Ojan Vafai ed0c01cdca Remove CSS Grid Layout and grid media queries.
The two are unrelated, but it was easier to just grep for grid
and remove them all. Aside from the media query change, there
isn't any change in behavior since grid was behind a flag.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/689853003
2014-10-31 16:40:03 -07:00

423 lines
21 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "core/rendering/GapRects.h"
#include "core/rendering/RenderBox.h"
#include "core/rendering/RenderLineBoxList.h"
#include "core/rendering/RootInlineBox.h"
#include "core/rendering/style/ShapeValue.h"
#include "platform/text/TextBreakIterator.h"
#include "platform/text/TextRun.h"
#include "wtf/ListHashSet.h"
#include "wtf/OwnPtr.h"
namespace blink {
class LineInfo;
class LineLayoutState;
struct PaintInfo;
class RenderInline;
class RenderText;
class WordMeasurement;
template <class Run> class BidiRunList;
typedef WTF::ListHashSet<RenderBox*, 16> TrackedRendererListHashSet;
typedef WTF::HashMap<const RenderBlock*, OwnPtr<TrackedRendererListHashSet> > TrackedDescendantsMap;
typedef WTF::HashMap<const RenderBox*, OwnPtr<HashSet<RenderBlock*> > > TrackedContainerMap;
typedef Vector<WordMeasurement, 64> WordMeasurements;
enum ContainingBlockState { NewContainingBlock, SameContainingBlock };
class RenderBlock : public RenderBox {
public:
virtual void destroy() override;
virtual void trace(Visitor*) override;
friend class LineLayoutState;
protected:
explicit RenderBlock(ContainerNode*);
virtual ~RenderBlock();
public:
RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); }
RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); }
// If you have a RenderBlock, use firstChild or lastChild instead.
void slowFirstChild() const = delete;
void slowLastChild() const = delete;
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
bool beingDestroyed() const { return m_beingDestroyed; }
// These two functions are overridden for inline-block.
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
LayoutUnit minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const;
protected:
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
public:
// FIXME-BLOCKFLOW: Remove virtualizaion when all callers have moved to RenderBlockFlow
virtual void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
virtual void removeChild(RenderObject*) override;
virtual void layoutBlock(bool relayoutChildren);
void insertPositionedObject(RenderBox*);
static void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*, ContainingBlockState = SameContainingBlock);
TrackedRendererListHashSet* positionedObjects() const;
bool hasPositionedObjects() const
{
TrackedRendererListHashSet* objects = positionedObjects();
return objects && !objects->isEmpty();
}
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
static bool hasPercentHeightContainerMap();
static bool hasPercentHeightDescendant(RenderBox*);
static void clearPercentHeightDescendantsFrom(RenderBox*);
static void removePercentHeightDescendantIfNeeded(RenderBox*);
TrackedRendererListHashSet* percentHeightDescendants() const;
bool hasPercentHeightDescendants() const
{
TrackedRendererListHashSet* descendants = percentHeightDescendants();
return descendants && !descendants->isEmpty();
}
void setHasMarkupTruncation(bool b) { m_hasMarkupTruncation = b; }
bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
bool hasMarginBeforeQuirk(const RenderBox* child) const;
bool hasMarginAfterQuirk(const RenderBox* child) const;
void markPositionedObjectsForLayout();
LayoutUnit textIndentOffset() const;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override;
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual LayoutUnit availableLogicalWidth() const override final;
LayoutUnit blockDirectionOffset(const LayoutSize& offsetFromBlock) const;
LayoutUnit inlineDirectionOffset(const LayoutSize& offsetFromBlock) const;
virtual bool shouldPaintSelectionGaps() const override final;
GapRects selectionGapRectsForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer);
LayoutRect logicalLeftSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*);
LayoutRect logicalRightSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*);
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
RenderBlock* blockBeforeWithinSelectionRoot(LayoutSize& offset) const;
virtual void setSelectionState(SelectionState) override;
LayoutRect logicalRectToPhysicalRect(const LayoutPoint& physicalPosition, const LayoutRect& logicalRect);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int) const;
int lineCount(const RootInlineBox* = 0, bool* = 0) const;
int heightForLineCount(int);
void clearTruncation();
void addContinuationWithOutline(RenderInline*);
bool paintsContinuationOutline(RenderInline*);
virtual RenderBoxModelObject* virtualContinuation() const override final { return continuation(); }
bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); }
RenderInline* inlineElementContinuation() const;
RenderBlock* blockElementContinuation() const;
using RenderBoxModelObject::continuation;
using RenderBoxModelObject::setContinuation;
static RenderBlock* createAnonymousWithParentRendererAndDisplay(const RenderObject*, EDisplay = BLOCK);
RenderBlock* createAnonymousBlock(EDisplay display = BLOCK) const { return createAnonymousWithParentRendererAndDisplay(this, display); }
virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const override;
// Accessors for logical width/height and margins in the containing block's block-flow direction.
LayoutUnit logicalWidthForChild(const RenderBox* child) const { return child->width(); }
LayoutUnit logicalHeightForChild(const RenderBox* child) const { return child->height(); }
LayoutSize logicalSizeForChild(const RenderBox* child) const { return child->size(); }
LayoutUnit logicalTopForChild(const RenderBox* child) const { return child->y(); }
LayoutUnit marginBeforeForChild(const RenderBoxModelObject* child) const { return child->marginBefore(style()); }
LayoutUnit marginAfterForChild(const RenderBoxModelObject* child) const { return child->marginAfter(style()); }
LayoutUnit marginStartForChild(const RenderBoxModelObject* child) const { return child->marginStart(style()); }
LayoutUnit marginEndForChild(const RenderBoxModelObject* child) const { return child->marginEnd(style()); }
void setMarginStartForChild(RenderBox* child, LayoutUnit value) const { child->setMarginStart(value, style()); }
void setMarginEndForChild(RenderBox* child, LayoutUnit value) const { child->setMarginEnd(value, style()); }
void setMarginBeforeForChild(RenderBox* child, LayoutUnit value) const { child->setMarginBefore(value, style()); }
void setMarginAfterForChild(RenderBox* child, LayoutUnit value) const { child->setMarginAfter(value, style()); }
LayoutUnit collapsedMarginBeforeForChild(const RenderBox* child) const;
LayoutUnit collapsedMarginAfterForChild(const RenderBox* child) const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { }
LayoutUnit availableLogicalWidthForContent() const { return max<LayoutUnit>(0, logicalRightOffsetForContent() - logicalLeftOffsetForContent()); }
LayoutUnit logicalLeftOffsetForContent() const { return borderLeft() + paddingLeft(); }
LayoutUnit logicalRightOffsetForContent() const { return logicalLeftOffsetForContent() + availableLogicalWidth(); }
LayoutUnit startOffsetForContent() const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForContent() : logicalWidth() - logicalRightOffsetForContent(); }
LayoutUnit endOffsetForContent() const { return !style()->isLeftToRightDirection() ? logicalLeftOffsetForContent() : logicalWidth() - logicalRightOffsetForContent(); }
#if ENABLE(ASSERT)
void checkPositionedObjectsNeedLayout();
#endif
#ifndef NDEBUG
void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0) const;
#endif
// inline-block elements paint all phases atomically. This function ensures that. Certain other elements
// (flex items) require this behavior as well, and this function exists as a helper for them.
// It is expected that the caller will call this function independent of the value of paintInfo.phase.
static void paintAsInlineBlock(RenderObject*, PaintInfo&, const LayoutPoint&);
bool recalcChildOverflowAfterStyleChange();
bool recalcOverflowAfterStyleChange();
protected:
virtual void willBeDestroyed() override;
void dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope&);
virtual void layout() override;
virtual bool updateImageLoadingPriorities() override final;
enum PositionedLayoutBehavior {
DefaultLayout,
ForcedLayoutAfterContainingBlockMoved
};
void layoutPositionedObjects(bool relayoutChildren, PositionedLayoutBehavior = DefaultLayout);
LayoutUnit marginIntrinsicLogicalWidthForChild(RenderBox* child) const;
int beforeMarginInLineDirection(LineDirectionMode) const;
virtual void paint(PaintInfo&, const LayoutPoint&) override;
virtual void paintObject(PaintInfo&, const LayoutPoint&) override;
virtual void paintChildren(PaintInfo&, const LayoutPoint&);
void paintChild(RenderBox*, PaintInfo&, const LayoutPoint&);
void paintChildAsInlineBlock(RenderBox*, PaintInfo&, const LayoutPoint&);
virtual void adjustInlineDirectionLineBounds(unsigned /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { }
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;
virtual void computePreferredLogicalWidths() override;
virtual int firstLineBoxBaseline() const override;
virtual int inlineBlockBaseline(LineDirectionMode) const override;
int lastLineBoxBaseline(LineDirectionMode) const;
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override;
// Delay update scrollbar until finishDelayUpdateScrollInfo() will be
// called. This function is used when a flexbox is laying out its
// descendant. If multiple calls are made to startDelayUpdateScrollInfo(),
// finishDelayUpdateScrollInfo() will do nothing until finishDelayUpdateScrollInfo()
// is called the same number of times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
void updateScrollInfoAfterLayout();
virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle) override;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
virtual bool hasLineIfEmpty() const;
bool simplifiedLayout();
virtual void simplifiedNormalFlowLayout();
public:
virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool = false);
protected:
virtual void addOverflowFromChildren();
void addOverflowFromPositionedObjects();
void addOverflowFromBlockChildren();
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const override;
virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const override;
void updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox*);
virtual bool isInlineBlock() const override final { return isInline() && isReplaced(); }
virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) override;
private:
virtual RenderObjectChildList* virtualChildren() override final { return children(); }
virtual const RenderObjectChildList* virtualChildren() const override final { return children(); }
virtual const char* renderName() const override;
virtual bool isRenderBlock() const override final { return true; }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
static void collapseAnonymousBlockChild(RenderBlock* parent, RenderBlock* child);
virtual void dirtyLinesFromChangedChild(RenderObject* child) override final { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) override;
void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual bool isSelfCollapsingBlock() const override;
void insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*&, TrackedContainerMap*&);
static void removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*&, TrackedContainerMap*&);
Node* nodeForHitTest() const;
// FIXME-BLOCKFLOW: Remove virtualizaion when all callers have moved to RenderBlockFlow
virtual void paintFloats(PaintInfo&, const LayoutPoint&, bool) { }
void paintContents(PaintInfo&, const LayoutPoint&);
void paintSelection(PaintInfo&, const LayoutPoint&);
void paintCarets(PaintInfo&, const LayoutPoint&);
bool hasCaret() const;
virtual bool avoidsFloats() const override { return true; }
bool hitTestContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
// FIXME-BLOCKFLOW: Remove virtualizaion when all callers have moved to RenderBlockFlow
virtual bool hitTestFloats(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&) { return false; }
virtual bool isPointInOverflowControl(HitTestResult&, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset);
void computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const;
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const override;
virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const override final;
virtual RenderObject* hoverAncestor() const override final;
virtual void childBecameNonInline(RenderObject* child) override final;
virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, bool /*clipToVisibleContent*/) override final
{
return selectionGapRectsForPaintInvalidation(paintInvalidationContainer);
}
bool isSelectionRoot() const;
GapRects selectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* = 0);
GapRects blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*);
LayoutRect blockSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo*);
virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position);
virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position);
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
virtual void absoluteQuads(Vector<FloatQuad>&) const override;
void paintContinuationOutlines(PaintInfo&, const LayoutPoint&);
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) override final;
void markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest = 0);
Position positionForBox(InlineBox*, bool start = true) const;
PositionWithAffinity positionForPointWithInlineChildren(const LayoutPoint&);
void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont);
RenderBlock* clone() const;
RenderBlock* continuationBefore(RenderObject* beforeChild);
// End helper functions and structs used by layoutBlockChildren.
void removeFromGlobalMaps();
bool widthAvailableToChildrenHasChanged();
protected:
bool createsBlockFormattingContext() const;
// Adjust from painting offsets to the local coords of this renderer
void offsetForContents(LayoutPoint&) const;
virtual bool updateLogicalWidthAndColumnWidth();
virtual bool canCollapseAnonymousBlockChild() const { return true; }
protected:
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
LayoutUnit m_pageLogicalOffset;
unsigned m_hasMarginBeforeQuirk : 1; // Note these quirk values can't be put in RenderBlockRareData since they are set too frequently.
unsigned m_hasMarginAfterQuirk : 1;
unsigned m_beingDestroyed : 1;
unsigned m_hasMarkupTruncation : 1;
unsigned m_hasBorderOrPaddingLogicalWidthChanged : 1;
mutable unsigned m_hasOnlySelfCollapsingChildren : 1;
mutable unsigned m_descendantsWithFloatsMarkedForLayout : 1;
// FIXME-BLOCKFLOW: Remove this when the line layout stuff has all moved out of RenderBlock
friend class LineBreaker;
// FIXME: This is temporary as we move code that accesses block flow
// member variables out of RenderBlock and into RenderBlockFlow.
friend class RenderBlockFlow;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlock, isRenderBlock());
} // namespace blink
#endif // RenderBlock_h