mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
148 lines
5.7 KiB
C++
148 lines
5.7 KiB
C++
/*
|
|
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the following
|
|
* disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the following
|
|
* disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
|
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
|
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#include "flutter/sky/engine/platform/geometry/FloatRoundedRect.h"
|
|
|
|
#include <algorithm>
|
|
|
|
namespace blink {
|
|
|
|
FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height)
|
|
: m_rect(x, y, width, height) {}
|
|
|
|
FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii)
|
|
: m_rect(rect), m_radii(radii) {}
|
|
|
|
FloatRoundedRect::FloatRoundedRect(const FloatRect& rect,
|
|
const FloatSize& topLeft,
|
|
const FloatSize& topRight,
|
|
const FloatSize& bottomLeft,
|
|
const FloatSize& bottomRight)
|
|
: m_rect(rect), m_radii(topLeft, topRight, bottomLeft, bottomRight) {}
|
|
|
|
bool FloatRoundedRect::Radii::isZero() const {
|
|
return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() &&
|
|
m_bottomRight.isZero();
|
|
}
|
|
|
|
void FloatRoundedRect::Radii::scale(float factor) {
|
|
if (factor == 1)
|
|
return;
|
|
|
|
// If either radius on a corner becomes zero, reset both radii on that corner.
|
|
m_topLeft.scale(factor);
|
|
if (!m_topLeft.width() || !m_topLeft.height())
|
|
m_topLeft = FloatSize();
|
|
m_topRight.scale(factor);
|
|
if (!m_topRight.width() || !m_topRight.height())
|
|
m_topRight = FloatSize();
|
|
m_bottomLeft.scale(factor);
|
|
if (!m_bottomLeft.width() || !m_bottomLeft.height())
|
|
m_bottomLeft = FloatSize();
|
|
m_bottomRight.scale(factor);
|
|
if (!m_bottomRight.width() || !m_bottomRight.height())
|
|
m_bottomRight = FloatSize();
|
|
}
|
|
|
|
void FloatRoundedRect::Radii::expand(float topWidth,
|
|
float bottomWidth,
|
|
float leftWidth,
|
|
float rightWidth) {
|
|
if (m_topLeft.width() > 0 && m_topLeft.height() > 0) {
|
|
m_topLeft.setWidth(std::max<float>(0, m_topLeft.width() + leftWidth));
|
|
m_topLeft.setHeight(std::max<float>(0, m_topLeft.height() + topWidth));
|
|
}
|
|
if (m_topRight.width() > 0 && m_topRight.height() > 0) {
|
|
m_topRight.setWidth(std::max<float>(0, m_topRight.width() + rightWidth));
|
|
m_topRight.setHeight(std::max<float>(0, m_topRight.height() + topWidth));
|
|
}
|
|
if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) {
|
|
m_bottomLeft.setWidth(std::max<float>(0, m_bottomLeft.width() + leftWidth));
|
|
m_bottomLeft.setHeight(
|
|
std::max<float>(0, m_bottomLeft.height() + bottomWidth));
|
|
}
|
|
if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) {
|
|
m_bottomRight.setWidth(
|
|
std::max<float>(0, m_bottomRight.width() + rightWidth));
|
|
m_bottomRight.setHeight(
|
|
std::max<float>(0, m_bottomRight.height() + bottomWidth));
|
|
}
|
|
}
|
|
|
|
static inline float cornerRectIntercept(float y, const FloatRect& cornerRect) {
|
|
ASSERT(cornerRect.height() > 0);
|
|
return cornerRect.width() *
|
|
sqrt(1 - (y * y) / (cornerRect.height() * cornerRect.height()));
|
|
}
|
|
|
|
bool FloatRoundedRect::xInterceptsAtY(float y,
|
|
float& minXIntercept,
|
|
float& maxXIntercept) const {
|
|
if (y < rect().y() || y > rect().maxY())
|
|
return false;
|
|
|
|
if (!isRounded()) {
|
|
minXIntercept = rect().x();
|
|
maxXIntercept = rect().maxX();
|
|
return true;
|
|
}
|
|
|
|
const FloatRect& topLeftRect = topLeftCorner();
|
|
const FloatRect& bottomLeftRect = bottomLeftCorner();
|
|
|
|
if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY())
|
|
minXIntercept = topLeftRect.maxX() -
|
|
cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect);
|
|
else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() &&
|
|
y <= bottomLeftRect.maxY())
|
|
minXIntercept = bottomLeftRect.maxX() -
|
|
cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect);
|
|
else
|
|
minXIntercept = m_rect.x();
|
|
|
|
const FloatRect& topRightRect = topRightCorner();
|
|
const FloatRect& bottomRightRect = bottomRightCorner();
|
|
|
|
if (!topRightRect.isEmpty() && y >= topRightRect.y() &&
|
|
y <= topRightRect.maxY())
|
|
maxXIntercept = topRightRect.x() +
|
|
cornerRectIntercept(topRightRect.maxY() - y, topRightRect);
|
|
else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() &&
|
|
y <= bottomRightRect.maxY())
|
|
maxXIntercept =
|
|
bottomRightRect.x() +
|
|
cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect);
|
|
else
|
|
maxXIntercept = m_rect.maxX();
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace blink
|