Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00

1271 lines
47 KiB
C++

/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All
* rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "flutter/sky/engine/core/rendering/InlineTextBox.h"
#include "flutter/sky/engine/core/editing/CompositionUnderline.h"
#include "flutter/sky/engine/core/editing/CompositionUnderlineRangeFilter.h"
#include "flutter/sky/engine/core/rendering/HitTestResult.h"
#include "flutter/sky/engine/core/rendering/PaintInfo.h"
#include "flutter/sky/engine/core/rendering/RenderBlock.h"
#include "flutter/sky/engine/core/rendering/RenderTheme.h"
#include "flutter/sky/engine/core/rendering/style/ShadowList.h"
#include "flutter/sky/engine/platform/animation/UnitBezier.h"
#include "flutter/sky/engine/platform/fonts/FontCache.h"
#include "flutter/sky/engine/platform/fonts/GlyphBuffer.h"
#include "flutter/sky/engine/platform/fonts/WidthIterator.h"
#include "flutter/sky/engine/platform/graphics/GraphicsContextStateSaver.h"
#include "flutter/sky/engine/wtf/Vector.h"
#include "flutter/sky/engine/wtf/text/CString.h"
#include "flutter/sky/engine/wtf/text/StringBuilder.h"
#include <algorithm>
namespace blink {
struct SameSizeAsInlineTextBox : public InlineBox {
unsigned variables[1];
unsigned short variables2[2];
void* pointers[3];
};
COMPILE_ASSERT(sizeof(InlineTextBox) == sizeof(SameSizeAsInlineTextBox),
InlineTextBox_should_stay_small);
typedef WTF::HashMap<const InlineTextBox*, LayoutRect> InlineTextBoxOverflowMap;
static InlineTextBoxOverflowMap* gTextBoxesWithOverflow;
void InlineTextBox::destroy() {
if (!knownToHaveNoOverflow() && gTextBoxesWithOverflow)
gTextBoxesWithOverflow->remove(this);
InlineBox::destroy();
}
void InlineTextBox::markDirty() {
m_len = 0;
m_start = 0;
InlineBox::markDirty();
}
LayoutRect InlineTextBox::logicalOverflowRect() const {
if (knownToHaveNoOverflow() || !gTextBoxesWithOverflow)
return enclosingIntRect(logicalFrameRect());
return gTextBoxesWithOverflow->get(this);
}
void InlineTextBox::setLogicalOverflowRect(const LayoutRect& rect) {
ASSERT(!knownToHaveNoOverflow());
if (!gTextBoxesWithOverflow)
gTextBoxesWithOverflow = new InlineTextBoxOverflowMap;
gTextBoxesWithOverflow->add(this, rect);
}
int InlineTextBox::baselinePosition(FontBaseline baselineType) const {
if (!isText() || !parent())
return 0;
if (parent()->renderer() == renderer().parent())
return parent()->baselinePosition(baselineType);
return toRenderBoxModelObject(renderer().parent())
->baselinePosition(baselineType, isFirstLineStyle(), HorizontalLine,
PositionOnContainingLine);
}
LayoutUnit InlineTextBox::lineHeight() const {
if (!isText() || !renderer().parent())
return 0;
if (parent()->renderer() == renderer().parent())
return parent()->lineHeight();
return toRenderBoxModelObject(renderer().parent())
->lineHeight(isFirstLineStyle(), HorizontalLine,
PositionOnContainingLine);
}
LayoutUnit InlineTextBox::selectionTop() {
return root().selectionTop();
}
LayoutUnit InlineTextBox::selectionBottom() {
return root().selectionBottom();
}
LayoutUnit InlineTextBox::selectionHeight() {
return root().selectionHeight();
}
bool InlineTextBox::isSelected(int startPos, int endPos) const {
int sPos = std::max(startPos - m_start, 0);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::selectionState.
int ePos = std::min(endPos - m_start, int(m_len) + (isLineBreak() ? 0 : 1));
return (sPos < ePos);
}
RenderObject::SelectionState InlineTextBox::selectionState() {
RenderObject::SelectionState state = renderer().selectionState();
if (state == RenderObject::SelectionStart ||
state == RenderObject::SelectionEnd ||
state == RenderObject::SelectionBoth) {
int startPos, endPos;
renderer().selectionStartEnd(startPos, endPos);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::isSelected.
int lastSelectable = start() + len() - (isLineBreak() ? 1 : 0);
// FIXME: Remove -webkit-line-break: LineBreakAfterWhiteSpace.
int endOfLineAdjustmentForCSSLineBreak =
renderer().style()->lineBreak() == LineBreakAfterWhiteSpace ? -1 : 0;
bool start =
(state != RenderObject::SelectionEnd && startPos >= m_start &&
startPos <= m_start + m_len + endOfLineAdjustmentForCSSLineBreak);
bool end = (state != RenderObject::SelectionStart && endPos > m_start &&
endPos <= lastSelectable);
if (start && end)
state = RenderObject::SelectionBoth;
else if (start)
state = RenderObject::SelectionStart;
else if (end)
state = RenderObject::SelectionEnd;
else if ((state == RenderObject::SelectionEnd || startPos < m_start) &&
(state == RenderObject::SelectionStart || endPos > lastSelectable))
state = RenderObject::SelectionInside;
else if (state == RenderObject::SelectionBoth)
state = RenderObject::SelectionNone;
}
return state;
}
LayoutRect InlineTextBox::localSelectionRect(int startPos, int endPos) {
int sPos = std::max(startPos - m_start, 0);
int ePos = std::min(endPos - m_start, (int)m_len);
if (sPos > ePos)
return LayoutRect();
FontCachePurgePreventer fontCachePurgePreventer;
LayoutUnit selTop = selectionTop();
LayoutUnit selHeight = selectionHeight();
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == m_len && hasHyphen();
TextRun textRun = constructTextRun(styleToUse, font,
respectHyphen ? &charactersWithHyphen : 0);
FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop.toFloat());
LayoutRect r;
if (sPos || ePos != static_cast<int>(m_len))
r = enclosingIntRect(font.selectionRectForText(textRun, startingPoint,
selHeight, sPos, ePos));
else // Avoid computing the font width when the entire line box is selected
// as an optimization.
r = enclosingIntRect(FloatRect(
startingPoint, FloatSize(m_logicalWidth, selHeight.toFloat())));
LayoutUnit logicalWidth = r.width();
if (r.x() > logicalRight())
logicalWidth = 0;
else if (r.maxX() > logicalRight())
logicalWidth = logicalRight() - r.x();
LayoutPoint topPoint = LayoutPoint(r.x(), selTop);
return LayoutRect(topPoint, LayoutSize(logicalWidth, selHeight));
}
void InlineTextBox::deleteLine() {
renderer().removeTextBox(this);
destroy();
}
void InlineTextBox::extractLine() {
if (extracted())
return;
renderer().extractTextBox(this);
}
void InlineTextBox::attachLine() {
if (!extracted())
return;
renderer().attachTextBox(this);
}
bool InlineTextBox::isLineBreak() const {
return renderer().style()->preserveNewline() && len() == 1 &&
(*renderer().text().impl())[start()] == '\n';
}
bool InlineTextBox::nodeAtPoint(const HitTestRequest& request,
HitTestResult& result,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset,
LayoutUnit /* lineTop */,
LayoutUnit /*lineBottom*/) {
if (isLineBreak())
return false;
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (m_truncation != cFullTruncation && visibleToHitTestRequest(request) &&
locationInContainer.intersects(rect)) {
renderer().updateHitTestResult(
result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
return true;
}
return false;
}
bool InlineTextBox::getEmphasisMarkPosition(
RenderStyle* style,
TextEmphasisPosition& emphasisPosition) const {
if (style->textEmphasisMark() == TextEmphasisMarkNone)
return false;
// FIXME(sky): remove this function, it was for ruby.
emphasisPosition = style->textEmphasisPosition();
return true;
}
namespace {
struct TextPaintingStyle {
Color fillColor;
Color strokeColor;
Color emphasisMarkColor;
float strokeWidth;
const ShadowList* shadow;
bool operator==(const TextPaintingStyle& other) {
return fillColor == other.fillColor && strokeColor == other.strokeColor &&
emphasisMarkColor == other.emphasisMarkColor &&
strokeWidth == other.strokeWidth && shadow == other.shadow;
}
bool operator!=(const TextPaintingStyle& other) { return !(*this == other); }
};
TextPaintingStyle textPaintingStyle(RenderText& renderer, RenderStyle* style) {
TextPaintingStyle textStyle;
textStyle.fillColor = style->resolveColor(style->textFillColor());
textStyle.strokeColor = style->resolveColor(style->textStrokeColor());
textStyle.emphasisMarkColor = style->resolveColor(style->textEmphasisColor());
textStyle.strokeWidth = style->textStrokeWidth();
textStyle.shadow = style->textShadow();
return textStyle;
}
TextPaintingStyle selectionPaintingStyle(RenderText& renderer,
bool haveSelection,
const TextPaintingStyle& textStyle) {
TextPaintingStyle selectionStyle = textStyle;
if (haveSelection) {
selectionStyle.fillColor = renderer.selectionForegroundColor();
selectionStyle.emphasisMarkColor = renderer.selectionEmphasisMarkColor();
}
return selectionStyle;
}
void updateGraphicsContext(GraphicsContext* context,
const TextPaintingStyle& textStyle,
GraphicsContextStateSaver& stateSaver) {
TextDrawingModeFlags mode = context->textDrawingMode();
if (textStyle.strokeWidth > 0) {
TextDrawingModeFlags newMode = mode | TextModeStroke;
if (mode != newMode) {
if (!stateSaver.saved())
stateSaver.save();
context->setTextDrawingMode(newMode);
mode = newMode;
}
}
if (mode & TextModeFill && textStyle.fillColor != context->fillColor())
context->setFillColor(textStyle.fillColor);
if (mode & TextModeStroke) {
if (textStyle.strokeColor != context->strokeColor())
context->setStrokeColor(textStyle.strokeColor);
if (textStyle.strokeWidth != context->strokeThickness())
context->setStrokeThickness(textStyle.strokeWidth);
}
if (textStyle.shadow) {
if (!stateSaver.saved())
stateSaver.save();
context->setDrawLooper(textStyle.shadow->createDrawLooper(
DrawLooperBuilder::ShadowIgnoresAlpha));
}
}
void paintText(GraphicsContext* context,
const Font& font,
const TextRun& textRun,
const AtomicString& emphasisMark,
int emphasisMarkOffset,
int startOffset,
int endOffset,
int truncationPoint,
const FloatPoint& textOrigin,
const FloatRect& boxRect,
TextBlobPtr* cachedTextBlob = 0) {
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
if (startOffset <= endOffset) {
textRunPaintInfo.from = startOffset;
textRunPaintInfo.to = endOffset;
// FIXME: We should be able to use cachedTextBlob in more cases.
textRunPaintInfo.cachedTextBlob = cachedTextBlob;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark,
textOrigin + IntSize(0, emphasisMarkOffset));
} else {
if (endOffset > 0) {
textRunPaintInfo.from = 0;
textRunPaintInfo.to = endOffset;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark,
textOrigin + IntSize(0, emphasisMarkOffset));
}
if (startOffset < truncationPoint) {
textRunPaintInfo.from = startOffset;
textRunPaintInfo.to = truncationPoint;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark,
textOrigin + IntSize(0, emphasisMarkOffset));
}
}
}
inline void paintEmphasisMark(GraphicsContext* context,
const AtomicString& emphasisMark,
int emphasisMarkOffset,
int startOffset,
int endOffset,
int paintRunLength,
const Font& font,
const TextRun& textRun,
const FloatPoint& textOrigin,
const FloatRect& boxRect) {
ASSERT(!emphasisMark.isEmpty());
paintText(context, font, textRun, emphasisMark, emphasisMarkOffset,
startOffset, endOffset, paintRunLength, textOrigin, boxRect);
}
void paintTextWithEmphasisMark(GraphicsContext* context,
const Font& font,
const TextPaintingStyle& textStyle,
const TextRun& textRun,
const AtomicString& emphasisMark,
int emphasisMarkOffset,
int startOffset,
int endOffset,
int length,
const FloatPoint& textOrigin,
const FloatRect& boxRect,
TextBlobPtr* cachedTextBlob = 0) {
GraphicsContextStateSaver stateSaver(*context, false);
updateGraphicsContext(context, textStyle, stateSaver);
paintText(context, font, textRun, nullAtom, 0, startOffset, endOffset, length,
textOrigin, boxRect, cachedTextBlob);
if (!emphasisMark.isEmpty()) {
if (textStyle.emphasisMarkColor != textStyle.fillColor)
context->setFillColor(textStyle.emphasisMarkColor);
paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, startOffset,
endOffset, length, font, textRun, textOrigin, boxRect);
}
}
} // namespace
void InlineTextBox::paint(PaintInfo& paintInfo,
const LayoutPoint& paintOffset,
LayoutUnit /*lineTop*/,
LayoutUnit /*lineBottom*/,
Vector<RenderBox*>& layers) {
if (isLineBreak() || m_truncation == cFullTruncation || !m_len)
return;
LayoutRect logicalVisualOverflow = logicalOverflowRect();
LayoutUnit logicalStart = logicalVisualOverflow.x() + paintOffset.x();
LayoutUnit logicalExtent = logicalVisualOverflow.width();
LayoutUnit paintEnd = paintInfo.rect.maxX();
LayoutUnit paintStart = paintInfo.rect.x();
// When subpixel font scaling is enabled text runs are positioned at
// subpixel boundaries on the x-axis and thus there is no reason to
// snap the x value. We still round the y-axis to ensure consistent
// line heights.
LayoutPoint adjustedPaintOffset =
LayoutPoint(paintOffset.x(), paintOffset.y().round());
if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
return;
if (m_truncation != cNoTruncation) {
if (renderer().containingBlock()->style()->isLeftToRightDirection() !=
isLeftToRightDirection()) {
// Make the visible fragment of text hug the edge closest to the rest of
// the run by moving the origin at which we start drawing text. e.g. In
// the case of LTR text truncated in an RTL Context, the correct behavior
// is: |Hello|CBA| -> |...He|CBA| In order to draw the fragment "He"
// aligned to the right edge of it's box, we need to start drawing farther
// to the right. NOTE: WebKit's behavior differs from that of IE which
// appears to just overlay the ellipsis on top of the truncated string
// i.e. |Hello|CBA| -> |...lo|CBA|
LayoutUnit widthOfVisibleText = renderer().width(
m_start, m_truncation, textPos(),
isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
// FIXME: The hit testing logic also needs to take this translation into
// account.
LayoutSize truncationOffset(
isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
adjustedPaintOffset.move(truncationOffset);
}
}
GraphicsContext* context = paintInfo.context;
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.move(adjustedPaintOffset.x().toFloat(),
adjustedPaintOffset.y().toFloat());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
bool haveSelection = selectionState() != RenderObject::SelectionNone;
// Determine text colors.
TextPaintingStyle textStyle = textPaintingStyle(renderer(), styleToUse);
TextPaintingStyle selectionStyle =
selectionPaintingStyle(renderer(), haveSelection, textStyle);
bool paintSelectedTextSeparately = textStyle != selectionStyle;
// Set our font.
const Font& font = styleToUse->font();
FloatPoint textOrigin =
FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
// 1. Paint backgrounds behind text if needed. Examples of such backgrounds
// include selection.
if (haveSelection)
paintSelection(context, boxOrigin, styleToUse, font,
selectionStyle.fillColor);
// 2. Now paint the foreground, including text and decorations like
// underline/overline (in quirks mode only).
int length = m_len;
int maximumLength;
StringView string = renderer().text().createView();
if (static_cast<unsigned>(length) != string.length() || m_start)
string.narrow(m_start, length);
maximumLength = renderer().textLength() - m_start;
StringBuilder charactersWithEllipsis;
if (hasAddedEllipsis()) {
const AtomicString& ellipsis =
renderer().containingBlock()->style()->ellipsis();
charactersWithEllipsis.reserveCapacity(string.length() + ellipsis.length());
charactersWithEllipsis.append(string);
charactersWithEllipsis.append(ellipsis);
string = charactersWithEllipsis.toString().createView();
maximumLength = string.length();
}
StringBuilder charactersWithHyphen;
TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength,
hasHyphen() ? &charactersWithHyphen : 0);
if (hasHyphen() || hasAddedEllipsis())
length = textRun.length();
int sPos = 0;
int ePos = 0;
if (paintSelectedTextSeparately)
selectionStartEnd(sPos, ePos);
bool respectHyphen = ePos == m_len && hasHyphen();
if (respectHyphen)
ePos = textRun.length();
if (m_truncation != cNoTruncation) {
sPos = std::min<int>(sPos, m_truncation);
ePos = std::min<int>(ePos, m_truncation);
length = m_truncation;
}
int emphasisMarkOffset = 0;
TextEmphasisPosition emphasisMarkPosition;
bool hasTextEmphasis =
getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
const AtomicString& emphasisMark =
hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom;
if (!emphasisMark.isEmpty())
emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver
? -font.fontMetrics().ascent() -
font.emphasisMarkDescent(emphasisMark)
: font.fontMetrics().descent() +
font.emphasisMarkAscent(emphasisMark);
// FIXME: Truncate right-to-left text correctly.
int startOffset = 0;
int endOffset = length;
if (paintSelectedTextSeparately && ePos > sPos) {
startOffset = ePos;
endOffset = sPos;
}
// FIXME: This cache should probably ultimately be held somewhere else.
// A hashmap is convenient to avoid a memory hit when the
// RuntimeEnabledFeature is off.
bool textBlobIsCacheable = startOffset == 0 && endOffset == length;
TextBlobPtr* cachedTextBlob =
textBlobIsCacheable ? &m_cachedTextBlob : nullptr;
paintTextWithEmphasisMark(context, font, textStyle, textRun, emphasisMark,
emphasisMarkOffset, startOffset, endOffset, length,
textOrigin, boxRect, cachedTextBlob);
if (paintSelectedTextSeparately && sPos < ePos) {
// paint only the text that is selected
bool textBlobIsCacheable = sPos == 0 && ePos == length;
TextBlobPtr* cachedTextBlob =
textBlobIsCacheable ? &m_cachedTextBlob : nullptr;
paintTextWithEmphasisMark(context, font, selectionStyle, textRun,
emphasisMark, emphasisMarkOffset, sPos, ePos,
length, textOrigin, boxRect, cachedTextBlob);
}
// Paint decorations
TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
if (textDecorations != TextDecorationNone) {
GraphicsContextStateSaver stateSaver(*context, false);
updateGraphicsContext(context, textStyle, stateSaver);
paintDecoration(context, boxOrigin, textDecorations);
}
}
void InlineTextBox::selectionStartEnd(int& sPos, int& ePos) {
int startPos, endPos;
if (renderer().selectionState() == RenderObject::SelectionInside) {
startPos = 0;
endPos = renderer().textLength();
} else {
renderer().selectionStartEnd(startPos, endPos);
if (renderer().selectionState() == RenderObject::SelectionStart)
endPos = renderer().textLength();
else if (renderer().selectionState() == RenderObject::SelectionEnd)
startPos = 0;
}
sPos = std::max(startPos - m_start, 0);
ePos = std::min(endPos - m_start, (int)m_len);
}
void InlineTextBox::paintSelection(GraphicsContext* context,
const FloatPoint& boxOrigin,
RenderStyle* style,
const Font& font,
Color textColor) {
// See if we have a selection to paint at all.
int sPos, ePos;
selectionStartEnd(sPos, ePos);
if (sPos >= ePos)
return;
Color c = renderer().selectionBackgroundColor();
if (!c.alpha())
return;
// If the text color ends up being the same as the selection background,
// invert the selection background.
if (textColor == c)
c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());
// If the text is truncated, let the thing being painted in the truncation
// draw its own highlight.
int length = m_truncation != cNoTruncation ? m_truncation : m_len;
StringView string = renderer().text().createView();
if (string.length() != static_cast<unsigned>(length) || m_start)
string.narrow(m_start, length);
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == length && hasHyphen();
TextRun textRun =
constructTextRun(style, font, string, renderer().textLength() - m_start,
respectHyphen ? &charactersWithHyphen : 0);
if (respectHyphen)
ePos = textRun.length();
LayoutUnit selectionBottom = root().selectionBottom();
LayoutUnit selectionTop = root().selectionTopAdjustedForPrecedingBlock();
int deltaY = roundToInt(logicalTop() - selectionTop);
int selHeight = std::max(0, roundToInt(selectionBottom - selectionTop));
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, selHeight));
GraphicsContextStateSaver stateSaver(*context);
context->clip(clipRect);
context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, sPos,
ePos);
}
unsigned InlineTextBox::underlinePaintStart(
const CompositionUnderline& underline) {
return std::max(static_cast<unsigned>(m_start), underline.startOffset);
}
unsigned InlineTextBox::underlinePaintEnd(
const CompositionUnderline& underline) {
unsigned paintEnd = std::min(
end() + 1,
underline.endOffset); // end() points at the last char, not past it.
if (m_truncation != cNoTruncation)
paintEnd =
std::min(paintEnd, static_cast<unsigned>(m_start + m_truncation));
return paintEnd;
}
void InlineTextBox::paintSingleCompositionBackgroundRun(
GraphicsContext* context,
const FloatPoint& boxOrigin,
RenderStyle* style,
const Font& font,
Color backgroundColor,
int startPos,
int endPos) {
int sPos = std::max(startPos - m_start, 0);
int ePos = std::min(endPos - m_start, static_cast<int>(m_len));
if (sPos >= ePos)
return;
int deltaY = logicalTop() - selectionTop();
int selHeight = selectionHeight();
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
context->drawHighlightForText(font, constructTextRun(style, font),
localOrigin, selHeight, backgroundColor, sPos,
ePos);
}
static StrokeStyle textDecorationStyleToStrokeStyle(
TextDecorationStyle decorationStyle) {
StrokeStyle strokeStyle = SolidStroke;
switch (decorationStyle) {
case TextDecorationStyleSolid:
strokeStyle = SolidStroke;
break;
case TextDecorationStyleDouble:
strokeStyle = DoubleStroke;
break;
case TextDecorationStyleDotted:
strokeStyle = DottedStroke;
break;
case TextDecorationStyleDashed:
strokeStyle = DashedStroke;
break;
case TextDecorationStyleWavy:
strokeStyle = WavyStroke;
break;
}
return strokeStyle;
}
static int computeUnderlineOffset(const TextUnderlinePosition underlinePosition,
const FontMetrics& fontMetrics,
const InlineTextBox* inlineTextBox,
const float textDecorationThickness) {
// Compute the gap between the font and the underline. Use at least one
// pixel gap, if underline is thick then use a bigger gap.
int gap = 0;
// Underline position of zero means draw underline on Baseline Position,
// in Blink we need at least 1-pixel gap to adding following check.
// Positive underline Position means underline should be drawn above baselin e
// and negative value means drawing below baseline, negating the value as in
// Blink downward Y-increases.
if (fontMetrics.underlinePosition())
gap = -fontMetrics.underlinePosition();
else
gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
// FIXME: We support only horizontal text for now.
switch (underlinePosition) {
case TextUnderlinePositionAuto:
return fontMetrics.ascent() +
gap; // Position underline near the alphabetic baseline.
case TextUnderlinePositionUnder: {
// Position underline relative to the under edge of the lowest element's
// content box.
const float offset =
inlineTextBox->root().maxLogicalTop() - inlineTextBox->logicalTop();
if (offset > 0)
return inlineTextBox->logicalHeight() + gap + offset;
return inlineTextBox->logicalHeight() + gap;
}
}
ASSERT_NOT_REACHED();
return fontMetrics.ascent() + gap;
}
struct CurveAlongX {
static inline float x(const FloatPoint& p) { return p.x(); }
static inline float y(const FloatPoint& p) { return p.y(); }
static inline FloatPoint p(float x, float y) { return FloatPoint(x, y); }
static inline void setX(FloatPoint& p, double x) { p.setX(x); }
};
struct CurveAlongY {
static inline float x(const FloatPoint& p) { return p.y(); }
static inline float y(const FloatPoint& p) { return p.x(); }
static inline FloatPoint p(float x, float y) { return FloatPoint(y, x); }
static inline void setX(FloatPoint& p, double x) { p.setY(x); }
};
/*
* Draw one cubic Bezier curve and repeat the same pattern along the
* the decoration's axis. The start point (p1), controlPoint1,
* controlPoint2 and end point (p2) of the Bezier curve form a diamond
* shape, as follows (the four points marked +):
*
* step
* |-----------|
*
* controlPoint1
* +
*
*
* . .
* . .
* . .
* (x1, y1) p1 + . + p2 (x2, y2) - <--- Decoration's axis
* . . |
* . . |
* . . | controlPointDistance
* |
* |
* + -
* controlPoint2
*
* |-----------|
* step
*
* strokeWavyTextDecorationInternal() takes two points, p1 and p2.
* These must be axis-aligned. If they are horizontally-aligned,
* specialize it with CurveAlongX; if they are vertically aligned,
* specialize it with CurveAlongY. The function is written as if it
* was doing everything along the X axis; CurveAlongY just flips the
* coordinates around.
*/
template <class Curve>
static void strokeWavyTextDecorationInternal(GraphicsContext* context,
FloatPoint p1,
FloatPoint p2,
float strokeThickness) {
ASSERT(Curve::y(p1) ==
Curve::y(p2)); // verify that this is indeed axis-aligned
context->adjustLineToPixelBoundaries(p1, p2, strokeThickness,
context->strokeStyle());
Path path;
path.moveTo(p1);
float controlPointDistance = 2 * strokeThickness;
float step = controlPointDistance;
float yAxis = Curve::y(p1);
float x1;
float x2;
if (Curve::x(p1) < Curve::x(p2)) {
x1 = Curve::x(p1);
x2 = Curve::x(p2);
} else {
x1 = Curve::x(p2);
x2 = Curve::x(p1);
}
FloatPoint controlPoint1 = Curve::p(0, yAxis + controlPointDistance);
FloatPoint controlPoint2 = Curve::p(0, yAxis - controlPointDistance);
float x;
for (x = x1; x + 2 * step <= x2;) {
Curve::setX(controlPoint1, x + step);
Curve::setX(controlPoint2, x + step);
x += 2 * step;
path.addBezierCurveTo(controlPoint1, controlPoint2, Curve::p(x, yAxis));
}
if (x < x2) {
Curve::setX(controlPoint1, x + step);
Curve::setX(controlPoint2, x + step);
float xScale = 1.0 / (2 * step);
float yScale = 1.0 / (2 * controlPointDistance);
OwnPtr<UnitBezier> bezier =
adoptPtr(new UnitBezier((Curve::x(controlPoint1) - x) * xScale,
(Curve::y(controlPoint1) - yAxis) * yScale,
(Curve::x(controlPoint2) - x) * xScale,
(Curve::y(controlPoint2) - yAxis) * yScale));
float t = bezier->solveCurveX((x2 - x) / (2.0 * step),
std::numeric_limits<double>::epsilon());
// following math based on http://stackoverflow.com/a/879213
float u1 = 1.0 - t;
float qxb = x * u1 * u1 + Curve::x(controlPoint1) * 2 * t * u1 +
Curve::x(controlPoint2) * t * t;
float qxd = Curve::x(controlPoint1) * u1 * u1 +
Curve::x(controlPoint2) * 2 * t * u1 + (x + step) * t * t;
float qyb = yAxis * u1 * u1 + Curve::y(controlPoint1) * 2 * t * u1 +
Curve::y(controlPoint2) * t * t;
float qyd = Curve::y(controlPoint1) * u1 * u1 +
Curve::y(controlPoint2) * 2 * t * u1 + yAxis * t * t;
float xb = x * u1 + Curve::x(controlPoint1) * t;
float yb = yAxis * u1 + Curve::y(controlPoint1) * t;
float xc = qxb;
float xd = qxb * u1 + qxd * t;
float yc = qyb;
float yd = qyb * u1 + qyd * t;
path.addBezierCurveTo(Curve::p(xb, yb), Curve::p(xc, yc), Curve::p(xd, yd));
}
context->setShouldAntialias(true);
context->strokePath(path);
}
static void strokeWavyTextDecoration(GraphicsContext* context,
FloatPoint p1,
FloatPoint p2,
float strokeThickness) {
if (p1.y() == p2.y()) // horizontal line
strokeWavyTextDecorationInternal<CurveAlongX>(context, p1, p2,
strokeThickness);
else // vertical line
strokeWavyTextDecorationInternal<CurveAlongY>(context, p1, p2,
strokeThickness);
}
static bool shouldSetDecorationAntialias(TextDecorationStyle decorationStyle) {
return decorationStyle == TextDecorationStyleDotted ||
decorationStyle == TextDecorationStyleDashed;
}
static bool shouldSetDecorationAntialias(TextDecorationStyle underline,
TextDecorationStyle overline,
TextDecorationStyle linethrough) {
return shouldSetDecorationAntialias(underline) ||
shouldSetDecorationAntialias(overline) ||
shouldSetDecorationAntialias(linethrough);
}
static void paintAppliedDecoration(
GraphicsContext* context,
FloatPoint start,
float width,
float doubleOffset,
int wavyOffsetFactor,
RenderObject::AppliedTextDecoration decoration,
float thickness,
bool antialiasDecoration) {
context->setStrokeStyle(textDecorationStyleToStrokeStyle(decoration.style));
context->setStrokeColor(decoration.color);
switch (decoration.style) {
case TextDecorationStyleWavy:
strokeWavyTextDecoration(
context, start + FloatPoint(0, doubleOffset * wavyOffsetFactor),
start + FloatPoint(width, doubleOffset * wavyOffsetFactor),
thickness);
break;
case TextDecorationStyleDotted:
case TextDecorationStyleDashed:
context->setShouldAntialias(antialiasDecoration);
// Fall through
default:
context->drawLineForText(start, width);
if (decoration.style == TextDecorationStyleDouble)
context->drawLineForText(start + FloatPoint(0, doubleOffset), width);
}
}
void InlineTextBox::paintDecoration(GraphicsContext* context,
const FloatPoint& boxOrigin,
TextDecoration deco) {
GraphicsContextStateSaver stateSaver(*context);
if (m_truncation == cFullTruncation)
return;
FloatPoint localOrigin = boxOrigin;
float width = m_logicalWidth;
if (m_truncation != cNoTruncation) {
width = renderer().width(m_start, m_truncation, textPos(),
isLeftToRightDirection() ? LTR : RTL,
isFirstLineStyle());
if (!isLeftToRightDirection())
localOrigin.move(m_logicalWidth - width, 0);
}
// Get the text decoration colors.
RenderObject::AppliedTextDecoration underline, overline, linethrough;
renderer().getTextDecorations(deco, underline, overline, linethrough, true);
if (isFirstLineStyle())
renderer().getTextDecorations(deco, underline, overline, linethrough, true,
true);
// Use a special function for underlines to get the positioning exactly right.
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
int baseline = styleToUse->fontMetrics().ascent();
// Set the thick of the line to be 10% (or something else ?)of the computed
// font size and not less than 1px.
// Update Underline thickness, in case we have Faulty Font Metrics calculating
// underline thickness by old method.
float textDecorationThickness =
styleToUse->fontMetrics()
.underlineThickness(); // TODO(ianh): Make this author-controllable
int fontHeightInt = (int)(styleToUse->fontMetrics().floatHeight() + 0.5);
if ((textDecorationThickness == 0.f) ||
(textDecorationThickness >= (fontHeightInt >> 1)))
textDecorationThickness =
std::max(1.f, styleToUse->computedFontSize() / 10.f);
context->setStrokeThickness(textDecorationThickness);
bool antialiasDecoration =
shouldSetDecorationAntialias(overline.style, underline.style,
linethrough.style) &&
RenderBoxModelObject::shouldAntialiasLines(context);
// Offset between lines - always non-zero, so lines never cross each other.
float doubleOffset = textDecorationThickness + 1.f;
if (deco & TextDecorationUnderline) {
const int underlineOffset = computeUnderlineOffset(
styleToUse->textUnderlinePosition(), styleToUse->fontMetrics(), this,
textDecorationThickness);
paintAppliedDecoration(context,
localOrigin + FloatPoint(0, underlineOffset), width,
doubleOffset, 1, underline, textDecorationThickness,
antialiasDecoration);
}
if (deco & TextDecorationOverline) {
paintAppliedDecoration(context, localOrigin, width, -doubleOffset, 1,
overline, textDecorationThickness,
antialiasDecoration);
}
if (deco & TextDecorationLineThrough) {
const float lineThroughOffset = 2 * baseline / 3;
paintAppliedDecoration(context,
localOrigin + FloatPoint(0, lineThroughOffset),
width, doubleOffset, 0, linethrough,
textDecorationThickness, antialiasDecoration);
}
}
void InlineTextBox::paintCompositionBackgrounds(GraphicsContext* pt,
const FloatPoint& boxOrigin,
RenderStyle* style,
const Font& font,
bool useCustomUnderlines) {
ASSERT_NOT_REACHED(); // TODO(ianh): this is unused right now, but we should
// probably expose it if it's useful
if (useCustomUnderlines) {
// Paint custom background highlights for compositions.
Vector<CompositionUnderline> underlines; // TODO(ianh): if we expose this
// function, provide a way to let
// authors set this
CompositionUnderlineRangeFilter filter(underlines, start(), end());
for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin();
it != filter.end(); ++it) {
if (it->backgroundColor == Color::transparent)
continue;
paintSingleCompositionBackgroundRun(
pt, boxOrigin, style, font, it->backgroundColor,
underlinePaintStart(*it), underlinePaintEnd(*it));
}
} else {
unsigned start = 0; // TODO(ianh): if we expose this function, provide a
// way to let authors set this
unsigned end = 0; // TODO(ianh): if we expose this function, provide a way
// to let authors set this
paintSingleCompositionBackgroundRun(
pt, boxOrigin, style, font,
RenderTheme::theme().platformDefaultCompositionBackgroundColor(), start,
end);
}
}
void InlineTextBox::paintCompositionUnderline(
GraphicsContext* ctx,
const FloatPoint& boxOrigin,
const CompositionUnderline& underline) {
if (m_truncation == cFullTruncation)
return;
unsigned paintStart = underlinePaintStart(underline);
unsigned paintEnd = underlinePaintEnd(underline);
// start of line to draw, relative to paintOffset.
float start = paintStart == static_cast<unsigned>(m_start)
? 0
: renderer().width(m_start, paintStart - m_start, textPos(),
isLeftToRightDirection() ? LTR : RTL,
isFirstLineStyle());
// how much line to draw
float width = (paintStart == static_cast<unsigned>(m_start) &&
paintEnd == static_cast<unsigned>(end()) + 1)
? m_logicalWidth
: renderer().width(paintStart, paintEnd - paintStart,
textPos() + start,
isLeftToRightDirection() ? LTR : RTL,
isFirstLineStyle());
// Thick marked text underlines are 2px thick as long as there is room for the
// 2px line under the baseline. All other marked text underlines are 1px
// thick. If there's not enough space the underline will touch or overlap
// characters.
int lineThickness = 1;
int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
if (underline.thick && logicalHeight() - baseline >= 2)
lineThickness = 2;
// We need to have some space between underlines of subsequent clauses,
// because some input methods do not use different underline styles for those.
// We make each line shorter, which has a harmless side effect of shortening
// the first and last clauses, too.
start += 1;
width -= 2;
ctx->setStrokeColor(underline.color);
ctx->setStrokeThickness(lineThickness);
ctx->drawLineForText(
FloatPoint(boxOrigin.x() + start,
boxOrigin.y() + logicalHeight() - lineThickness),
width);
}
int InlineTextBox::caretMinOffset() const {
return m_start;
}
int InlineTextBox::caretMaxOffset() const {
return m_start + m_len;
}
float InlineTextBox::textPos() const {
// When computing the width of a text run,
// RenderParagraph::computeInlineDirectionPositionsForLine() doesn't include
// the actual offset from the containing block edge in its measurement.
// textPos() should be consistent so the text are rendered in the same width.
if (logicalLeft() == 0)
return 0;
return logicalLeft() - root().logicalLeft();
}
int InlineTextBox::offsetForPosition(float lineOffset,
bool includePartialGlyphs) const {
if (isLineBreak())
return 0;
if (lineOffset - logicalLeft() > logicalWidth())
return isLeftToRightDirection() ? len() : 0;
if (lineOffset - logicalLeft() < 0)
return isLeftToRightDirection() ? 0 : len();
FontCachePurgePreventer fontCachePurgePreventer;
RenderText& text = renderer();
RenderStyle* style = text.style(isFirstLineStyle());
const Font& font = style->font();
return font.offsetForPosition(constructTextRun(style, font),
lineOffset - logicalLeft(),
includePartialGlyphs);
}
float InlineTextBox::positionForOffset(int offset) const {
ASSERT(offset >= m_start);
ASSERT(offset <= m_start + m_len);
if (isLineBreak())
return logicalLeft();
FontCachePurgePreventer fontCachePurgePreventer;
RenderText& text = renderer();
RenderStyle* styleToUse = text.style(isFirstLineStyle());
ASSERT(styleToUse);
const Font& font = styleToUse->font();
int from = !isLeftToRightDirection() ? offset - m_start : 0;
int to = !isLeftToRightDirection() ? m_len : offset - m_start;
// FIXME: Do we need to add rightBearing here?
return font
.selectionRectForText(constructTextRun(styleToUse, font),
IntPoint(logicalLeft(), 0), 0, from, to)
.maxX();
}
bool InlineTextBox::containsCaretOffset(int offset) const {
// Offsets before the box are never "in".
if (offset < m_start)
return false;
int pastEnd = m_start + m_len;
// Offsets inside the box (not at either edge) are always "in".
if (offset < pastEnd)
return true;
// Offsets outside the box are always "out".
if (offset > pastEnd)
return false;
// Offsets at the end are "out" for line breaks (they are on the next line).
if (isLineBreak())
return false;
// Offsets at the end are "in" for normal boxes (but the caller has to check
// affinity).
return true;
}
void InlineTextBox::characterWidths(Vector<float>& widths) const {
FontCachePurgePreventer fontCachePurgePreventer;
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
TextRun textRun = constructTextRun(styleToUse, font);
GlyphBuffer glyphBuffer;
WidthIterator it(&font, textRun);
float lastWidth = 0;
widths.resize(m_len);
for (unsigned i = 0; i < m_len; i++) {
it.advance(i + 1, &glyphBuffer);
widths[i] = it.m_runWidthSoFar - lastWidth;
lastWidth = it.m_runWidthSoFar;
}
}
TextRun InlineTextBox::constructTextRun(
RenderStyle* style,
const Font& font,
StringBuilder* charactersWithHyphen) const {
ASSERT(style);
ASSERT(renderer().text());
StringView string = renderer().text().createView();
unsigned startPos = start();
unsigned length = len();
if (string.length() != length || startPos)
string.narrow(startPos, length);
return constructTextRun(style, font, string,
renderer().textLength() - startPos,
charactersWithHyphen);
}
TextRun InlineTextBox::constructTextRun(
RenderStyle* style,
const Font& font,
StringView string,
int maximumLength,
StringBuilder* charactersWithHyphen) const {
ASSERT(style);
if (charactersWithHyphen) {
const AtomicString& hyphenString = style->hyphenString();
charactersWithHyphen->reserveCapacity(string.length() +
hyphenString.length());
charactersWithHyphen->append(string);
charactersWithHyphen->append(hyphenString);
string = charactersWithHyphen->toString().createView();
maximumLength = string.length();
}
ASSERT(maximumLength >= static_cast<int>(string.length()));
TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(),
dirOverride() || style->rtlOrdering() == VisualOrder,
!renderer().canUseSimpleFontCodePath());
run.setTabSize(!style->collapseWhiteSpace(), style->tabSize());
run.setCharacterScanForCodePath(!renderer().canUseSimpleFontCodePath());
// Propagate the maximum length of the characters buffer to the TextRun, even
// when we're only processing a substring.
run.setCharactersLength(maximumLength);
ASSERT(run.charactersLength() >= run.length());
return run;
}
TextRun InlineTextBox::constructTextRunForInspector(RenderStyle* style,
const Font& font) const {
return InlineTextBox::constructTextRun(style, font);
}
#ifndef NDEBUG
const char* InlineTextBox::boxName() const {
return "InlineTextBox";
}
void InlineTextBox::showBox(int printedCharacters) const {
const RenderText& obj = renderer();
String value = obj.text();
value = value.substring(start(), len());
value.replaceWithLiteral('\\', "\\\\");
value.replaceWithLiteral('\n', "\\n");
printedCharacters += fprintf(stderr, "%s\t%p", boxName(), this);
for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
fputc(' ', stderr);
printedCharacters = fprintf(stderr, "\t%s %p", obj.renderName(), &obj);
const int rendererCharacterOffset = 24;
for (; printedCharacters < rendererCharacterOffset; printedCharacters++)
fputc(' ', stderr);
fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(),
value.utf8().data());
}
#endif
} // namespace blink