flutter_flutter/sky/engine/core/rendering/PointerEventsHitRules.cpp
Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

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2017-09-12 15:36:20 -07:00

117 lines
3.3 KiB
C++

/*
Copyright (C) 2007 Rob Buis <buis@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "flutter/sky/engine/core/rendering/PointerEventsHitRules.h"
namespace blink {
PointerEventsHitRules::PointerEventsHitRules(EHitTesting hitTesting,
const HitTestRequest& request,
EPointerEvents pointerEvents)
: requireVisible(false),
requireFill(false),
requireStroke(false),
canHitStroke(false),
canHitFill(false),
canHitBoundingBox(false) {
if (request.svgClipContent())
pointerEvents = PE_FILL;
if (hitTesting == SVG_GEOMETRY_HITTESTING) {
switch (pointerEvents) {
case PE_BOUNDINGBOX:
canHitBoundingBox = true;
break;
case PE_VISIBLE_PAINTED:
case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
requireFill = true;
requireStroke = true;
case PE_VISIBLE:
requireVisible = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_VISIBLE_FILL:
requireVisible = true;
canHitFill = true;
break;
case PE_VISIBLE_STROKE:
requireVisible = true;
canHitStroke = true;
break;
case PE_PAINTED:
requireFill = true;
requireStroke = true;
case PE_ALL:
canHitFill = true;
canHitStroke = true;
break;
case PE_FILL:
canHitFill = true;
break;
case PE_STROKE:
canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
} else {
switch (pointerEvents) {
case PE_BOUNDINGBOX:
canHitBoundingBox = true;
break;
case PE_VISIBLE_PAINTED:
case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
requireVisible = true;
requireFill = true;
requireStroke = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_VISIBLE_FILL:
case PE_VISIBLE_STROKE:
case PE_VISIBLE:
requireVisible = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_PAINTED:
requireFill = true;
requireStroke = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_FILL:
case PE_STROKE:
case PE_ALL:
canHitFill = true;
canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
}
}
} // namespace blink
// vim:ts=4:noet