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354 lines
13 KiB
Dart
354 lines
13 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:developer';
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import 'dart:typed_data';
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import 'dart:ui' as ui show window;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/semantics.dart';
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import 'package:flutter/services.dart';
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import 'box.dart';
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import 'debug.dart';
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import 'object.dart';
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import 'view.dart';
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export 'package:flutter/gestures.dart' show HitTestResult;
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/// The glue between the render tree and the Flutter engine.
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abstract class RendererBinding extends BindingBase with ServicesBinding, SchedulerBinding, HitTestable {
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// This class is intended to be used as a mixin, and should not be
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// extended directly.
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factory RendererBinding._() => null;
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@override
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void initInstances() {
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super.initInstances();
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_instance = this;
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_pipelineOwner = new PipelineOwner(
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onNeedVisualUpdate: ensureVisualUpdate,
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onSemanticsOwnerCreated: _handleSemanticsOwnerCreated,
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onSemanticsOwnerDisposed: _handleSemanticsOwnerDisposed,
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);
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ui.window
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..onMetricsChanged = handleMetricsChanged
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..onTextScaleFactorChanged = handleTextScaleFactorChanged
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..onSemanticsEnabledChanged = _handleSemanticsEnabledChanged
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..onSemanticsAction = _handleSemanticsAction;
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initRenderView();
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_handleSemanticsEnabledChanged();
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assert(renderView != null);
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addPersistentFrameCallback(_handlePersistentFrameCallback);
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}
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/// The current [RendererBinding], if one has been created.
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static RendererBinding get instance => _instance;
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static RendererBinding _instance;
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@override
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void initServiceExtensions() {
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super.initServiceExtensions();
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assert(() {
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// these service extensions only work in checked mode
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registerBoolServiceExtension(
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name: 'debugPaint',
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getter: () async => debugPaintSizeEnabled,
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setter: (bool value) {
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if (debugPaintSizeEnabled == value)
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return new Future<Null>.value();
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debugPaintSizeEnabled = value;
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return _forceRepaint();
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}
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);
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registerBoolServiceExtension(
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name: 'debugPaintBaselinesEnabled',
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getter: () async => debugPaintBaselinesEnabled,
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setter: (bool value) {
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if (debugPaintBaselinesEnabled == value)
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return new Future<Null>.value();
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debugPaintBaselinesEnabled = value;
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return _forceRepaint();
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}
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);
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registerBoolServiceExtension(
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name: 'repaintRainbow',
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getter: () async => debugRepaintRainbowEnabled,
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setter: (bool value) {
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final bool repaint = debugRepaintRainbowEnabled && !value;
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debugRepaintRainbowEnabled = value;
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if (repaint)
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return _forceRepaint();
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return new Future<Null>.value();
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}
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);
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return true;
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}());
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registerSignalServiceExtension(
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name: 'debugDumpRenderTree',
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callback: () { debugDumpRenderTree(); return debugPrintDone; }
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);
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registerSignalServiceExtension(
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name: 'debugDumpLayerTree',
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callback: () { debugDumpLayerTree(); return debugPrintDone; }
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);
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registerSignalServiceExtension(
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name: 'debugDumpSemanticsTreeInTraversalOrder',
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callback: () { debugDumpSemanticsTree(DebugSemanticsDumpOrder.traversalOrder); return debugPrintDone; }
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);
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registerSignalServiceExtension(
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name: 'debugDumpSemanticsTreeInInverseHitTestOrder',
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callback: () { debugDumpSemanticsTree(DebugSemanticsDumpOrder.inverseHitTest); return debugPrintDone; }
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);
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}
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/// Creates a [RenderView] object to be the root of the
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/// [RenderObject] rendering tree, and initializes it so that it
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/// will be rendered when the engine is next ready to display a
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/// frame.
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///
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/// Called automatically when the binding is created.
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void initRenderView() {
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assert(renderView == null);
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renderView = new RenderView(configuration: createViewConfiguration());
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renderView.scheduleInitialFrame();
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}
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/// The render tree's owner, which maintains dirty state for layout,
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/// composite, paint, and accessibility semantics
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PipelineOwner get pipelineOwner => _pipelineOwner;
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PipelineOwner _pipelineOwner;
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/// The render tree that's attached to the output surface.
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RenderView get renderView => _pipelineOwner.rootNode;
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/// Sets the given [RenderView] object (which must not be null), and its tree, to
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/// be the new render tree to display. The previous tree, if any, is detached.
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set renderView(RenderView value) {
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assert(value != null);
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_pipelineOwner.rootNode = value;
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}
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/// Called when the system metrics change.
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///
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/// See [Window.onMetricsChanged].
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@protected
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void handleMetricsChanged() {
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assert(renderView != null);
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renderView.configuration = createViewConfiguration();
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scheduleForcedFrame();
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}
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/// Called when the platform text scale factor changes.
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///
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/// See [Window.onTextScaleFactorChanged].
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@protected
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void handleTextScaleFactorChanged() { }
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/// Called when the platform accessibility features change.
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///
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/// See [Window.onAccessibilityFeaturesChanged].
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@protected
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void handleAccessibilityFeaturesChanged() {}
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/// Returns a [ViewConfiguration] configured for the [RenderView] based on the
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/// current environment.
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///
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/// This is called during construction and also in response to changes to the
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/// system metrics.
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///
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/// Bindings can override this method to change what size or device pixel
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/// ratio the [RenderView] will use. For example, the testing framework uses
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/// this to force the display into 800x600 when a test is run on the device
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/// using `flutter run`.
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ViewConfiguration createViewConfiguration() {
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final double devicePixelRatio = ui.window.devicePixelRatio;
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return new ViewConfiguration(
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size: ui.window.physicalSize / devicePixelRatio,
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devicePixelRatio: devicePixelRatio,
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);
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}
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SemanticsHandle _semanticsHandle;
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void _handleSemanticsEnabledChanged() {
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setSemanticsEnabled(ui.window.semanticsEnabled);
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}
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/// Whether the render tree associated with this binding should produce a tree
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/// of [SemanticsNode] objects.
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void setSemanticsEnabled(bool enabled) {
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if (enabled) {
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_semanticsHandle ??= _pipelineOwner.ensureSemantics();
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} else {
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_semanticsHandle?.dispose();
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_semanticsHandle = null;
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}
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}
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void _handleSemanticsAction(int id, SemanticsAction action, ByteData args) {
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_pipelineOwner.semanticsOwner?.performAction(
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id,
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action,
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args != null ? const StandardMessageCodec().decodeMessage(args) : null,
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);
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}
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void _handleSemanticsOwnerCreated() {
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renderView.scheduleInitialSemantics();
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}
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void _handleSemanticsOwnerDisposed() {
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renderView.clearSemantics();
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}
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void _handlePersistentFrameCallback(Duration timeStamp) {
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drawFrame();
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}
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/// Pump the rendering pipeline to generate a frame.
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///
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/// This method is called by [handleDrawFrame], which itself is called
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/// automatically by the engine when when it is time to lay out and paint a
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/// frame.
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///
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/// Each frame consists of the following phases:
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///
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/// 1. The animation phase: The [handleBeginFrame] method, which is registered
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/// with [Window.onBeginFrame], invokes all the transient frame callbacks
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/// registered with [scheduleFrameCallback], in registration order. This
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/// includes all the [Ticker] instances that are driving [AnimationController]
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/// objects, which means all of the active [Animation] objects tick at this
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/// point.
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///
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/// 2. Microtasks: After [handleBeginFrame] returns, any microtasks that got
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/// scheduled by transient frame callbacks get to run. This typically includes
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/// callbacks for futures from [Ticker]s and [AnimationController]s that
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/// completed this frame.
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///
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/// After [handleBeginFrame], [handleDrawFrame], which is registered with
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/// [Window.onDrawFrame], is called, which invokes all the persistent frame
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/// callbacks, of which the most notable is this method, [drawFrame], which
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/// proceeds as follows:
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///
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/// 3. The layout phase: All the dirty [RenderObject]s in the system are laid
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/// out (see [RenderObject.performLayout]). See [RenderObject.markNeedsLayout]
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/// for further details on marking an object dirty for layout.
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///
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/// 4. The compositing bits phase: The compositing bits on any dirty
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/// [RenderObject] objects are updated. See
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/// [RenderObject.markNeedsCompositingBitsUpdate].
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///
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/// 5. The paint phase: All the dirty [RenderObject]s in the system are
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/// repainted (see [RenderObject.paint]). This generates the [Layer] tree. See
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/// [RenderObject.markNeedsPaint] for further details on marking an object
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/// dirty for paint.
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///
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/// 6. The compositing phase: The layer tree is turned into a [Scene] and
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/// sent to the GPU.
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///
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/// 7. The semantics phase: All the dirty [RenderObject]s in the system have
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/// their semantics updated (see [RenderObject.semanticsAnnotator]). This
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/// generates the [SemanticsNode] tree. See
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/// [RenderObject.markNeedsSemanticsUpdate] for further details on marking an
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/// object dirty for semantics.
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///
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/// For more details on steps 3-7, see [PipelineOwner].
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///
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/// 8. The finalization phase: After [drawFrame] returns, [handleDrawFrame]
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/// then invokes post-frame callbacks (registered with [addPostFrameCallback]).
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///
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/// Some bindings (for example, the [WidgetsBinding]) add extra steps to this
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/// list (for example, see [WidgetsBinding.drawFrame]).
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//
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// When editing the above, also update widgets/binding.dart's copy.
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@protected
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void drawFrame() {
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assert(renderView != null);
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pipelineOwner.flushLayout();
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pipelineOwner.flushCompositingBits();
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pipelineOwner.flushPaint();
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renderView.compositeFrame(); // this sends the bits to the GPU
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pipelineOwner.flushSemantics(); // this also sends the semantics to the OS.
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}
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@override
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Future<Null> performReassemble() async {
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await super.performReassemble();
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Timeline.startSync('Dirty Render Tree', arguments: timelineWhitelistArguments);
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try {
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renderView.reassemble();
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} finally {
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Timeline.finishSync();
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}
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scheduleWarmUpFrame();
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await endOfFrame;
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}
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@override
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void hitTest(HitTestResult result, Offset position) {
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assert(renderView != null);
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renderView.hitTest(result, position: position);
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// This super call is safe since it will be bound to a mixed-in declaration.
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super.hitTest(result, position); // ignore: abstract_super_member_reference
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}
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Future<Null> _forceRepaint() {
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RenderObjectVisitor visitor;
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visitor = (RenderObject child) {
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child.markNeedsPaint();
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child.visitChildren(visitor);
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};
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instance?.renderView?.visitChildren(visitor);
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return endOfFrame;
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}
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}
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/// Prints a textual representation of the entire render tree.
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void debugDumpRenderTree() {
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debugPrint(RendererBinding.instance?.renderView?.toStringDeep() ?? 'Render tree unavailable.');
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}
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/// Prints a textual representation of the entire layer tree.
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void debugDumpLayerTree() {
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debugPrint(RendererBinding.instance?.renderView?.debugLayer?.toStringDeep() ?? 'Layer tree unavailable.');
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}
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/// Prints a textual representation of the entire semantics tree.
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/// This will only work if there is a semantics client attached.
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/// Otherwise, a notice that no semantics are available will be printed.
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///
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/// The order in which the children of a [SemanticsNode] will be printed is
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/// controlled by the [childOrder] parameter.
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void debugDumpSemanticsTree(DebugSemanticsDumpOrder childOrder) {
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debugPrint(RendererBinding.instance?.renderView?.debugSemantics?.toStringDeep(childOrder: childOrder) ?? 'Semantics not collected.');
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}
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/// A concrete binding for applications that use the Rendering framework
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/// directly. This is the glue that binds the framework to the Flutter engine.
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///
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/// You would only use this binding if you are writing to the
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/// rendering layer directly. If you are writing to a higher-level
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/// library, such as the Flutter Widgets library, then you would use
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/// that layer's binding.
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///
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/// See also [BindingBase].
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class RenderingFlutterBinding extends BindingBase with GestureBinding, ServicesBinding, SchedulerBinding, RendererBinding {
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/// Creates a binding for the rendering layer.
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///
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/// The `root` render box is attached directly to the [renderView] and is
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/// given constraints that require it to fill the window.
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RenderingFlutterBinding({ RenderBox root }) {
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assert(renderView != null);
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renderView.child = root;
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}
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}
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