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https://github.com/flutter/flutter.git
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166 lines
5.9 KiB
C++
166 lines
5.9 KiB
C++
/*
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* Copyright (C) 2006, 2008, 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "flutter/sky/engine/core/rendering/HitTestLocation.h"
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namespace blink {
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HitTestLocation::HitTestLocation()
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: m_isRectBased(false), m_isRectilinear(true) {}
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HitTestLocation::HitTestLocation(const LayoutPoint& point)
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: m_point(point),
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m_boundingBox(rectForPoint(point, 0, 0, 0, 0)),
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m_transformedPoint(point),
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m_transformedRect(m_boundingBox),
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m_isRectBased(false),
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m_isRectilinear(true) {}
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HitTestLocation::HitTestLocation(const FloatPoint& point)
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: m_point(flooredLayoutPoint(point)),
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m_boundingBox(rectForPoint(m_point, 0, 0, 0, 0)),
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m_transformedPoint(point),
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m_transformedRect(m_boundingBox),
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m_isRectBased(false),
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m_isRectilinear(true) {}
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HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad)
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: m_transformedPoint(point), m_transformedRect(quad), m_isRectBased(true) {
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m_point = flooredLayoutPoint(point);
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m_boundingBox = enclosingIntRect(quad.boundingBox());
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m_isRectilinear = quad.isRectilinear();
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}
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HitTestLocation::HitTestLocation(const LayoutPoint& centerPoint,
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unsigned topPadding,
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unsigned rightPadding,
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unsigned bottomPadding,
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unsigned leftPadding)
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: m_point(centerPoint),
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m_boundingBox(rectForPoint(centerPoint,
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topPadding,
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rightPadding,
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bottomPadding,
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leftPadding)),
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m_transformedPoint(centerPoint),
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m_isRectBased(topPadding || rightPadding || bottomPadding || leftPadding),
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m_isRectilinear(true) {
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m_transformedRect = FloatQuad(m_boundingBox);
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}
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HitTestLocation::HitTestLocation(const HitTestLocation& other,
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const LayoutSize& offset)
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: m_point(other.m_point),
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m_boundingBox(other.m_boundingBox),
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m_transformedPoint(other.m_transformedPoint),
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m_transformedRect(other.m_transformedRect),
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m_isRectBased(other.m_isRectBased),
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m_isRectilinear(other.m_isRectilinear) {
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move(offset);
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}
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HitTestLocation::HitTestLocation(const HitTestLocation& other)
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: m_point(other.m_point),
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m_boundingBox(other.m_boundingBox),
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m_transformedPoint(other.m_transformedPoint),
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m_transformedRect(other.m_transformedRect),
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m_isRectBased(other.m_isRectBased),
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m_isRectilinear(other.m_isRectilinear) {}
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HitTestLocation::~HitTestLocation() {}
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HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other) {
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m_point = other.m_point;
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m_boundingBox = other.m_boundingBox;
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m_transformedPoint = other.m_transformedPoint;
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m_transformedRect = other.m_transformedRect;
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m_isRectBased = other.m_isRectBased;
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m_isRectilinear = other.m_isRectilinear;
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return *this;
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}
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void HitTestLocation::move(const LayoutSize& offset) {
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m_point.move(offset);
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m_transformedPoint.move(offset);
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m_transformedRect.move(offset);
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m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox());
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}
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template <typename RectType>
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bool HitTestLocation::intersectsRect(const RectType& rect) const {
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// FIXME: When the hit test is not rect based we should use
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// rect.contains(m_point). That does change some corner case tests though.
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// First check if rect even intersects our bounding box.
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if (!rect.intersects(m_boundingBox))
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return false;
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// If the transformed rect is rectilinear the bounding box intersection was
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// accurate.
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if (m_isRectilinear)
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return true;
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// If rect fully contains our bounding box, we are also sure of an
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// intersection.
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if (rect.contains(m_boundingBox))
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return true;
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// Otherwise we need to do a slower quad based intersection test.
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return m_transformedRect.intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const LayoutRect& rect) const {
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return intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const FloatRect& rect) const {
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return intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const RoundedRect& rect) const {
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return rect.intersectsQuad(m_transformedRect);
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}
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bool HitTestLocation::containsPoint(const FloatPoint& point) const {
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return m_transformedRect.containsPoint(point);
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}
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IntRect HitTestLocation::rectForPoint(const LayoutPoint& point,
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unsigned topPadding,
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unsigned rightPadding,
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unsigned bottomPadding,
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unsigned leftPadding) {
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IntPoint actualPoint(flooredIntPoint(point));
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actualPoint -= IntSize(leftPadding, topPadding);
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IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding);
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// As IntRect is left inclusive and right exclusive (seeing
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// IntRect::contains(x, y)), adding "1".
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// FIXME: Remove this once non-rect based hit-detection stops using
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// IntRect:intersects.
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actualPadding += IntSize(1, 1);
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return IntRect(actualPoint, actualPadding);
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}
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} // namespace blink
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