Matt Boetger 91176cc349
[Reland] Gradle Lockfile workaround (#178485)
Create a workaround for generating gradle lock files. When the ignore
files exist, gradle locking will be disabled. This will allow deps for
the embedder to be checked in, and then in a follow-up PR the lockfiles
can correctly be updated and the ignore files can be deleted.

Note: This does NOT include the addition of the new exifinterface dep
for the Android embedder.

Fixes: https://github.com/flutter/flutter/issues/177066

## Pre-launch Checklist

- [X] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [X] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [X] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [X] I signed the [CLA].
- [X] I listed at least one issue that this PR fixes in the description
above.
- [X] I updated/added relevant documentation (doc comments with `///`).
- [X] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [X] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [X] All existing and new tests are passing.
2025-11-13 23:25:13 +00:00
..
2025-06-12 21:24:05 +00:00
2024-12-19 20:06:21 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.