Chris Bracken ce07399180
Add FlutterProjectArgs::root_isolate_create_callback (#7651)
Allows embedders to specify a callback to be invoked in isolate scope
once root isolate has been created and marked runnable.

As an example of where this is useful, embedder unit test fixtures may
want to include Dart functions backed by a native implementation. On
isolate creation, this patch allows the unit test author to call
Dart_SetNativeResolver in root isolate scope.
2019-02-06 14:16:47 -08:00

325 lines
12 KiB
C

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_EMBEDDER_H_
#define FLUTTER_EMBEDDER_H_
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#if defined(__cplusplus)
extern "C" {
#endif
#ifndef FLUTTER_EXPORT
#define FLUTTER_EXPORT
#endif // FLUTTER_EXPORT
#define FLUTTER_ENGINE_VERSION 1
typedef enum {
kSuccess = 0,
kInvalidLibraryVersion,
kInvalidArguments,
kInternalInconsistency,
} FlutterEngineResult;
typedef enum {
kOpenGL,
kSoftware,
} FlutterRendererType;
typedef struct _FlutterEngine* FlutterEngine;
typedef struct {
// horizontal scale factor
double scaleX;
// horizontal skew factor
double skewX;
// horizontal translation
double transX;
// vertical skew factor
double skewY;
// vertical scale factor
double scaleY;
// vertical translation
double transY;
// input x-axis perspective factor
double pers0;
// input y-axis perspective factor
double pers1;
// perspective scale factor
double pers2;
} FlutterTransformation;
typedef void (*VoidCallback)(void* /* user data */);
typedef struct {
// Target texture of the active texture unit (example GL_TEXTURE_2D).
uint32_t target;
// The name of the texture.
uint32_t name;
// The texture format (example GL_RGBA8).
uint32_t format;
// User data to be returned on the invocation of the destruction callback.
void* user_data;
// Callback invoked (on an engine managed thread) that asks the embedder to
// collect the texture.
VoidCallback destruction_callback;
} FlutterOpenGLTexture;
typedef bool (*BoolCallback)(void* /* user data */);
typedef FlutterTransformation (*TransformationCallback)(void* /* user data */);
typedef uint32_t (*UIntCallback)(void* /* user data */);
typedef bool (*SoftwareSurfacePresentCallback)(void* /* user data */,
const void* /* allocation */,
size_t /* row bytes */,
size_t /* height */);
typedef void* (*ProcResolver)(void* /* user data */, const char* /* name */);
typedef bool (*TextureFrameCallback)(void* /* user data */,
int64_t /* texture identifier */,
size_t /* width */,
size_t /* height */,
FlutterOpenGLTexture* /* texture out */);
typedef struct {
// The size of this struct. Must be sizeof(FlutterOpenGLRendererConfig).
size_t struct_size;
BoolCallback make_current;
BoolCallback clear_current;
BoolCallback present;
UIntCallback fbo_callback;
// This is an optional callback. Flutter will ask the emebdder to create a GL
// context current on a background thread. If the embedder is able to do so,
// Flutter will assume that this context is in the same sharegroup as the main
// rendering context and use this context for asynchronous texture uploads.
// Though optional, it is recommended that all embedders set this callback as
// it will lead to better performance in texture handling.
BoolCallback make_resource_current;
// By default, the renderer config assumes that the FBO does not change for
// the duration of the engine run. If this argument is true, the
// engine will ask the embedder for an updated FBO target (via an fbo_callback
// invocation) after a present call.
bool fbo_reset_after_present;
// The transformation to apply to the render target before any rendering
// operations. This callback is optional.
TransformationCallback surface_transformation;
ProcResolver gl_proc_resolver;
// When the embedder specifies that a texture has a frame available, the
// engine will call this method (on an internal engine managed thread) so that
// external texture details can be supplied to the engine for subsequent
// composition.
TextureFrameCallback gl_external_texture_frame_callback;
} FlutterOpenGLRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterSoftwareRendererConfig).
size_t struct_size;
// The callback presented to the embedder to present a fully populated buffer
// to the user. The pixel format of the buffer is the native 32-bit RGBA
// format. The buffer is owned by the Flutter engine and must be copied in
// this callback if needed.
SoftwareSurfacePresentCallback surface_present_callback;
} FlutterSoftwareRendererConfig;
typedef struct {
FlutterRendererType type;
union {
FlutterOpenGLRendererConfig open_gl;
FlutterSoftwareRendererConfig software;
};
} FlutterRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterWindowMetricsEvent).
size_t struct_size;
// Physical width of the window.
size_t width;
// Physical height of the window.
size_t height;
// Scale factor for the physical screen.
double pixel_ratio;
} FlutterWindowMetricsEvent;
typedef enum {
kCancel,
kUp,
kDown,
kMove,
} FlutterPointerPhase;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPointerEvent).
size_t struct_size;
FlutterPointerPhase phase;
size_t timestamp; // in microseconds.
double x;
double y;
} FlutterPointerEvent;
struct _FlutterPlatformMessageResponseHandle;
typedef struct _FlutterPlatformMessageResponseHandle
FlutterPlatformMessageResponseHandle;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPlatformMessage).
size_t struct_size;
const char* channel;
const uint8_t* message;
const size_t message_size;
// The response handle on which to invoke
// |FlutterEngineSendPlatformMessageResponse| when the response is ready. This
// field is ignored for messages being sent from the embedder to the
// framework. If the embedder ever receives a message with a non-null response
// handle, that handle must always be used with a
// |FlutterEngineSendPlatformMessageResponse| call. If not, this is a memory
// leak. It is not safe to send multiple responses on a single response
// object.
const FlutterPlatformMessageResponseHandle* response_handle;
} FlutterPlatformMessage;
typedef void (*FlutterPlatformMessageCallback)(
const FlutterPlatformMessage* /* message*/,
void* /* user data */);
typedef struct {
// The size of this struct. Must be sizeof(FlutterProjectArgs).
size_t struct_size;
// The path to the Flutter assets directory containing project assets. The
// string can be collected after the call to |FlutterEngineRun| returns. The
// string must be NULL terminated.
const char* assets_path;
// The path to the Dart file containing the |main| entry point.
// The string can be collected after the call to |FlutterEngineRun| returns.
// The string must be NULL terminated.
//
// \deprecated As of Dart 2, running from Dart source is no longer supported.
// Dart code should now be compiled to kernel form and will be loaded by from
// |kernel_blob.bin| in the assets directory. This struct member is retained
// for ABI stability.
const char* main_path__unused__;
// The path to the |.packages| for the project. The string can be collected
// after the call to |FlutterEngineRun| returns. The string must be NULL
// terminated.
//
// \deprecated As of Dart 2, running from Dart source is no longer supported.
// Dart code should now be compiled to kernel form and will be loaded by from
// |kernel_blob.bin| in the assets directory. This struct member is retained
// for ABI stability.
const char* packages_path__unused__;
// The path to the icudtl.dat file for the project. The string can be
// collected after the call to |FlutterEngineRun| returns. The string must
// be NULL terminated.
const char* icu_data_path;
// The command line argument count used to initialize the project.
int command_line_argc;
// The command line arguments used to initialize the project. The strings can
// be collected after the call to |FlutterEngineRun| returns. The strings must
// be NULL terminated.
const char* const* command_line_argv;
// The callback invoked by the engine in order to give the embedder the chance
// to respond to platform messages from the Dart application. The callback
// will be invoked on the thread on which the |FlutterEngineRun| call is made.
FlutterPlatformMessageCallback platform_message_callback;
// The VM snapshot data buffer used in AOT operation. This buffer must be
// mapped in as read-only. For more information refer to the documentation on
// the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* vm_snapshot_data;
// The size of the VM snapshot data buffer.
size_t vm_snapshot_data_size;
// The VM snapshot instructions buffer used in AOT operation. This buffer must
// be mapped in as read-execute. For more information refer to the
// documentation on the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* vm_snapshot_instructions;
// The size of the VM snapshot instructions buffer.
size_t vm_snapshot_instructions_size;
// The isolate snapshot data buffer used in AOT operation. This buffer must be
// mapped in as read-only. For more information refer to the documentation on
// the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* isolate_snapshot_data;
// The size of the isolate snapshot data buffer.
size_t isolate_snapshot_data_size;
// The isolate snapshot instructions buffer used in AOT operation. This buffer
// must be mapped in as read-execute. For more information refer to the
// documentation on the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* isolate_snapshot_instructions;
// The size of the isolate snapshot instructions buffer.
size_t isolate_snapshot_instructions_size;
// The callback invoked by the engine in root isolate scope. Called
// immediately after the root isolate has been created and marked runnable.
VoidCallback root_isolate_create_callback;
} FlutterProjectArgs;
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRun(size_t version,
const FlutterRendererConfig* config,
const FlutterProjectArgs* args,
void* user_data,
FlutterEngine* engine_out);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineShutdown(FlutterEngine engine);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendWindowMetricsEvent(
FlutterEngine engine,
const FlutterWindowMetricsEvent* event);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPointerEvent(
FlutterEngine engine,
const FlutterPointerEvent* events,
size_t events_count);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessage(
FlutterEngine engine,
const FlutterPlatformMessage* message);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessageResponse(
FlutterEngine engine,
const FlutterPlatformMessageResponseHandle* handle,
const uint8_t* data,
size_t data_length);
// This API is only meant to be used by platforms that need to flush tasks on a
// message loop not controlled by the Flutter engine. This API will be
// deprecated soon.
FLUTTER_EXPORT
FlutterEngineResult __FlutterEngineFlushPendingTasksNow();
// Register an external texture with a unique (per engine) identifier. Only
// rendering backends that support external textures accept external texture
// registrations. After the external texture is registered, the application can
// mark that a frame is available by calling
// |FlutterEngineMarkExternalTextureFrameAvailable|.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRegisterExternalTexture(
FlutterEngine engine,
int64_t texture_identifier);
// Unregister a previous texture registration.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineUnregisterExternalTexture(
FlutterEngine engine,
int64_t texture_identifier);
// Mark that a new texture frame is available for a given texture identifier.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineMarkExternalTextureFrameAvailable(
FlutterEngine engine,
int64_t texture_identifier);
#if defined(__cplusplus)
} // extern "C"
#endif
#endif // FLUTTER_EMBEDDER_H_