flutter_flutter/engine/core/animation/AnimationNodeTiming.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

174 lines
4.8 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/config.h"
#include "sky/engine/core/animation/AnimationNodeTiming.h"
#include "sky/engine/core/animation/Animation.h"
#include "sky/engine/core/animation/AnimationNode.h"
#include "sky/engine/platform/animation/TimingFunction.h"
namespace blink {
PassRefPtr<AnimationNodeTiming> AnimationNodeTiming::create(AnimationNode* parent)
{
return adoptRef(new AnimationNodeTiming(parent));
}
AnimationNodeTiming::AnimationNodeTiming(AnimationNode* parent)
: m_parent(parent)
{
}
double AnimationNodeTiming::delay()
{
return m_parent->specifiedTiming().startDelay * 1000;
}
double AnimationNodeTiming::endDelay()
{
return m_parent->specifiedTiming().endDelay * 1000;
}
String AnimationNodeTiming::fill()
{
Timing::FillMode fillMode = m_parent->specifiedTiming().fillMode;
switch (fillMode) {
case Timing::FillModeNone:
return "none";
case Timing::FillModeForwards:
return "forwards";
case Timing::FillModeBackwards:
return "backwards";
case Timing::FillModeBoth:
return "both";
case Timing::FillModeAuto:
return "auto";
}
ASSERT_NOT_REACHED();
return "auto";
}
double AnimationNodeTiming::iterationStart()
{
return m_parent->specifiedTiming().iterationStart;
}
double AnimationNodeTiming::iterations()
{
return m_parent->specifiedTiming().iterationCount;
}
// This logic was copied from the example in bindings/tests/idls/TestInterface.idl
// and bindings/tests/results/V8TestInterface.cpp.
// FIXME: It might be possible to have 'duration' defined as an attribute in the idl.
// If possible, fix will be in a follow-up patch.
void AnimationNodeTiming::getDuration(String propertyName, Nullable<double>& element0, String& element1)
{
if (propertyName != "duration")
return;
if (std::isnan(m_parent->specifiedTiming().iterationDuration)) {
element1 = "auto";
return;
}
element0.set(m_parent->specifiedTiming().iterationDuration * 1000);
return;
}
double AnimationNodeTiming::playbackRate()
{
return m_parent->specifiedTiming().playbackRate;
}
String AnimationNodeTiming::direction()
{
Timing::PlaybackDirection direction = m_parent->specifiedTiming().direction;
switch (direction) {
case Timing::PlaybackDirectionNormal:
return "normal";
case Timing::PlaybackDirectionReverse:
return "reverse";
case Timing::PlaybackDirectionAlternate:
return "alternate";
case Timing::PlaybackDirectionAlternateReverse:
return "alternate-reverse";
}
ASSERT_NOT_REACHED();
return "normal";
}
String AnimationNodeTiming::easing()
{
return m_parent->specifiedTiming().timingFunction->toString();
}
void AnimationNodeTiming::setDelay(double delay)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setStartDelay(timing, delay);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setEndDelay(double endDelay)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setEndDelay(timing, endDelay);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setFill(String fill)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setFillMode(timing, fill);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setIterationStart(double iterationStart)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setIterationStart(timing, iterationStart);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setIterations(double iterations)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setIterationCount(timing, iterations);
m_parent->updateSpecifiedTiming(timing);
}
bool AnimationNodeTiming::setDuration(String name, double duration)
{
if (name != "duration")
return false;
Timing timing = m_parent->specifiedTiming();
TimingInput::setIterationDuration(timing, duration);
m_parent->updateSpecifiedTiming(timing);
return true;
}
void AnimationNodeTiming::setPlaybackRate(double playbackRate)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setPlaybackRate(timing, playbackRate);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setDirection(String direction)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setPlaybackDirection(timing, direction);
m_parent->updateSpecifiedTiming(timing);
}
void AnimationNodeTiming::setEasing(String easing)
{
Timing timing = m_parent->specifiedTiming();
TimingInput::setTimingFunction(timing, easing);
m_parent->updateSpecifiedTiming(timing);
}
} // namespace blink