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In particular this inlines the accessKeyAction, removes isInteractiveContent() which was for special casing certain elements in event dispatch, and removes eventParameterName() which was only needed for inline event handlers. I also moved Node::commonAncestor into NodeRenderingTraversal, the only callers of it passed NodeRenderingTraversal::parent as the second argument, it didn't make sense to have this generic thing. R=abarth@chromium.org, ojan@chromium.org Review URL: https://codereview.chromium.org/693243002
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/dom/NodeRenderingTraversal.h"
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#include "core/dom/shadow/ComposedTreeWalker.h"
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#include "core/rendering/RenderObject.h"
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namespace blink {
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namespace NodeRenderingTraversal {
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void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint)
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{
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if (!m_insertionPoint) {
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m_insertionPoint = insertionPoint;
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}
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}
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ContainerNode* parent(const Node* node, ParentDetails* details)
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{
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ASSERT(node);
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ASSERT(!node->document().childNeedsDistributionRecalc());
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if (isActiveInsertionPoint(*node))
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return 0;
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ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary);
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return toContainerNode(walker.traverseParent(walker.get(), details));
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}
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bool contains(const ContainerNode* container, const Node* node)
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{
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while (node) {
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if (node == container)
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return true;
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node = NodeRenderingTraversal::parent(node);
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}
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return false;
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}
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Node* nextSibling(const Node* node)
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{
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ComposedTreeWalker walker(node);
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walker.nextSibling();
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return walker.get();
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}
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Node* previousSibling(const Node* node)
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{
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ComposedTreeWalker walker(node);
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walker.previousSibling();
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return walker.get();
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}
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static Node* lastChild(const Node* node)
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{
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ComposedTreeWalker walker(node);
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walker.lastChild();
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return walker.get();
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}
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static Node* firstChild(const Node* node)
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{
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ComposedTreeWalker walker(node);
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walker.firstChild();
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return walker.get();
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}
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Node* previous(const Node* node, const Node* stayWithin)
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{
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if (node == stayWithin)
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return 0;
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if (Node* previousNode = previousSibling(node)) {
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while (Node* previousLastChild = lastChild(previousNode))
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previousNode = previousLastChild;
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return previousNode;
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}
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return parent(node);
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}
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Node* next(const Node* node, const Node* stayWithin)
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{
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if (Node* child = firstChild(node))
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return child;
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if (node == stayWithin)
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return 0;
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if (Node* nextNode = nextSibling(node))
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return nextNode;
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for (Node* parentNode = parent(node); parentNode; parentNode = parent(parentNode)) {
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if (parentNode == stayWithin)
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return 0;
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if (Node* nextNode = nextSibling(parentNode))
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return nextNode;
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}
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return 0;
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}
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RenderObject* nextSiblingRenderer(const Node* node)
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{
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for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
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if (RenderObject* renderer = sibling->renderer())
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return renderer;
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}
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return 0;
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}
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RenderObject* previousSiblingRenderer(const Node* node)
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{
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for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
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if (RenderObject* renderer = sibling->renderer())
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return renderer;
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}
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return 0;
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}
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Node* commonAncestor(Node& a, Node& b)
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{
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if (a == b)
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return &a;
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if (a.document() != b.document())
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return 0;
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int thisDepth = 0;
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for (Node* node = &a; node; node = parent(node)) {
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if (node == b)
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return node;
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thisDepth++;
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}
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int otherDepth = 0;
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for (const Node* node = &b; node; node = parent(node)) {
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if (node == a)
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return &a;
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otherDepth++;
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}
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Node* thisIterator = &a;
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const Node* otherIterator = &b;
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if (thisDepth > otherDepth) {
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for (int i = thisDepth; i > otherDepth; --i)
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thisIterator = parent(thisIterator);
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} else if (otherDepth > thisDepth) {
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for (int i = otherDepth; i > thisDepth; --i)
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otherIterator = parent(otherIterator);
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}
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while (thisIterator) {
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if (thisIterator == otherIterator)
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return thisIterator;
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thisIterator = parent(thisIterator);
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otherIterator = parent(otherIterator);
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}
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ASSERT(!otherIterator);
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return 0;
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}
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}
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} // namespace
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