space and thus is flipped for
|
|
// horizontal-bt and vertical-rl writing modes. At this stage that is
|
|
// actually a simplification, since we can treat horizontal-tb/bt as the
|
|
// same and vertical-lr/rl as the same.
|
|
bool hasTopOverflow = false;
|
|
bool hasLeftOverflow = !style()->isLeftToRightDirection();
|
|
if (isFlexibleBox() && style()->isReverseFlexDirection()) {
|
|
RenderFlexibleBox* flexibleBox = toRenderFlexibleBox(this);
|
|
if (flexibleBox->isHorizontalFlow())
|
|
hasLeftOverflow = true;
|
|
else
|
|
hasTopOverflow = true;
|
|
}
|
|
|
|
if (!hasTopOverflow)
|
|
overflowRect.shiftYEdgeTo(std::max(overflowRect.y(), clientBox.y()));
|
|
else
|
|
overflowRect.shiftMaxYEdgeTo(
|
|
std::min(overflowRect.maxY(), clientBox.maxY()));
|
|
if (!hasLeftOverflow)
|
|
overflowRect.shiftXEdgeTo(std::max(overflowRect.x(), clientBox.x()));
|
|
else
|
|
overflowRect.shiftMaxXEdgeTo(
|
|
std::min(overflowRect.maxX(), clientBox.maxX()));
|
|
|
|
// Now re-test with the adjusted rectangle and see if it has become
|
|
// unreachable or fully contained.
|
|
if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
|
|
return;
|
|
}
|
|
|
|
if (!m_overflow)
|
|
m_overflow = adoptPtr(new RenderOverflow(clientBox, borderBoxRect()));
|
|
|
|
m_overflow->addLayoutOverflow(overflowRect);
|
|
}
|
|
|
|
void RenderBox::addVisualOverflow(const LayoutRect& rect) {
|
|
LayoutRect borderBox = borderBoxRect();
|
|
if (borderBox.contains(rect) || rect.isEmpty())
|
|
return;
|
|
|
|
if (!m_overflow)
|
|
m_overflow = adoptPtr(new RenderOverflow(paddingBoxRect(), borderBox));
|
|
|
|
m_overflow->addVisualOverflow(rect);
|
|
}
|
|
|
|
void RenderBox::addContentsVisualOverflow(const LayoutRect& rect) {
|
|
if (!hasOverflowClip()) {
|
|
addVisualOverflow(rect);
|
|
return;
|
|
}
|
|
|
|
if (!m_overflow)
|
|
m_overflow =
|
|
adoptPtr(new RenderOverflow(paddingBoxRect(), borderBoxRect()));
|
|
m_overflow->addContentsVisualOverflow(rect);
|
|
}
|
|
|
|
void RenderBox::clearLayoutOverflow() {
|
|
if (!m_overflow)
|
|
return;
|
|
|
|
if (!hasVisualOverflow() && contentsVisualOverflowRect().isEmpty()) {
|
|
clearAllOverflows();
|
|
return;
|
|
}
|
|
|
|
m_overflow->setLayoutOverflow(paddingBoxRect());
|
|
}
|
|
|
|
LayoutUnit RenderBox::lineHeight(bool /*firstLine*/,
|
|
LineDirectionMode direction,
|
|
LinePositionMode /*linePositionMode*/) const {
|
|
if (isReplaced())
|
|
return direction == HorizontalLine
|
|
? m_marginBox.top() + height() + m_marginBox.bottom()
|
|
: m_marginBox.right() + width() + m_marginBox.left();
|
|
return 0;
|
|
}
|
|
|
|
int RenderBox::baselinePosition(FontBaseline baselineType,
|
|
bool /*firstLine*/,
|
|
LineDirectionMode direction,
|
|
LinePositionMode linePositionMode) const {
|
|
ASSERT(linePositionMode == PositionOnContainingLine);
|
|
if (isReplaced()) {
|
|
int result = direction == HorizontalLine
|
|
? m_marginBox.top() + height() + m_marginBox.bottom()
|
|
: m_marginBox.right() + width() + m_marginBox.left();
|
|
if (baselineType == AlphabeticBaseline)
|
|
return result;
|
|
return result - result / 2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
RenderLayer* RenderBox::enclosingFloatPaintingLayer() const {
|
|
const RenderObject* curr = this;
|
|
while (curr) {
|
|
RenderLayer* layer =
|
|
curr->hasLayer() && curr->isBox() ? toRenderBox(curr)->layer() : 0;
|
|
if (layer && layer->isSelfPaintingLayer())
|
|
return layer;
|
|
curr = curr->parent();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
LayoutRect RenderBox::layoutOverflowRectForPropagation() const {
|
|
// Only propagate interior layout overflow if we don't clip it.
|
|
LayoutRect rect = borderBoxRect();
|
|
rect.expand(LayoutSize(LayoutUnit(), marginAfter()));
|
|
|
|
if (!hasOverflowClip())
|
|
rect.unite(layoutOverflowRect());
|
|
|
|
if (transform())
|
|
rect = transform()->mapRect(rect);
|
|
|
|
return rect;
|
|
}
|
|
|
|
LayoutUnit RenderBox::offsetLeft() const {
|
|
return adjustedPositionRelativeToOffsetParent(location()).x();
|
|
}
|
|
|
|
LayoutUnit RenderBox::offsetTop() const {
|
|
return adjustedPositionRelativeToOffsetParent(location()).y();
|
|
}
|
|
|
|
bool RenderBox::hasRelativeLogicalHeight() const {
|
|
return style()->logicalHeight().isPercent() ||
|
|
style()->logicalMinHeight().isPercent() ||
|
|
style()->logicalMaxHeight().isPercent();
|
|
}
|
|
|
|
RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) {
|
|
backgroundColor = style.resolveColor(style.backgroundColor());
|
|
hasBackground = backgroundColor.alpha() || style.hasBackgroundImage();
|
|
ASSERT(hasBackground == style.hasBackground());
|
|
hasBorder = style.hasBorder();
|
|
}
|
|
|
|
} // namespace blink
|