flutter_flutter/engine/core/animation/css/CSSTransitionData.h
Eric Seidel 55b5bc485d Sort headers
Fix (most) generated includes to have gen/ in their path.

This makes it easier to tell where files exist on disk.

Unfortunately I had to leave the old include path
in engine/BUILD.gn to support all the v8 includes
which were too many to deal with in this patch.

It's a little nasty to have the raw build directory
in our include path, but it produces nicer paths.

R=abarth@chromium.org
2014-11-19 12:33:42 -08:00

82 lines
2.4 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CSSTransitionData_h
#define CSSTransitionData_h
#include "core/animation/css/CSSTimingData.h"
#include "gen/sky/core/CSSPropertyNames.h"
#include "wtf/Vector.h"
namespace blink {
class CSSTransitionData final : public CSSTimingData {
public:
enum TransitionPropertyType {
TransitionNone,
TransitionSingleProperty,
TransitionUnknown,
TransitionAll
};
// FIXME: We shouldn't allow 'none' to be used alongside other properties.
struct TransitionProperty {
TransitionProperty(CSSPropertyID id)
: propertyType(TransitionSingleProperty)
, propertyId(id)
{
ASSERT(id != CSSPropertyInvalid);
}
TransitionProperty(const String& string)
: propertyType(TransitionUnknown)
, propertyId(CSSPropertyInvalid)
, propertyString(string)
{
}
TransitionProperty(TransitionPropertyType type)
: propertyType(type)
, propertyId(CSSPropertyInvalid)
{
ASSERT(type == TransitionNone || type == TransitionAll);
}
bool operator==(const TransitionProperty& other) const { return propertyType == other.propertyType && propertyId == other.propertyId && propertyString == other.propertyString; }
TransitionPropertyType propertyType;
CSSPropertyID propertyId;
String propertyString;
};
static PassOwnPtr<CSSTransitionData> create()
{
return adoptPtr(new CSSTransitionData);
}
static PassOwnPtr<CSSTransitionData> create(const CSSTransitionData& transitionData)
{
return adoptPtr(new CSSTransitionData(transitionData));
}
bool transitionsMatchForStyleRecalc(const CSSTransitionData& other) const;
Timing convertToTiming(size_t index) const;
const Vector<TransitionProperty>& propertyList() const { return m_propertyList; }
Vector<TransitionProperty>& propertyList() { return m_propertyList; }
static TransitionProperty initialProperty() { return TransitionProperty(TransitionAll); }
private:
CSSTransitionData();
explicit CSSTransitionData(const CSSTransitionData&);
Vector<TransitionProperty> m_propertyList;
};
} // namespace blink
#endif // CSSTransitionData_h