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- The
[shader](3b20617345/engine/src/flutter/lib/ui/fixtures/shaders/general_shaders/vec3_uniform.frag)
has `uniform vec3[4] color_array;` and sets `fragColor =
vec4(color_array[3].xyz, 1);`. Update the test to use the correct
indexes for `color_array[3]`: 9, 10, 11 instead of 12, 13, 14.
- Skip the test for metal. Metal seems like it has some weird index
padding issue. From testing it out:
- `color_array[0].xyz` is set when setting indexes 0, 1, 2, as expected.
- `color_array[1].xyz` should use indexes 3, 4, 5. But it seems to use
indexes 4, 5, 6. Maybe there's some incorrect math making it skip index
3.
- `color_array[2].xyz` should use indexes 6, 7, 8. But it seems to use
indexes 8, 9, 10. Maybe there's some incorrect math making it skip
indexes 3 and 7.
- `color_array[3].xyz` should use indexes 9, 10, 11. But it seems to be
impossible to set. Maybe it skips indexes 3, 7, and 11 and then tries to
look at out-of-bounds indexes 12, 13, 14?
- Fix incorrect logic in the `_expectShaderRendersColor()` method.
- The 4 bytes for each pixel of an image are in the format `0xRRGGBBAA`.
- This method used to use `renderedBytes.buffer.asUint32List()`. This
reads 4 bytes to a Uint32, but uses `Endian.host` endianness. Maybe this
differs on different platforms, but on my Mac this is little endian. So
the image's `0xRRGGBBAA` bytes are read into a Uint32 as `0xAABBGGRR`.
- This is then compared to the target `Color.value`, which is in ARGB32
format: `0xAARRGGBB`.
- So it's comparing the each image's pixel as `0xAABBGGRR` to the target
color as `0xAARRGGBB`. It switches the RR and BB channels for every
comparison.
- This did not result in any test failures because
`_expectShaderRendersColor()` is only ever used as a helper function for
`_expectShaderRendersGreen()` and `_expectShaderRendersBlack()`. And
(un)luckily, those perfectly ignore the RR and BB channels.
- Fix the logic by reading each pixel's bytes with separate `getUint8()`
calls and parsing them into a `Color` with `fromARGB()`, using the
correct byte offsets for each channel.
Partially addresses #180932. Re-enables the test for Vulkan, but it's
still disabled for Metal.
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