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82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
/*
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* This file is part of the theme implementation for form controls in WebCore.
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*
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* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_
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#include "flutter/sky/engine/core/rendering/RenderObject.h"
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#include "flutter/sky/engine/wtf/PassRefPtr.h"
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#include "flutter/sky/engine/wtf/RefCounted.h"
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#include "flutter/sky/engine/wtf/text/WTFString.h"
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namespace blink {
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class RenderTheme : public RefCounted<RenderTheme> {
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protected:
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RenderTheme();
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public:
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// This function is to be implemented in your platform-specific theme
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// implementation to hand back the appropriate platform theme.
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static RenderTheme& theme();
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Color focusRingColor() const;
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virtual double caretBlinkInterval() const { return 0.5; }
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// Text selection colors.
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Color activeSelectionBackgroundColor() const;
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Color inactiveSelectionBackgroundColor() const;
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Color activeSelectionForegroundColor() const;
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Color inactiveSelectionForegroundColor() const;
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virtual bool supportsSelectionForegroundColors() const { return true; }
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virtual Color platformDefaultCompositionBackgroundColor() const {
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return defaultCompositionBackgroundColor;
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}
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void setCustomFocusRingColor(const Color&);
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static Color tapHighlightColor();
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virtual Color platformTapHighlightColor() const {
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return RenderTheme::defaultTapHighlightColor;
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}
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protected:
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virtual Color platformActiveSelectionBackgroundColor() const;
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virtual Color platformInactiveSelectionBackgroundColor() const;
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virtual Color platformActiveSelectionForegroundColor() const;
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virtual Color platformInactiveSelectionForegroundColor() const;
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virtual Color platformFocusRingColor() const { return Color(0, 0, 0); }
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private:
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Color m_customFocusRingColor;
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bool m_hasCustomFocusRingColor;
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// This color is expected to be drawn on a semi-transparent overlay,
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// making it more transparent than its alpha value indicates.
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static const RGBA32 defaultTapHighlightColor = 0x66000000;
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static const RGBA32 defaultCompositionBackgroundColor = 0xFFFFDD55;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_
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