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1019 lines
34 KiB
C
1019 lines
34 KiB
C
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file is auto-generated from
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// gpu/command_buffer/build_gles2_cmd_buffer.py
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// It's formatted by clang-format using chromium coding style:
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// clang-format -i -style=chromium filename
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// DO NOT EDIT!
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// This file is included by gles2_implementation.h to declare the
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// GL api functions.
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#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_
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#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_
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void ActiveTexture(GLenum texture) override;
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void AttachShader(GLuint program, GLuint shader) override;
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void BindAttribLocation(GLuint program,
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GLuint index,
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const char* name) override;
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void BindBuffer(GLenum target, GLuint buffer) override;
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void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
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void BindBufferRange(GLenum target,
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GLuint index,
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GLuint buffer,
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GLintptr offset,
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GLsizeiptr size) override;
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void BindFramebuffer(GLenum target, GLuint framebuffer) override;
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void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
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void BindSampler(GLuint unit, GLuint sampler) override;
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void BindTexture(GLenum target, GLuint texture) override;
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void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
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void BlendColor(GLclampf red,
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GLclampf green,
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GLclampf blue,
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GLclampf alpha) override;
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void BlendEquation(GLenum mode) override;
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void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
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void BlendFunc(GLenum sfactor, GLenum dfactor) override;
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void BlendFuncSeparate(GLenum srcRGB,
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GLenum dstRGB,
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GLenum srcAlpha,
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GLenum dstAlpha) override;
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void BufferData(GLenum target,
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GLsizeiptr size,
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const void* data,
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GLenum usage) override;
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void BufferSubData(GLenum target,
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GLintptr offset,
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GLsizeiptr size,
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const void* data) override;
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GLenum CheckFramebufferStatus(GLenum target) override;
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void Clear(GLbitfield mask) override;
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void ClearBufferfi(GLenum buffer,
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GLint drawbuffers,
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GLfloat depth,
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GLint stencil) override;
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void ClearBufferfv(GLenum buffer,
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GLint drawbuffers,
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const GLfloat* value) override;
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void ClearBufferiv(GLenum buffer,
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GLint drawbuffers,
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const GLint* value) override;
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void ClearBufferuiv(GLenum buffer,
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GLint drawbuffers,
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const GLuint* value) override;
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void ClearColor(GLclampf red,
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GLclampf green,
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GLclampf blue,
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GLclampf alpha) override;
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void ClearDepthf(GLclampf depth) override;
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void ClearStencil(GLint s) override;
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
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void ColorMask(GLboolean red,
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GLboolean green,
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GLboolean blue,
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GLboolean alpha) override;
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void CompileShader(GLuint shader) override;
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void CompressedTexImage2D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLsizei imageSize,
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const void* data) override;
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void CompressedTexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLsizei imageSize,
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const void* data) override;
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void CopyBufferSubData(GLenum readtarget,
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GLenum writetarget,
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GLintptr readoffset,
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GLintptr writeoffset,
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GLsizeiptr size) override;
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void CopyTexImage2D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border) override;
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void CopyTexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) override;
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void CopyTexSubImage3D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) override;
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GLuint CreateProgram() override;
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GLuint CreateShader(GLenum type) override;
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void CullFace(GLenum mode) override;
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void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
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void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
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void DeleteProgram(GLuint program) override;
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void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
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void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
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void DeleteSync(GLsync sync) override;
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void DeleteShader(GLuint shader) override;
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void DeleteTextures(GLsizei n, const GLuint* textures) override;
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void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
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void DepthFunc(GLenum func) override;
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void DepthMask(GLboolean flag) override;
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void DepthRangef(GLclampf zNear, GLclampf zFar) override;
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void DetachShader(GLuint program, GLuint shader) override;
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void Disable(GLenum cap) override;
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void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
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void DrawElements(GLenum mode,
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GLsizei count,
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GLenum type,
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const void* indices) override;
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void DrawRangeElements(GLenum mode,
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GLuint start,
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GLuint end,
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GLsizei count,
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GLenum type,
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const void* indices) override;
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void Enable(GLenum cap) override;
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GLsync FenceSync(GLenum condition, GLbitfield flags) override;
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void Finish() override;
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void Flush() override;
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void FramebufferRenderbuffer(GLenum target,
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GLenum attachment,
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GLenum renderbuffertarget,
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GLuint renderbuffer) override;
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void FramebufferTexture2D(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level) override;
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void FramebufferTextureLayer(GLenum target,
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GLenum attachment,
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GLuint texture,
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GLint level,
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GLint layer) override;
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void FrontFace(GLenum mode) override;
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void GenBuffers(GLsizei n, GLuint* buffers) override;
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void GenerateMipmap(GLenum target) override;
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void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
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void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
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void GenSamplers(GLsizei n, GLuint* samplers) override;
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void GenTextures(GLsizei n, GLuint* textures) override;
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void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
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void GetActiveAttrib(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLint* size,
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GLenum* type,
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char* name) override;
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void GetActiveUniform(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLint* size,
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GLenum* type,
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char* name) override;
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void GetActiveUniformBlockiv(GLuint program,
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GLuint index,
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GLenum pname,
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GLint* params) override;
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void GetActiveUniformBlockName(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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char* name) override;
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void GetActiveUniformsiv(GLuint program,
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GLsizei count,
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const GLuint* indices,
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GLenum pname,
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GLint* params) override;
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void GetAttachedShaders(GLuint program,
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GLsizei maxcount,
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GLsizei* count,
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GLuint* shaders) override;
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GLint GetAttribLocation(GLuint program, const char* name) override;
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void GetBooleanv(GLenum pname, GLboolean* params) override;
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void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override;
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GLenum GetError() override;
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void GetFloatv(GLenum pname, GLfloat* params) override;
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GLint GetFragDataLocation(GLuint program, const char* name) override;
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void GetFramebufferAttachmentParameteriv(GLenum target,
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GLenum attachment,
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GLenum pname,
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GLint* params) override;
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void GetInteger64v(GLenum pname, GLint64* params) override;
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void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) override;
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void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) override;
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void GetIntegerv(GLenum pname, GLint* params) override;
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void GetInternalformativ(GLenum target,
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GLenum format,
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GLenum pname,
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GLsizei bufSize,
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GLint* params) override;
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void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
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void GetProgramInfoLog(GLuint program,
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GLsizei bufsize,
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GLsizei* length,
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char* infolog) override;
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void GetRenderbufferParameteriv(GLenum target,
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GLenum pname,
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GLint* params) override;
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void GetSamplerParameterfv(GLuint sampler,
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GLenum pname,
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GLfloat* params) override;
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void GetSamplerParameteriv(GLuint sampler,
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GLenum pname,
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GLint* params) override;
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void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
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void GetShaderInfoLog(GLuint shader,
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GLsizei bufsize,
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GLsizei* length,
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char* infolog) override;
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void GetShaderPrecisionFormat(GLenum shadertype,
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GLenum precisiontype,
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GLint* range,
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GLint* precision) override;
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void GetShaderSource(GLuint shader,
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GLsizei bufsize,
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GLsizei* length,
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char* source) override;
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const GLubyte* GetString(GLenum name) override;
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void GetSynciv(GLsync sync,
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GLenum pname,
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GLsizei bufsize,
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GLsizei* length,
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GLint* values) override;
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void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
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void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
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void GetTransformFeedbackVarying(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLsizei* size,
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GLenum* type,
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char* name) override;
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GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
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void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
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void GetUniformiv(GLuint program, GLint location, GLint* params) override;
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void GetUniformIndices(GLuint program,
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GLsizei count,
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const char* const* names,
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GLuint* indices) override;
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GLint GetUniformLocation(GLuint program, const char* name) override;
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void GetVertexAttribPointerv(GLuint index,
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GLenum pname,
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void** pointer) override;
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void Hint(GLenum target, GLenum mode) override;
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void InvalidateFramebuffer(GLenum target,
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GLsizei count,
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const GLenum* attachments) override;
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void InvalidateSubFramebuffer(GLenum target,
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GLsizei count,
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const GLenum* attachments,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) override;
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GLboolean IsBuffer(GLuint buffer) override;
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GLboolean IsEnabled(GLenum cap) override;
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GLboolean IsFramebuffer(GLuint framebuffer) override;
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GLboolean IsProgram(GLuint program) override;
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GLboolean IsRenderbuffer(GLuint renderbuffer) override;
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GLboolean IsSampler(GLuint sampler) override;
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GLboolean IsShader(GLuint shader) override;
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GLboolean IsSync(GLsync sync) override;
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GLboolean IsTexture(GLuint texture) override;
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GLboolean IsTransformFeedback(GLuint transformfeedback) override;
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void LineWidth(GLfloat width) override;
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void LinkProgram(GLuint program) override;
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void PauseTransformFeedback() override;
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void PixelStorei(GLenum pname, GLint param) override;
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void PolygonOffset(GLfloat factor, GLfloat units) override;
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void ReadBuffer(GLenum src) override;
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void ReadPixels(GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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void* pixels) override;
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void ReleaseShaderCompiler() override;
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void RenderbufferStorage(GLenum target,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) override;
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void ResumeTransformFeedback() override;
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void SampleCoverage(GLclampf value, GLboolean invert) override;
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void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
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void SamplerParameterfv(GLuint sampler,
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GLenum pname,
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const GLfloat* params) override;
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void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
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void SamplerParameteriv(GLuint sampler,
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GLenum pname,
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const GLint* params) override;
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void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
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void ShaderBinary(GLsizei n,
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const GLuint* shaders,
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GLenum binaryformat,
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const void* binary,
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GLsizei length) override;
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void ShaderSource(GLuint shader,
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GLsizei count,
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const GLchar* const* str,
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const GLint* length) override;
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void ShallowFinishCHROMIUM() override;
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void ShallowFlushCHROMIUM() override;
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void OrderingBarrierCHROMIUM() override;
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void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
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void StencilFuncSeparate(GLenum face,
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GLenum func,
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GLint ref,
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GLuint mask) override;
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void StencilMask(GLuint mask) override;
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void StencilMaskSeparate(GLenum face, GLuint mask) override;
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void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
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void StencilOpSeparate(GLenum face,
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GLenum fail,
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GLenum zfail,
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GLenum zpass) override;
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void TexImage2D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void TexImage3D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
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void TexParameterfv(GLenum target,
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GLenum pname,
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const GLfloat* params) override;
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void TexParameteri(GLenum target, GLenum pname, GLint param) override;
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void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override;
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void TexStorage3D(GLenum target,
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GLsizei levels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth) override;
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void TexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void TexSubImage3D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void TransformFeedbackVaryings(GLuint program,
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GLsizei count,
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const char* const* varyings,
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GLenum buffermode) override;
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void Uniform1f(GLint location, GLfloat x) override;
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void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
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void Uniform1i(GLint location, GLint x) override;
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void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
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void Uniform1ui(GLint location, GLuint x) override;
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void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
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void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
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void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
|
|
|
|
void Uniform2i(GLint location, GLint x, GLint y) override;
|
|
|
|
void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
|
void Uniform2ui(GLint location, GLuint x, GLuint y) override;
|
|
|
|
void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
|
|
|
|
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
|
|
|
|
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
|
|
|
|
void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
|
|
|
|
void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
|
void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
|
|
|
|
void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
|
|
|
|
void Uniform4f(GLint location,
|
|
GLfloat x,
|
|
GLfloat y,
|
|
GLfloat z,
|
|
GLfloat w) override;
|
|
|
|
void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
|
|
|
|
void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
|
|
|
|
void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
|
void Uniform4ui(GLint location,
|
|
GLuint x,
|
|
GLuint y,
|
|
GLuint z,
|
|
GLuint w) override;
|
|
|
|
void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
|
|
|
|
void UniformBlockBinding(GLuint program, GLuint index, GLuint binding) override;
|
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|
|
void UniformMatrix2fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix2x3fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix2x4fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix3fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix3x2fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix3x4fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix4fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix4x2fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UniformMatrix4x3fv(GLint location,
|
|
GLsizei count,
|
|
GLboolean transpose,
|
|
const GLfloat* value) override;
|
|
|
|
void UseProgram(GLuint program) override;
|
|
|
|
void ValidateProgram(GLuint program) override;
|
|
|
|
void VertexAttrib1f(GLuint indx, GLfloat x) override;
|
|
|
|
void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
|
|
|
|
void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
|
|
|
|
void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
|
|
|
|
void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
|
|
|
|
void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
|
|
|
|
void VertexAttrib4f(GLuint indx,
|
|
GLfloat x,
|
|
GLfloat y,
|
|
GLfloat z,
|
|
GLfloat w) override;
|
|
|
|
void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
|
|
|
|
void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override;
|
|
|
|
void VertexAttribI4iv(GLuint indx, const GLint* values) override;
|
|
|
|
void VertexAttribI4ui(GLuint indx,
|
|
GLuint x,
|
|
GLuint y,
|
|
GLuint z,
|
|
GLuint w) override;
|
|
|
|
void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
|
|
|
|
void VertexAttribIPointer(GLuint indx,
|
|
GLint size,
|
|
GLenum type,
|
|
GLsizei stride,
|
|
const void* ptr) override;
|
|
|
|
void VertexAttribPointer(GLuint indx,
|
|
GLint size,
|
|
GLenum type,
|
|
GLboolean normalized,
|
|
GLsizei stride,
|
|
const void* ptr) override;
|
|
|
|
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
|
|
|
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
|
|
|
|
void BlitFramebufferCHROMIUM(GLint srcX0,
|
|
GLint srcY0,
|
|
GLint srcX1,
|
|
GLint srcY1,
|
|
GLint dstX0,
|
|
GLint dstY0,
|
|
GLint dstX1,
|
|
GLint dstY1,
|
|
GLbitfield mask,
|
|
GLenum filter) override;
|
|
|
|
void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height) override;
|
|
|
|
void RenderbufferStorageMultisampleEXT(GLenum target,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height) override;
|
|
|
|
void FramebufferTexture2DMultisampleEXT(GLenum target,
|
|
GLenum attachment,
|
|
GLenum textarget,
|
|
GLuint texture,
|
|
GLint level,
|
|
GLsizei samples) override;
|
|
|
|
void TexStorage2DEXT(GLenum target,
|
|
GLsizei levels,
|
|
GLenum internalFormat,
|
|
GLsizei width,
|
|
GLsizei height) override;
|
|
|
|
void GenQueriesEXT(GLsizei n, GLuint* queries) override;
|
|
|
|
void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
|
|
|
|
GLboolean IsQueryEXT(GLuint id) override;
|
|
|
|
void BeginQueryEXT(GLenum target, GLuint id) override;
|
|
|
|
void BeginTransformFeedback(GLenum primitivemode) override;
|
|
|
|
void EndQueryEXT(GLenum target) override;
|
|
|
|
void EndTransformFeedback() override;
|
|
|
|
void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
|
|
|
|
void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
|
|
|
|
void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
|
|
|
|
void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
|
|
|
|
void PopGroupMarkerEXT() override;
|
|
|
|
void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
|
|
|
|
void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
|
|
|
|
GLboolean IsVertexArrayOES(GLuint array) override;
|
|
|
|
void BindVertexArrayOES(GLuint array) override;
|
|
|
|
void SwapBuffers() override;
|
|
|
|
GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
|
|
GLsizei count,
|
|
GLenum type,
|
|
GLuint offset) override;
|
|
|
|
GLboolean EnableFeatureCHROMIUM(const char* feature) override;
|
|
|
|
void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
|
|
|
|
GLboolean UnmapBufferCHROMIUM(GLuint target) override;
|
|
|
|
void* MapBufferSubDataCHROMIUM(GLuint target,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLenum access) override;
|
|
|
|
void UnmapBufferSubDataCHROMIUM(const void* mem) override;
|
|
|
|
void* MapBufferRange(GLenum target,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLbitfield access) override;
|
|
|
|
GLboolean UnmapBuffer(GLenum target) override;
|
|
|
|
void* MapTexSubImage2DCHROMIUM(GLenum target,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLenum type,
|
|
GLenum access) override;
|
|
|
|
void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
|
|
|
|
void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) override;
|
|
|
|
const GLchar* GetRequestableExtensionsCHROMIUM() override;
|
|
|
|
void RequestExtensionCHROMIUM(const char* extension) override;
|
|
|
|
void RateLimitOffscreenContextCHROMIUM() override;
|
|
|
|
void GetProgramInfoCHROMIUM(GLuint program,
|
|
GLsizei bufsize,
|
|
GLsizei* size,
|
|
void* info) override;
|
|
|
|
void GetUniformBlocksCHROMIUM(GLuint program,
|
|
GLsizei bufsize,
|
|
GLsizei* size,
|
|
void* info) override;
|
|
|
|
void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
|
|
GLsizei bufsize,
|
|
GLsizei* size,
|
|
void* info) override;
|
|
|
|
void GetUniformsES3CHROMIUM(GLuint program,
|
|
GLsizei bufsize,
|
|
GLsizei* size,
|
|
void* info) override;
|
|
|
|
GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
|
|
|
|
GLuint CreateImageCHROMIUM(ClientBuffer buffer,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum internalformat) override;
|
|
|
|
void DestroyImageCHROMIUM(GLuint image_id) override;
|
|
|
|
GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
|
|
GLsizei height,
|
|
GLenum internalformat,
|
|
GLenum usage) override;
|
|
|
|
void GetTranslatedShaderSourceANGLE(GLuint shader,
|
|
GLsizei bufsize,
|
|
GLsizei* length,
|
|
char* source) override;
|
|
|
|
void PostSubBufferCHROMIUM(GLint x,
|
|
GLint y,
|
|
GLint width,
|
|
GLint height) override;
|
|
|
|
void TexImageIOSurface2DCHROMIUM(GLenum target,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLuint ioSurfaceId,
|
|
GLuint plane) override;
|
|
|
|
void CopyTextureCHROMIUM(GLenum target,
|
|
GLenum source_id,
|
|
GLenum dest_id,
|
|
GLint internalformat,
|
|
GLenum dest_type) override;
|
|
|
|
void CopySubTextureCHROMIUM(GLenum target,
|
|
GLenum source_id,
|
|
GLenum dest_id,
|
|
GLint xoffset,
|
|
GLint yoffset) override;
|
|
|
|
void DrawArraysInstancedANGLE(GLenum mode,
|
|
GLint first,
|
|
GLsizei count,
|
|
GLsizei primcount) override;
|
|
|
|
void DrawElementsInstancedANGLE(GLenum mode,
|
|
GLsizei count,
|
|
GLenum type,
|
|
const void* indices,
|
|
GLsizei primcount) override;
|
|
|
|
void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
|
|
|
|
void GenMailboxCHROMIUM(GLbyte* mailbox) override;
|
|
|
|
void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
|
|
|
|
void ProduceTextureDirectCHROMIUM(GLuint texture,
|
|
GLenum target,
|
|
const GLbyte* mailbox) override;
|
|
|
|
void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
|
|
|
|
GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
|
|
const GLbyte* mailbox) override;
|
|
|
|
void BindUniformLocationCHROMIUM(GLuint program,
|
|
GLint location,
|
|
const char* name) override;
|
|
|
|
void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override;
|
|
|
|
void DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) override;
|
|
|
|
GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override;
|
|
|
|
void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override;
|
|
|
|
void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override;
|
|
|
|
void PopulateSubscribedValuesCHROMIUM(GLenum target) override;
|
|
|
|
void UniformValuebufferCHROMIUM(GLint location,
|
|
GLenum target,
|
|
GLenum subscription) override;
|
|
|
|
void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
|
|
|
|
void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
|
|
|
|
void TraceBeginCHROMIUM(const char* category_name,
|
|
const char* trace_name) override;
|
|
|
|
void TraceEndCHROMIUM() override;
|
|
|
|
void AsyncTexSubImage2DCHROMIUM(GLenum target,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLenum type,
|
|
const void* data) override;
|
|
|
|
void AsyncTexImage2DCHROMIUM(GLenum target,
|
|
GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
|
|
const void* pixels) override;
|
|
|
|
void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
|
|
|
|
void WaitAllAsyncTexImage2DCHROMIUM() override;
|
|
|
|
void DiscardFramebufferEXT(GLenum target,
|
|
GLsizei count,
|
|
const GLenum* attachments) override;
|
|
|
|
void LoseContextCHROMIUM(GLenum current, GLenum other) override;
|
|
|
|
GLuint InsertSyncPointCHROMIUM() override;
|
|
|
|
void WaitSyncPointCHROMIUM(GLuint sync_point) override;
|
|
|
|
void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
|
|
|
|
void DiscardBackbufferCHROMIUM() override;
|
|
|
|
void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
|
|
GLenum plane_transform,
|
|
GLuint overlay_texture_id,
|
|
GLint bounds_x,
|
|
GLint bounds_y,
|
|
GLint bounds_width,
|
|
GLint bounds_height,
|
|
GLfloat uv_x,
|
|
GLfloat uv_y,
|
|
GLfloat uv_width,
|
|
GLfloat uv_height) override;
|
|
|
|
void SwapInterval(GLint interval) override;
|
|
|
|
void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
|
|
|
|
void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
|
|
|
|
void BlendBarrierKHR() override;
|
|
|
|
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_
|