mirror of
https://github.com/flutter/flutter.git
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250 lines
8.0 KiB
C++
250 lines
8.0 KiB
C++
/*
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* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
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* Copyright (C) 2005 Nokia. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "flutter/sky/engine/platform/geometry/FloatRect.h"
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#include "flutter/sky/engine/platform/FloatConversion.h"
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#include "flutter/sky/engine/platform/geometry/IntRect.h"
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#include "flutter/sky/engine/platform/geometry/LayoutRect.h"
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#include "flutter/sky/engine/wtf/MathExtras.h"
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#include "third_party/skia/include/core/SkRect.h"
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#include <math.h>
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#include <algorithm>
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namespace blink {
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FloatRect::FloatRect(const IntRect& r)
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: m_location(r.location()), m_size(r.size()) {}
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FloatRect::FloatRect(const LayoutRect& r)
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: m_location(r.location()), m_size(r.size()) {}
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FloatRect::FloatRect(const SkRect& r)
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: m_location(r.fLeft, r.fTop), m_size(r.width(), r.height()) {}
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FloatRect FloatRect::narrowPrecision(double x,
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double y,
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double width,
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double height) {
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return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y),
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narrowPrecisionToFloat(width),
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narrowPrecisionToFloat(height));
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}
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bool FloatRect::isExpressibleAsIntRect() const {
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return isWithinIntRange(x()) && isWithinIntRange(y()) &&
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isWithinIntRange(width()) && isWithinIntRange(height()) &&
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isWithinIntRange(maxX()) && isWithinIntRange(maxY());
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}
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bool FloatRect::intersects(const FloatRect& other) const {
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// Checking emptiness handles negative widths as well as zero.
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return !isEmpty() && !other.isEmpty() && x() < other.maxX() &&
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other.x() < maxX() && y() < other.maxY() && other.y() < maxY();
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}
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bool FloatRect::contains(const FloatRect& other) const {
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return x() <= other.x() && maxX() >= other.maxX() && y() <= other.y() &&
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maxY() >= other.maxY();
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}
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bool FloatRect::contains(const FloatPoint& point,
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ContainsMode containsMode) const {
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if (containsMode == InsideOrOnStroke)
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return contains(point.x(), point.y());
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return x() < point.x() && maxX() > point.x() && y() < point.y() &&
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maxY() > point.y();
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}
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void FloatRect::intersect(const FloatRect& other) {
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float left = std::max(x(), other.x());
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float top = std::max(y(), other.y());
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float right = std::min(maxX(), other.maxX());
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float bottom = std::min(maxY(), other.maxY());
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// Return a clean empty rectangle for non-intersecting cases.
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if (left >= right || top >= bottom) {
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left = 0;
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top = 0;
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right = 0;
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bottom = 0;
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}
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setLocationAndSizeFromEdges(left, top, right, bottom);
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}
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void FloatRect::unite(const FloatRect& other) {
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// Handle empty special cases first.
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if (other.isEmpty())
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return;
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if (isEmpty()) {
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*this = other;
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return;
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}
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uniteEvenIfEmpty(other);
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}
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void FloatRect::uniteEvenIfEmpty(const FloatRect& other) {
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float minX = std::min(x(), other.x());
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float minY = std::min(y(), other.y());
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float maxX = std::max(this->maxX(), other.maxX());
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float maxY = std::max(this->maxY(), other.maxY());
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setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
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}
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void FloatRect::uniteIfNonZero(const FloatRect& other) {
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// Handle empty special cases first.
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if (other.isZero())
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return;
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if (isZero()) {
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*this = other;
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return;
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}
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uniteEvenIfEmpty(other);
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}
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void FloatRect::extend(const FloatPoint& p) {
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float minX = std::min(x(), p.x());
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float minY = std::min(y(), p.y());
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float maxX = std::max(this->maxX(), p.x());
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float maxY = std::max(this->maxY(), p.y());
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setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
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}
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void FloatRect::scale(float sx, float sy) {
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m_location.setX(x() * sx);
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m_location.setY(y() * sy);
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m_size.setWidth(width() * sx);
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m_size.setHeight(height() * sy);
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}
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FloatRect unionRect(const Vector<FloatRect>& rects) {
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FloatRect result;
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size_t count = rects.size();
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for (size_t i = 0; i < count; ++i)
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result.unite(rects[i]);
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return result;
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}
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void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) {
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float left = std::min(p0.x(), p1.x());
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float top = std::min(p0.y(), p1.y());
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float right = std::max(p0.x(), p1.x());
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float bottom = std::max(p0.y(), p1.y());
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setLocationAndSizeFromEdges(left, top, right, bottom);
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}
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namespace {
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// Helpers for 3- and 4-way max and min.
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template <typename T>
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T min3(const T& v1, const T& v2, const T& v3) {
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return std::min(std::min(v1, v2), v3);
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}
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template <typename T>
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T max3(const T& v1, const T& v2, const T& v3) {
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return std::max(std::max(v1, v2), v3);
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}
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template <typename T>
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T min4(const T& v1, const T& v2, const T& v3, const T& v4) {
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return std::min(std::min(v1, v2), std::min(v3, v4));
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}
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template <typename T>
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T max4(const T& v1, const T& v2, const T& v3, const T& v4) {
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return std::max(std::max(v1, v2), std::max(v3, v4));
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}
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} // anonymous namespace
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void FloatRect::fitToPoints(const FloatPoint& p0,
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const FloatPoint& p1,
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const FloatPoint& p2) {
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float left = min3(p0.x(), p1.x(), p2.x());
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float top = min3(p0.y(), p1.y(), p2.y());
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float right = max3(p0.x(), p1.x(), p2.x());
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float bottom = max3(p0.y(), p1.y(), p2.y());
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setLocationAndSizeFromEdges(left, top, right, bottom);
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}
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void FloatRect::fitToPoints(const FloatPoint& p0,
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const FloatPoint& p1,
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const FloatPoint& p2,
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const FloatPoint& p3) {
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float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
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float top = min4(p0.y(), p1.y(), p2.y(), p3.y());
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float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
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float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());
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setLocationAndSizeFromEdges(left, top, right, bottom);
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}
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IntRect enclosingIntRect(const FloatRect& rect) {
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IntPoint location = flooredIntPoint(rect.minXMinYCorner());
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IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner());
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return IntRect(location, maxPoint - location);
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}
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IntRect enclosedIntRect(const FloatRect& rect) {
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IntPoint location = ceiledIntPoint(rect.minXMinYCorner());
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IntPoint maxPoint = flooredIntPoint(rect.maxXMaxYCorner());
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IntSize size = maxPoint - location;
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size.clampNegativeToZero();
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return IntRect(location, size);
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}
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IntRect roundedIntRect(const FloatRect& rect) {
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return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
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}
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FloatRect mapRect(const FloatRect& r,
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const FloatRect& srcRect,
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const FloatRect& destRect) {
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if (!srcRect.width() || !srcRect.height())
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return FloatRect();
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float widthScale = destRect.width() / srcRect.width();
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float heightScale = destRect.height() / srcRect.height();
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return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
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destRect.y() + (r.y() - srcRect.y()) * heightScale,
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r.width() * widthScale, r.height() * heightScale);
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}
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} // namespace blink
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