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Remove all the GraphicsLayer* classes. This includes LinkHighlight since that feature is built on the old compositing system. It's all dead code! R=abarth@chromium.org Review URL: https://codereview.chromium.org/762993003
1051 lines
40 KiB
C++
1051 lines
40 KiB
C++
/*
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* Copyright (c) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h"
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#include <algorithm>
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#include "gen/sky/platform/RuntimeEnabledFeatures.h"
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#include "sky/engine/platform/TraceEvent.h"
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#include "sky/engine/platform/graphics/ImageBuffer.h"
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#include "sky/engine/platform/graphics/gpu/Extensions3DUtil.h"
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#include "sky/engine/public/platform/Platform.h"
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#include "sky/engine/public/platform/WebCompositorSupport.h"
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#include "sky/engine/public/platform/WebExternalBitmap.h"
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#include "sky/engine/public/platform/WebExternalTextureLayer.h"
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#include "sky/engine/public/platform/WebGraphicsContext3D.h"
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#include "sky/engine/public/platform/WebGraphicsContext3DProvider.h"
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#ifndef NDEBUG
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#include "sky/engine/wtf/RefCountedLeakCounter.h"
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#endif
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namespace blink {
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namespace {
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// Global resource ceiling (expressed in terms of pixels) for DrawingBuffer creation and resize.
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// When this limit is set, DrawingBuffer::create() and DrawingBuffer::reset() calls that would
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// exceed the global cap will instead clear the buffer.
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const int s_maximumResourceUsePixels = 16 * 1024 * 1024;
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int s_currentResourceUsePixels = 0;
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const float s_resourceAdjustedRatio = 0.5;
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const bool s_allowContextEvictionOnCreate = true;
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const int s_maxScaleAttempts = 3;
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DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, drawingBufferCounter, ("DrawingBuffer"));
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class ScopedTextureUnit0BindingRestorer {
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public:
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ScopedTextureUnit0BindingRestorer(WebGraphicsContext3D* context, GLenum activeTextureUnit, Platform3DObject textureUnitZeroId)
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: m_context(context)
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, m_oldActiveTextureUnit(activeTextureUnit)
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, m_oldTextureUnitZeroId(textureUnitZeroId)
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{
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m_context->activeTexture(GL_TEXTURE0);
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}
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~ScopedTextureUnit0BindingRestorer()
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{
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m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
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m_context->activeTexture(m_oldActiveTextureUnit);
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}
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private:
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WebGraphicsContext3D* m_context;
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GLenum m_oldActiveTextureUnit;
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Platform3DObject m_oldTextureUnitZeroId;
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};
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} // namespace
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PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> context, const IntSize& size, PreserveDrawingBuffer preserve, WebGraphicsContext3D::Attributes requestedAttributes, PassRefPtr<ContextEvictionManager> contextEvictionManager)
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{
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ASSERT(context);
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OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.get());
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if (!extensionsUtil) {
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// This might be the first time we notice that the WebGraphicsContext3D is lost.
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return nullptr;
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}
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bool multisampleSupported = extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisample")
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&& extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8");
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if (multisampleSupported) {
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extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_multisample");
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extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8");
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}
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bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil");
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if (packedDepthStencilSupported)
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extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil");
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RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, extensionsUtil.release(), multisampleSupported, packedDepthStencilSupported, preserve, requestedAttributes, contextEvictionManager));
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if (!drawingBuffer->initialize(size)) {
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drawingBuffer->beginDestruction();
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return PassRefPtr<DrawingBuffer>();
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}
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return drawingBuffer.release();
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}
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DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context,
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PassOwnPtr<Extensions3DUtil> extensionsUtil,
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bool multisampleExtensionSupported,
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bool packedDepthStencilExtensionSupported,
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PreserveDrawingBuffer preserve,
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WebGraphicsContext3D::Attributes requestedAttributes,
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PassRefPtr<ContextEvictionManager> contextEvictionManager)
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: m_preserveDrawingBuffer(preserve)
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, m_scissorEnabled(false)
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, m_texture2DBinding(0)
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, m_framebufferBinding(0)
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, m_activeTextureUnit(GL_TEXTURE0)
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, m_context(context)
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, m_extensionsUtil(extensionsUtil)
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, m_size(-1, -1)
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, m_requestedAttributes(requestedAttributes)
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, m_multisampleExtensionSupported(multisampleExtensionSupported)
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, m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupported)
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, m_fbo(0)
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, m_depthStencilBuffer(0)
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, m_depthBuffer(0)
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, m_stencilBuffer(0)
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, m_multisampleFBO(0)
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, m_multisampleColorBuffer(0)
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, m_contentsChanged(true)
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, m_contentsChangeCommitted(false)
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, m_layerComposited(false)
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, m_multisampleMode(None)
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, m_internalColorFormat(0)
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, m_colorFormat(0)
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, m_internalRenderbufferFormat(0)
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, m_maxTextureSize(0)
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, m_sampleCount(0)
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, m_packAlignment(4)
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, m_destructionInProgress(false)
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, m_isHidden(false)
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, m_contextEvictionManager(contextEvictionManager)
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{
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// Used by browser tests to detect the use of a DrawingBuffer.
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TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation", TRACE_EVENT_SCOPE_NAME_PROCESS);
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#ifndef NDEBUG
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drawingBufferCounter.increment();
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#endif
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}
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DrawingBuffer::~DrawingBuffer()
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{
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ASSERT(m_destructionInProgress);
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ASSERT(m_textureMailboxes.isEmpty());
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m_layer.clear();
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m_context.clear();
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#ifndef NDEBUG
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drawingBufferCounter.decrement();
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#endif
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}
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void DrawingBuffer::markContentsChanged()
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{
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m_contentsChanged = true;
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m_contentsChangeCommitted = false;
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m_layerComposited = false;
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}
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bool DrawingBuffer::layerComposited() const
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{
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return m_layerComposited;
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}
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void DrawingBuffer::markLayerComposited()
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{
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m_layerComposited = true;
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}
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WebGraphicsContext3D* DrawingBuffer::context()
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{
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return m_context.get();
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}
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void DrawingBuffer::setIsHidden(bool hidden)
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{
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if (m_isHidden == hidden)
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return;
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m_isHidden = hidden;
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if (m_isHidden)
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freeRecycledMailboxes();
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}
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void DrawingBuffer::freeRecycledMailboxes()
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{
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if (m_recycledMailboxQueue.isEmpty())
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return;
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while (!m_recycledMailboxQueue.isEmpty())
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deleteMailbox(m_recycledMailboxQueue.takeLast());
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}
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bool DrawingBuffer::prepareMailbox(WebExternalTextureMailbox* outMailbox, WebExternalBitmap* bitmap)
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{
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ASSERT(!m_isHidden);
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if (!m_contentsChanged)
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return false;
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if (m_destructionInProgress) {
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// It can be hit in the following sequence.
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// 1. WebGL draws something.
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// 2. The compositor begins the frame.
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// 3. Javascript makes a context lost using WEBGL_lose_context extension.
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// 4. Here.
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return false;
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}
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// Resolve the multisampled buffer into m_colorBuffer texture.
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if (m_multisampleMode != None)
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commit();
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if (bitmap) {
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bitmap->setSize(size());
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unsigned char* pixels = bitmap->pixels();
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bool needPremultiply = m_actualAttributes.alpha && !m_actualAttributes.premultipliedAlpha;
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WebGLImageConversion::AlphaOp op = needPremultiply ? WebGLImageConversion::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing;
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if (pixels)
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readBackFramebuffer(pixels, size().width(), size().height(), ReadbackSkia, op);
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}
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// We must restore the texture binding since creating new textures,
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// consuming and producing mailboxes changes it.
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ScopedTextureUnit0BindingRestorer restorer(m_context.get(), m_activeTextureUnit, m_texture2DBinding);
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// First try to recycle an old buffer.
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RefPtr<MailboxInfo> frontColorBufferMailbox = recycledMailbox();
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// No buffer available to recycle, create a new one.
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if (!frontColorBufferMailbox) {
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TextureInfo newTexture;
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newTexture.textureId = createColorTexture();
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allocateTextureMemory(&newTexture, m_size);
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// Bad things happened, abandon ship.
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if (!newTexture.textureId)
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return false;
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frontColorBufferMailbox = createNewMailbox(newTexture);
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}
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if (m_preserveDrawingBuffer == Discard) {
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std::swap(frontColorBufferMailbox->textureInfo, m_colorBuffer);
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// It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a
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// WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding.
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// If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore
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// it after attaching the new back buffer here.
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m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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if (m_multisampleMode == ImplicitResolve)
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m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount);
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else
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m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0);
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} else {
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m_context->copyTextureCHROMIUM(GL_TEXTURE_2D, m_colorBuffer.textureId, frontColorBufferMailbox->textureInfo.textureId, 0, GL_RGBA, GL_UNSIGNED_BYTE);
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}
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if (m_multisampleMode != None && !m_framebufferBinding)
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bind();
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else
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restoreFramebufferBinding();
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m_contentsChanged = false;
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m_context->produceTextureDirectCHROMIUM(frontColorBufferMailbox->textureInfo.textureId, GL_TEXTURE_2D, frontColorBufferMailbox->mailbox.name);
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m_context->flush();
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frontColorBufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
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frontColorBufferMailbox->mailbox.allowOverlay = frontColorBufferMailbox->textureInfo.imageId != 0;
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markLayerComposited();
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// set m_parentDrawingBuffer to make sure 'this' stays alive as long as it has live mailboxes
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ASSERT(!frontColorBufferMailbox->m_parentDrawingBuffer);
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frontColorBufferMailbox->m_parentDrawingBuffer = this;
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*outMailbox = frontColorBufferMailbox->mailbox;
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m_frontColorBuffer = frontColorBufferMailbox->textureInfo;
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return true;
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}
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void DrawingBuffer::mailboxReleased(const WebExternalTextureMailbox& mailbox, bool lostResource)
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{
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if (m_destructionInProgress || m_context->isContextLost() || lostResource || m_isHidden) {
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mailboxReleasedWithoutRecycling(mailbox);
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return;
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}
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for (size_t i = 0; i < m_textureMailboxes.size(); i++) {
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RefPtr<MailboxInfo> mailboxInfo = m_textureMailboxes[i];
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if (nameEquals(mailboxInfo->mailbox, mailbox)) {
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mailboxInfo->mailbox.syncPoint = mailbox.syncPoint;
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ASSERT(mailboxInfo->m_parentDrawingBuffer.get() == this);
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mailboxInfo->m_parentDrawingBuffer.clear();
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m_recycledMailboxQueue.prepend(mailboxInfo->mailbox);
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return;
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}
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}
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ASSERT_NOT_REACHED();
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}
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void DrawingBuffer::mailboxReleasedWithoutRecycling(const WebExternalTextureMailbox& mailbox)
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{
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ASSERT(m_textureMailboxes.size());
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// Ensure not to call the destructor until deleteMailbox() is completed.
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RefPtr<DrawingBuffer> self = this;
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deleteMailbox(mailbox);
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}
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PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::recycledMailbox()
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{
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if (m_recycledMailboxQueue.isEmpty())
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return PassRefPtr<MailboxInfo>();
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WebExternalTextureMailbox mailbox;
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while (!m_recycledMailboxQueue.isEmpty()) {
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mailbox = m_recycledMailboxQueue.takeLast();
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// Never have more than one mailbox in the released state.
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if (!m_recycledMailboxQueue.isEmpty())
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deleteMailbox(mailbox);
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}
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RefPtr<MailboxInfo> mailboxInfo;
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for (size_t i = 0; i < m_textureMailboxes.size(); i++) {
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if (nameEquals(m_textureMailboxes[i]->mailbox, mailbox)) {
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mailboxInfo = m_textureMailboxes[i];
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break;
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}
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}
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ASSERT(mailboxInfo);
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if (mailboxInfo->mailbox.syncPoint) {
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m_context->waitSyncPoint(mailboxInfo->mailbox.syncPoint);
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mailboxInfo->mailbox.syncPoint = 0;
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}
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if (mailboxInfo->size != m_size) {
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m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureInfo.textureId);
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allocateTextureMemory(&mailboxInfo->textureInfo, m_size);
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mailboxInfo->size = m_size;
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}
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return mailboxInfo.release();
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}
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PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::createNewMailbox(const TextureInfo& info)
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{
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RefPtr<MailboxInfo> returnMailbox = adoptRef(new MailboxInfo());
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m_context->genMailboxCHROMIUM(returnMailbox->mailbox.name);
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returnMailbox->textureInfo = info;
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returnMailbox->size = m_size;
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m_textureMailboxes.append(returnMailbox);
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return returnMailbox.release();
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}
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void DrawingBuffer::deleteMailbox(const WebExternalTextureMailbox& mailbox)
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{
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for (size_t i = 0; i < m_textureMailboxes.size(); i++) {
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if (nameEquals(m_textureMailboxes[i]->mailbox, mailbox)) {
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if (mailbox.syncPoint)
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m_context->waitSyncPoint(mailbox.syncPoint);
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deleteChromiumImageForTexture(&m_textureMailboxes[i]->textureInfo);
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m_context->deleteTexture(m_textureMailboxes[i]->textureInfo.textureId);
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m_textureMailboxes.remove(i);
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return;
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}
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}
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ASSERT_NOT_REACHED();
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}
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bool DrawingBuffer::initialize(const IntSize& size)
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{
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if (m_context->isContextLost()) {
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// Need to try to restore the context again later.
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return false;
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}
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if (m_requestedAttributes.alpha) {
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m_internalColorFormat = GL_RGBA;
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m_colorFormat = GL_RGBA;
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m_internalRenderbufferFormat = GL_RGBA8_OES;
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} else {
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m_internalColorFormat = GL_RGB;
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m_colorFormat = GL_RGB;
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m_internalRenderbufferFormat = GL_RGB8_OES;
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}
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m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
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int maxSampleCount = 0;
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m_multisampleMode = None;
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if (m_requestedAttributes.antialias && m_multisampleExtensionSupported) {
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m_context->getIntegerv(GL_MAX_SAMPLES_ANGLE, &maxSampleCount);
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m_multisampleMode = ExplicitResolve;
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if (m_extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_texture"))
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m_multisampleMode = ImplicitResolve;
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}
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m_sampleCount = std::min(4, maxSampleCount);
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m_fbo = m_context->createFramebuffer();
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m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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m_colorBuffer.textureId = createColorTexture();
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if (m_multisampleMode == ImplicitResolve)
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m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount);
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else
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m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0);
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createSecondaryBuffers();
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// We first try to initialize everything with the requested attributes.
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if (!reset(size))
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return false;
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// If that succeeds, we then see what we actually got and update our actual attributes to reflect that.
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m_actualAttributes = m_requestedAttributes;
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if (m_requestedAttributes.alpha) {
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WGC3Dint alphaBits = 0;
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m_context->getIntegerv(GL_ALPHA_BITS, &alphaBits);
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m_actualAttributes.alpha = alphaBits > 0;
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}
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if (m_requestedAttributes.depth) {
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WGC3Dint depthBits = 0;
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m_context->getIntegerv(GL_DEPTH_BITS, &depthBits);
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m_actualAttributes.depth = depthBits > 0;
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}
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if (m_requestedAttributes.stencil) {
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WGC3Dint stencilBits = 0;
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m_context->getIntegerv(GL_STENCIL_BITS, &stencilBits);
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m_actualAttributes.stencil = stencilBits > 0;
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}
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m_actualAttributes.antialias = multisample();
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return true;
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}
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bool DrawingBuffer::copyToPlatformTexture(WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, bool fromFrontBuffer)
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{
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GLint textureId = m_colorBuffer.textureId;
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if (fromFrontBuffer && m_frontColorBuffer.textureId)
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textureId = m_frontColorBuffer.textureId;
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if (m_contentsChanged) {
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if (m_multisampleMode != None) {
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commit();
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if (!m_framebufferBinding)
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bind();
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else
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restoreFramebufferBinding();
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}
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m_context->flush();
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}
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|
|
if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, level))
|
|
return false;
|
|
|
|
// Contexts may be in a different share group. We must transfer the texture through a mailbox first
|
|
RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo());
|
|
m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name);
|
|
m_context->produceTextureDirectCHROMIUM(textureId, GL_TEXTURE_2D, bufferMailbox->mailbox.name);
|
|
m_context->flush();
|
|
|
|
bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
|
|
|
|
context->waitSyncPoint(bufferMailbox->mailbox.syncPoint);
|
|
Platform3DObject sourceTexture = context->createAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
|
|
|
|
bool unpackPremultiplyAlphaNeeded = false;
|
|
bool unpackUnpremultiplyAlphaNeeded = false;
|
|
if (m_actualAttributes.alpha && m_actualAttributes.premultipliedAlpha && !premultiplyAlpha)
|
|
unpackUnpremultiplyAlphaNeeded = true;
|
|
else if (m_actualAttributes.alpha && !m_actualAttributes.premultipliedAlpha && premultiplyAlpha)
|
|
unpackPremultiplyAlphaNeeded = true;
|
|
|
|
context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, unpackUnpremultiplyAlphaNeeded);
|
|
context->pixelStorei(GC3D_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, unpackPremultiplyAlphaNeeded);
|
|
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, flipY);
|
|
context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
|
|
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, false);
|
|
context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
|
|
context->pixelStorei(GC3D_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, false);
|
|
|
|
context->deleteTexture(sourceTexture);
|
|
|
|
context->flush();
|
|
m_context->waitSyncPoint(context->insertSyncPoint());
|
|
|
|
return true;
|
|
}
|
|
|
|
Platform3DObject DrawingBuffer::framebuffer() const
|
|
{
|
|
return m_fbo;
|
|
}
|
|
|
|
WebLayer* DrawingBuffer::platformLayer()
|
|
{
|
|
if (!m_layer) {
|
|
m_layer = adoptPtr(Platform::current()->compositorSupport()->createExternalTextureLayer(this));
|
|
|
|
m_layer->setOpaque(!m_actualAttributes.alpha);
|
|
m_layer->setBlendBackgroundColor(m_actualAttributes.alpha);
|
|
m_layer->setPremultipliedAlpha(m_actualAttributes.premultipliedAlpha);
|
|
}
|
|
|
|
return m_layer->layer();
|
|
}
|
|
|
|
void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
|
|
{
|
|
if (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR)
|
|
return;
|
|
|
|
if (!imageBuffer)
|
|
return;
|
|
Platform3DObject tex = imageBuffer->getBackingTexture();
|
|
if (tex) {
|
|
RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo());
|
|
m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name);
|
|
m_context->produceTextureDirectCHROMIUM(m_frontColorBuffer.textureId, GL_TEXTURE_2D, bufferMailbox->mailbox.name);
|
|
m_context->flush();
|
|
|
|
bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
|
|
OwnPtr<WebGraphicsContext3DProvider> provider =
|
|
adoptPtr(Platform::current()->createSharedOffscreenGraphicsContext3DProvider());
|
|
if (!provider)
|
|
return;
|
|
WebGraphicsContext3D* context = provider->context3d();
|
|
if (!context)
|
|
return;
|
|
|
|
context->waitSyncPoint(bufferMailbox->mailbox.syncPoint);
|
|
Platform3DObject sourceTexture = context->createAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
|
|
context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture,
|
|
tex, 0, GL_RGBA, GL_UNSIGNED_BYTE);
|
|
context->deleteTexture(sourceTexture);
|
|
context->flush();
|
|
m_context->waitSyncPoint(context->insertSyncPoint());
|
|
return;
|
|
}
|
|
|
|
Platform3DObject framebuffer = m_context->createFramebuffer();
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
|
// We don't need to bind a copy of m_frontColorBuffer since the texture parameters are untouched.
|
|
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_frontColorBuffer.textureId, 0);
|
|
|
|
paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_actualAttributes.premultipliedAlpha, imageBuffer);
|
|
m_context->deleteFramebuffer(framebuffer);
|
|
// Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
|
|
restoreFramebufferBinding();
|
|
}
|
|
|
|
void DrawingBuffer::clearPlatformLayer()
|
|
{
|
|
if (m_layer)
|
|
m_layer->clearTexture();
|
|
|
|
m_context->flush();
|
|
}
|
|
|
|
void DrawingBuffer::beginDestruction()
|
|
{
|
|
ASSERT(!m_destructionInProgress);
|
|
m_destructionInProgress = true;
|
|
|
|
clearPlatformLayer();
|
|
|
|
while (!m_recycledMailboxQueue.isEmpty())
|
|
deleteMailbox(m_recycledMailboxQueue.takeLast());
|
|
|
|
if (m_multisampleFBO)
|
|
m_context->deleteFramebuffer(m_multisampleFBO);
|
|
|
|
if (m_fbo)
|
|
m_context->deleteFramebuffer(m_fbo);
|
|
|
|
if (m_multisampleColorBuffer)
|
|
m_context->deleteRenderbuffer(m_multisampleColorBuffer);
|
|
|
|
if (m_depthStencilBuffer)
|
|
m_context->deleteRenderbuffer(m_depthStencilBuffer);
|
|
|
|
if (m_depthBuffer)
|
|
m_context->deleteRenderbuffer(m_depthBuffer);
|
|
|
|
if (m_stencilBuffer)
|
|
m_context->deleteRenderbuffer(m_stencilBuffer);
|
|
|
|
if (m_colorBuffer.textureId) {
|
|
deleteChromiumImageForTexture(&m_colorBuffer);
|
|
m_context->deleteTexture(m_colorBuffer.textureId);
|
|
}
|
|
|
|
setSize(IntSize());
|
|
|
|
m_colorBuffer = TextureInfo();
|
|
m_frontColorBuffer = TextureInfo();
|
|
m_multisampleColorBuffer = 0;
|
|
m_depthStencilBuffer = 0;
|
|
m_depthBuffer = 0;
|
|
m_stencilBuffer = 0;
|
|
m_multisampleFBO = 0;
|
|
m_fbo = 0;
|
|
m_contextEvictionManager.clear();
|
|
}
|
|
|
|
unsigned DrawingBuffer::createColorTexture()
|
|
{
|
|
unsigned offscreenColorTexture = m_context->createTexture();
|
|
if (!offscreenColorTexture)
|
|
return 0;
|
|
|
|
m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture);
|
|
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
return offscreenColorTexture;
|
|
}
|
|
|
|
void DrawingBuffer::createSecondaryBuffers()
|
|
{
|
|
// create a multisample FBO
|
|
if (m_multisampleMode == ExplicitResolve) {
|
|
m_multisampleFBO = m_context->createFramebuffer();
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
|
m_multisampleColorBuffer = m_context->createRenderbuffer();
|
|
}
|
|
}
|
|
|
|
bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
|
|
{
|
|
// resize regular FBO
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
|
|
|
m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId);
|
|
|
|
allocateTextureMemory(&m_colorBuffer, size);
|
|
|
|
if (m_multisampleMode == ImplicitResolve)
|
|
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount);
|
|
else
|
|
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0);
|
|
|
|
m_context->bindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
if (m_multisampleMode != ExplicitResolve)
|
|
resizeDepthStencil(size);
|
|
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size)
|
|
{
|
|
if (m_multisampleMode == ExplicitResolve) {
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
|
|
|
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer);
|
|
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, m_internalRenderbufferFormat, size.width(), size.height());
|
|
|
|
if (m_context->getError() == GL_OUT_OF_MEMORY)
|
|
return false;
|
|
|
|
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer);
|
|
resizeDepthStencil(size);
|
|
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DrawingBuffer::resizeDepthStencil(const IntSize& size)
|
|
{
|
|
if (!m_requestedAttributes.depth && !m_requestedAttributes.stencil)
|
|
return;
|
|
|
|
if (m_packedDepthStencilExtensionSupported) {
|
|
if (!m_depthStencilBuffer)
|
|
m_depthStencilBuffer = m_context->createRenderbuffer();
|
|
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
|
|
if (m_multisampleMode == ImplicitResolve)
|
|
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
|
|
else if (m_multisampleMode == ExplicitResolve)
|
|
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
|
|
else
|
|
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
|
|
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
|
|
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
|
|
} else {
|
|
if (m_requestedAttributes.depth) {
|
|
if (!m_depthBuffer)
|
|
m_depthBuffer = m_context->createRenderbuffer();
|
|
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
|
|
if (m_multisampleMode == ImplicitResolve)
|
|
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height());
|
|
else if (m_multisampleMode == ExplicitResolve)
|
|
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height());
|
|
else
|
|
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height());
|
|
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
|
|
}
|
|
if (m_requestedAttributes.stencil) {
|
|
if (!m_stencilBuffer)
|
|
m_stencilBuffer = m_context->createRenderbuffer();
|
|
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer);
|
|
if (m_multisampleMode == ImplicitResolve)
|
|
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height());
|
|
else if (m_multisampleMode == ExplicitResolve)
|
|
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height());
|
|
else
|
|
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, size.width(), size.height());
|
|
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer);
|
|
}
|
|
}
|
|
m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
}
|
|
|
|
|
|
|
|
void DrawingBuffer::clearFramebuffers(GLbitfield clearMask)
|
|
{
|
|
// We will clear the multisample FBO, but we also need to clear the non-multisampled buffer.
|
|
if (m_multisampleFBO) {
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
|
m_context->clear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
|
|
m_context->clear(clearMask);
|
|
}
|
|
|
|
void DrawingBuffer::setSize(const IntSize& size)
|
|
{
|
|
if (m_size == size)
|
|
return;
|
|
|
|
s_currentResourceUsePixels += pixelDelta(size, m_size);
|
|
m_size = size;
|
|
}
|
|
|
|
int DrawingBuffer::pixelDelta(const IntSize& newSize, const IntSize& curSize)
|
|
{
|
|
return (std::max(0, newSize.width()) * std::max(0, newSize.height())) - (std::max(0, curSize.width()) * std::max(0, curSize.height()));
|
|
}
|
|
|
|
IntSize DrawingBuffer::adjustSize(const IntSize& desiredSize, const IntSize& curSize, int maxTextureSize)
|
|
{
|
|
IntSize adjustedSize = desiredSize;
|
|
|
|
// Clamp if the desired size is greater than the maximum texture size for the device.
|
|
if (adjustedSize.height() > maxTextureSize)
|
|
adjustedSize.setHeight(maxTextureSize);
|
|
|
|
if (adjustedSize.width() > maxTextureSize)
|
|
adjustedSize.setWidth(maxTextureSize);
|
|
|
|
// Try progressively smaller sizes until we find a size that fits or reach a scale limit.
|
|
int scaleAttempts = 0;
|
|
while ((s_currentResourceUsePixels + pixelDelta(adjustedSize, curSize)) > s_maximumResourceUsePixels) {
|
|
scaleAttempts++;
|
|
if (scaleAttempts > s_maxScaleAttempts)
|
|
return IntSize();
|
|
|
|
adjustedSize.scale(s_resourceAdjustedRatio);
|
|
|
|
if (adjustedSize.isEmpty())
|
|
return IntSize();
|
|
}
|
|
|
|
return adjustedSize;
|
|
}
|
|
|
|
IntSize DrawingBuffer::adjustSizeWithContextEviction(const IntSize& size, bool& evictContext)
|
|
{
|
|
IntSize adjustedSize = adjustSize(size, m_size, m_maxTextureSize);
|
|
if (!adjustedSize.isEmpty()) {
|
|
evictContext = false;
|
|
return adjustedSize; // Buffer fits without evicting a context.
|
|
}
|
|
|
|
// Speculatively adjust the pixel budget to see if the buffer would fit should the oldest context be evicted.
|
|
IntSize oldestSize = m_contextEvictionManager->oldestContextSize();
|
|
int pixelDelta = oldestSize.width() * oldestSize.height();
|
|
|
|
s_currentResourceUsePixels -= pixelDelta;
|
|
adjustedSize = adjustSize(size, m_size, m_maxTextureSize);
|
|
s_currentResourceUsePixels += pixelDelta;
|
|
|
|
evictContext = !adjustedSize.isEmpty();
|
|
return adjustedSize;
|
|
}
|
|
|
|
bool DrawingBuffer::reset(const IntSize& newSize)
|
|
{
|
|
ASSERT(!newSize.isEmpty());
|
|
IntSize adjustedSize;
|
|
bool evictContext = false;
|
|
bool isNewContext = m_size.isEmpty();
|
|
if (s_allowContextEvictionOnCreate && isNewContext)
|
|
adjustedSize = adjustSizeWithContextEviction(newSize, evictContext);
|
|
else
|
|
adjustedSize = adjustSize(newSize, m_size, m_maxTextureSize);
|
|
|
|
if (adjustedSize.isEmpty())
|
|
return false;
|
|
|
|
if (evictContext)
|
|
m_contextEvictionManager->forciblyLoseOldestContext("WARNING: WebGL contexts have exceeded the maximum allowed backbuffer area. Oldest context will be lost.");
|
|
|
|
if (adjustedSize != m_size) {
|
|
do {
|
|
// resize multisample FBO
|
|
if (!resizeMultisampleFramebuffer(adjustedSize) || !resizeFramebuffer(adjustedSize)) {
|
|
adjustedSize.scale(s_resourceAdjustedRatio);
|
|
continue;
|
|
}
|
|
break;
|
|
} while (!adjustedSize.isEmpty());
|
|
|
|
setSize(adjustedSize);
|
|
|
|
if (adjustedSize.isEmpty())
|
|
return false;
|
|
}
|
|
|
|
m_context->disable(GL_SCISSOR_TEST);
|
|
m_context->clearColor(0, 0, 0, 0);
|
|
m_context->colorMask(true, true, true, true);
|
|
|
|
GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
|
|
if (m_actualAttributes.depth) {
|
|
m_context->clearDepth(1.0f);
|
|
clearMask |= GL_DEPTH_BUFFER_BIT;
|
|
m_context->depthMask(true);
|
|
}
|
|
if (m_actualAttributes.stencil) {
|
|
m_context->clearStencil(0);
|
|
clearMask |= GL_STENCIL_BUFFER_BIT;
|
|
m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
|
|
}
|
|
|
|
clearFramebuffers(clearMask);
|
|
return true;
|
|
}
|
|
|
|
void DrawingBuffer::commit(long x, long y, long width, long height)
|
|
{
|
|
if (width < 0)
|
|
width = m_size.width();
|
|
if (height < 0)
|
|
height = m_size.height();
|
|
|
|
if (m_multisampleFBO && !m_contentsChangeCommitted) {
|
|
m_context->bindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_multisampleFBO);
|
|
m_context->bindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_fbo);
|
|
|
|
if (m_scissorEnabled)
|
|
m_context->disable(GL_SCISSOR_TEST);
|
|
|
|
// Use NEAREST, because there is no scale performed during the blit.
|
|
m_context->blitFramebufferCHROMIUM(x, y, width, height, x, y, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
if (m_scissorEnabled)
|
|
m_context->enable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
|
m_contentsChangeCommitted = true;
|
|
}
|
|
|
|
void DrawingBuffer::restoreFramebufferBinding()
|
|
{
|
|
if (!m_framebufferBinding)
|
|
return;
|
|
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding);
|
|
}
|
|
|
|
bool DrawingBuffer::multisample() const
|
|
{
|
|
return m_multisampleMode != None;
|
|
}
|
|
|
|
void DrawingBuffer::bind()
|
|
{
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
|
|
}
|
|
|
|
void DrawingBuffer::setPackAlignment(GLint param)
|
|
{
|
|
m_packAlignment = param;
|
|
}
|
|
|
|
void DrawingBuffer::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer)
|
|
{
|
|
paintFramebufferToCanvas(framebuffer(), size().width(), size().height(), !m_actualAttributes.premultipliedAlpha, imageBuffer);
|
|
}
|
|
|
|
PassRefPtr<Uint8ClampedArray> DrawingBuffer::paintRenderingResultsToImageData(int& width, int& height)
|
|
{
|
|
if (m_actualAttributes.premultipliedAlpha)
|
|
return nullptr;
|
|
|
|
width = size().width();
|
|
height = size().height();
|
|
|
|
Checked<int, RecordOverflow> dataSize = 4;
|
|
dataSize *= width;
|
|
dataSize *= height;
|
|
if (dataSize.hasOverflowed())
|
|
return nullptr;
|
|
|
|
RefPtr<Uint8ClampedArray> pixels = Uint8ClampedArray::createUninitialized(width * height * 4);
|
|
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer());
|
|
readBackFramebuffer(pixels->data(), width, height, ReadbackRGBA, WebGLImageConversion::AlphaDoNothing);
|
|
flipVertically(pixels->data(), width, height);
|
|
|
|
return pixels.release();
|
|
}
|
|
|
|
void DrawingBuffer::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer)
|
|
{
|
|
unsigned char* pixels = 0;
|
|
|
|
const SkBitmap& canvasBitmap = imageBuffer->bitmap();
|
|
const SkBitmap* readbackBitmap = 0;
|
|
ASSERT(canvasBitmap.colorType() == kN32_SkColorType);
|
|
if (canvasBitmap.width() == width && canvasBitmap.height() == height) {
|
|
// This is the fastest and most common case. We read back
|
|
// directly into the canvas's backing store.
|
|
readbackBitmap = &canvasBitmap;
|
|
m_resizingBitmap.reset();
|
|
} else {
|
|
// We need to allocate a temporary bitmap for reading back the
|
|
// pixel data. We will then use Skia to rescale this bitmap to
|
|
// the size of the canvas's backing store.
|
|
if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height)
|
|
m_resizingBitmap.allocN32Pixels(width, height);
|
|
readbackBitmap = &m_resizingBitmap;
|
|
}
|
|
|
|
// Read back the frame buffer.
|
|
SkAutoLockPixels bitmapLock(*readbackBitmap);
|
|
pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
|
|
|
|
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
|
readBackFramebuffer(pixels, width, height, ReadbackSkia, premultiplyAlpha ? WebGLImageConversion::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing);
|
|
flipVertically(pixels, width, height);
|
|
|
|
readbackBitmap->notifyPixelsChanged();
|
|
if (m_resizingBitmap.readyToDraw()) {
|
|
// We need to draw the resizing bitmap into the canvas's backing store.
|
|
SkCanvas canvas(canvasBitmap);
|
|
SkRect dst;
|
|
dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap.width()), SkIntToScalar(canvasBitmap.height()));
|
|
canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
|
|
}
|
|
}
|
|
|
|
void DrawingBuffer::readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder readbackOrder, WebGLImageConversion::AlphaOp op)
|
|
{
|
|
if (m_packAlignment > 4)
|
|
m_context->pixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
m_context->readPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
if (m_packAlignment > 4)
|
|
m_context->pixelStorei(GL_PACK_ALIGNMENT, m_packAlignment);
|
|
|
|
size_t bufferSize = 4 * width * height;
|
|
|
|
if (readbackOrder == ReadbackSkia) {
|
|
#if (SK_R32_SHIFT == 16) && !SK_B32_SHIFT
|
|
// Swizzle red and blue channels to match SkBitmap's byte ordering.
|
|
// TODO(kbr): expose GL_BGRA as extension.
|
|
for (size_t i = 0; i < bufferSize; i += 4) {
|
|
std::swap(pixels[i], pixels[i + 2]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (op == WebGLImageConversion::AlphaDoPremultiply) {
|
|
for (size_t i = 0; i < bufferSize; i += 4) {
|
|
pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255);
|
|
pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255);
|
|
pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255);
|
|
}
|
|
} else if (op != WebGLImageConversion::AlphaDoNothing) {
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void DrawingBuffer::flipVertically(uint8_t* framebuffer, int width, int height)
|
|
{
|
|
m_scanline.resize(width * 4);
|
|
uint8* scanline = &m_scanline[0];
|
|
unsigned rowBytes = width * 4;
|
|
unsigned count = height / 2;
|
|
for (unsigned i = 0; i < count; i++) {
|
|
uint8* rowA = framebuffer + i * rowBytes;
|
|
uint8* rowB = framebuffer + (height - i - 1) * rowBytes;
|
|
memcpy(scanline, rowB, rowBytes);
|
|
memcpy(rowB, rowA, rowBytes);
|
|
memcpy(rowA, scanline, rowBytes);
|
|
}
|
|
}
|
|
|
|
void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment)
|
|
{
|
|
ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
|
|
m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0);
|
|
}
|
|
|
|
void DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size)
|
|
{
|
|
if (RuntimeEnabledFeatures::webGLImageChromiumEnabled()) {
|
|
deleteChromiumImageForTexture(info);
|
|
|
|
info->imageId = m_context->createImageCHROMIUM(size.width(), size.height(), GL_RGBA8_OES, GC3D_IMAGE_SCANOUT_CHROMIUM);
|
|
if (info->imageId) {
|
|
m_context->bindTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId);
|
|
return;
|
|
}
|
|
}
|
|
|
|
texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
|
|
}
|
|
|
|
void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info)
|
|
{
|
|
if (info->imageId) {
|
|
m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId);
|
|
m_context->destroyImageCHROMIUM(info->imageId);
|
|
info->imageId = 0;
|
|
}
|
|
}
|
|
|
|
} // namespace blink
|