Hixie 5ceb52a0e1 Port clipping to the new layer world.
- Add Canvas.getSaveCount()
- Make RenderClipRect call context.paintChildWithClip instead of doing the clipping itself
- Make ClipLayer take a Rect instead of a Size
- Make PaintingContext.canvas read-only
- Add PaintingContext.paintChildWithClip()
- Minor rearrangings of code and style tweaks
2015-08-18 08:34:42 -07:00
2015-08-18 08:34:42 -07:00
2015-07-16 10:16:42 -07:00
2015-07-16 10:16:42 -07:00
2015-08-14 15:39:09 -07:00
.gn
2015-07-16 10:16:42 -07:00
2015-07-17 23:34:38 -07:00
2015-07-24 12:24:05 -07:00
2015-07-16 10:16:42 -07:00
2015-08-01 10:29:58 -07:00

Sky

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.

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