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We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
485 lines
17 KiB
Dart
485 lines
17 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:sky/rendering/box.dart';
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import 'package:sky/rendering/object.dart';
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export 'package:sky/rendering/object.dart' show EventDisposition;
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class FlexBoxParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> {
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int flex;
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void merge(FlexBoxParentData other) {
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if (other.flex != null)
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flex = other.flex;
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super.merge(other);
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}
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String toString() => '${super.toString()}; flex=$flex';
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}
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enum FlexDirection { horizontal, vertical }
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enum FlexJustifyContent {
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start,
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end,
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center,
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spaceBetween,
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spaceAround,
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}
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enum FlexAlignItems {
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start,
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end,
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center,
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stretch,
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baseline,
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}
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typedef double _ChildSizingFunction(RenderBox child, BoxConstraints constraints);
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class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, FlexBoxParentData>,
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RenderBoxContainerDefaultsMixin<RenderBox, FlexBoxParentData> {
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// lays out RenderBox children using flexible layout
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RenderFlex({
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List<RenderBox> children,
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FlexDirection direction: FlexDirection.horizontal,
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FlexJustifyContent justifyContent: FlexJustifyContent.start,
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FlexAlignItems alignItems: FlexAlignItems.center,
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TextBaseline textBaseline
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}) : _direction = direction,
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_justifyContent = justifyContent,
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_alignItems = alignItems,
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_textBaseline = textBaseline {
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addAll(children);
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}
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FlexDirection _direction;
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FlexDirection get direction => _direction;
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void set direction (FlexDirection value) {
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if (_direction != value) {
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_direction = value;
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markNeedsLayout();
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}
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}
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FlexJustifyContent _justifyContent;
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FlexJustifyContent get justifyContent => _justifyContent;
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void set justifyContent (FlexJustifyContent value) {
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if (_justifyContent != value) {
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_justifyContent = value;
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markNeedsLayout();
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}
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}
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FlexAlignItems _alignItems;
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FlexAlignItems get alignItems => _alignItems;
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void set alignItems (FlexAlignItems value) {
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if (_alignItems != value) {
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_alignItems = value;
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markNeedsLayout();
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}
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}
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// Set during layout if overflow occurred on the main axis
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TextBaseline _textBaseline;
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TextBaseline get textBaseline => _textBaseline;
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void set textBaseline (TextBaseline value) {
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if (_textBaseline != value) {
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_textBaseline = value;
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markNeedsLayout();
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}
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}
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double _overflow;
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void setupParentData(RenderBox child) {
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if (child.parentData is! FlexBoxParentData)
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child.parentData = new FlexBoxParentData();
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}
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double _getIntrinsicSize({ BoxConstraints constraints,
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FlexDirection sizingDirection,
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_ChildSizingFunction childSize }) {
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// http://www.w3.org/TR/2015/WD-css-flexbox-1-20150514/#intrinsic-sizes
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if (_direction == sizingDirection) {
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// INTRINSIC MAIN SIZE
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// Intrinsic main size is the smallest size the flex container can take
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// while maintaining the min/max-content contributions of its flex items.
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BoxConstraints childConstraints;
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switch(_direction) {
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case FlexDirection.horizontal:
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childConstraints = new BoxConstraints(maxHeight: constraints.maxHeight);
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break;
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case FlexDirection.vertical:
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childConstraints = new BoxConstraints(maxWidth: constraints.maxWidth);
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break;
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}
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double totalFlex = 0.0;
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double inflexibleSpace = 0.0;
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double maxFlexFractionSoFar = 0.0;
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RenderBox child = firstChild;
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while (child != null) {
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int flex = _getFlex(child);
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totalFlex += flex;
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if (flex > 0) {
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double flexFraction = childSize(child, childConstraints) / _getFlex(child);
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maxFlexFractionSoFar = math.max(maxFlexFractionSoFar, flexFraction);
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} else {
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inflexibleSpace += childSize(child, childConstraints);
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}
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assert(child.parentData is FlexBoxParentData);
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child = child.parentData.nextSibling;
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}
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double mainSize = maxFlexFractionSoFar * totalFlex + inflexibleSpace;
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// Ensure that we don't violate the given constraints with our result
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switch(_direction) {
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case FlexDirection.horizontal:
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return constraints.constrainWidth(mainSize);
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case FlexDirection.vertical:
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return constraints.constrainHeight(mainSize);
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}
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} else {
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// INTRINSIC CROSS SIZE
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// The spec wants us to perform layout into the given available main-axis
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// space and return the cross size. That's too expensive, so instead we
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// size inflexible children according to their max intrinsic size in the
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// main direction and use those constraints to determine their max
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// intrinsic size in the cross direction. We don't care if the caller
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// asked for max or min -- the answer is always computed using the
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// max size in the main direction.
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double availableMainSpace;
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BoxConstraints childConstraints;
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switch(_direction) {
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case FlexDirection.horizontal:
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childConstraints = new BoxConstraints(maxWidth: constraints.maxWidth);
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availableMainSpace = constraints.maxWidth;
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break;
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case FlexDirection.vertical:
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childConstraints = new BoxConstraints(maxHeight: constraints.maxHeight);
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availableMainSpace = constraints.maxHeight;
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break;
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}
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// Get inflexible space using the max in the main direction
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int totalFlex = 0;
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double inflexibleSpace = 0.0;
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double maxCrossSize = 0.0;
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RenderBox child = firstChild;
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while (child != null) {
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int flex = _getFlex(child);
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totalFlex += flex;
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double mainSize;
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double crossSize;
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if (flex == 0) {
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switch (_direction) {
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case FlexDirection.horizontal:
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mainSize = child.getMaxIntrinsicWidth(childConstraints);
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BoxConstraints widthConstraints =
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new BoxConstraints(minWidth: mainSize, maxWidth: mainSize);
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crossSize = child.getMaxIntrinsicHeight(widthConstraints);
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break;
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case FlexDirection.vertical:
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mainSize = child.getMaxIntrinsicHeight(childConstraints);
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BoxConstraints heightConstraints =
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new BoxConstraints(minWidth: mainSize, maxWidth: mainSize);
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crossSize = child.getMaxIntrinsicWidth(heightConstraints);
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break;
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}
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inflexibleSpace += mainSize;
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maxCrossSize = math.max(maxCrossSize, crossSize);
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}
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assert(child.parentData is FlexBoxParentData);
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child = child.parentData.nextSibling;
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}
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// Determine the spacePerFlex by allocating the remaining available space
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double spacePerFlex = (availableMainSpace - inflexibleSpace) / totalFlex;
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// Size remaining items, find the maximum cross size
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child = firstChild;
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while (child != null) {
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int flex = _getFlex(child);
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if (flex > 0) {
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double childMainSize = spacePerFlex * flex;
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double crossSize;
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switch (_direction) {
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case FlexDirection.horizontal:
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BoxConstraints childConstraints =
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new BoxConstraints(minWidth: childMainSize, maxWidth: childMainSize);
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crossSize = child.getMaxIntrinsicHeight(childConstraints);
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break;
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case FlexDirection.vertical:
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BoxConstraints childConstraints =
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new BoxConstraints(minHeight: childMainSize, maxHeight: childMainSize);
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crossSize = child.getMaxIntrinsicWidth(childConstraints);
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break;
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}
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maxCrossSize = math.max(maxCrossSize, crossSize);
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}
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assert(child.parentData is FlexBoxParentData);
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child = child.parentData.nextSibling;
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}
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// Ensure that we don't violate the given constraints with our result
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switch(_direction) {
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case FlexDirection.horizontal:
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return constraints.constrainHeight(maxCrossSize);
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case FlexDirection.vertical:
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return constraints.constrainWidth(maxCrossSize);
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}
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}
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}
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double getMinIntrinsicWidth(BoxConstraints constraints) {
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return _getIntrinsicSize(
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constraints: constraints,
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sizingDirection: FlexDirection.horizontal,
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childSize: (c, innerConstraints) => c.getMinIntrinsicWidth(innerConstraints)
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);
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}
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double getMaxIntrinsicWidth(BoxConstraints constraints) {
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return _getIntrinsicSize(
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constraints: constraints,
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sizingDirection: FlexDirection.horizontal,
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childSize: (c, innerConstraints) => c.getMaxIntrinsicWidth(innerConstraints)
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);
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}
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double getMinIntrinsicHeight(BoxConstraints constraints) {
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return _getIntrinsicSize(
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constraints: constraints,
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sizingDirection: FlexDirection.vertical,
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childSize: (c, innerConstraints) => c.getMinIntrinsicHeight(innerConstraints)
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);
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}
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double getMaxIntrinsicHeight(BoxConstraints constraints) {
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return _getIntrinsicSize(
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constraints: constraints,
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sizingDirection: FlexDirection.vertical,
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childSize: (c, innerConstraints) => c.getMaxIntrinsicHeight(innerConstraints));
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}
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double computeDistanceToActualBaseline(TextBaseline baseline) {
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if (_direction == FlexDirection.horizontal)
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return defaultComputeDistanceToHighestActualBaseline(baseline);
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return defaultComputeDistanceToFirstActualBaseline(baseline);
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}
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int _getFlex(RenderBox child) {
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assert(child.parentData is FlexBoxParentData);
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return child.parentData.flex != null ? child.parentData.flex : 0;
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}
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double _getCrossSize(RenderBox child) {
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return (_direction == FlexDirection.horizontal) ? child.size.height : child.size.width;
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}
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double _getMainSize(RenderBox child) {
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return (_direction == FlexDirection.horizontal) ? child.size.width : child.size.height;
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}
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void performLayout() {
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// Based on http://www.w3.org/TR/css-flexbox-1/ Section 9.7 Resolving Flexible Lengths
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// Steps 1-3. Determine used flex factor, size inflexible items, calculate free space
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int totalFlex = 0;
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int totalChildren = 0;
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assert(constraints != null);
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final double mainSize = (_direction == FlexDirection.horizontal) ? constraints.maxWidth : constraints.maxHeight;
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double crossSize = 0.0; // This will be determined after laying out the children
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double freeSpace = mainSize;
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RenderBox child = firstChild;
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while (child != null) {
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assert(child.parentData is FlexBoxParentData);
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totalChildren++;
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int flex = _getFlex(child);
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if (flex > 0) {
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totalFlex += child.parentData.flex;
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} else {
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BoxConstraints innerConstraints;
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if (alignItems == FlexAlignItems.stretch) {
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switch (_direction) {
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case FlexDirection.horizontal:
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innerConstraints = new BoxConstraints(maxWidth: constraints.maxWidth,
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minHeight: constraints.minHeight,
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maxHeight: constraints.maxHeight);
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break;
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case FlexDirection.vertical:
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innerConstraints = new BoxConstraints(minWidth: constraints.minWidth,
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maxWidth: constraints.maxWidth,
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maxHeight: constraints.maxHeight);
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break;
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}
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} else {
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innerConstraints = constraints.loosen();
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}
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child.layout(innerConstraints, parentUsesSize: true);
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freeSpace -= _getMainSize(child);
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crossSize = math.max(crossSize, _getCrossSize(child));
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}
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child = child.parentData.nextSibling;
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}
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_overflow = math.max(0.0, -freeSpace);
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freeSpace = math.max(0.0, freeSpace);
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// Steps 4-5. Distribute remaining space to flexible children.
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double spacePerFlex = totalFlex > 0 ? (freeSpace / totalFlex) : 0.0;
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double usedSpace = 0.0;
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double maxBaselineDistance = 0.0;
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child = firstChild;
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while (child != null) {
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int flex = _getFlex(child);
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if (flex > 0) {
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double spaceForChild = spacePerFlex * flex;
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BoxConstraints innerConstraints;
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switch (_direction) {
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case FlexDirection.horizontal:
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innerConstraints = new BoxConstraints(maxHeight: constraints.maxHeight,
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minWidth: spaceForChild,
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maxWidth: spaceForChild);
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break;
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case FlexDirection.vertical:
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innerConstraints = new BoxConstraints(minHeight: spaceForChild,
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maxHeight: spaceForChild,
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maxWidth: constraints.maxWidth);
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break;
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}
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child.layout(innerConstraints, parentUsesSize: true);
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usedSpace += _getMainSize(child);
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crossSize = math.max(crossSize, _getCrossSize(child));
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}
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if (alignItems == FlexAlignItems.baseline) {
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assert(textBaseline != null);
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double distance = child.getDistanceToBaseline(textBaseline, onlyReal: true);
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if (distance != null)
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maxBaselineDistance = math.max(maxBaselineDistance, distance);
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}
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assert(child.parentData is FlexBoxParentData);
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child = child.parentData.nextSibling;
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}
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// Section 8.2: Main Axis Alignment using the justify-content property
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double remainingSpace = math.max(0.0, freeSpace - usedSpace);
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double leadingSpace;
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double betweenSpace;
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switch (_justifyContent) {
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case FlexJustifyContent.start:
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leadingSpace = 0.0;
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betweenSpace = 0.0;
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break;
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case FlexJustifyContent.end:
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leadingSpace = remainingSpace;
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betweenSpace = 0.0;
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break;
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case FlexJustifyContent.center:
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leadingSpace = remainingSpace / 2.0;
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betweenSpace = 0.0;
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break;
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case FlexJustifyContent.spaceBetween:
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leadingSpace = 0.0;
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betweenSpace = totalChildren > 1 ? remainingSpace / (totalChildren - 1) : 0.0;
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break;
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case FlexJustifyContent.spaceAround:
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betweenSpace = totalChildren > 0 ? remainingSpace / totalChildren : 0.0;
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leadingSpace = betweenSpace / 2.0;
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break;
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}
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switch (_direction) {
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case FlexDirection.horizontal:
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size = constraints.constrain(new Size(mainSize, crossSize));
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crossSize = size.height;
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break;
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case FlexDirection.vertical:
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size = constraints.constrain(new Size(crossSize, mainSize));
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crossSize = size.width;
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break;
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}
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// Position elements
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double childMainPosition = leadingSpace;
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child = firstChild;
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while (child != null) {
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assert(child.parentData is FlexBoxParentData);
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double childCrossPosition;
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switch (_alignItems) {
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case FlexAlignItems.stretch:
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case FlexAlignItems.start:
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childCrossPosition = 0.0;
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break;
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case FlexAlignItems.end:
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childCrossPosition = crossSize - _getCrossSize(child);
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break;
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case FlexAlignItems.center:
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childCrossPosition = crossSize / 2.0 - _getCrossSize(child) / 2.0;
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break;
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case FlexAlignItems.baseline:
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childCrossPosition = 0.0;
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if (_direction == FlexDirection.horizontal) {
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assert(textBaseline != null);
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double distance = child.getDistanceToBaseline(textBaseline, onlyReal: true);
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if (distance != null)
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childCrossPosition = maxBaselineDistance - distance;
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}
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break;
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}
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switch (_direction) {
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case FlexDirection.horizontal:
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child.parentData.position = new Point(childMainPosition, childCrossPosition);
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break;
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case FlexDirection.vertical:
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child.parentData.position = new Point(childCrossPosition, childMainPosition);
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break;
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}
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childMainPosition += _getMainSize(child) + betweenSpace;
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child = child.parentData.nextSibling;
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}
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}
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void hitTestChildren(HitTestResult result, { Point position }) {
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defaultHitTestChildren(result, position: position);
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}
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void paint(PaintingContext context, Offset offset) {
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if (_overflow > 0) {
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context.canvas.save();
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context.canvas.clipRect(offset & size);
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defaultPaint(context, offset);
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context.canvas.restore();
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} else {
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defaultPaint(context, offset);
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}
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}
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void debugPaintSize(PaintingContext context, Offset offset) {
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super.debugPaintSize(context, offset);
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if (_overflow <= 0)
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return;
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// Draw a red rectangle over the overflow area in debug mode
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// You should be using a Clip if you want to clip your children
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Paint paint = new Paint()..color = const Color(0x7FFF0000);
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Rect overflowRect;
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switch(direction) {
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case FlexDirection.horizontal:
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overflowRect = offset + new Offset(size.width, 0.0) &
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new Size(_overflow, size.height);
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break;
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case FlexDirection.vertical:
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overflowRect = offset + new Offset(0.0, size.height) &
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new Size(size.width, _overflow);
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break;
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}
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context.canvas.drawRect(overflowRect, paint);
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}
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}
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