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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_
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#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_
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#include <memory>
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#include "flutter/shell/gpu/gpu_surface_gl.h"
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#include "flutter/shell/platform/android/android_context_gl.h"
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#include "flutter/shell/platform/android/android_environment_gl.h"
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#include "flutter/shell/platform/android/android_native_window.h"
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#include "lib/ftl/macros.h"
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namespace shell {
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class AndroidSurfaceGL : public GPUSurfaceGLDelegate {
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public:
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AndroidSurfaceGL(AndroidNativeWindow window,
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PlatformView::SurfaceConfig onscreen_config,
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PlatformView::SurfaceConfig offscreen_config);
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~AndroidSurfaceGL();
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bool IsValid() const;
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SkISize OnScreenSurfaceSize() const;
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bool OnScreenSurfaceResize(const SkISize& size) const;
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bool GLOffscreenContextMakeCurrent();
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bool GLContextMakeCurrent() override;
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bool GLContextClearCurrent() override;
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bool GLContextPresent() override;
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intptr_t GLContextFBO() const override;
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private:
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ftl::RefPtr<AndroidContextGL> onscreen_context_;
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ftl::RefPtr<AndroidContextGL> offscreen_context_;
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bool valid_;
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FTL_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceGL);
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};
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} // namespace shell
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#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_
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