Ben Konyi 5983b7adf8 Roll src/third_party/dart ffee99d79b..cf32584870 (6 commits)
cf32584870 [vm] Support compiling static field initializers and dynamic invocation forwarders from a compilation trace.
3364df5050 Fix a bug that led to a divide-by-zero exception
f226f4ff24 Improve type of typed-array load
e5bc8c2d39 [ VM / Service ] Remove Platform.pathSeparator from test and replace with / to fix Windows failure
0d93a85916 [vm/bytecode] Clean component metadata except bytecode when dropping AST
ca2f03c5f8 [ VM / Service ] Allow for breakpoints to be set using either file: or package: URIs for packages.
2019-03-27 22:15:03 -07:00
2018-04-13 15:46:54 -07:00
2019-03-27 23:38:44 -04:00
2018-11-06 17:15:11 -08:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%