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https://github.com/flutter/flutter.git
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208 lines
7.4 KiB
C++
208 lines
7.4 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc.
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* All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
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#include "flutter/sky/engine/core/rendering/InlineFlowBox.h"
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#include "flutter/sky/engine/core/rendering/RenderBoxModelObject.h"
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#include "flutter/sky/engine/core/rendering/RenderLineBoxList.h"
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namespace blink {
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class RenderInline : public RenderBoxModelObject {
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public:
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explicit RenderInline();
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RenderObject* firstChild() const {
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ASSERT(children() == virtualChildren());
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return children()->firstChild();
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}
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RenderObject* lastChild() const {
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ASSERT(children() == virtualChildren());
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return children()->lastChild();
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}
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// If you have a RenderInline, use firstChild or lastChild instead.
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void slowFirstChild() const = delete;
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void slowLastChild() const = delete;
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virtual void addChild(RenderObject* newChild,
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RenderObject* beforeChild = 0) override;
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virtual LayoutUnit marginLeft() const override final;
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virtual LayoutUnit marginRight() const override final;
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virtual LayoutUnit marginTop() const override final;
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virtual LayoutUnit marginBottom() const override final;
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virtual LayoutUnit marginBefore(
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const RenderStyle* otherStyle = 0) const override final;
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virtual LayoutUnit marginAfter(
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const RenderStyle* otherStyle = 0) const override final;
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virtual LayoutUnit marginStart(
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const RenderStyle* otherStyle = 0) const override final;
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virtual LayoutUnit marginEnd(
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const RenderStyle* otherStyle = 0) const override final;
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virtual void absoluteQuads(Vector<FloatQuad>&) const override;
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IntRect linesBoundingBox() const;
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LayoutRect linesVisualOverflowBoundingBox() const;
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InlineFlowBox* createAndAppendInlineFlowBox();
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void dirtyLineBoxes(bool fullLayout);
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void deleteLineBoxTree();
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RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
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const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
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InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
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InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
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InlineBox* firstLineBoxIncludingCulling() const {
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return alwaysCreateLineBoxes() ? firstLineBox()
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: culledInlineFirstLineBox();
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}
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InlineBox* lastLineBoxIncludingCulling() const {
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return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox();
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}
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virtual void addFocusRingRects(
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Vector<IntRect>&,
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const LayoutPoint& additionalOffset,
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const RenderBox* paintContainer = 0) const override final;
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bool alwaysCreateLineBoxes() const {
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return alwaysCreateLineBoxesForRenderInline();
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}
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void setAlwaysCreateLineBoxes(bool alwaysCreateLineBoxes = true) {
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setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes);
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}
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void updateAlwaysCreateLineBoxes(bool fullLayout);
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virtual LayoutRect localCaretRect(
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InlineBox*,
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int,
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LayoutUnit* extraWidthToEndOfLine) override final;
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bool hitTestCulledInline(const HitTestRequest&,
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HitTestResult&,
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const HitTestLocation& locationInContainer,
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const LayoutPoint& accumulatedOffset);
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protected:
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virtual void willBeDestroyed() override;
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virtual void styleDidChange(StyleDifference,
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const RenderStyle* oldStyle) override;
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private:
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virtual RenderObjectChildList* virtualChildren() override final {
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return children();
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}
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virtual const RenderObjectChildList* virtualChildren() const override final {
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return children();
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}
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const RenderObjectChildList* children() const { return &m_children; }
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RenderObjectChildList* children() { return &m_children; }
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virtual const char* renderName() const override;
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virtual bool isRenderInline() const override final { return true; }
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LayoutRect culledInlineVisualOverflowBoundingBox() const;
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InlineBox* culledInlineFirstLineBox() const;
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InlineBox* culledInlineLastLineBox() const;
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template <typename GeneratorContext>
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void generateLineBoxRects(GeneratorContext& yield) const;
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template <typename GeneratorContext>
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void generateCulledLineBoxRects(GeneratorContext& yield,
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const RenderInline* container) const;
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virtual void layout() override final {
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ASSERT_NOT_REACHED();
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} // Do nothing for layout()
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virtual void paint(PaintInfo&,
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const LayoutPoint&,
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Vector<RenderBox*>& layers) override final;
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virtual bool nodeAtPoint(const HitTestRequest&,
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HitTestResult&,
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const HitTestLocation& locationInContainer,
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const LayoutPoint& accumulatedOffset) override final;
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virtual LayoutUnit offsetLeft() const override final;
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virtual LayoutUnit offsetTop() const override final;
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virtual LayoutUnit offsetWidth() const override final {
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return linesBoundingBox().width();
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}
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virtual LayoutUnit offsetHeight() const override final {
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return linesBoundingBox().height();
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}
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virtual void mapLocalToContainer(
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const RenderBox* paintInvalidationContainer,
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TransformState&,
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MapCoordinatesFlags = ApplyContainerFlip) const override;
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virtual PositionWithAffinity positionForPoint(
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const LayoutPoint&) override final;
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virtual IntRect borderBoundingBox() const override final {
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IntRect boundingBox = linesBoundingBox();
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return IntRect(0, 0, boundingBox.width(), boundingBox.height());
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}
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virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
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virtual void dirtyLinesFromChangedChild(RenderObject* child) override final {
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m_lineBoxes.dirtyLinesFromChangedChild(this, child);
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}
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virtual LayoutUnit lineHeight(
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bool firstLine,
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LineDirectionMode,
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LinePositionMode = PositionOnContainingLine) const override final;
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virtual int baselinePosition(
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FontBaseline,
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bool firstLine,
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LineDirectionMode,
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LinePositionMode = PositionOnContainingLine) const override final;
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virtual void updateHitTestResult(HitTestResult&,
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const LayoutPoint&) override final;
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RenderObjectChildList m_children;
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RenderLineBoxList m_lineBoxes; // All of the line boxes created for this
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// inline flow. For example,
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// <i>Hello<br>world.</i> will have two <i>
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// line boxes.
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
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