flutter_flutter/shell/platform/embedder/platform_view_embedder.cc
Alexander Aprelev 6bacf4522e
This adds RPC call to set asset path. (#4323)
* This adds rpc call to simply set asset path.

This is needed when doing hot reload to pick up updated assets.

* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.

* Add SetAssetBundlePath methods implementations for mac and ios

* Fix mac mm

* Fix formatting

* Merge and use nullptr
2018-01-04 09:48:01 -08:00

74 lines
2.0 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/embedder/platform_view_embedder.h"
#include "flutter/shell/gpu/gpu_rasterizer.h"
namespace shell {
PlatformViewEmbedder::PlatformViewEmbedder(DispatchTable dispatch_table)
: PlatformView(std::make_unique<GPURasterizer>(nullptr)),
dispatch_table_(dispatch_table) {}
PlatformViewEmbedder::~PlatformViewEmbedder() {
NotifyDestroyed();
}
bool PlatformViewEmbedder::GLContextMakeCurrent() {
return dispatch_table_.gl_make_current_callback();
}
bool PlatformViewEmbedder::GLContextClearCurrent() {
return dispatch_table_.gl_clear_current_callback();
}
bool PlatformViewEmbedder::GLContextPresent() {
return dispatch_table_.gl_present_callback();
}
intptr_t PlatformViewEmbedder::GLContextFBO() const {
return dispatch_table_.gl_fbo_callback();
}
void PlatformViewEmbedder::Attach() {
CreateEngine();
NotifyCreated(std::make_unique<shell::GPUSurfaceGL>(this));
}
bool PlatformViewEmbedder::ResourceContextMakeCurrent() {
// Unsupported.
return false;
}
void PlatformViewEmbedder::RunFromSource(const std::string& assets_directory,
const std::string& main,
const std::string& packages) {
FXL_LOG(INFO) << "Hot reloading is unsupported on this platform.";
}
void PlatformViewEmbedder::SetAssetBundlePath(
const std::string& assets_directory) {
FXL_LOG(INFO) << "Set asset bundle path is unsupported on this platform.";
}
void PlatformViewEmbedder::HandlePlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message) {
if (!message) {
return;
}
if (!message->response()) {
return;
}
if (dispatch_table_.platform_message_response_callback == nullptr) {
message->response()->CompleteEmpty();
return;
}
dispatch_table_.platform_message_response_callback(std::move(message));
}
} // namespace shell