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For error messages in the Windows embedding, use stderr rather than Windows debug logging, so that it will go to the console where, e.g., 'flutter run' will display it.
225 lines
7.4 KiB
C++
225 lines
7.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/platform/windows/angle_surface_manager.h"
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#include <iostream>
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namespace flutter {
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AngleSurfaceManager::AngleSurfaceManager()
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: egl_config_(nullptr),
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egl_display_(EGL_NO_DISPLAY),
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egl_context_(EGL_NO_CONTEXT) {
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initialize_succeeded_ = Initialize();
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}
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AngleSurfaceManager::~AngleSurfaceManager() {
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CleanUp();
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}
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bool AngleSurfaceManager::Initialize() {
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const EGLint configAttributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
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EGL_NONE};
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const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE};
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const EGLint default_display_attributes[] = {
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// These are prefered display attributes and request ANGLE's D3D11
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// renderer. eglInitialize will only succeed with these attributes if the
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// hardware supports D3D11 Feature Level 10_0+.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that will
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// enable ANGLE to automatically call the IDXGIDevice3::Trim method on
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// behalf of the application when it gets suspended.
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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const EGLint fl9_3_display_attributes[] = {
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// These are used to request ANGLE's D3D11 renderer, with D3D11 Feature
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// Level 9_3.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
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9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
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3,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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const EGLint warp_display_attributes[] = {
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// These attributes request D3D11 WARP (software rendering fallback) as a
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// last resort.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"));
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if (!eglGetPlatformDisplayEXT) {
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std::cerr << "EGL: eglGetPlatformDisplayEXT not available" << std::endl;
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return false;
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}
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// Try to initialize EGL to D3D11 Feature Level 10_0+.
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egl_display_ =
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eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
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default_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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std::cerr << "EGL: Failed to get a compatible EGLdisplay" << std::endl;
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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// If above failed, try to initialize EGL to D3D11 Feature Level 9_3, if
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// 10_0+ is unavailable.
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egl_display_ =
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eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
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fl9_3_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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std::cerr << "EGL: Failed to get a compatible 9.3 EGLdisplay"
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<< std::endl;
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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// If all else fails, attempt D3D11 Feature Level 11_0 on WARP as a last
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// resort
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egl_display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
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EGL_DEFAULT_DISPLAY,
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warp_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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std::cerr << "EGL: Failed to get a compatible WARP EGLdisplay"
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<< std::endl;
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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std::cerr << "EGL: Failed to initialize EGL" << std::endl;
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return false;
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}
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}
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}
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EGLint numConfigs = 0;
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if ((eglChooseConfig(egl_display_, configAttributes, &egl_config_, 1,
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&numConfigs) == EGL_FALSE) ||
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(numConfigs == 0)) {
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std::cerr << "EGL: Failed to choose first context" << std::endl;
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return false;
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}
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egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT,
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display_context_attributes);
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if (egl_context_ == EGL_NO_CONTEXT) {
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std::cerr << "EGL: Failed to create EGL context" << std::endl;
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return false;
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}
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egl_resource_context_ = eglCreateContext(
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egl_display_, egl_config_, egl_context_, display_context_attributes);
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if (egl_resource_context_ == EGL_NO_CONTEXT) {
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std::cerr << "EGL: Failed to create EGL resource context" << std::endl;
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return false;
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}
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return true;
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}
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void AngleSurfaceManager::CleanUp() {
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EGLBoolean result = EGL_FALSE;
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if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) {
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result = eglDestroyContext(egl_display_, egl_context_);
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egl_context_ = EGL_NO_CONTEXT;
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if (result == EGL_FALSE) {
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std::cerr << "EGL: Failed to destroy context" << std::endl;
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}
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}
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if (egl_display_ != EGL_NO_DISPLAY &&
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egl_resource_context_ != EGL_NO_CONTEXT) {
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result = eglDestroyContext(egl_display_, egl_resource_context_);
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egl_resource_context_ = EGL_NO_CONTEXT;
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if (result == EGL_FALSE) {
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std::cerr << "EGL: Failed to destroy resource context" << std::endl;
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}
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}
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if (egl_display_ != EGL_NO_DISPLAY) {
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eglTerminate(egl_display_);
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egl_display_ = EGL_NO_DISPLAY;
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}
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}
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EGLSurface AngleSurfaceManager::CreateSurface(HWND window) {
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if (!window || !initialize_succeeded_) {
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return EGL_NO_SURFACE;
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}
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EGLSurface surface = EGL_NO_SURFACE;
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const EGLint surfaceAttributes[] = {EGL_NONE};
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surface = eglCreateWindowSurface(egl_display_, egl_config_,
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static_cast<EGLNativeWindowType>(window),
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surfaceAttributes);
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if (surface == EGL_NO_SURFACE) {
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std::cerr << "Surface creation failed." << std::endl;
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}
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return surface;
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}
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void AngleSurfaceManager::GetSurfaceDimensions(const EGLSurface surface,
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EGLint* width,
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EGLint* height) {
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if (surface == EGL_NO_SURFACE || !initialize_succeeded_) {
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width = 0;
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height = 0;
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return;
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}
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eglQuerySurface(egl_display_, surface, EGL_WIDTH, width);
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eglQuerySurface(egl_display_, surface, EGL_HEIGHT, height);
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}
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void AngleSurfaceManager::DestroySurface(const EGLSurface surface) {
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if (egl_display_ != EGL_NO_DISPLAY && surface != EGL_NO_SURFACE) {
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eglDestroySurface(egl_display_, surface);
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}
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}
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bool AngleSurfaceManager::MakeCurrent(const EGLSurface surface) {
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return (eglMakeCurrent(egl_display_, surface, surface, egl_context_) ==
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EGL_TRUE);
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}
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bool AngleSurfaceManager::MakeResourceCurrent() {
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return (eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
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egl_resource_context_) == EGL_TRUE);
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}
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EGLBoolean AngleSurfaceManager::SwapBuffers(const EGLSurface surface) {
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return (eglSwapBuffers(egl_display_, surface));
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}
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} // namespace flutter
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