Adam Barth 0b629d419f Move //sky/compositor to //flow
Now that the compositor doesn't have any tricky deps, we can make it a
top-level project, which saves a bunch of typing.
2016-01-12 22:39:51 -08:00

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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLOW_LAYER_H_
#define FLOW_LAYER_H_
#include <memory>
#include <vector>
#include "base/logging.h"
#include "base/macros.h"
#include "skia/ext/refptr.h"
#include "flow/paint_context.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkRRect.h"
#include "third_party/skia/include/core/SkXfermode.h"
namespace flow {
class ContainerLayer;
class Layer {
public:
Layer();
virtual ~Layer();
struct PrerollContext {
PaintContext::ScopedFrame& frame;
SkRect child_paint_bounds;
};
virtual void Preroll(PrerollContext* context, const SkMatrix& matrix);
virtual void Paint(PaintContext::ScopedFrame& frame) = 0;
ContainerLayer* parent() const { return parent_; }
void set_parent(ContainerLayer* parent) { parent_ = parent; }
const bool has_paint_bounds() const { return has_paint_bounds_; }
const SkRect& paint_bounds() const {
DCHECK(has_paint_bounds_);
return paint_bounds_;
}
void set_paint_bounds(const SkRect& paint_bounds) {
has_paint_bounds_ = true;
paint_bounds_ = paint_bounds;
}
private:
ContainerLayer* parent_;
bool has_paint_bounds_; // if false, paint_bounds_ is not valid
SkRect paint_bounds_;
DISALLOW_COPY_AND_ASSIGN(Layer);
};
} // namespace flow
#endif // FLOW_LAYER_H_