Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00

465 lines
18 KiB
C++

/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_
#define SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_
#include "flutter/sky/engine/core/rendering/InlineBox.h"
#include "flutter/sky/engine/core/rendering/RenderObjectInlines.h"
#include "flutter/sky/engine/core/rendering/RenderOverflow.h"
#include "flutter/sky/engine/core/rendering/style/ShadowData.h"
namespace blink {
class HitTestRequest;
class HitTestResult;
class InlineTextBox;
class RenderLineBoxList;
class SimpleFontData;
class VerticalPositionCache;
struct GlyphOverflow;
typedef HashMap<const InlineTextBox*,
pair<Vector<const SimpleFontData*>, GlyphOverflow>>
GlyphOverflowAndFallbackFontsMap;
class InlineFlowBox : public InlineBox {
public:
InlineFlowBox(RenderObject& obj)
: InlineBox(obj),
m_firstChild(0),
m_lastChild(0),
m_prevLineBox(0),
m_nextLineBox(0),
m_includeLogicalLeftEdge(false),
m_includeLogicalRightEdge(false),
m_descendantsHaveSameLineHeightAndBaseline(true),
m_baselineType(AlphabeticBaseline),
m_hasAnnotationsBefore(false),
m_hasAnnotationsAfter(false),
m_lineBreakBidiStatusEor(WTF::Unicode::LeftToRight),
m_lineBreakBidiStatusLastStrong(WTF::Unicode::LeftToRight),
m_lineBreakBidiStatusLast(WTF::Unicode::LeftToRight)
#if ENABLE(ASSERT)
,
m_hasBadChildList(false)
#endif
{
// Internet Explorer and Firefox always create a marker for list items, even
// when the list-style-type is none. We do not make a marker in the
// list-style-type: none case, since it is wasteful to do so. However, in
// order to match other browsers we have to pretend like an invisible marker
// exists. The side effect of having an invisible marker is that the quirks
// mode behavior of shrinking lines with no text children must not apply.
// This change also means that gaps will exist between image bullet list
// items. Even when the list bullet is an image, the line is still
// considered to be immune from the quirk.
m_hasTextChildren = false;
m_hasTextDescendants = m_hasTextChildren;
}
#if ENABLE(ASSERT)
virtual ~InlineFlowBox();
#endif
#ifndef NDEBUG
virtual void showLineTreeAndMark(const InlineBox* = 0,
const char* = 0,
const InlineBox* = 0,
const char* = 0,
const RenderObject* = 0,
int = 0) const override;
virtual const char* boxName() const override;
#endif
InlineFlowBox* prevLineBox() const { return m_prevLineBox; }
InlineFlowBox* nextLineBox() const { return m_nextLineBox; }
void setNextLineBox(InlineFlowBox* n) { m_nextLineBox = n; }
void setPreviousLineBox(InlineFlowBox* p) { m_prevLineBox = p; }
InlineBox* firstChild() const {
checkConsistency();
return m_firstChild;
}
InlineBox* lastChild() const {
checkConsistency();
return m_lastChild;
}
virtual bool isLeaf() const override final { return false; }
InlineBox* firstLeafChild() const;
InlineBox* lastLeafChild() const;
typedef void (*CustomInlineBoxRangeReverse)(
void* userData,
Vector<InlineBox*>::iterator first,
Vector<InlineBox*>::iterator last);
void collectLeafBoxesInLogicalOrder(
Vector<InlineBox*>&,
CustomInlineBoxRangeReverse customReverseImplementation = 0,
void* userData = 0) const;
virtual void setConstructed() override final {
InlineBox::setConstructed();
for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
child->setConstructed();
}
void addToLine(InlineBox* child);
virtual void deleteLine() override final;
virtual void extractLine() override final;
virtual void attachLine() override final;
virtual void adjustPosition(float dx, float dy) override;
virtual void extractLineBoxFromRenderObject();
virtual void attachLineBoxToRenderObject();
virtual void removeLineBoxFromRenderObject();
virtual void clearTruncation() override;
IntRect roundedFrameRect() const;
virtual void paint(PaintInfo&,
const LayoutPoint&,
LayoutUnit lineTop,
LayoutUnit lineBottom,
Vector<RenderBox*>& layers) override;
virtual bool nodeAtPoint(const HitTestRequest&,
HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset,
LayoutUnit lineTop,
LayoutUnit lineBottom) override;
bool boxShadowCanBeAppliedToBackground(const FillLayer&) const;
virtual RenderLineBoxList* rendererLineBoxes() const;
// logicalLeft = left in a horizontal line and top in a vertical line.
LayoutUnit marginBorderPaddingLogicalLeft() const {
return marginLogicalLeft() + borderLogicalLeft() + paddingLogicalLeft();
}
LayoutUnit marginBorderPaddingLogicalRight() const {
return marginLogicalRight() + borderLogicalRight() + paddingLogicalRight();
}
LayoutUnit marginLogicalLeft() const {
if (!includeLogicalLeftEdge())
return 0;
return boxModelObject()->marginLeft();
}
LayoutUnit marginLogicalRight() const {
if (!includeLogicalRightEdge())
return 0;
return boxModelObject()->marginRight();
}
int borderLogicalLeft() const {
if (!includeLogicalLeftEdge())
return 0;
return renderer().style(isFirstLineStyle())->borderLeftWidth();
}
int borderLogicalRight() const {
if (!includeLogicalRightEdge())
return 0;
return renderer().style(isFirstLineStyle())->borderRightWidth();
}
int paddingLogicalLeft() const {
if (!includeLogicalLeftEdge())
return 0;
return boxModelObject()->paddingLeft();
}
int paddingLogicalRight() const {
if (!includeLogicalRightEdge())
return 0;
return boxModelObject()->paddingRight();
}
bool includeLogicalLeftEdge() const { return m_includeLogicalLeftEdge; }
bool includeLogicalRightEdge() const { return m_includeLogicalRightEdge; }
void setEdges(bool includeLeft, bool includeRight) {
m_includeLogicalLeftEdge = includeLeft;
m_includeLogicalRightEdge = includeRight;
}
// Helper functions used during line construction and placement.
void determineSpacingForFlowBoxes(bool lastLine,
bool isLogicallyLastRunWrapped,
RenderObject* logicallyLastRunRenderer);
LayoutUnit getFlowSpacingLogicalWidth();
float placeBoxesInInlineDirection(float logicalLeft, bool& needsWordSpacing);
float placeBoxRangeInInlineDirection(InlineBox* firstChild,
InlineBox* lastChild,
float& logicalLeft,
float& minLogicalLeft,
float& maxLogicalRight,
bool& needsWordSpacing);
void beginPlacingBoxRangesInInlineDirection(float logicalLeft) {
setLogicalLeft(logicalLeft);
}
void endPlacingBoxRangesInInlineDirection(float logicalLeft,
float logicalRight,
float minLogicalLeft,
float maxLogicalRight) {
setLogicalWidth(logicalRight - logicalLeft);
if (knownToHaveNoOverflow() &&
(minLogicalLeft < logicalLeft || maxLogicalRight > logicalRight))
clearKnownToHaveNoOverflow();
}
void computeLogicalBoxHeights(RootInlineBox*,
LayoutUnit& maxPositionTop,
LayoutUnit& maxPositionBottom,
int& maxAscent,
int& maxDescent,
bool& setMaxAscent,
bool& setMaxDescent,
bool strictMode,
GlyphOverflowAndFallbackFontsMap&,
FontBaseline,
VerticalPositionCache&);
void adjustMaxAscentAndDescent(int& maxAscent,
int& maxDescent,
int maxPositionTop,
int maxPositionBottom);
void placeBoxesInBlockDirection(LayoutUnit logicalTop,
LayoutUnit maxHeight,
int maxAscent,
bool strictMode,
LayoutUnit& lineTop,
LayoutUnit& lineBottom,
LayoutUnit& selectionBottom,
bool& setLineTop,
LayoutUnit& lineTopIncludingMargins,
LayoutUnit& lineBottomIncludingMargins,
bool& hasAnnotationsBefore,
bool& hasAnnotationsAfter,
FontBaseline);
void flipLinesInBlockDirection(LayoutUnit lineTop, LayoutUnit lineBottom);
LayoutUnit computeOverAnnotationAdjustment(LayoutUnit allowedPosition) const;
LayoutUnit computeUnderAnnotationAdjustment(LayoutUnit allowedPosition) const;
void computeOverflow(LayoutUnit lineTop,
LayoutUnit lineBottom,
GlyphOverflowAndFallbackFontsMap&);
void removeChild(InlineBox* child, MarkLineBoxes);
virtual RenderObject::SelectionState selectionState() override;
bool hasTextChildren() const { return m_hasTextChildren; }
bool hasTextDescendants() const { return m_hasTextDescendants; }
void setHasTextChildren() {
m_hasTextChildren = true;
setHasTextDescendants();
}
void setHasTextDescendants() { m_hasTextDescendants = true; }
void checkConsistency() const;
void setHasBadChildList();
// Line visual and layout overflow are in the coordinate space of the block.
// This means that they aren't purely physical directions. For horizontal-tb
// and vertical-lr they will match physical directions, but for horizontal-bt
// and vertical-rl, the top/bottom and left/right respectively are flipped
// when compared to their physical counterparts. For example minX is on the
// left in vertical-lr, but it is on the right in vertical-rl.
LayoutRect layoutOverflowRect(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
return m_overflow ? m_overflow->layoutOverflowRect()
: enclosingLayoutRect(
frameRectIncludingLineHeight(lineTop, lineBottom));
}
LayoutUnit logicalLefxlayoutOverflow() const {
return m_overflow ? m_overflow->layoutOverflowRect().x()
: static_cast<LayoutUnit>(logicalLeft());
}
LayoutUnit logicalRightLayoutOverflow() const {
return m_overflow ? m_overflow->layoutOverflowRect().maxX()
: static_cast<LayoutUnit>(ceilf(logicalRight()));
}
LayoutUnit logicalTopLayoutOverflow(LayoutUnit lineTop) const {
if (m_overflow)
return m_overflow->layoutOverflowRect().y();
return lineTop;
}
LayoutUnit logicalBottomLayoutOverflow(LayoutUnit lineBottom) const {
if (m_overflow)
return m_overflow->layoutOverflowRect().maxY();
return lineBottom;
}
LayoutRect logicalLayoutOverflowRect(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
// FIXME(sky): Remove
return layoutOverflowRect(lineTop, lineBottom);
}
LayoutRect visualOverflowRect(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
return m_overflow ? m_overflow->visualOverflowRect()
: enclosingLayoutRect(
frameRectIncludingLineHeight(lineTop, lineBottom));
}
LayoutUnit logicalLeftVisualOverflow() const {
return m_overflow ? m_overflow->visualOverflowRect().x()
: static_cast<LayoutUnit>(logicalLeft());
}
LayoutUnit logicalRightVisualOverflow() const {
return m_overflow ? m_overflow->visualOverflowRect().maxX()
: static_cast<LayoutUnit>(ceilf(logicalRight()));
}
LayoutUnit logicalTopVisualOverflow(LayoutUnit lineTop) const {
if (m_overflow)
return m_overflow->visualOverflowRect().y();
return lineTop;
}
LayoutUnit logicalBottomVisualOverflow(LayoutUnit lineBottom) const {
if (m_overflow)
return m_overflow->visualOverflowRect().maxY();
return lineBottom;
}
LayoutRect logicalVisualOverflowRect(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
return visualOverflowRect(lineTop, lineBottom);
}
void setOverflowFromLogicalRects(const LayoutRect& logicalLayoutOverflow,
const LayoutRect& logicalVisualOverflow,
LayoutUnit lineTop,
LayoutUnit lineBottom);
FloatRect frameRectIncludingLineHeight(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
return FloatRect(m_topLeft.x(), lineTop.toFloat(), width(),
(lineBottom - lineTop).toFloat());
}
FloatRect logicalFrameRectIncludingLineHeight(LayoutUnit lineTop,
LayoutUnit lineBottom) const {
return FloatRect(logicalLeft(), lineTop.toFloat(), logicalWidth(),
(lineBottom - lineTop).toFloat());
}
bool descendantsHaveSameLineHeightAndBaseline() const {
return m_descendantsHaveSameLineHeightAndBaseline;
}
void clearDescendantsHaveSameLineHeightAndBaseline() {
m_descendantsHaveSameLineHeightAndBaseline = false;
if (parent() && parent()->descendantsHaveSameLineHeightAndBaseline())
parent()->clearDescendantsHaveSameLineHeightAndBaseline();
}
private:
void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&);
void paintFillLayers(const PaintInfo&,
const Color&,
const FillLayer&,
const LayoutRect&);
void paintFillLayer(const PaintInfo&,
const Color&,
const FillLayer&,
const LayoutRect&);
void paintBoxShadow(const PaintInfo&,
RenderStyle*,
ShadowStyle,
const LayoutRect&);
void addBoxShadowVisualOverflow(LayoutRect& logicalVisualOverflow);
void addBorderOutsetVisualOverflow(LayoutRect& logicalVisualOverflow);
void addOutlineVisualOverflow(LayoutRect& logicalVisualOverflow);
void addTextBoxVisualOverflow(InlineTextBox*,
GlyphOverflowAndFallbackFontsMap&,
LayoutRect& logicalVisualOverflow);
void addReplacedChildOverflow(const InlineBox*,
LayoutRect& logicalLayoutOverflow,
LayoutRect& logicalVisualOverflow);
void setLayoutOverflow(const LayoutRect&, const LayoutRect&);
void setVisualOverflow(const LayoutRect&, const LayoutRect&);
protected:
OwnPtr<RenderOverflow> m_overflow;
virtual bool isInlineFlowBox() const override final { return true; }
InlineBox* m_firstChild;
InlineBox* m_lastChild;
InlineFlowBox*
m_prevLineBox; // The previous box that also uses our RenderObject
InlineFlowBox* m_nextLineBox; // The next box that also uses our RenderObject
// Maximum logicalTop among all children of an InlineFlowBox. Used to
// calculate the offset for TextUnderlinePositionUnder.
void computeMaxLogicalTop(float& maxLogicalTop) const;
private:
unsigned m_includeLogicalLeftEdge : 1;
unsigned m_includeLogicalRightEdge : 1;
unsigned m_hasTextChildren : 1;
unsigned m_hasTextDescendants : 1;
unsigned m_descendantsHaveSameLineHeightAndBaseline : 1;
protected:
// The following members are only used by RootInlineBox but moved here to keep
// the bits packed.
// Whether or not this line uses alphabetic or ideographic baselines by
// default.
unsigned m_baselineType : 1; // FontBaseline
// If the line contains any ruby runs, then this will be true.
unsigned m_hasAnnotationsBefore : 1;
unsigned m_hasAnnotationsAfter : 1;
unsigned m_lineBreakBidiStatusEor : 5; // WTF::Unicode::Direction
unsigned m_lineBreakBidiStatusLastStrong : 5; // WTF::Unicode::Direction
unsigned m_lineBreakBidiStatusLast : 5; // WTF::Unicode::Direction
// End of RootInlineBox-specific members.
#if ENABLE(ASSERT)
private:
unsigned m_hasBadChildList : 1;
#endif
};
DEFINE_INLINE_BOX_TYPE_CASTS(InlineFlowBox);
#if !ENABLE(ASSERT)
inline void InlineFlowBox::checkConsistency() const {}
#endif
inline void InlineFlowBox::setHasBadChildList() {
#if ENABLE(ASSERT)
m_hasBadChildList = true;
#endif
}
} // namespace blink
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const blink::InlineFlowBox*);
#endif
#endif // SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_