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When Multi-Scene is enabled, Flutter cannot automatically associate the engine with a scene during the scene connection phase in most cases. However, the `scene:willConnectToSession:options:` event is critical for some Flutter plugins that rely on scene connection options (the scene-equivalent of application launch options). To workaround this, this PR adds two things: * Adds a way to manually register a `FlutterEngine` with a `FlutterPluginSceneLifeCycleDelegate`. Manually registered engines must also be manually unregistered. * This use case is for add to app * Automatically registers a `FlutterEngine` if the `rootViewController` of the scene is a `FlutterViewController` * This use case is for if a Flutter app (not add-to-app) were to enable multi-scene since the `rootViewController` of the storyboard is a `FlutterViewController` This PR also makes a fix for when a `FlutterView` is removed from the scene: * If a `FlutterView` is removed from a scene, keep the `FlutterEngine` associated with the scene until it is assigned to a new scene ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [ ] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-new channel on [Discord]. **Note**: The Flutter team is currently trialing the use of [Gemini Code Assist for GitHub](https://developers.google.com/gemini-code-assist/docs/review-github-code). Comments from the `gemini-code-assist` bot should not be taken as authoritative feedback from the Flutter team. If you find its comments useful you can update your code accordingly, but if you are unsure or disagree with the feedback, please feel free to wait for a Flutter team member's review for guidance on which automated comments should be addressed. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview [Tree Hygiene]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md [test-exempt]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests [Flutter Style Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md [Features we expect every widget to implement]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md [Data Driven Fixes]: https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
Automated Flutter integration test suites
Each suite consists of either a complete Flutter app and a flutter_driver
specification that drives tests from the UI, or a native app that is meant to
integrate with Flutter for testing.
Intended for use with devicelab tests.
If you want to run a driver test locally, to debug a problem with a test, you can use this command from the appropriate subdirectory:
flutter drive -t <test> --driver <driver>
For example:
flutter drive -t lib/keyboard_resize.dart --driver test_driver/keyboard_resize_test.dart
New tests require new CI runner
Adding code to this directory will not automatically cause it to be run by any already existing ci tooling. This directory is intentinally a "choose your own adventure" piece of tooling.