Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00

456 lines
17 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All
* rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_
#include "flutter/sky/engine/core/rendering/GapRects.h"
#include "flutter/sky/engine/core/rendering/RenderBox.h"
#include "flutter/sky/engine/core/rendering/RenderLineBoxList.h"
#include "flutter/sky/engine/core/rendering/RootInlineBox.h"
#include "flutter/sky/engine/core/rendering/style/ShapeValue.h"
#include "flutter/sky/engine/platform/text/TextBreakIterator.h"
#include "flutter/sky/engine/platform/text/TextRun.h"
#include "flutter/sky/engine/wtf/ListHashSet.h"
#include "flutter/sky/engine/wtf/OwnPtr.h"
namespace blink {
class LineInfo;
class LineLayoutState;
struct PaintInfo;
class RenderInline;
class RenderText;
class WordMeasurement;
template <class Run>
class BidiRunList;
typedef WTF::ListHashSet<RenderBox*, 16> TrackedRendererListHashSet;
typedef WTF::HashMap<const RenderBlock*, OwnPtr<TrackedRendererListHashSet>>
TrackedDescendantsMap;
typedef WTF::HashMap<const RenderBox*, OwnPtr<HashSet<RenderBlock*>>>
TrackedContainerMap;
typedef Vector<WordMeasurement, 64> WordMeasurements;
enum ContainingBlockState { NewContainingBlock, SameContainingBlock };
class RenderBlock : public RenderBox {
public:
virtual void destroy() override;
friend class LineLayoutState;
protected:
explicit RenderBlock();
virtual ~RenderBlock();
public:
RenderObject* firstChild() const {
ASSERT(children() == virtualChildren());
return children()->firstChild();
}
RenderObject* lastChild() const {
ASSERT(children() == virtualChildren());
return children()->lastChild();
}
// If you have a RenderBlock, use firstChild or lastChild instead.
void slowFirstChild() const = delete;
void slowLastChild() const = delete;
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
bool beingDestroyed() const { return m_beingDestroyed; }
// These two functions are overridden for inline-block.
virtual LayoutUnit lineHeight(
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const override final;
virtual int baselinePosition(
FontBaseline,
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const override;
LayoutUnit minLineHeightForReplacedRenderer(bool isFirstLine,
LayoutUnit replacedHeight) const;
protected:
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
RootInlineBox* firstRootBox() const {
return static_cast<RootInlineBox*>(firstLineBox());
}
RootInlineBox* lastRootBox() const {
return static_cast<RootInlineBox*>(lastLineBox());
}
public:
// FIXME-BLOCKFLOW: Remove virtualizaion when all callers have moved to
// RenderParagraph
virtual void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild,
RenderObject* beforeChild = 0) override;
virtual void removeChild(RenderObject*) override;
void insertPositionedObject(RenderBox*);
static void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*,
ContainingBlockState = SameContainingBlock);
TrackedRendererListHashSet* positionedObjects() const;
bool hasPositionedObjects() const {
TrackedRendererListHashSet* objects = positionedObjects();
return objects && !objects->isEmpty();
}
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
static bool hasPercentHeightContainerMap();
static bool hasPercentHeightDescendant(RenderBox*);
static void clearPercentHeightDescendantsFrom(RenderBox*);
static void removePercentHeightDescendantIfNeeded(RenderBox*);
TrackedRendererListHashSet* percentHeightDescendants() const;
bool hasPercentHeightDescendants() const {
TrackedRendererListHashSet* descendants = percentHeightDescendants();
return descendants && !descendants->isEmpty();
}
void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
bool hasMarginBeforeQuirk(const RenderBox* child) const;
bool hasMarginAfterQuirk(const RenderBox* child) const;
void markPositionedObjectsForLayout();
LayoutUnit textIndentOffset() const;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override;
// Block flows subclass availableWidth to handle multi column layout
// (shrinking the width available to children when laying out.)
virtual LayoutUnit availableLogicalWidth() const override final;
LayoutUnit blockDirectionOffset(const LayoutSize& offsetFromBlock) const;
LayoutUnit inlineDirectionOffset(const LayoutSize& offsetFromBlock) const;
virtual bool shouldPaintSelectionGaps() const override final;
LayoutRect logicalLeftSelectionGap(
RenderBlock* rootBlock,
const LayoutPoint& rootBlockPhysicalPosition,
const LayoutSize& offsetFromRootBlock,
RenderObject* selObj,
LayoutUnit logicalLeft,
LayoutUnit logicalTop,
LayoutUnit logicalHeight,
const PaintInfo*);
LayoutRect logicalRightSelectionGap(
RenderBlock* rootBlock,
const LayoutPoint& rootBlockPhysicalPosition,
const LayoutSize& offsetFromRootBlock,
RenderObject* selObj,
LayoutUnit logicalRight,
LayoutUnit logicalTop,
LayoutUnit logicalHeight,
const PaintInfo*);
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
RenderBlock* blockBeforeWithinSelectionRoot(LayoutSize& offset) const;
virtual void setSelectionState(SelectionState) override;
LayoutRect logicalRectToPhysicalRect(const LayoutPoint& physicalPosition,
const LayoutRect& logicalRect);
// Helper methods for computing line counts and heights for line counts.
virtual RootInlineBox* lineAtIndex(int) const;
virtual int lineCount(const RootInlineBox* = 0, bool* = 0) const;
void clearTruncation();
// Accessors for logical width/height and margins in the containing block's
// block-flow direction.
LayoutUnit logicalWidthForChild(const RenderBox* child) const {
return child->width();
}
LayoutUnit logicalHeightForChild(const RenderBox* child) const {
return child->height();
}
LayoutSize logicalSizeForChild(const RenderBox* child) const {
return child->size();
}
LayoutUnit logicalTopForChild(const RenderBox* child) const {
return child->y();
}
LayoutUnit marginBeforeForChild(const RenderBoxModelObject* child) const {
return child->marginBefore(style());
}
LayoutUnit marginAfterForChild(const RenderBoxModelObject* child) const {
return child->marginAfter(style());
}
LayoutUnit marginStartForChild(const RenderBoxModelObject* child) const {
return child->marginStart(style());
}
LayoutUnit marginEndForChild(const RenderBoxModelObject* child) const {
return child->marginEnd(style());
}
void setMarginStartForChild(RenderBox* child, LayoutUnit value) const {
child->setMarginStart(value, style());
}
void setMarginEndForChild(RenderBox* child, LayoutUnit value) const {
child->setMarginEnd(value, style());
}
void setMarginBeforeForChild(RenderBox* child, LayoutUnit value) const {
child->setMarginBefore(value, style());
}
void setMarginAfterForChild(RenderBox* child, LayoutUnit value) const {
child->setMarginAfter(value, style());
}
LayoutUnit marginBeforeForChild(const RenderBox* child) const;
LayoutUnit marginAfterForChild(const RenderBox* child) const;
virtual bool nodeAtPoint(const HitTestRequest&,
HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset) override;
LayoutUnit availableLogicalWidthForContent() const {
return max<LayoutUnit>(
0, logicalRightOffsetForContent() - logicalLeftOffsetForContent());
}
LayoutUnit logicalLeftOffsetForContent() const {
return borderLeft() + paddingLeft();
}
LayoutUnit logicalRightOffsetForContent() const {
return logicalLeftOffsetForContent() + availableLogicalWidth();
}
LayoutUnit startOffsetForContent() const {
return style()->isLeftToRightDirection()
? logicalLeftOffsetForContent()
: logicalWidth() - logicalRightOffsetForContent();
}
LayoutUnit endOffsetForContent() const {
return !style()->isLeftToRightDirection()
? logicalLeftOffsetForContent()
: logicalWidth() - logicalRightOffsetForContent();
}
#if ENABLE(ASSERT)
void checkPositionedObjectsNeedLayout();
#endif
#ifndef NDEBUG
void showLineTreeAndMark(const InlineBox* = 0,
const char* = 0,
const InlineBox* = 0,
const char* = 0,
const RenderObject* = 0) const;
#endif
bool recalcChildOverflowAfterStyleChange();
bool recalcOverflowAfterStyleChange();
protected:
virtual void willBeDestroyed() override;
void dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope&);
enum PositionedLayoutBehavior {
DefaultLayout,
ForcedLayoutAfterContainingBlockMoved
};
void layoutPositionedObjects(bool relayoutChildren,
PositionedLayoutBehavior = DefaultLayout);
LayoutUnit marginIntrinsicLogicalWidthForChild(RenderBox* child) const;
int beforeMarginInLineDirection(LineDirectionMode) const;
virtual void paint(PaintInfo&,
const LayoutPoint&,
Vector<RenderBox*>& layers) override;
void paintObject(PaintInfo&, const LayoutPoint&, Vector<RenderBox*>& layers);
virtual void paintChildren(PaintInfo&,
const LayoutPoint&,
Vector<RenderBox*>& layers);
virtual void adjustInlineDirectionLineBounds(
unsigned /* expansionOpportunityCount */,
float& /* logicalLeft */,
float& /* logicalWidth */) const {}
virtual void computeIntrinsicLogicalWidths(
LayoutUnit& minLogicalWidth,
LayoutUnit& maxLogicalWidth) const override;
virtual void computePreferredLogicalWidths() override;
virtual int firstLineBoxBaseline(
FontBaselineOrAuto baselineType) const override;
virtual int inlineBlockBaseline(LineDirectionMode) const override;
virtual int lastLineBoxBaseline(LineDirectionMode) const;
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override;
virtual void styleWillChange(StyleDifference,
const RenderStyle& newStyle) override;
virtual void styleDidChange(StyleDifference,
const RenderStyle* oldStyle) override;
virtual bool hasLineIfEmpty() const;
bool simplifiedLayout();
virtual void simplifiedNormalFlowLayout();
public:
virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool = false);
protected:
virtual void addOverflowFromChildren();
void addOverflowFromPositionedObjects();
virtual void addFocusRingRects(
Vector<IntRect>&,
const LayoutPoint& additionalOffset,
const RenderBox* paintContainer = 0) const override;
void updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox*);
virtual bool isInlineBlock() const override final {
return isInline() && isReplaced();
}
virtual bool hitTestContents(const HitTestRequest&,
HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset);
private:
virtual RenderObjectChildList* virtualChildren() override final {
return children();
}
virtual const RenderObjectChildList* virtualChildren() const override final {
return children();
}
virtual const char* renderName() const override;
virtual bool isRenderBlock() const override final { return true; }
virtual void dirtyLinesFromChangedChild(RenderObject* child) override final {
m_lineBoxes.dirtyLinesFromChangedChild(this, child);
}
void insertIntoTrackedRendererMaps(RenderBox* descendant,
TrackedDescendantsMap*&,
TrackedContainerMap*&);
static void removeFromTrackedRendererMaps(RenderBox* descendant,
TrackedDescendantsMap*&,
TrackedContainerMap*&);
void paintSelection(PaintInfo&, const LayoutPoint&);
// Obtains the nearest enclosing block (including this block) that contributes
// a first-line style to our inline children.
virtual RenderBlock* firstLineBlock() const override;
bool isSelectionRoot() const;
GapRects selectionGaps(RenderBlock* rootBlock,
const LayoutPoint& rootBlockPhysicalPosition,
const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop,
LayoutUnit& lastLogicalLeft,
LayoutUnit& lastLogicalRight,
const PaintInfo* = 0);
GapRects blockSelectionGaps(RenderBlock* rootBlock,
const LayoutPoint& rootBlockPhysicalPosition,
const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop,
LayoutUnit& lastLogicalLeft,
LayoutUnit& lastLogicalRight,
const PaintInfo*);
LayoutRect blockSelectionGap(RenderBlock* rootBlock,
const LayoutPoint& rootBlockPhysicalPosition,
const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop,
LayoutUnit lastLogicalLeft,
LayoutUnit lastLogicalRight,
LayoutUnit logicalBottom,
const PaintInfo*);
virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock,
LayoutUnit position);
virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock,
LayoutUnit position);
virtual void absoluteQuads(Vector<FloatQuad>&) const override;
virtual LayoutRect localCaretRect(
InlineBox*,
int caretOffset,
LayoutUnit* extraWidthToEndOfLine = 0) override final;
PositionWithAffinity positionForPointWithInlineChildren(const LayoutPoint&);
void removeFromGlobalMaps();
bool widthAvailableToChildrenHasChanged();
protected:
bool updateLogicalWidthAndColumnWidth();
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this
// block flow. For example,
// <div>Hello<br>world.</div> will have two
// total lines for the <div>.
LayoutUnit m_pageLogicalOffset;
unsigned m_hasMarginBeforeQuirk : 1; // Note these quirk values can't be put
// in RenderBlockRareData since they are
// set too frequently.
unsigned m_hasMarginAfterQuirk : 1;
unsigned m_beingDestroyed : 1;
unsigned m_hasBorderOrPaddingLogicalWidthChanged : 1;
// FIXME-BLOCKFLOW: Remove this when the line layout stuff has all moved out
// of RenderBlock
friend class LineBreaker;
// FIXME: This is temporary as we move code that accesses block flow
// member variables out of RenderBlock and into RenderParagraph.
friend class RenderParagraph;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlock, isRenderBlock());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_